You are just intentionally being obtuse now. Destiny was used as an example to explain (to you) why politics matter and how they affect the enjoyment of games. In effect, Destiny was used as an example to directly answer the questions that you posed to Amir0x about ACU, because Destiny is an already released game and therefore can actually be used as an example. That's where the leap is coming from, you nunce.
It's a backwards and bad point. What matters is which console is easier to get a higher resolution running on it, and that was 360 last gen. The ps3 was harder to develop for despite comparsions on paper. Holding back multiplat resolutions last gen on the 360 would have been a shit move.
What are you talking about man? You said you think this issue - that is, forced parity - has always existed. Yet, there is zero evidence for that at all.
What ports XBox got from PS2 were essentially always significantly superior. Ergo, factually no forced parity.
PS3's issue was an incredibly complicated system architecture which made porting games an absolute nightmare. Due to this architecture issue, Xbox 360 received superior versions of essentially every multiplatform game. Again, no forced parity whatsoever.
There were massive differences between PS1, N64 and Saturn ports. Massive differences between SNES and Genesis ports. Again, in no case do we have any evidence whatsoever of forced parity. Indeed, the evidence we see suggests the exact contrary position is true.
So again, I ask you: what are you talking about?
I remember the whole LA Noir "grass" debacle. I was a PS3 owner but was very excited about the new facial animation tech. I wasn't about to not play the game because the PS3 version had less polygons in the grass than the 360 version.
I get that it's a "principal" thing for some people to expect that the developer do whatever they can to make each version the best it can be. I really do. I also would love for that to happen. But, in reality, it's not. OK. I grumble and move on. Companies do whatever they need to maximize their profits. It's like the old adage that Firestone has the patent for a tire that will never wear out. They will never make it, of course, because then they can't sell us tires anymore once everyone buys a set. Shady and anti-consumer? Absolutely. Will I quit driving my car and walk everywhere to "show them!" Nope.
During the Xbox/PS2 era, any multiplatform title was essentially guaranteed to run better on the Xbox. This was normal operating procedure; it was usually just a question of how big the performance gap would be between the Xbox and PS2 version of a game, but it was something everyone came to accept and it was usually pointed out in reviews that the Xbox version had superior performance.
The 360 had advantages that the PS3 did not, which I believe included hardware that was easier to work with, better memory arrangement, and faster better GPU. I believe the PS3 had a much better CPU (the Cell Processor), but it was also very difficult to work with for many developers, coupled with the fact that, at the time, Sony's ICE team saw their gains in understanding the architecture as part of a competition with other developers instead of a collaboration. This is why there were quite a few examples of multiplatform games usually performing better on the 360, though sometimes performing better on the PS3: there wasn't a clear winner in terms of hardware power.
In this generation, none of these issues exist. Both consoles are essentially identical, and in the areas where they are not, the PS4 is superior, such as its memory, general GPU speed, ROPS, CPU, etc. This console generation makes the disparity as cut and dry as it has ever been, and it makes no sense whatsoever that this game would achieve parity unless one version is being held back while the other is being brought up.
Just ignore him. He always likes to start arguments & fights with posters.
He did it with me constantly. That's why I have him on my ignore list now.
IGN says the resolution doesn't matter. Ubisoft knows best.
Oh and Please visit IGN for our exclusive unboxing of some expensive piece of Assassins Creed swag Ubisoft sent us
http://ie.ign.com/videos/2014/10/07/assassins-creed-unity-phantom-blade-unboxing
I could just as easily say that Sony paid Ubisoft to reduce the resolution of the xb1 versions of the games while they were sponsoring Ubisoft, it would be just as baseless.Also of the three Assassin's Creed: Unity is the one with Microsoft co-marketing money...
I'm pretty sure the PS4 version will run better than the Xbox One version, regardless of co-marketing money.
They don't need to pay to reduce the quality of the Xbox One version. They already made the investment in better hardware. The benefits come naturally just as they did last generation for Microsoft with easier hardware and dev tools.I could just as easily say that Sony paid Ubisoft to reduce the resolution of the xb1 versions of the games while they were sponsoring Ubisoft, it would be just as baseless.
Well it's quite baseless considering that the only known parity clause from Microsoft is the one that states that indies have to release at the same time. Which is now done on a case by case basis and is apparently more lenient.
That's actually the reason i'm getting the ps4 version, higher chance of a stable framerate.I'm pretty sure the PS4 version will run better than the Xbox One version, regardless of co-marketing money. Just makes sense based off of how the generation has gone so far.
everything's gonna be all right yo.
I could just as easily say that Sony paid Ubisoft to reduce the resolution of the xb1 versions of the games while they were sponsoring Ubisoft, it would be just as baseless.
I could just as easily say that Sony paid Ubisoft to reduce the resolution of the xb1 versions of the games while they were sponsoring Ubisoft, it would be just as baseless.
XB1 footage.
I could just as easily say that Sony paid Ubisoft to reduce the resolution of the xb1 versions of the games while they were sponsoring Ubisoft, it would be just as baseless.
Exactly. It will come naturally.That's actually the reason i'm getting the ps4 version, higher chance of a stable framerate.
Does the guy mention that or is that just based off the button prompts?
Here's a tidbit from a french preview of the game, i thought it was worth translating :
Translation
On the other side, what should we say about some bland textures or the one's that pop at the last second? The aliasing very present, framerate drops, sporadic but gigantic, collision bugs everywhere, lipsynch out of the place during cutscenes, invisible barriers or ledges, hero getting stuck in the setting? To all of that we'd like to simply answer : beta version. But a month and a half from the release, the pile of imperfections seems incrediby high ; all of this does not give us much faith.
more here (french)
welp.
I enjoyed my short time with Unity, and cant wait to jump into its labyrinth of streets and stories. However, a cloud of doubt hangs over the games ability to run satisfactorily on the next-gen consoles. To go back to a previous paragraph, Assassins Creed: Unity is beautiful when youre standing still.
Theres still a bit of time to go, and the version we got our hands on could well be several revisions and optimisations old, but Unitys performance issues are concerning. Targeting 900p and 30fps, it sports the same slightly vaselined look as its stable mate, Watch_Dogs, and gets very muddy and choppy in motion. The framerate behaves more erratically than an aristocrat during peasant uprising obviously it depends on the scene, and the engine seemed to handle quieter streets and interiors without too many issues, but when trying to replicate moments from the trailers, perched up high, looking down on the crowd gathered at Notre Dame, the FPS took a nose dive into the low twenties. This happened a lot, especially during the kind of rooftop chases you can expect to be getting into pretty regularly. We were playing an Xbox One build, but were told that both console versions are the same.
The version shown at the preview event was only the Xbox One version of the game
http://www.videogamer.com/xboxone/assassins_creed_unity/preview-3814.html
That's actually the reason i'm getting the ps4 version, higher chance of a stable framerate.
"While under Sony's partnership, Ubisoft somehow wasn't able to get crossgen games to 1080p. That's quite odd. Must have been due to the contract that no one has seen being too carefully worded so Ubisoft decided to leave the xb1 version in the cold."Parity clause for independant development which is lifting.
Sudden shift in marketing partners. With that will come some dicey language in how they share information about the game.
Sudden "change of vision" for the target renders.
Public relations guy spluttering out, "parity to avoid debates and stuff"
I could just as easily say that Sony paid Ubisoft to reduce the resolution of the xb1 versions of the games while they were sponsoring Ubisoft, it would be just as baseless.
I believe this is the first time both major systems are using the same x86 architecture. Doesn't that mean that they should be similar in how to develop for, but they obviously have different power grades for doing so.Well the N64 was more Powerful than the PS1
The OG Xbox was more powerful than the PS2
The PS3 was more powerful than the 360
Lets look at the facts:
Assassin's Creed 4
PS4 - 1080p, XB1 900p
WatchDogs
PS4 - 900p, XB1 - 792p
Assassin's Creed: Unity:
PS4 - 900p, XB1 - 900p
In terms of resolution, the PS4, on Ubisoft's engines, has been higher than the XB1's resolution. Now, a game that was targetting 1080p is now 900p on both. In addition, we have a rep saying the parity was CPU bound and to avoid debates. I am not buying they managed to get the XB1 to match the PS4 resolution on their engine, but not making any significant increase on the PS4 side.
An additional fact is that Xbox One opened up 10% more resources to developers this year. Since then a number of Xbox One games have upped resolution & matched PS4 resolution in the past couple of months. (Destiny, Diablo, etc.) Ubisoft wouldn't be the only company to see a benefit of Xbox One matching PS4 with games coming out recently. Also Assassin's Creed IV launched at sub-1080p on PS4 suggesting the only concrete pattern to discern here is that Ubisoft has trouble achieving 1080p with it's games on current gen consoles.
An additional fact is that Xbox One opened up 10% more resources to developers this year. Since then a number of Xbox One games have upped resolution & matched PS4 resolution in the past couple of months. (Destiny, Diablo, etc.) Ubisoft wouldn't be the only company to see a benefit of Xbox One matching PS4 with games coming out recently. Also Assassin's Creed IV launched at sub-1080p on PS4 suggesting the only concrete pattern to discern here is that Ubisoft has trouble achieving 1080p with it's games on current gen consoles.
10% back doesn't make up the hardware deficit though. That's the problem.
An additional fact is that Xbox One opened up 10% more resources to developers this year. Since then a number of Xbox One games have upped resolution & matched PS4 resolution in the past couple of months. (Destiny, Diablo, etc.) Ubisoft wouldn't be the only company to see a benefit of Xbox One matching PS4 with games coming out recently.
You are always ignoring the quote in question regarding the spec lock. This thread didn't just pop out of thin air..."While under Sony's partnership, Ubisoft somehow wasn't able to get crossgen games to 1080p. That's quite odd. Must have been due to the contract that no one has seen being too carefully worded so Ubisoft decided to leave the xb1 version in the cold."
^ Just as baseless as what you just said. Also there's nothing sudden about the marketing partners being different. It's a by game basis. Watch Dogs, another 2014 game, had a sony partnership. And so is Far Cry 4. 3rd party companies switch marketing partners all the time.
I didn't say it makes up the hardware difference, but it does frequently make up the resolution difference in other games.
10% back doesn't make up the hardware deficit though. That's the problem.
Well, no ... no one has proof.
I wouldn't stretch to calling it baseless speculation, though either.
I don't understand this, Ubisoft has been partnered with Sony for the past few years, with nearly every game getting exclusive content on the playstation console that sometimes never was put on xbox. Sony for once doesn't partner with them and suddenly they're sellouts? Or are you just doing the baseless specualtion that "M$ moneyhatted Ubisoft into parity" thing? ._.
New interview with creative director of unity from Paris event:
5000+ ppl in one screen. There are also a few new gameplay scenes.
http://www.bolumsonucanavari.com/VideoIncelemeler-BSC_Ozel_Roportaj_Assassins_Creed_Unity-12676.htm
I generally don't care how xb1 gamers experience a game that I purchase on my ps4. When it comes to multiplats I care more about the gameplay than the visuals, I purchase multiplats specifically on ps4. You'll find that i'm more about the games than the consoles.So Eden, what's your take on all of this? Are you fine with the parity?
I would like to know others opinions on what FC4 will bring?
Yep. I said this same shit in a previous post. This is going to cause other developers of mulitplatform games to do the same.One point that I haven't seen made yet about this issue is probably my biggest. This is the first next gen only multiplatform game. Forced parity here sets a precendent that will guide expectations going forward.
One point that I haven't seen made yet about this issue is probably my biggest. This is the first next gen only multiplatform game. Forced parity here sets a precendent that will guide expectations going forward.
They backtracked and are still working on the game 24/7, pretty sure this game will not be exactly the same on both consoles.You are always ignoring the quote in question regarding the spec lock. This thread didn't just pop out of thin air...
Although I am very glad to see that Unity has not been downgraded, mostly because everyone who said "don't believe the e3 demo, it's ubisoft, they lie!!1! Now has to eat crow.
The "improvement" they made to the Xbox One version of Diablo 3 is somewhat subjective. They apparently traded 900p solid 60fps for 1080p with dips to 50fps.
http://www.eurogamer.net/articles/d...er&utm_medium=social&utm_campaign=socialoomph
I would like to know others opinions on what FC4 will bring?
Isn't Far Cry technically open world? My God Ubisoft is full of shit.UBI has already confirmed that the PS4 version of FC4 is 1080p. I don't think that they've said anything about the Xbox One version.
Far Cry 4 is a cross gen game though. I wouldn't be surprised if they hit 1080p on Xbox One too.Isn't Far Cry technically open world? My God Ubisoft is full of shit.
I've been away for a couple days - can someone please summarize what the hell has been going on with this game's resolution?
7000+ posts would take awhile to read
Far Cry 4's world is no where near as complex or technically demanding as Unity for obvious reasons. And like others have mentioned, it's a cross gen game.Isn't Far Cry technically open world? My God Ubisoft is full of shit.
I've been away for a couple days - can someone please summarize what the hell has been going on with this game's resolution?
I couldnt care less what the xb1 resolution is aswell, whats bothering me is that a developer came out and said they locked both versions to avoid discussions.I generally don't care how xb1 gamers experience a game that I purchase on my ps4. When it comes to multiplats I care more about the gameplay than the visuals, I purchase multiplats specifically on ps4. You'll find that i'm more about the games than the consoles.Not to mention that this game, like the many others that have received this type of backlash, will most likely look and play better on ps4 anyway for obvious reasons.Although I am very glad to see that Unity has not been downgraded, mostly because everyone who said "don't believe the e3 demo, it's ubisoft, they lie!!1! Now has to eat crow.
And according to their latest statement that's exactly what they're doing. Why're people suddenly forgetting about all the other games that've received this kinda backlash yet ran and looked better on ps4 anyway?I couldnt care less what the xb1 resolution is aswell, whats bothering me is that a developer came out and said they locked both versions to avoid discussions.
That sounds like they went with the best technical specs the XB could get. So why didnt they bother to optimize the PS4 (and PC) version to be the best they can? Is my money less worthy than the money i would pay for a XB copy? I don't want them to cripple the XB version, i want them to do the best they can to optimize each version and not go for a target and then stop.