Sony WWS output thus far.

Thanks for proving our point. Remasters and late ports. Resogun and to a lesser extent Infamous are the only new games worth playing there. Their first party output has been shit so far. Pretty sad to see considering how strong their Vita output was in the first year. But at least LBP3 looks really good and obviously the third party and indie support is there.

tumblr_mfpflz0e5m1r3y48vo1_500.gif
 
Kind of funny how TLoUR doesnt count since it actually is highest rated game in Metacritic for PS4/XB1/WiiU/3DS/Vita. It also has a lot of reviews. Even funnier is top 5 games of PS4/XB1/WiiU/3DS/Vita 4 out of 5 are ports. Hahaha. Ports being TLouR, LoZOT, CaveStory, Persona4G. The single original game in Metacritic top 5 is Super Mario 3D World.

The funny thing about this year for Sony, is that last year 2013 was pretty insane. It had so many games that were very good. Yet magically one year later Sony's output is bad? I think we can give slack to console makers occasionally.
.
So how should we react to Halo Collection? If its good should we ignore it because its a remake? If we dont ignore Halo Collection, shouldnt we recognize TLoUR as a important Sony game that really counts, especially since its highest rated next gen game at the moment since Metacritic is soo important?


... Metacritic sure has a lot of power in forums.
 
Wow... I actually had no idea that Driveclub was getting spanked in the reviews till reading this thread.

5 out of 10 from Gamespot? I thought it was supposed to trounce Forza Horizon 2...

With the install base difference it might well in sales!

Man what a concern thread this has been. Crazy stuff. The opinions in this thread are as divided as the Driveclub reviews.
 

He's not wrong, compared with their previous launch they're isn't much that interest me. The PS3 had Ratchet and Clank ToD, Uncharted, Heavenly Sword and Motorstorm in it's first year, the Vita had Uncharted GA, Wipeout 2048, Gravity Rush and LPB Vita. For the PS4 I only liked Infamous so far.
 
Drek, great posts, as usual.

The gaming press has lost the pulse of the average gamer. There are lots of reasons why, but not a whole lot of solutions. They've lost the content war with youtube kids while being paid like shit for a relatively thankless job. Tons of corporate marketing foot soldiers try to buy them on a fairly regular basis with some pretty adept subversion tactics. It isn't exactly surprising that people tolerating that level of abuse become incredibly fickle.
I've always thought the media outlets' self-imposed Day 1 or Day -X ULTRA EXCLUSIVE deadlines for games has probably been the biggest drag on review quality as time has gone on. Games aren't getting smaller in scope or basic volume of content so it's increasingly a grind to get reviews done on basically the same deadline as every other reviewer, making it more work, less play and little incentive to give a game a chance if it doesn't quite jive instantly.
 
With the install base difference it might well in sales!

Man what a concern thread this has been. Crazy stuff. The opinions in this thread are as divided as the Driveclub reviews.

Destiny withstanding, most new IP live or die based on their review scores. The amount of money you make on a game is almost always affected by how well the game reviewed.

See article: http://kotaku.com/metacritic-matters-how-review-scores-hurt-video-games-472462218

It doesn't matter how many PS4s there are if no one buys your game because it reviewed poorly. (unless you manufactured a Destiny hype train, which I think we can all agree Drive Club did not...)
 
It's pretty hard to defend how lackluster current gen really has been so far. I know it's a transition year and all.. and there's some good games out there.. but its been a mediocre year one for sure.

..and just because the past has shown us that a lot of consoles have mediocre first years is no defense to it happening again. There really was no dynamic shift in development know-how this gen... this isn't the switch to 3D.. this isn't the Cell.. this isn't limited ass ram.. no these are capable machines.. and the games coming out aren't flawed because of hardware know-how.. they are flawed from design standpoints.
 
Forza Horizon 2 and Killer Instinct. They also got Titanfall, which is obviously not theirs or an exclusive but for someone who doesn't have a PC, it matters. On top of that, they got Sunset overdrive, The Master Chief collection and Project spark, all of which interest me.

Then sell your console and buy the one that interests you. It is that simple. If you are not looking forward to Rime, Tomorrow's Children, BloodBorne, UC4, GG's new IP etc sell it and get the console you think will support you better long term.
 
First, i am not going to mention ports nor games that appeared in other consoles before.
So, with this criteria of internal develpoment studios only...

we would have... (using american release dates)

Playstation 4:

- Killzone: Shadow Fall
Released at launch
Metacritic: 73 (88 critics)
Developer: Guerrilla Games

- Knack (new IP)
Released at launch
Metacritic: 54 (83 critics)
Developer: SCE Japan Studio

- Infamous: Second Son
Release date: March 21, 2014 (more than 4 months after launch)
Metacritic: 80 (90 critics)
Developer: Sucker Punch

- Driveclub (new IP)
Release date: October 7, 2014 (less than 11 months after launch)
Metacritic: 74 (42 critics)
Developer: Evolution studios

Left out of the Playstation list games like:

- Resogun (new IP)
Released at launch
Metacritic: 84 (66 Critics)
Developer: Housemarque

- Final Fantasy XIV Online: A Realm Reborn
Release date: April 14, 2014 (5 months after launch). Playstation 3 version release date: August 27, 2013
Metacritic:: 86 (35 critics
Developer: Square Enix

I dont like the idea of simply counting first party games because, normally, they are not representative of the exclusive games of the console. nib95 pointed out that i should add Final Fantasy XIV so, after doing that, first party games are not that representative of the PS4 exclusive library (sorry :P)

Xbox one:

- Forza Motorsport 5
Released at launch
Metacritic: 79 (76 critics)
Developer: Turn 10 studios

- Max: The Course Of The Brotherhood
Release date: December 20, 2013 (1 month after launch)
Metacritic: 72 (51 critics)
Developer: Press Play

- Kinect Sports Rivals
Release date: April 8, 2014 (less than 5 months after launch)
Metacritic: 60 (53 critics)
Developer: Rare (;_;)

Left out of the Xbox One list games like:

- Dead Rising 3
Released at launch
Metacritic: 78 (69 critics)
Developer: Capcom Vancouver

- Killer instic
Released at launch
Metacritic: 73 (50 critics)
Developer: Double Helix Games, Rare, Microsoft studios

- Ryse: Son Of Rome (new IP)
Released at launch
Metacritic: 60 (77 crittics)
Developer: Crytek

- Titanfall (new IP)
Release date: March 11, 2014 (less than 4 months after launch)
Metacritic: 86 (68 critics)
Developer: Respawn Entertainment

- Forza horizon 2
Release date: September 30, 2014 (more than 10 months after launch)
Metacritic: 86 (65 critics)
Developer: Playground Games, Turn 10 Studios

Its definitely not representative for the xbox one.

I took the base from Gallantiohs nintendo list: http://www.neogaf.com/forum/showpost.php?p=133335746&postcount=520 (i added/changed some things :p)

Nintendo:

- New Super Mario Bros. U
Released at launch
Metacritic: 84 (70 Critics)
Developer: Nintendo EAD Group No. 4 (Kyoto)

- Nintendo Land (new IP which uses old IPs :p)
Released at launch
Metacritic: 77 (61 Critics)
Developer: Nintendo EAD Group No. 2 (kyoto)

- Game & Wario
Release date: June 23, 2013 (more than 7 months after launch)
Metacritic: 61 (60 Critics)
Developer: Intelligent Systems, Nintendo SPD Production Group No. 1 (co-developed)

- Pikmin 3
Release date: August 4, 2013 (more than 8 months after launch)
Metacritic: 87 (79 Critics)
Developer: Nintendo EAD Group No. 4 (Kyoto)

- Wii Party U
Release date: October 25, 2013 (11 months after launch)
Metacritic: 65 (38 critics)
Developer: Nd Cube, Nintendo SPD Production Group No. 4 (co-produced)

- Super Mario 3D World
Release date: November 21, 2013 (12 months after launch)
Metacritic: 93 (82 Critics)
Developer: Nintendo EAD Group No. 2 (Tokyo), 1-UP Studio

Left out of the Wii U list games like:

- Zombi U (new IP)
Released at launch
Metacritic: 77 (70 critics)
Developer: Ubisoft Montpellier

- Scribblenauts Unlimited
Released at launch (poor europe :p)
Metacritic: 73 (42 critics)
Developer: 5th Cell

- Lego City Undercover
Release date: March 18, 2013 (4 months after launch)
Metacritic: 80 (66 Critics)
Developer: TT Fusion, Nintendo SPD Production Group No. 3 (co-produced)

- The Wonderful 101 (new IP)
Release date: September 23, 2013 (more than 10 months after launch)
Metacritic: 78 (75 Critics)
Developer: Platinum Games, Nintendo SPD Production Group No. 2 (co-produced)

- Scribblenauts Unmansked: A DC Comics Adventure
Release date: September 24, 2013 (more than 10 months after launch)
Metacritic: 71 (17 critics)
Developer: 5th Cell

- Sonic Lost World
Release date: October 29, 2013 (11 months after launch)
Metacritic: 63 (64 critics)
Developer: Sonic Team

It seems that you miss great stuff with nintendo too

If you think that i should add/change something tell me. I will add more later... i am tired now. Theres more games... this is getting out of hand :)
 
i agree with the OP's sentiment. the first-party games have been tepid so far. the main competition (read: xbox one) isn't that much better, imo, in terms of games i want to play. i'm still enjoying the ps4 fwiw, thanks to third-party games. i never would have thought i'd wish for a wiiU.

alas.
 
Any word from SSM lately? Are they hiring, putting out new videos of the studio and all? Seems like forever that they came out with a game even though Ascension was 2013 :/

Their next game was supposed to be Stig's IP this year but that got canned. Barlog was just in the process of making a team when he returned in 2013 so I don't expect anything from them until 2016 at the earliest.
 
Drek, great posts, as usual.

I've always thought the media outlets' self-imposed Day 1 or Day -X ULTRA EXCLUSIVE deadlines for games has probably been the biggest drag on review quality as time has gone on. Games aren't getting smaller in scope or basic volume of content so it's increasingly a grind to get reviews done on basically the same deadline as every other reviewer, making it more work, less play and little incentive to give a game a chance if it doesn't quite jive instantly.

Exactly. Couple that with either very brief or non-existent pre-release review windows, publishers treating all media and info on their projects like a direct tap on Angela Merkel's cell phone, and therefore requiring absurd controls (like having reviews done in a hotel room over a forced time period) to ensure no leaks and you wind up with an audience who just isn't in the right frame of mind to do the job.

For what it's worth, and this may not be accurate, but from what I understand Sony has at times been particularly frustrating to deal with when it comes to early review access. If anyone thinks there is a real anti-Sony sentiment that is by far more likely to be the source of such angst than anything else. I know if some pricks made my job impossibly hard while the other pricks I work for are screaming at me to get it done I'm not going to direct more of my ire at the one thing I can control (the review for the first prick's game) than things I can't (my boss).

Personally I'm dubious of that. I think Nintendo gets a tangible nostalgia bump in their scores, but then I feel that same nostalgia so even though I see through it that doesn't make Mario Kart 8 any less charming to me.

I think MS is amazingly good at manipulating anyone it can have it's marketing teams interface with directly, and it shows in how the gaming press covers them. It isn't some grand conspiracy, just the truly elite person to person marketeers hitting home runs every day like you would expect them to when any one of them makes more than the entire staff at any video game news outlet combined. It isn't a fair competition and the video game press isn't going to win.

But then, what do people expect when you take those who have significant vested interest in video games and the stunted social skills to prove it and pair them off with the most cunning alpha types in an industry full of super competitive alphas when the later has been given a clear agenda to push? I mean, it's got to be like shooting fish in a barrel. Add that most of the industry's various major platforms are more reliant on the publishers they work with than ESPN is with the NFL and you've got one hell of a fucked up structure with zero checks or balances anywhere in sight. Really, bitching about members of the gaming press having an agenda is starting to feel like victim blaming.
 
First, i am not going to mention ports nor games that appeared in other consoles before.
So, with this criteria of internal develpoment studios only...

we would have... (using american release dates)

Playstation 4:

- Killzone: Shadow Fall:
released at launch
metacritic score: 73 (based on 88 critics)
developer: Guerrilla Games

- knack:
released at launch
metacrfitic score: 54 (based on 83 critics)
developer: SCE Japan Studio

- Infamos: Second Son:
released a little bit more than 4 months after launch
metacritic score: 80 (based on 90 critics)
developer: Sucker Punch

- Driveclub:
released a little bit less than 11 months after launch
metacritic score: 74 (based on 42 critics)
developer: Evolution studios

Had to leave out of the list games like:

- Resogun:
released at launch
metacritic score: 84 (based on 66 Critics)
developer: Housemarque

I dont like the idea of simply counting first party games because, normally, they are not representative of the exclusive games of the console. But apparently it kind of works with ps4?? haha :P (for now)

Xbox one:

- Forza Motorsport 5
released at launch
metacritic score: 79 (based on 76 critics)
developer: Turn 10 studios

- Max: The Course Of The Brotherhood
released 1 month after launch
metacritic score: 72 (based on 51 critics)
developer: Press Play

- Kinect Sports Rivals
released a little bit less than 5 months after launch
metacritic score: 60 (based on 53 critics)
developer: Rare (;_;)

Had to leave out of the list games like:

- Dead Rising 3:
released at launch
metacritic score: 78 (based on 69 critics)
developer: Capcom Vancouver

- killer instic:
released at launch
metacritic score: 73 (based on 50 critics)
developer: Double Helix Games, Rare, Microsoft studios

- Ryse: Son Of Rome:
released at launch
metacritic score: 60 (based on 77 crittics)
developer: Crytek

- Titanfall:
released a little less than 4 months after launch
metacritic score: 86 (based on 68 critics)
developer: Respawn Entertainment

- Forza horizon 2
released a little more than 10 months after launch
metacritic score: 86 (based on 65 critics)
developer: Playground Games, Turn 10 Studios

Its definitely not representative for the xbox one.

If you think that i should add/change something tell me. I will add more later... i am tired now.

If you're counting Titanfall for the Xbox One, you should be counting games like Final Fantasy XIV (86 metacritic) and Transistor (83 metacritic) for the PS4. But yea, list wars lol.
 
Sony seems to be doing the same thing as last generation.

It's like, when Sony sees some hole in their game line-up, they find a talented studio and contract them to specifically make a battlefield/call of duty/mario/assassins creed/racing sim/whatever new game is popular competitor. Then they hope that along the way the studio actually develops a passion for the project and turns it into a 90+ metascoring Triple-A hit.

I don't think that any of these games are turning out the way that they'd hoped.

Santa Monica and Naughty Dog seem to do well because they fill those gaps in Sony's line-up, but the stuff that they produce doesn't come off as a forced entry into a genre just to be competitive, like a Killzone, in my opinion.
 
I personally don't think their output has been necessarily subpar, but I do feel that their direction as far as home console gaming does not align with my current tastes compared to their PS2 and some PS3 era output. Sony's major first party output these days sans some exceptions are very presentation heavy and that's fine (I'm" a KZ fan myself) but mechanically they don't do much for me. My bias speaking but on the Vita front, I felt they were great but they didn't seem interested in translating those experiences onto the Playstation 4 (by that I mean I enjoyed Unit 13, Wipeout, Killzone: Merc, Gravity Rush, Soul Sac, Sly 4, etc.). Understandably Sony's change in direction reaped massive benefits for them so I can't complain too much as from a business perspective it worked for them. So in terms of their current output, I'm" more into their smaller games (ala Puppeteer, Rachet & Clank, Folklore, Untold Legends, Sly... I love Sly lol, etc.) than their big blowout games other than God of War and Killzone.
 
With the install base difference it might well in sales!

Man what a concern thread this has been. Crazy stuff. The opinions in this thread are as divided as the Driveclub reviews.
Might? It definitely will. Install base + Popularity in Europe, which is by far the main market for racing games.

Plus the first Horizon wasn't exactly a big seller, pretty sure it was the worst selling in the series.
 
If you're counting Titanfall for the Xbox One, you should be counting games like Final Fantasy XIV (86 metacritic) and Transistor (83 metacritic) for the PS4. But yea, list wars lol.

I am sorry that it gave the impresion of a "list war". That was not my intention at all. Like i said to the OP before...

http://www.neogaf.com/forum/showpost.php?p=133285049&postcount=356

(so yeah, i did what i said. It had nothing to do with "list wars")

Also, i didnt include Final Fantasy XIV because it was released on august 27 of 2013 for the Playstation 3. But thats why i said in my previous post:

quoting myself:
If you think that i should add/change something tell me.

Can you quote the edited comment instead?? thanks. I added Final Fantasy XIV

edit: i may add nintendo games latter, but only if it help the thread haha
 
Maybe... it would make more sense to remove both Titanfall and FF XIV from the list. I am not sure.

edit: double post... f*ck. Sorry :p
 
First, i am not going to mention ports nor games that appeared in other consoles before.
So, with this criteria of internal develpoment studios only...

we would have... (using american release dates)

If you think that i should add/change something tell me. I will add more later... i am tired now.

I did Nintendo's just for comparison.
though only till holidays of 2013; to compare them to Sony & Microsoft.

New Super Mario Bros. U
Released at launch
Metacritic: 84 (70 Critics)
Developer: Nintendo

Nintendo Land
Released at launch
Metacritic: 77 (61 Critics)
Developer: Nintendo

Lego City Undercover
Release date: March 18, 2013
Metacritic: 80 (66 Critics)
Developer: TT Games

Game & Wario
Release date: June 23, 2013
Metacritic: 61 (60 Critics)
Developer: Intelligent Systems

Pikmin 3
Release date: August 4, 2013
Metacritic: 87 (79 Critics)
Developer: Nintendo

The Wonderful 101
Release date: September 23, 2013
Metacritic: 78 (75 Critics)
Developer: Platinum Games

Super Mario 3D World
Release date: November 21, 2013
Metacritic: 93 (82 Critics)
Developer: Nintendo
 
The Sony that incubates indie studios that make games like Journey and The Unfinished Swan is my kind of Sony, 80% of their triple A output is utter trash.
 
I did Nintendo's just for comparison.
though only till holidays of 2013; to compare them to Sony & Microsoft.

The last one shouldn even be there but regardless, nintendo is still leaning heavily on the same ips with only 101 being a fresh game. I wonder how long they can continue with this trend.
 
Problem is a lot of people; especially gamers seem to need reviews to make up their minds.

I haven’t used reviews to judge a piece of media for at least a 15 years because I realised that I am the best person to determine if I like a game. Some random reviewer isn’t going to connect with it in the same way I will, they aren’t going to prefer certain games like I do. Basically why would I put so much faith into another person’s views that it would determine and help shape what I think of that piece of media when every single person is different and will react differently to anything?

Some people need to seriously learn to form their own opinions without being influenced by others. Its not hard, it goes something like this:

• Game is announced – Does the story/gameplay/idea resonate with you? If yes keep an eye on it.
• Game development updates – Does it still align with your initial response to it when announced? If yes keep following it.
• Game is nearing going Gold – Does everything seem to have come together? If yes put on your wish list.

It’s really that simple! Now before people go on about ‘But I don’t want to waste my money/I can’t afford too many games’ I understand that gaming is an expensive hobby but I can honestly say that I can’t think of a game that I have purchased since only using my own judgement that I have thought ‘Damn that was a waste of money’.

You also have to take into consideration that putting so much faith into someone else’ review can skew your own opinion on the final product. You go into it expecting things they mentioned and it ends up being a self-fulfilling prophecy a lot of the time.

Please, for those who think a game lives or dies by its review scores, just try stepping away and using your own judgement because im sure you will manage just fine without someone else telling you what to play.

Yeah exactly! I don't understand why everyone is so reliant on these review scores. I don't give a sh** about review scores because i know what i like and what interests me and not someone rushing through games day after day to write their biased reviews...

PEOPLE, BUILD YOUR OWN OPINIONS!
 
Every publisher has hit a hard wall with this generation of consoles and consumers. Elevating production over what we had last gen is incredibly difficult and massively expensive. So many ideas have been done and left behind, and the old approach of iterating or making a general genre title with your own look and feel is no longer going to cut it (try making a driving game or a tennis game or a puzzler, you will be met by cricket sounds.) The mobile and F2P movement has done as much damage as it has good. Major, annual franchises do the vast majority of the business and getting a new IP in the hype stream is more difficult than ever. The indie scene is promising but hasn't got the cash to make the kinds of games that excite all the world (even Minecraft, which is the dominant game of this era, is mystifying and uncompelling to those not into it, you could never say that about a Mario.) Maybe 2nd Party development like Titanfall and Bloodborne could help publishers merge the developer-driven and publisher-backed interests to give us more AAA projects than these publishers seem to be capable of on their own, but it's not like that's a new thing to have outside studios working on brand product so there's no revolution to come there. A year in, these new consoles are still facing a lot of challenges without the weapons that their predecessors were armed with at this juncture of their timelines.

...That all being said, WTF with the original post here bagging on SCE when everybody's having a hard time of it?
 
First, i am not going to mention ports nor games that appeared in other consoles before.
So, with this criteria of internal develpoment studios only...
I don't see the reason for this criteria. Titles co-developed and developed by 3rd party studios such as Bloodborne, Rime, Hohokum, The Order, LBP3, Quantic Dream games, Michel Ancel's game, etc but whose IP is owned by Sony are exclusive too. And 3rd party games like Velocity 2x too.

Since they aren't anywhere else thanks to Sony's efforts and money (even if it's only indirectly in marketing etc like in the indies), they are Sony weapons to appeal players to buy their devices.

In the same way Ryse, Titanfall, Dead Rising 3, Sunset Overdrive etc. should be counted as MS exclusive efforts.

The only in the case where I shouldn't count them would be if their IP owners aren't MS/Sony and announce that will be released in the other console. But even in that case they will have made a good effort to keep it exclusive at least during a certain period of time.
 
How is this not a troll thread?

Seriously don't get GAF's rules sometimes.

And this comes ironically when Drive Club doesn't get perfect 9/10's but scores literally all over the place, yet we have people who are loving it. yet they don't matter, because you have to have gamers love it and critics for it to be a legit good game right?

Forza 5/Horizon, Dead Rising, Killer Instinct, Ryse, man, it just blows away what Sony's been doing.

Or hey, lets throw WiiU games in there, a system that's been on the market for about double the amount of time, and put there critical scores against what Sony did, that's a comparision right there!

What is this shit? List Wars phrased differently?

I'm not pissed btw, just wondering why some threads get closed down immediately, when others who's agendas are apparent get a free pass to spur on more flame wars?
 
I've noticed several posts claiming I have an agenda or am a shill of sorts, none of which
are true. Check it out:

img_20141007_184554e9u8c.jpg



Short of owning actual stocks, I'm about as balls deep into Sony as I can be.

As such, their WWS AAA output has been rather mediocre this gen, a criticism I feel quite
confident in leveling against them, especially when their main competitors have
released a number of great titles this year :/

DC's tepid critical performance compelled me to make this thread. I will likely
voice similar concerns if The Order under performs as well.

Have you played DC yet or have you not played it? Do you own any of the other games mentioned in your OP?

Yup, played it at a buddy's who had a wheel. I have no qualms with the game play,
but it got boring an hour in.

I got to play Killzone and Knack through him as well.
 
I've noticed several posts claiming I have an agenda or am a shill of sorts, none of which
are true. Check it out:

whoops image is too big lol give me a few minutes.


Short of owning actual stocks, I'm about as balls deep into Sony as I can be.

As such, their WWS AAA output has been rather mediocre this gen, a criticism I feel quite
confident in leveling against them, especially when their main competitors have
released a number of great titles this year :/

DC's tepid critical performance compelled me to make this thread. I will likely
voice similar concerns if The Order under performs as well.

Have you played DC yet or have you not played it? Do you own any of the other games mentioned in your OP?
 
Next year should be way stronger for WWS. Bloodborne, Teraway and Uncharted all should have over 85 meta. Then you have some titles that could surprise (like Rime). I still think though that critics have been way harsher early this gen than during early last gen. Last gen they were handing 8s and 9s like candy. I like it but it makes comparisons harder.
 
I don't see the reason for this criteria...

Me neither, quoting myself, from the post with the list:

I dont like the idea of simply counting first party games because, normally, they are not representative of the exclusive games of the console
first party games are not that representative of the PS4 exclusive library (sorry :P)
Its definitely not representative for the xbox one.

With my post i tried to do two things: to show that!! with a list (i thought that it was clear, i am sorry about that) and to have a decent list on the thread to compare ;P

edit: the one that was counting just internal development studios only was the OP. Thats part of the reason why i made the list.
 
I've noticed several posts claiming I have an agenda or am a shill of sorts, none of which
are true. Check it out:



Short of owning actual stocks, I'm about as balls deep into Sony as I can be.

As such, their WWS AAA output has been rather mediocre this gen, a criticism I feel quite
confident in leveling against them, especially when their main competitors have
released a number of great titles this year :/

DC's tepid critical performance compelled me to make this thread. I will likely
voice similar concerns if The Order under performs as well.
Yet you keep discounting all the titles people are enjoying?

Where's MLB on the list? didn't it get good remarks from critics and gamers?
Why is TLOU brushed off because it was released on PS3? the game is leaps and bounds improve and was enjoyed by many people for the first time who never owned a PS3.
Infamous is good, but...but what? It wasn't as good the last one? It was too short? wtf? is this list about games being good or not?

Media absolutely crapped on Knack, and there was like constant threads and twitter feeds of people enjoying the title and saying there kids are having fun with it.

And then again, what is the criteria for this list? During the month of August, my most played game was Sports Friends? It's published by Sony IIRC, it's an exclusive, it's not officially part of their WWS so it doesn't count in this list you made?

I just don't get what you are trying to accomplish, as it basically reads, "I don't care who's actually enjoying PS4's exclusives, critics have mostly said they are lukewarm, so they suck, and we should call out Sony on this?"

WTF type of elite opinion is that man?
 
Yet you keep discounting all the titles people are enjoying?

Where's MLB on the list? didn't it get good remarks from critics and gamers?
Why is TLOU brushed off because it was released on PS3? the game is leaps and bounds improve and was enjoyed by many people for the first time who never owned a PS3.
Infamous is good, but...but what? It wasn't as good the last one? It was too short? wtf? is this list about games being good or not?

Media absolutely crapped on Knack, and there was like constant threads and twitter feeds of people enjoying the title and saying there kids are having fun with it.

And then again, what is the criteria for this list? During the month of August, my most played game was Sports Friends? It's published by Sony IIRC, it's an exclusive, it's not officially part of their WWS so it doesn't count in this list you made?

I just don't get what you are trying to accomplish, as it basically reads, "I don't care who's actually enjoying PS4's exclusives, critics have mostly said they are lukewarm, so they suck, and we should call out Sony on this?"

WTF type of elite opinion is that man?

PS+ titles have been great this year, but my issue is with Sony's AAA output.
MLB is fine, but I am not going to count TLoU:R since it was PS3 title.

2015 will need to be stellar from Sony, with regards to new AAA games. I have
high hopes for Bloodborne. The Order not sure about.
 
PS+ titles have been great this year, but my issue is with Sony's AAA output.
MLB is fine, but I am not going to count TLoU:R since it was PS3 title.

2015 will need to be stellar from Sony, with regards to new AAA games. I have
high hopes for Bloodborne. The Order not sure about.
Dude, even if that was universally the opinion of both critics and gamers, that Sony's exclusive just aren't that good, (I've heard this before) what is wrong with PS4 just being the premier 3rd party platform?

I understand how you could be disappointed, you're looking for that experience to knock your socks off and Sony still hasn't delivered it for you. But a thread mopping the floor with Sony's entire output is just dismissing the people that DO enjoy the titles. This thread would have gone down smoother if you would have just focused on Sony winning back critics with there AAA output, but you are equating what reviews say with the quality of the games, and that's no bueno for many and why you're getting called out.

Drive Club in particularly is a game we know will be improving, so why is it even in the list yet for "another underwhelming" AAA product?

You know where I'm coming from? Like Fuck IGN? I don't care about what they say Sony's output is. They told me Knack sucks and my wife and I had genuine laugh out loud moments with that game.
 

That's an entirely new perspective on the matter. I never fully considered that.

Dude, even if that was universally the opinion of both critics and gamers, that Sony's exclusive just aren't that good, (I've heard this before) what is wrong with PS4 just being the premier 3rd party platform?

I understand how you could be disappointed, you're looking for that experience to knock your socks off and Sony still hasn't delivered it for you. But a thread mopping the floor with Sony's entire output is just dismissing the people that DO enjoy the titles. This thread would have gone down smoother if you would have just focused on Sony winning back critics with there AAA output, but you are equating what reviews say with the quality of the games, and that's no bueno for many and why you're getting called out.

Drive Club in particularly is a game we know will be improving, so why is it even in the list yet for "another underwhelming" AAA product?

You know where I'm coming from? Like Fuck IGN? I don't care about what they say Sony's output is. They told me Knack sucks and my wife and I had genuine laugh out loud moments with that game.



I figure the reason why I'm rather irritated at seeing Sony exclusives not review well
is because I only game on the PS4 for its exclusive. I have recently built a gaming PC,
so my multiplat needs are covered there.

You are correct though, I do hope for Sony to release compelling titles on a consistent
basis moving forward. February will be the start to what is hopefully a great 2015 for
PS4 exclusives.
 
As such, their WWS AAA output has been rather mediocre this gen, a criticism I feel quite
confident in leveling against them, especially when their main competitors have
released a number of great titles this year
:/

Look at the list that we made. Your statement is only true if we talk about exclusive games, but NOT when talking about first party games (nintendo is ok, not microsoft). The only "great tittle" developed only by first party microsoft studios is Forza 5.
 
I figure the reason why I'm rather irritated at seeing Sony exclusives not review well
is because I only game on the PS4 for its exclusive. I have recently built a gaming PC,
so my multiplat needs are covered there.

You are correct though, I do hope for Sony to release compelling titles on a consistent
basis moving forward. February will be the start to what is hopefully a great 2015 for
PS4 exclusives.

Maybe you should have waited then.
I don't get how so many people tend to argue about the lineup when it was known how it looked like, considering both the announcements (PS4 reveal and E3) and the past launches.
We never had a lineup full of award winning titles within the first year.
While I agree that some games could be better, you knew exactly what you we're getting.

Yet, we know what kind of awesome titles are gonna hit the shelves, both console and platform exclusive titles, so I don't get these threads.
TGS,Gamescom and E3 had some pretty good titles and a diverse lineup for the coming year and there are still so many more announcements to come.

People knew what to expect from first year titles, especially franchises like Killzone or Infamous which never scored anywhere close to a game like TLOU for example.

That should be a lesson for the future, never get a console at launch for it's exclusives when you don't like the first year lineup...
 
I agree, PS4 software output hasn't been great. I have an open mind about The Order but I'm not convinced it will be a great game... we'll see.

Fortunately, Bloodborne comes out in Feb and that game is going to own my life.
 
OP is right.

Honestly, I'm not worried about it, Sony has the chops to release some great stuff and 3rd parties and indies are picking up the slack with great ports. They are likely choosing to use internal studios for exclusives instead of buying out big 3rd party games like MS. In fact, I'd assume they are just buying time for their true top-tier studios by having thier B-teams rush out the early titles.

But MS really is killing it so far, and Nintendo has really come around. I just wonder if Sony will become the gaming output tour de-force they were last gen. Seeing as they are in such financial dire straights, I imagine them playing the financial game a bit smarter this time, with such high dev costs.
 
Agree entirely, and it's why I haven't bought a PS4 yet.

Also worth noting that I haven't bought an Xbone either. I'm mildly interested in Infamous, but not enough for the system purchase. Everything else worthwhile to me on both platforms I can play (or have already played) elsewhere (have PC, PS3, X360).
 
I just wonder if Sony will become the gaming output tour deforce they were last gen. Seeing as they are in such financial dire straights, I imagine them playing the financial game a bit smarter this time, with such high dev costs.

I don't see how the financial issues from some of the other divisions affects them. They're still taking risks.

Bend, MM, London Studios (not a casual game), GG, etc are all working on new IPs. They're funding Rime, The Tomorrow Children, WiLD, Everybody's Gone to Rapture, Shadow of the Beast, a new game from Fun Bits Interactive (Fat Princess studio) and others.

They have the benefit of getting Japanese exclusives so that helps in other departments (mostly JRPGS/Fighting games).
 
You tipped your hand with your Infamous comment. It's like every other Infamous game but prettier and faster - if you don't like Infamous, that's fine, but don't pretend that it was in any way a drop in quality.

Pretty shitty troll attempt if you ask me.
Oh please, stop being so dramatic.

It took a bit for Sony to ramp up with the PS3 but once they did they delivered. I have no doubt it'll be the same this gen.
 

This "I have all consoles, I have no agenda" bs needs to die. Human beings are biased by nature. Just because one owns several consoles does not mean one does not play favorites. Speedy Blue Dude has a PS4 and look at his post history.

The moment you pull the 'I have all consoles' card shows what a weak platform you're basing your argument on.

Hell, even Phil Spencer owns a PS4. Should we start calling him unbiased?
 
This "I have all consoles, I have no agenda" bs needs to die. Human beings are biased by nature. Just because one owns several consoles does not mean one does not play favorites. Speedy Blue Dude has a PS4 and look at his post history.

The moment you pull the 'I have all consoles' card shows what a weak platform you're basing your argument on.

Hell, even Phil Spencer owns a PS4. Should we start calling him unbiased?

But I only own PS consoles.....

Did you even look at the pic :D

Good software takes time to make, but that being said Sony really are taking their sweet time.

Unfortunately, they certainly are.
 
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