Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Nothing to wait for. This quote right here says it all.

"We decided to lock them at the same specs to avoid all the debates and stuff,"

So we're getting the same game whether you like it or not.

Ahh yes, a singular quote from an executive says absolutely all we ever need to know about the game.

I don't know why I ever questioned it.
 
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Try to preorder AC:Unity now, then after a few minutes, cancel it.

Then post for evidence of the PRE-ORDER CANCELLED.
 
I wouldn't really have a problem if they tried their best but could only hit 900p/30fps. But to intentionally limit a game for no reason is crazy.
 
One less game I'll be purchasing. I won't even buy it on PC. Gimping the PS4 version to "avoid the debates and stuff" is unacceptable.
 
Ahh yes, a singular quote from an executive says absolutely all we ever need to know about the game.

I don't know why I ever questioned it.

Uhm, that is their stance in the game. It will be weeks after the game is released til you get a DF comparison which will be tantamount to them saying "Yup, it's the same."
 
Their earlier statement was 1080p/60FPS. Besides that, they have intentionally gone for parity on both the systems. It is pretty obvious that PS4 version must have higher resolution. So it is not difficult to understand, is it?

Your entire post is a speculation. And btw WatchDog was also targeted for 1080p/60fps but it wasn't at the end.


Is it really hard to believe from both camps that even with same resolution. PS4 version can and will look better? Does the resolution HAS to be god damn high to prove one is more powerful than other?
 
Hey, I've got a wild idea. Stick with me here, I know it's kind of different...

How about we wait until we see actual gameplay demos of both PS4 and XO versions, and then we can see, with our own eyes, what the actual differences are so that we can make an intelligent and well-informed decision on whether or not Ubi really gimped the PS4 version?

You know, instead of listening to some executive who is probably dangerously close to losing his job at this point.

You know you're on a discussion board, right?

There's nothing wrong with running with the information we have at the time. If it turns out one way or another at the end, then that will lend closure, mostly, to everything and provide additional discussion on how it did so and in retrospect to what is being discussed now.
 
Wha?? I guess we all imagined slanted statements like the reason ps4 was more desirable was the lower price. But continue to not own up to your shit. Even when others have been correcting you.

That's not a proper form of debate, is it though. Crying about mod-abuse is.

Dude, get ahold of yourself and step away from the keyboard for a bit. Like I said, you sound out of your mind right now.

You claim you don't want to derail, but guess what your doing right now.

I can back up the comments about the price, but as I said, this isn't the thread.

And don't tell me when to post and not to post do you understand? I was done, but I ain't being spoken to like that by you.
 
Hey, I've got a wild idea. Stick with me here, I know it's kind of different...

How about we wait until we see actual gameplay demos of both PS4 and XO versions, and then we can see, with our own eyes, what the actual differences are so that we can make an intelligent and well-informed decision on whether or not Ubi really gimped the PS4 version?

You know, instead of listening to some executive who is probably dangerously close to losing his job at this point.

"We decided to lock them at the same specs to avoid all the debates and stuff"

They are intentionally limiting the PS4 product, in their own words. Their own words outright show that, until they "correct" themselves, the ps4 is being gimped, because the power gap from Xbox One to PS4 is so great that to mandate parity is to gimp the PS4 version.
 
It amazes me that people are so upset with this when it has been happening to nearly every PC game. Perhaps it's just not worth the time and money to optimize on a single platform....

No one would be upset if the ps4 version was 900p vs 720p on the xb1. Why must the ps4 "win"?

FFS we are thousands of posts in and people still don't get it.

No, this doesn't happen to nearly ever PC game. Let me know when your PC game is force capped at 30 fps, 900p, with no better settings beyond the console version. That seldom ever happens.

You're mistaking the concept of forced parity with specific resources not being poured into making the PC version better.
Yes, not every developer spends the resources to truly design a game with a powerful PC in mind. This is fundamentally different. To be the same thing, we would have to have a PC version with a capped resolution, purposely downgraded textures, capped 30 fps with no options for a better experience. That is seldom the case.

It's not about "winning" so much as it is taking a stand against forced parity.
 
that 1080p/60 fps was a "target", was it not? Targets mean absolutely nothing in the end

Except they said in their statement that they reached their target they had in mind when they build this engine 4 years ago.

I find it hard to believe that four years ago they dreamed of 900p @ 30fps being a "tremendous level of quality" on next-gen consoles.
 
No, this doesn't happen to nearly ever PC game. Let me know when your PC game is force capped at 30 fps, 900p, with no better settings beyond the console version. That seldom ever happens.

Even when it does happen, which as you say is rare, it gets fixed by the community sometimes.
 
Your entire post is a speculation. And btw WatchDog was also targeted for 1080p/60fps but it wasn't at the end.


Is it really hard to believe from both camps that even with same resolution. PS4 version can and will look better? Does the resolution HAS to be god damn high to prove one is more powerful than other?

Source?
 
You know you're on a discussion board, right?

There's nothing wrong with running with the information we have at the time. If it turns out one way or another at the end, then that will lend closure to everything and provide additional discussion.

"We decided to lock them at the same specs to avoid all the debates and stuff"

They are intentionally limiting the PS4 product, in their own words. Their own words outright show that, until they "correct" themselves, the ps4 is being gimped, because the power gap from Xbox One to PS4 is so great that to mandate parity is to gimp the PS4 version.

All right, guys. Fair enough. Everyone has the right to their own opinions and that's what makes this board so intriguing.

I myself am simply not convinced we've heard or seen the end of this.
 
Really?
Would you say the same thing it the pc version is locked at 900p 30fps?

Technically you could, though the expectation generally is that devs make the most of the platforms they release on. Which has also been the result in most cases, feeding into those expectations.
 
While Cui bono is a time honoured rhetorical technique pre-dating Cicero, it's not very compelling if you're also begging the question. You're assuming firstly that there are no differences at all between the two versions, and then secondly that the PS4 has
been deliberately crippled, that is, you have assumed 75% of your conclusion in the premise of your argument.

We decided to lock them at the same specs to avoid all the debates and stuff,

Ubi said the game will be the same specs (res, fps, effect, etc) on PS4 and Xbox One. On the other hand we know Xbox One hardware is not a clone of PS4, there is differences. Now tell me how can they achieve same spec if Ubi does not downgrade the game on one of the console?

Which wasn't in the picture of what I responding to. The post was speaking of customers being lost on the XBO platform if there is a 1080p PS4 port of Unity. Same in that it's not something that should affect Ubisoft's development of the game, where I doubt they could care less so long as they make good money off of it overall and can't view one as a total waste. Even with Xbox One lagging far behind, I highly doubt Unity sales will be disappointing there in respect to the install base, unlike with the Wii U in the past.

But now when turned into Microsoft looking to gain console sales, it's a mixed bag. Overall, most people aren't going to care outside of communities like GAF or Reddit which has a slight graphical edge of one multi platform game that will make or break the adoption of that system. At this point, it's pretty clear where each system stands and, bar any major revisions/updates, most of the audience out there knows where they and their social circle are leaning.

Microsoft also has marketing exclusivity, which is a strong player. Titanfall was one where the marketing push for Xbox One bit both them and EA in the ass where the 360 version essentially stealth launched (and was a great port from what I've heard outside of the port dev's terrible DLC support). Here, it's not an issue as not only will it feature prominently for their system, but also as part as a very recognizable brand.

With that last point coupled with potential performance/output parity (as they probably were in the marketing contract if true), it could lead to some better adoption for the XBO sales this holiday. I personally don't see it being significant to be worth throwing the greens down, but I'm also not paid to make forecasts in markets.

Selling to bigger audience is MS dream back when they first announce the Xbox One with so many TV words. Selling to casual player requires good reputation from different aspect like price, power, games, etc. If I am MS Marketing Department, this parity case is simply one of ways i can make the power difference to "magically" disappear. While we know that is not the case at all if we pry open the hardware but if this is done consistent enough, people will be forgot the Xbox One has inferior DDR3.

Personally i want MS to purely create the game for casual player that makes them want to buy $400 gaming machine. But this is proven to be as hard as finding unicorn based on recent news.

On the other news Sony don't have any idea why PS4 sold 10 millions on customer who mostly don't already own PS3.
 
It's a business. I only own a PS4, but this doesn't surprise or bother me. I'm sure if they could do better for both, they would do better. I wish people were more pragmatic.
 
FFS we are thousands of posts in and people still don't get it.

No, this doesn't happen to nearly ever PC game. Let me know when your PC game is force capped at 30 fps, 900p, with no better settings beyond the console version. That seldom ever happens.

You're mistaking the concept of forced parity with specific resources not being poured into making the PC version better.
Yes, not every developer spends the resources to truly design a game with a powerful PC in mind. This is fundamentally different. To be the same thing, we would have to have a PC version with a capped resolution, purposely downgraded textures, capped 30 fps with no options for a better experience. That is seldom the case.

It's not about "winning" so much as it is taking a stand against forced parity.

There are plenty of games gimped on PC. The most recent being dead rising 3, Wolfenstein, and Watch Dogs.

There is no fundamental difference. Why should a studio spend time making the best ps4 version, while not spending the time to make the PC version better? This could be as "simple" as better textures, not locked framerate, more foliage, etc.

If we need to stand against parity on consoles it should also stand for PC.
 
You act like NeoGaf is an actual representation of the real world. Yeah, all 10 million PS4 owners the world over are just fuming mad... fuming! lol you guys need to step out of the basement.

This is one of the most stupidest posts on this site ever.

You really don't think that this will reach everyone, including families & friends that owns a PS4,on gaming sites & on social media sites like Twitter like they're doing right now? You don't think that PS4 owners will not buy this game due to this news (or to at least buy the game pre-owned)? Yeah, you keep thinking that.
 
Your entire post is a speculation. And btw WatchDog was also targeted for 1080p/60fps but it wasn't at the end.


Is it really hard to believe from both camps that even with same resolution. PS4 version can and will look better? Does the resolution HAS to be god damn high to prove one is more powerful than other?

Nope.

Sony made a mistake on their blog post.

Also if you really want to make PS4 version better, then resolution would be the first thing that I would bump up, at least to match standard HDTV resolution. Having a weird 900p resolution makes no sense no matter how much you try to spin the argument with extra "special effects".
 
Personally I care more that AC Unity ends up to be a great game than the resolution that the game runs on…

900p if they are hardware upscaled to 1080p it is very difficult to tell the difference anyway…

Does anyone remember that the same game engine in Watch Dogs gave us 900p 30fps on PS4 and 792p 30fps on Xbox One;

Watch Dogs looked like shit.
 
I can back up the comments about the price, but as I said, this isn't the thread.

And don't tell me when to post and not to post do you understand? I was done, but I ain't being spoken to like that by you.

lol... continuing to derail the thread still. How about you stop typing and embarrassing yourself like Karagi suggested?
 
I know this is joke post, but I see this nonsense posted often. You all do realize the resolution is 1600x900 vs 1920x1080 right? There is a difference in both vertical and horizontal pixels and not just "180 of p's"

Yep. 633,600 pixels, a 30% difference. Not insignificant.
 
This is one of the most stupidest posts on this site ever.

You really don't think that this will reach everyone, including families & friends that owns a PS4,on gaming sites & on social media sites like Twitter like they're doing right now? You don't think that PS4 owners will not buy this game due to this news (or to at least buy it pre-owned)? Yeah, you keep thinking that.

I know for a fact it won't reach everyone.

For example, I know people who own PS4's who never heard about Microsoft's DRM debacle. They don't really care about that kind of stuff. They just bought PS4's because they've always bought Playstation.

Believe it or not, most people simply don't want to deal with the drama.
 
I wondered if Unity was being made on a new engine, which could have been the reason for such a big downgrade from 1080p/60 to 900p/30. But it's not. It uses the same AnvilNext engine as AC3, Liberation and Blackflag. Can't even look to Watchdogs for comparison, as that uses a different, bespoke Disrupt engine. And Far Cry uses Dunia engine.

PS4 version being artificially limited is still an assumption, but something majorly fucked has gone on with the game to get downgraded from 1080p/60.
 
There are plenty of games gimped on PC. The most recent being dead rising 3, Wolfenstein, and Watch Dogs.

There is no fundamental difference. Why should a studio spend time making the best ps4 version, while not spending the time to make the PC version better? This could be as "simple" as better textures, not locked framerate, more foliage, etc.

If we need to stand against parity on consoles it should also stand for PC.

Those weren't really gimped. They could be better optimised, but they all looked and ran better than the console versions. Dead Rising 3 were also 'gimped' on consoles, it was 720p/sub-30fps, that was just a poorly optimised game all around and yet the PC version is still the best. Watch Dogs looked and ran worse on consoles and was also only 900p, again another poor port all around, not just PC. I never had any issues with Wolfenstien though, the engine sucked but it had better DoF and post-processing effects on PC so whatever.
 
There are plenty of games gimped on PC. The most recent being dead rising 3, Wolfenstein, and Watch Dogs.

There is no fundamental difference. Why should a studio spend time making the best ps4 version, while not spending the time to make the PC version better? This could be as "simple" as better textures, not locked framerate, more foliage, etc.

If we need to stand against parity on consoles it should also stand for PC.

How were Watch_Dogs and Wolfenstein gimped?
 
Those weren't really gimped. They could be better optimised, but they all looked and ran better than the console versions. Dead Rising 3 were also 'gimped' on consoles, it was 720p/sub-30fps, that was just a poorly optimised game all around and yet the PC version is still the best. Watch Dogs looked and ran worse on consoles and was also only 900p, again another poor port all around, not just PC. I never had any issues with Wolfenstien though, the engine sucked but it had better DoF and post-processing effects on PC so whatever.

Wolfenstien was locked at 60fps (gimped) and hardly looked better than the console versions. Watch dogs has "secret e3" settings that were disabled on PC.
 
I wasn't that interested anyway. Entirely new gameplay and animations resulted in bugged fest disaster for AC3. Not expecting much more form ACU
 
We decided to lock them at the same specs to avoid all the debates and stuff,

Ubi said the game will be the same specs (res, fps, effect, etc) on PS4 and Xbox One. On the other hand we know Xbox One hardware is not a clone of PS4, there is differences. Now tell me how can they achieve same spec if Ubi does not downgrade the game on one of the console?

They didn't say "res, fps, effects etc", they mentioned resolution and frame-rate, specifically. The person interviewed is speaking very colloquially and his use of the word "specs" in that sentence is not something we can assume to mean all technical aspects are exactly equal. I would actually question how accurate what he's even saying is, when he says things like:

We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second.

I can pretty much guarantee you that neither version would be capable of running at 100fps if paired with an arbitrarily powerful CPU. If it was, it would mean the graphics processors are running at 30% load or something similarly low. Just a ridiculous claim to make.
 
There are plenty of games gimped on PC. The most recent being dead rising 3, Wolfenstein, and Watch Dogs.

There is no fundamental difference. Why should a studio spend time making the best ps4 version, while not spending the time to make the PC version better? This could be as "simple" as better textures, not locked framerate, more foliage, etc.

If we need to stand against parity on consoles it should also stand for PC.

There are threads constantly about the PC versions not meeting expectations of what the platform-space can offer.

However, we don't know anything about the PC version of Unity to say anything about it, and really isn't relevant until we do so.

Edit: I understand the context of your original replies to a particular post. Just saying in case folks want to go down the 'no one cares for treatment of PC ports' path in these type of console-centric discussions.
 
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