TetraGenesis
Member
Listening to Podcast Beyond's take on it. UGH. They miss the point by so much they might as well be in another timezone.
FC4 is cross genYep! That's why I think when FC4 drops we might be able to garner some insight as to the state of things.
You really think their newest statement is more than a try to save face? Big publisher don't really spark trust in me especially if they get caught because a dev talked the truth and didnt think about PR.And according to their latest statement that's exactly what they're doing. Why're people suddenly forgetting about all the other games that've received this kinda backlash yet ran and looked better on ps4 anyway?
I couldnt care less what the xb1 resolution is aswell, whats bothering me is that a developer came out and said they locked both versions to avoid discussions.
That sounds like they went with the best technical specs the XB could get. So why didnt they bother to optimize the PS4 (and PC) version to be the best they can? Is my money less worthy than the money i would pay for a XB copy? I don't want them to cripple the XB version, i want them to do the best they can to optimize each version and not go for a target and then stop.
If they start going for the lowest commom ground EA will follow then Activision and all other publishers. They should try to push the hardware as hard as they can no matter what plattform it is.
You really think their newest statement is more than a try to save face? Big publisher don't really spark trust in me especially if they get caught because a dev talked the truth and didnt think about PR.
Senior Producer it says in the op.It wasn't a developer who said it though, was it?
It wasn't a developer who said it though, was it? It was a senior producer, someone who probably isn't hands-on with the actual coding of the game.
A producer will absolutely know what's going on with development and what sort of directions they're taking. That's part of their job.
Wasnt really thinking about sports games because i find them mostly quite underwhelming visually.EA has been stealthily doing this parity shit for a while now with their sports series, namely NHL, MADDEN, FIFA, UFC, latest releases.
FC4 is cross gen
Currently confirmed to be 1080/30 on PS4 and using HRAA, a promising new AA solution.
Marketing deal usually=little news about the other version of the game.Interesting. But what about the One? 900/30? 1080/30 lesser AA? Nevermind. Let me guess? No word yet, right?
EA has been stealthily doing this parity shit for a while now with their sports series, namely NHL, MADDEN, FIFA, UFC, latest releases.
Lemme get this straight...
So first the target was 1080p60,
Then they said "we would do 100fps if we could, but we can't because AI"
And now, Assassin's Creed Unity's Creative Director says: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum."
Techradar: Vive la résolution! Assassin's Creed dev thinks industry is dropping 60 fps standard
How messy is this going to get?
Now that's stupid. Film framerate and video game framerate are two completely different things. And the industry dropped the 60fps standard a long time ago. We're trying to bring it back. There's absolutely no reason to spin it, we know that these consoles can't handle this game at 60fps without any compromises, especially not this early in their lifespan.Lemme get this straight...
So first the target was 1080p60,
Then they said "we would do 100fps if we could, but we can't because AI"
And now, Assassin's Creed Unity's Creative Director says: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum."
Techradar: Vive la résolution! Assassin's Creed dev thinks industry is dropping 60 fps standard
How messy is this going to get?
Lemme get this straight...
So first the target was 1080p60,
Then they said "we would do 100fps if we could, but we can't because AI"
And now, Assassin's Creed Unity's Creative Director says: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum."
Techradar: Vive la résolution! Assassin's Creed dev thinks industry is dropping 60 fps standard
How messy is this going to get?
"This is bullshit and I am canceling my pre-order"
"The gap is closing"
"Ubi-shit, Microsoft paid for this" - some gifs
"Both MS and Ubisoft should be ashamed"
"Canceling my farcry and division pre-order as well"
"I am returning my Surface Pro 2 tomorrow" - yeah someone actually said this
"#PS4NOPARITY"
"then some PS4 vs Xbox One specs flying around"
I for one don't care for 60fps and honestly don't love it. I kind of agree with him, sometimes 60fps feels fake BUT 1080P. I NEED 1080P!Now that's stupid. Film framerate and video game framerate are two completely different things. And the industry dropped the 60fps standard a long time ago. We're trying to bring it back. There's absolutely no reason to spin it, we know that these consoles can't handle this game at 60fps without any compromises, especially not this early in their lifespan.
They backtracked and are still working on the game 24/7, pretty sure this game will not be exactly the same on both consoles.
And now
Techradar: Vive la résolution! Assassin's Creed dev thinks industry is dropping 60 fps standard
How messy is this going to get?
"At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird.
....Wait, is he trying to equate that somehow the Hobbit movie being 60 fps, and that looking 'weird' because it's a fricking movie, that somehow that means that adventure games shouldn't be 60 fps either? Really?
I just can't..
The exact quote-
....Wait, is he trying to equate that somehow the Hobbit movie being 60 fps, and that looking 'weird' because it's a fricking movie, that somehow that means that adventure games shouldn't be 60 fps either? Really?
I just can't..
The exact quote-
You can lessen it to the point it's not visible enough to be distracting any more. Realistically that's only going to happen with relatively simple games this gen (see: N++) but you want to minimise it as much as possible, whatever the game.Pixel shimmering happens regardless of resolution. You can lessen it with AA and higher resolution, but it always happens.
I don't understand how 900p is the magic resolution for you.It does affect my enjoyment of a game, I'm not the one who said it didn't. That said, the chunkiness of the pixels being shimmered does not lessen my enjoyment further until the resolution dips below 900p. I don't understand why that is so hard to grasp.
If you have to be looking for it in Destiny, you can't be all that sensitive to it after all.For instance:
Destiny has pixel shimmer at 1080p, but the pixels are tiny and I have to be looking for it.
BF4 has pixel shimmer at 900p, but the pixels aren't that big so it isn't always noticeable unless the light source is bouncing off a gun or background just so, which is very rare, so it's a non issue.
Killer Instinct has pixel shimmer at 720p and the pixels are so fat you can't help but notice.(especially on Fulgore... Ugh)
Does that make it more understandable?
bahaha. This interview sounds straight out of 2013 with all the frame rate and resolution dismissalsLemme get this straight...
So first the target was 1080p60,
Then they said "we would do 100fps if we could, but we can't because AI"
And now, Assassin's Creed Unity's Creative Director says: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum."
Techradar: Vive la résolution! Assassin's Creed dev thinks industry is dropping 60 fps standard
How messy is this going to get?
I didn't say it makes up the hardware difference, but it does frequently make up the resolution difference in other games.
They couldn't achieve 1080p with Watch Dogs on PS4 and they struggled to reach it with AC4 which had to be patched. It's not a stretch to believe they can't achieve it with AC Unity which is also a big open world game.
ACIV shipped at 900p on Ps4. It was patched to 1080p a few days later.When did this happen? Wait a minute, are you making things up?![]()
ACIV shipped at 900p on Ps4. It was patched to 1080p a few days later.
That's worse for us as consumers though, because then they'll obfuscate the truth as much as possible wherever that would help their cause. If they'd only been communicating through press releases we wouldn't have known about the game being 900p on PS4 until after released. That would have been great for them but shithouse for us.UBI's AC team really just needs to start communicating through press releases only.
I know, but was there a struggle to get it to 1080p?
Lemme get this straight...
And now, Assassin's Creed Unity's Creative Director says: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum."
How messy is this going to get?
Hey Alex, a soft-jaggy game doesn't look gorgeous.What's in a number?
Alex Amancio, the game's Creative Director, reiterated this point: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum.
"It's like when people start asking about resolution. Is it the number or the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"
The next bit's just as bad.
Hey Alex, a soft-jaggy game doesn't look gorgeous.
The next bit's just as bad.
Hey Alex, a soft-jaggy game doesn't look gorgeous.
This is a truly PR mess.
They should just stop talking.
It's funny to read people saying ms doesn't care about resolution of multiplat titles after stories like the D3 developers being told less than 1080p wasn't acceptable and how they made a big deal about the extra-GPU power freed up by removing kinect motion tracking etc.
Ubi are pushing the technical beauty of this game hard.
If MS wants the Xbone version of Unity to be seen as the lead SKU then of course they wouldn't want the PS4 version to be superior in any marketable way, especially when you consider the AC franchise's legacy on PS consoles.
Lemme get this straight...
So first the target was 1080p60,
Then they said "we would do 100fps if we could, but we can't because AI"
And now, Assassin's Creed Unity's Creative Director says: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum."
Techradar: Vive la résolution! Assassin's Creed dev thinks industry is dropping 60 fps standard
How messy is this going to get?
"Is it the number or the quality of the pixels that you want?" is some real "the feel of 60fps" stuff.
Far Cry 4 is a cross gen game though. I wouldn't be surprised if they hit 1080p on Xbox One too.
I would be very surprised if they hit 1080p on the xbox one as well, very very surprised.
I know, but was there a struggle to get it to 1080p?