Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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There's a fundamental difference between not developing a game from the ground up with high end PCs in mind and forced parity.

If a developer chooses not to include mega textures or other major improvements over the console version, that's not the same thing as forced parity. Yes, an AC built from the ground up for high end PCs could be much more expansive and dense and dynamic in its design.

But that doesn't mean the PC version is gimped.
PC version would be gimped if we had a capped frame rate at 30 fps and capped frame rate at sub HD with the same downgraded draw distance and foliage levels.

It shouldn't be a hard concept to grasp that intentionally lowering the resolution of a game so as not to hurt any feelings is not the same thing as developers not putting in a special effort to differentiate the PC version.

Would the game being 901p and 31fps make you feel better?

Honestly the comment about deliberately limiting the game was stupid. I wonder if they simply stated the game was 900p/30fps on both systems and left it at that if the would be any flack lol
 
It's because we complain when we get the shaft, it's not like we're going to complain at the guy who optimizes their shit properly and offers multi-screen and oculus rift support.

We're going to complain at the guys with bad DRM, dummied out graphical enhancements, locked framerates/resolutions, or otherwise fumbled products. If your favorite game got gimped for bad reasons, wouldn't you be vocal about it?

Aren't Ubisoft known for not liking PCs though? Is it surprising if they don't push it as hard as other developers and, in a way, shouldn't you be happy that you get their games at all?

This is a PS4/XB1 issue and I think you know that.
 
Didn't Shadow of Mordor recently get a ultra high resolution texture pack? Don't PC versions of game runs even higher than 60fps (which apparently is so last year) and isn't framerate king for PC gamers? I'm sorry but PC gamers can't in some debates scoff at console gamers and then in another complain consoles are holding PCs back. The two can't be bridged so easily and quickly for convenience sake.

Sounds like you're making a lot of generalizations in an attempt to make yourself feel better.
 
This is more than just this console vs that console. This is about platform holders, publishers and developers having shitty practices that try to make their partners happy at the cost of the quality of the product and consumer satisfaction.

And yet nobody knows if that is 100% what has really happened. Just lot's of what I think people are hoping has happened.

Couldn't be that Ubi has over promised and under delivered on another game like they have done in the past. Naw.. not at all.

Why would you say this? Do you not understand why people are bothered? If the Xbox were the more powerful console it would be the same issue. I'm guessing you're an Xbone only owner?

What's the proof? What I see is that this is a pretty huge game compared to the other AC games. Also saw that there are over 5000 NPC's on screen at once.

Ya.... couldn't just be Ubi under delivering again on a game they thought they could rock hard with all the bells and whistles.
 
Aren't Ubisoft known for not liking PCs though? Is it surprising if they don't push it as hard as other developers and, in a way, shouldn't you be happy that you get their games at all?

This is a PS4/XB1 issue and I think you know that.

It IS a PS4/XB1 issue, but look at your post I first replied to :

How can PC gamers go from 'getting it on the PC, it's the only place to play' to 'PC games get gimped because of consoles'

Which is it? Is it worth buying a gaming PC or not? Make your minds up.

I thought you were asking how PC games get gimped on consoles so I answered it, and instead it turns out that you were trying to shit on PC users for some reason.
 
And yet nobody knows if that is 100% what has really happened. Just lot's of what I think people are hoping has happened.

Couldn't be that Ubi has over promised and under delivered on another game like they have done in the past. Naw.. not at all.

"We decided to lock them at the same specs to avoid all the debates and stuff..."
 
I need to apologise for daring to suggest that Ubisoft are a business who are likely wanting to treat both consoles equally?

Fucking hell, you really need to learn proper forms of debate.

Don't tell me when to post and not to post do you understand? I was done, but I ain't being spoken to like that by you.

My goodness, why in the world aren't you banned yet?

You want everyone to start respecting you? Then you need to grow up, be a man & act like an adult. Stop whining, quit acting like a victim, & take responsibility.
 
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Lol
 
So if we look at the initial statement, and take the claim that they've maxed out the CPU yet have ample GPU capability at face value.

If only there was some magical technique they could use that used the GPU for compute tasks... It would be even better if that technology was built into the AMD GPUs both consoles have... And it would be super awesome if one of these consoles has specific customisation to excel at GPGPU compute...

Hmm.

You are missing his key point. The CPU is being maxed out because of all the AI that it has to do, and we all know that the GPU can't handle AI... Oh wait.
 
I thought you were asking how PC games get gimped on consoles so I answered it, and instead it turns out that you were trying to shit on PC users for some reason.

No I'm not trying to shit on PC users, I'm trying to understand that unfathomable gap between gloating and complaining. I'm asking why PC gamers shit on console gamers for both reasons and seldom inhabit what must be a huge and stressless middle ground.
 
I think at the moment and maybe in the future, Shadow of Mordor is and will be the example of how multi-platform development should happen.

Shadow of Mordor runs and looks great on every platform, but at the same time uses each platforms strengths to a reasonable degree.

Could they have really pushed the Xbox1(maybe), PS4(possibly), or the PC(definitely) further? I'm going to say yes, but they made a scalable engine and used it to great effect on all three platforms.

What Ubisoft is doing, is what they always do. They take the easy way, the lazy way and they fuck over everyone in the process. I couldn't stand playing AC4 on PC, because of their Vsync solution. If it isn't 60fps, then drop to 30fps, and then drop to 15fps. They did the same shit with AC1 and 2. I didn't even play three, because it sounded terrible.

TLDR: Fuck Ubisoft and their lazy fucking coding.
 
I can't imagine the amount of draw calls that it would take to push to 1080p would strain any CPU enough that 900p would make the game playable.
 
This is more than just this console vs that console. This is about platform holders, publishers and developers having shitty practices that try to make their partners happy at the cost of the quality of the product and consumer satisfaction.

Absolutely. If I owned an Xbone and a Dev equally said "we arent going to push this version because we cant be arsed with the debate" id be equally pissed.

This is an attitude whichever console we own we need to unite over and condemn - if it spreads it may affect us all one day and the boot may be on the other foot.
 
Their earlier statement was 1080p/60FPS. Besides that, they have intentionally gone for parity on both the systems. It is pretty obvious that PS4 version must have higher resolution. So it is not difficult to understand, is it?
I'd love to know what happened in three months time to take a game from targeting 1080p/60fps down to 900p/30fps.

For an Ubisoft game In a post-resolution-gate world, how much confidence do they have in their published targets, and what systems come along this late in the game to crush those targets so thoroughly?

Whats a reasonable hypothetical? Some late development system finally gets integrated into the game and framerate goes to shit - and try as they might none of their optimizations can get it fluid again so they drop everything down?

If AI and console CPUs are why 60fps would never fly - how do they not know this until recently?

Or were they just smoking crack when they dropped the info on 1080p and 60fps?
 
Yeah, there are exceptions to the rule. But clearly from the large percentage of PC gamers who openly flaunt their rigs and scoff at console gamers, there are far more games that run better on the PC than don't 'because of consoles'. If the majority of experiences are better then why complain about the few? If it's the few that run better on the PC then why the scoffing?

It just seems as if PC gamers are opportunistic in nature.

Sure does seem like you have something against PC gamers.

If games were targetting high specced PC's as the lead platform, there would be all kinds of bells and whistles you wouldn't expect on console. But most people who primarily game on PC have accepted that the majority of the big titles are console centric and don't expect the world from PC ports. The reality is also that most PC gamers don't have super top of the line hardware, so there is a balance to be struck for developers. Most people just want a solid port that doesn't have arbitrary restrictions in place. Yes, games should look/perform better on more powerful hardware and unsurprisingly most of the time they do!

But, uh, how exactly is this relevant to this thread?
 
And yet nobody knows if that is 100% what has really happened. Just lot's of what I think people are hoping has happened.

Couldn't be that Ubi has over promised and under delivered on another game like they have done in the past. Naw.. not at all.



What's the proof? What I see is that this is a pretty huge game compared to the other AC games. Also saw that there are over 5000 NPC's on screen at once.

Ya.... couldn't just be Ubi under delivering again on a game they thought they could rock hard with all the bells and whistles.

You know that you should read the OP, right? Here's what's happening
"We decided to lock them at the same specs to avoid all the debates and stuff,"
 
If it turns out to be as good as it seems in the trailers, I honestly dont care . That itself is a pretty big jump from last gen AC games. As my last AC game was BF on Ps3.

WD graphics were also downgraded from what was promised but it didnt really bother me tbh. I enjoyed the game very much so... I think I will be pleased. Gameplay, map, characters and story always comes first IMO.
 
I can't imagine the amount of draw calls that it would take to push to 1080p would strain any CPU enough that 900p would make the game playable.

I would guess (assuming there is any truth to this) that the engine, including AI is nearly maxing the CPU as it is. There just isn't any extra room for more draw calls. However unless there is some crazy AI or physics there shouldn't be so much CPU being used (Ubisoft code is so inefficient)
 
Wow. That producer is an idiot.
If this just happened without any further comment from Ubi, sure, people would grumble and people would theorize about how there was some behind-the-scenes deal, but it would be minor drama, and quickly blow over.
But, that's not what they do. He outright comes out and explicitly says that "yeah, we purposely limited one version to enforce parity", pretty much guaranteeing that the fallout will be greater than if he'd said nothing.

That he adds that the reasoning behind the move was to "avoid debates" is just icing on the idiocy-cake.
 
How can PC gamers go from 'getting it on the PC, it's the only place to play' to 'PC games get gimped because of consoles'

Which is it? Is it worth buying a gaming PC or not? Make your minds up.
See, the only thing you need to realize to resolve this dilemma is that even a gimped PC game is usually better than on consoles.
 
I can't imagine the amount of draw calls that it would take to push to 1080p would strain any CPU enough that 900p would make the game playable.
AI doesn't do draw calls, the AI character do but if AI logic is heavy then the most logical solution is to lower framerate not resolution because the AI does not run on GPU. Of course if Ubi suddenly become expert at GPGPU then it is running on GPU and this whole thing is makes sense but this not the case because ubi says the game is CPU bound.
 
No I'm not trying to shit on PC users, I'm trying to understand that unfathomable gap between gloating and complaining. I'm asking why PC gamers shit on console gamers.

Some console gamers used to tout their exclusives like some PC gamers tout their plays everything machines now and shat on PC gamers, but then some of the big stuff started coming to PC (a bit janky, but playable, but it got better over time).

The issue now is that PC still gets treated by an afterthought for some reason by certain major publishers, even though it should be treated like a major platform, especially when a decent amount of the time the games are delayed for PC only.
 
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