Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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And according to their latest statement that's exactly what they're doing. Why're people suddenly forgetting about all the other games that've received this kinda backlash yet ran and looked better on ps4 anyway?
You really think their newest statement is more than a try to save face? Big publisher don't really spark trust in me especially if they get caught because a dev talked the truth and didnt think about PR.
 
I couldnt care less what the xb1 resolution is aswell, whats bothering me is that a developer came out and said they locked both versions to avoid discussions.
That sounds like they went with the best technical specs the XB could get. So why didnt they bother to optimize the PS4 (and PC) version to be the best they can? Is my money less worthy than the money i would pay for a XB copy? I don't want them to cripple the XB version, i want them to do the best they can to optimize each version and not go for a target and then stop.
If they start going for the lowest commom ground EA will follow then Activision and all other publishers. They should try to push the hardware as hard as they can no matter what plattform it is.

EA has been stealthily doing this parity shit for a while now with their sports series, namely NHL, MADDEN, FIFA, UFC, latest releases.
 
You really think their newest statement is more than a try to save face? Big publisher don't really spark trust in me especially if they get caught because a dev talked the truth and didnt think about PR.

It wasn't a developer who said it though, was it?

EDIT: It was a senior producer, someone who probably isn't hands-on with the actual coding of the game.
 
It wasn't a developer who said it though, was it? It was a senior producer, someone who probably isn't hands-on with the actual coding of the game.

A producer will absolutely know what's going on with development and what sort of directions they're taking. That's part of their job.
 
It's funny to read people saying ms doesn't care about resolution of multiplat titles after stories like the D3 developers being told less than 1080p wasn't acceptable and how they made a big deal about the extra-GPU power freed up by removing kinect motion tracking etc.

Ubi are pushing the technical beauty of this game hard.
If MS wants the Xbone version of Unity to be seen as the lead SKU then of course they wouldn't want the PS4 version to be superior in any marketable way, especially when you consider the AC franchise's legacy on PS consoles.
 
EA has been stealthily doing this parity shit for a while now with their sports series, namely NHL, MADDEN, FIFA, UFC, latest releases.

Yeah, this should not be forgotten. Ubi guy gets shat on (deservedly so...) for being honest, but EA gets away with it.
 

Considering how glitchy some of the AC games are upon launch, I wouldn't be surprised if they really do work right up until the 23rd hour to get things finalized. The story right now just seems to be:

1) Prototype or development milestone is reached. All departments are more or less providing very early work. Things run fantastic because there isn't as much overhead; there is likely some projection re: how things will scale when the full game is released.

2) Teams actually start implementing things that will be in the beta of the game. Engine cannot handle it. Team starts panicking. Leaders need to backpedal on statements that were made during step 1 because they now realize that the weight of their game is starting to creak at the seams.

3) Sell game. Profit. Requiscat en pace.
 
Now that's stupid. Film framerate and video game framerate are two completely different things. And the industry dropped the 60fps standard a long time ago. We're trying to bring it back. There's absolutely no reason to spin it, we know that these consoles can't handle this game at 60fps without any compromises, especially not this early in their lifespan.
 

An almighty wow. They can't make up their mind about anything.
 
"This is bullshit and I am canceling my pre-order"
"The gap is closing"
"Ubi-shit, Microsoft paid for this" - some gifs
"Both MS and Ubisoft should be ashamed"
"Canceling my farcry and division pre-order as well"
"I am returning my Surface Pro 2 tomorrow" - yeah someone actually said this
"#PS4NOPARITY"
"then some PS4 vs Xbox One specs flying around"

You forgot some PC users getting involved.
 
Now that's stupid. Film framerate and video game framerate are two completely different things. And the industry dropped the 60fps standard a long time ago. We're trying to bring it back. There's absolutely no reason to spin it, we know that these consoles can't handle this game at 60fps without any compromises, especially not this early in their lifespan.
I for one don't care for 60fps and honestly don't love it. I kind of agree with him, sometimes 60fps feels fake BUT 1080P. I NEED 1080P!
 
They backtracked and are still working on the game 24/7, pretty sure this game will not be exactly the same on both consoles.

No, they gave the impression that they might backtrack to prevent some people from cancelling preorders.
 
....Wait, is he trying to equate that somehow the Hobbit movie being 60 fps, and that looking 'weird' because it's a fricking movie, that somehow that means that adventure games shouldn't be 60 fps either? Really?

I just can't..

The exact quote-
"At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird.
 
So why are we seeing more and more games pushing for 60fps? Not as many as we'd like, sure, but there's plenty of them out there.
 
Ryu6TDw.gif
 
....Wait, is he trying to equate that somehow the Hobbit movie being 60 fps, and that looking 'weird' because it's a fricking movie, that somehow that means that adventure games shouldn't be 60 fps either? Really?

I just can't..

The exact quote-

The Hobbit was only 48fps too. If they really want it to look like a movie, they should really knock the framerate down to 24fps!
 
....Wait, is he trying to equate that somehow the Hobbit movie being 60 fps, and that looking 'weird' because it's a fricking movie, that somehow that means that adventure games shouldn't be 60 fps either? Really?

I just can't..

The exact quote-

60fps is a bit jarring when you first see it, but once you get used to it, you can definitely tell the difference.
 
Pixel shimmering happens regardless of resolution. You can lessen it with AA and higher resolution, but it always happens.
You can lessen it to the point it's not visible enough to be distracting any more. Realistically that's only going to happen with relatively simple games this gen (see: N++) but you want to minimise it as much as possible, whatever the game.


It does affect my enjoyment of a game, I'm not the one who said it didn't. That said, the chunkiness of the pixels being shimmered does not lessen my enjoyment further until the resolution dips below 900p. I don't understand why that is so hard to grasp.
I don't understand how 900p is the magic resolution for you.

For instance:
Destiny has pixel shimmer at 1080p, but the pixels are tiny and I have to be looking for it.

BF4 has pixel shimmer at 900p, but the pixels aren't that big so it isn't always noticeable unless the light source is bouncing off a gun or background just so, which is very rare, so it's a non issue.

Killer Instinct has pixel shimmer at 720p and the pixels are so fat you can't help but notice.(especially on Fulgore... Ugh)

Does that make it more understandable?
If you have to be looking for it in Destiny, you can't be all that sensitive to it after all.
 
bahaha. This interview sounds straight out of 2013 with all the frame rate and resolution dismissals
 
I didn't say it makes up the hardware difference, but it does frequently make up the resolution difference in other games.

They couldn't achieve 1080p with Watch Dogs on PS4 and they struggled to reach it with AC4 which had to be patched. It's not a stretch to believe they can't achieve it with AC Unity which is also a big open world game.

When did this happen? Wait a minute, are you making things up? :P
 
UBI's AC team really just needs to start communicating through press releases only.
That's worse for us as consumers though, because then they'll obfuscate the truth as much as possible wherever that would help their cause. If they'd only been communicating through press releases we wouldn't have known about the game being 900p on PS4 until after released. That would have been great for them but shithouse for us.
 

Jesus, not this again. I thought we were past this.
Has he learned nothing from the mocking other industry people have had to endure for making that statement?
 
The next bit's just as bad.

What's in a number?

Alex Amancio, the game's Creative Director, reiterated this point: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum.

"It's like when people start asking about resolution. Is it the number or the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"
Hey Alex, a soft-jaggy game doesn't look gorgeous.
 
It's funny to read people saying ms doesn't care about resolution of multiplat titles after stories like the D3 developers being told less than 1080p wasn't acceptable and how they made a big deal about the extra-GPU power freed up by removing kinect motion tracking etc.

Ubi are pushing the technical beauty of this game hard.
If MS wants the Xbone version of Unity to be seen as the lead SKU then of course they wouldn't want the PS4 version to be superior in any marketable way, especially when you consider the AC franchise's legacy on PS consoles.

I'm not sure how it could be interpreted any other way. Xbox third party games looking better or at parity with the PS4 has been a huge messaging challenge since the release of system specs. It has always mattered. That's why people like Penello came in here to prop their stuff up.

This is something that Microsoft cares about. This is something all console manufacturers care about.
 
I have to admit that I don't really care about fps/resolution and actually agree with Alex Amancio in principle.

Even so, I think it's a stupid thing to say in an interview.
 

They can have a party with the Evil within devs, and having a Cinematic FPS party.
 
"Is it the number or the quality of the pixels that you want?" is some real "the feel of 60fps" stuff.

In theory that's true. You could have a 900p game with high IQ, MSAA, SSAO, AF, motion blur, depth of field etc, vs a native 1080p with none of those things. But the reality is dropping 180p to 900p doesn't give you the headroom to add in all those effects.

1080p is the gold standard for console gaming, and on the PS4, should be absolutely standard.
 
I would be very surprised if they hit 1080p on the xbox one as well, very very surprised.

The DF analysis of the FC4 demo on PS4 saw it running at 1080p with dips down to 20fps and some screen tearing. That doesn't bode well for the Xbone version.
 
I don't understand this 'x is cross-gen though' thing.

Far Cry 4 looks every bit as current-gen as any of the other third party current-gen-only games.
 
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