Sony WWS output thus far.

Learned my lesson about buying consoles early with previous consoles. Until UC4 releases everything I want to play is multi platform.

I usually buy a console (always PS) years after the start of a gen. I figured given
how many exclusives they pumped out in 2013, that they'd have a decent slate
in store for a rather important PS4 first year. But nope, uninspired, half-baked AAA
games wasn't something I anticipated.

But whats with the formatting on the first page.

Sorry, I tend to hit enter quickly when I type out sentences lol

And I do place A LOT of importance on reviews when games are charging ~$80
here in Canada. It's gotten to the point where I will now wait out months
if not a year or 2 for price cuts before I buy a game.

Infamous Second Son in the only retail PS4 game I own, the rest are
from IGC and friends.
 
Well, it was a really polished exclusive. Seems like it would've been an easy thing to bring over between no region lock, and the limited text, at least compared to some other stuff.

And if DS had bombed, the same jokers lambasted Yoshida now would use it as another example if his "inept" leadership. Green lighting a game for localization/development is always a risk, and often you get it wrong more times than you get it right. It's always easy to backseat quarterback well after the fact.
 
Not only is Second Son the best Infamous game, it is still the best current gen game out right now. It's in my top 10 of favorite games of all time.
 
"Yoshida's WWS output the last few yeas has been very disappointing. He's made terrible decisions like releasing Puppeteer, Beyond and GT6 during PS4 launch. He greenlit Knack. He greenlit GoW Ascension, an unnecessary prequel that bombed. He didn't believe in Demon's Souls. The Last Guardian fiasco. Closure of Studio Liverpool and barely any output from European studios. Naughty Dog thrived because they're Naughty Dog. "

Cross posting from another thread since it's more relevant here.

You know I really would like know how Xbox 360 gamers felt during 2013, only first party game I can think off was GOW: Judgement and that wasn't well received. At least you can say that Sony had the common sense off continuing to support the PS3 owners who weren't interested or couldn't afford a PS4 at the time.
 
The first year launch lineup has been pretty mediocre (apart from infamous) and it looks as though it will continue to be the same until late next year.

The indy titles have been pretty average as well

The xbone has by far had the better year game wise and it will probably roll on into next year until it reaches the stacked tail end of 2015 when Sony start getting some of their big guns out

If you look back at the last 2 Sony consoles year 1 and 2 was pretty bland so that's the price you pay for day one.

That's a really subjective statement that really depends on who you ask to be quite honest. I mean in my opinion both consoles have been pretty fucking mediocre throughout. I'm willing to give them the benefit doubt though considering its the first year.

Next year though both of them need to step it up a notch. So far this gen feels like nothing more but more of the same-like an "HDier" version of last gen. I'm very happy I didn't have to spend my actual money on either system (xmas presents for the PS4), cause if I did I'd be pretty upset at this point. I wanna see that WWS game that will just push my shit in because its so awesome.
 
"Yoshida's WWS output the last few yeas has been very disappointing. He's made terrible decisions like releasing Puppeteer, Beyond and GT6 during PS4 launch. He greenlit Knack. He greenlit GoW Ascension, an unnecessary prequel that bombed. He didn't believe in Demon's Souls. The Last Guardian fiasco. Closure of Studio Liverpool and barely any output from European studios. Naughty Dog thrived because they're Naughty Dog. "

Cross posting from another thread since it's more relevant here.

Well said. Guy should step aside for someone better at the job.
 
Not only is Second Son the best Infamous game, it is still the best current gen game out right now. It's in my top 10 of favorite games of all time.

It's a good game, but I couldn't help noticing how limited it was in terms of scope and
variety when compared to the preceding Infamous games.

Well said. Guy should step aside for someone better at the job.

I'm gonna wait and see how 2015 plays out. Wonder who'd replace him.
 
You are easy to please.
You are bothered to easily by other people's opinions.

Yoshida is responsible for bloodborne so he can keep his job. I don't remember pitchforks for yoshida's head for past down years for WWS. There were a couple for PS3 I remember.
 
This has probably been brought up 50 times in the thread already, but the reason why WWS' output has been mediocre in the past year is that all of Sony's "A-list" franchises/studios had big releases on other platforms in 2013 (specifically GoW:Ascension, The Last of Us, and Tearaway.) They pretty much made a conscious decision to rely on their B team for the first year or so of the PS4, and given how well the PS4 has been selling even without games made by Naughty Dog or Media Molecule that's probably going to turn out to have been the right call in retrospect.

Also keep in mind that console libraries being mediocre for the first 1-2 years is par for the course. Did you own a PS3 in 2006/2007? Would you really say WWS had a particularly good overall output in those years, at least relative to the PS4 now?

Complete props to Nintendo and MS for putting out worthwhile titles this year which will no doubt succeed critically and commercially

I'll agree on Nintendo, but what makes you consider Xbone's current exclusive lineup to be better than PS4's? As far as I can see from November '13 to the end of 2014 the exclusive retail lineup on both sides is a handful of new titles of which a couple are good enough and one big remaster each.
 
This has probably been brought up 50 times in the thread already, but the reason why WWS' output has been mediocre in the past year is that all of Sony's "A-list" franchises/studios had big releases on other platforms in 2013 (specifically GoW:Ascension, The Last of Us, and Tearaway.) They pretty much made a conscious decision to rely on their B team for the first year or so of the PS4, and given how well the PS4 has been selling even without games made by Naughty Dog or Media Molecule that's probably going to turn out to have been the right call in retrospect.

Also keep in mind that console libraries being mediocre for the first 1-2 years is par for the course. Did you own a PS3 in 2006/2007? Would you really say WWS had a particularly good overall output in those years, at least relative to the PS4 now?



I'll agree on Nintendo, but what makes you consider Xbone's current exclusive lineup to be better than PS4's? As far as I can see from November '13 to the end of 2014 the exclusive retail lineup on both sides is a handful of new titles of which a couple are good enough and one big remaster each.

Uh... Uncharted came out in '07.
 
Meh, I'm really liking my PS4 atm.

Maybe I can draw on comparisons to what gaming was like since the 70's, I dunno.
Ah, the good old days. When people were civil to each other, because if you trolled in-person you risked an old fashioned beating.
 
Also keep in mind that console libraries being mediocre for the first 1-2 years is par for the course. Did you own a PS3 in 2006/2007? Would you really say WWS had a particularly good overall output in those years, at least relative to the PS4 now?

The first year of the PS3 had Resistance, Motorstorm, Uncharted, Ratchet & Clank: TOD, Heavenly Sword, Warhawk, an F1 Racer, and Folklore.
 
Coming from an outside perspective, I find the the PS4's current library mediocre.

2015 is looking to catch up with both Bloodborne and Persona 5 grabbing my attention, but I see the WiiU as being in a strong position currently.
 
The first year of the PS3 had Resistance, Motorstorm, Uncharted, Ratchet & Clank: TOD, Heavenly Sword, Warhawk, an F1 Racer, and Folklore.

Sony had a mediocre 2006 when it came to first party output.

From a "year one of console" perspective, you aren't wrong.

From a "WWS overall annual output " they've been the same they've always been, which is a cycle of high and low years.

2011 was a good year. (Infamous, Resistance, Uncharted, Killzone, LBP) 2012 was a shit year for Sony.(PS All Star and Wonderbook) 2013 was strong. 2014 isn't as bad as 2012, but it's not 2013. 2015 looks to be much better so far.
 
So your argument is 2 launch titles, a game that didnt receive many mediocre scores, and a game that hasnt even released yet and isnt a WWS game. Sigh
 
Sony had 4 exclusives that were Game of the Year here on gaf last gen. One of the greatest off all time in TLOU in the PS3s last years. Please tell me what Microsoft games that had any impact in the last yeaes of the 360's life. And what games have they brought this year besides Titanfall? The thing I love about Sony's studos is that at least they try to do something new, regardless of how it may sell. Im not the least worried about their output cuz I know they're gonna kill it with mew Ips and bad ass sequels. This year alone has been better then I would I have imagined for a first year console. It seems that some think that every Sony exclusive should be GOTY caliber. I can see why too, I mean they have the best and most diverse fisrt party and they never seem to disappoint. To those who dont believe that I say sit on the sidelines and watch as the hits keep coming.
 
The first year of the PS3 had Resistance, Motorstorm, Uncharted, Ratchet & Clank: TOD, Heavenly Sword, Warhawk, an F1 Racer, and Folklore.

And the PS4's first year has Shadow Fall, Knack, MLB The Show 14, DriveClub, Little Big Planet 3, InFamous Second Son, Final Fantasy XIV, Velocity 2X, Resogun, Transistor, Sound Shapes and a few others. I think the main difference is that games are being reviewed much harsher than they were back then, but quality wise there's not a massive amount in it.
 
And the PS4's first year has Shadow Fall, Knack, MLB The Show 14, DriveClub, Little Big Planet 3, InFamous Second Son, Final Fantasy XIV, Velocity 2X, Resogun, Transistor, Sound Shapes and a few others. I think the main difference is that games are being reviewed much harsher than they were back then, but quality wise there's not a massive amount in it.

Yup. It seems reviewers will be a lot harsher this gen in their evaluations and will actually use review scores lower than a 7. If that's the case, then I expect hand-wringing like what is in this thread to be a regular thing. I see The Order being the next game to set this off. Given the tone of the previews, I see that game getting a whole bunch of 5 and 6s, having a Metacritic score in the low to mid 60s.
 
it's not been a bad first year to be honest

The WWS launch games have been just OK, they feel like tech demos to build upon more then anything to get experience in new engines. same goes with driveclub which is still technically a launch title.

Infamous being the best of the bunch and even that felt a bit like a tech demo with how little there was to do in it.

Thing is Ps4 is selling itself without the First party games.

Between that and the amount of "indie" titles available and pretty goddamn good third party games. They aren't really in need of any until next year anyway.

What have MS actually got lined up for the first half of next year first party wise? its like they have blown their load at christmas.

I have both systems but i could still easily not play my xbox one. the opposite could probably be said for xbox one early next year. what with having 4 halo games to get through.

Just on my shelf now unplayed in backlog hell ignoring the stupid amount of digital games i have on either system

PS4:
Destiny (spent the last month playing this exclusively daily)
Diablo 3
Infamous first light
metro Redux
Tomb raider
Watch dogs
MGS Ground zeroes

Not a bad backlog to have. Im not clamoring for exclusives at this time.
not with gta v, dragon age, lords of the fallen, COD, assasins creed to come out.

Its insane ppl on this forum put all their eggs in the exclusive basket.
 
Coming from an outside perspective, I find the the PS4's current library mediocre.

2015 is looking to catch up with both Bloodborne and Persona 5 grabbing my attention, but I see the WiiU as being in a strong position currently.

As a PS4-only owner since March, if it wasn't for a couple of my friends getting PS4's, I wish I'd bought a Wii-U instead. Playing together has been fun but the games are lacking.

I was looking at the long-term obviously, but atm there really is nothing that's gripped me especially from WWS. Infamous has been the best exclusive so far for me, and hopefully I'll get hooked on Driveclub too but I'm craving that goodness that I know the Wii-U will provide.
 
It's the typical output from those studios. WWS' more critically acclaimed developers are absent from that list. Sony releasing B or C tier AAA games is nothing new.
 
I usually buy a console (always PS) years after the start of a gen. I figured given
how many exclusives they pumped out in 2013, that they'd have a decent slate
in store for a rather important PS4 first year. But nope, uninspired, half-baked AAA
games wasn't something I anticipated.

But they're launch games... correct me if I'm wrong but isn't this a normality? The heavy hitters don't start to drop until 1-2 years after the console has launched.

We still haven't heard all of what the other WWS are developing either.

I could be wrong though and I'm sure a million other people mentioned this. Sorry if I'm repeating things.
 
"Yoshida's WWS output the last few yeas has been very disappointing. He's made terrible decisions like releasing Puppeteer, Beyond and GT6 during PS4 launch. He greenlit Knack. He greenlit GoW Ascension, an unnecessary prequel that bombed. He didn't believe in Demon's Souls. The Last Guardian fiasco. Closure of Studio Liverpool and barely any output from European studios. Naughty Dog thrived because they're Naughty Dog. "

Cross posting from another thread since it's more relevant here.
Knack's budget is peanuts in comparison to most big releases from SCE, and it's been profitable. It's a project that was completed, released, and made a profit. And it was done when a lot of other studios still needed time or weren't ready to provide support.

GT6 has no impact on PS4 GT, and people would have been waiting a while for it regardless. Instead, it's sold several million, and made a lot of money. And GT on PS4 will be here by 2016, so it's not a big issue at all.

Ascension didn't bomb. This is ridiculous, especially when you don't even know its figures. It may not have shipped over 5 million like GOW3, but it's a multimillion seller, and also made a healthy profit. This wasn't God of War 4. And considering what happened with the SSM project that was supposed to be releasing sooner rather than later, it's an even better call in hindsight. Or I guess, waiting 6-7 years for them to finally get another project out the door would have been a really amazing decision. Also greenlighting a game has a little bit more to it than Yoshida telling SSM they're going to be making this game, and to go do it.

Beyond has also done really well, and QD is onto different things now. Again, no issue here. This project was worked on for a long time, and it's not as simple as just changing platforms years into development.

The only one you have an argument for is Puppeteer, since it was clearly heading for trouble. I think that should have been held back for PS4, but ultimately, the issue is a little more complicated than just holding back games etc.

The European studios you seem to think barely had any output are responsible for the entire Motorstorm series, Killzone series, Little Big Planet series, Playstation Home, and Singstar. Guerilla, Media Molecule, Sony London, are all integral studios, and they're all European.

And TLG's development issues aren't in the hands of Yoshida. He's not the project manager or production manager. He oversees things, and he made the call to move that project to a different platform so fans will eventually get something out of it, rather than just canning it. Are we going to blame Yoshida for ND's problems too? These studios have responsibility for themselves too, their own managers, heads, etc.

A lot of these arguments stem from people thinking they need lots and lots of exclusives. I said the same thing early last year, that it's ultimately going to mean little, and as is evident from the sales of the PS4, it has meant very, very little. From a business point of view, the big studios and franchises can't be rushed because it's a much bigger risk long-term, and the first year sales were not as dependant on having major exclusives present. However, there were exclusives provided, and whilst they may not be the "A-listers", each one has been successful. With Driveclub out in the wild now, the retail exclusives for PS4 will be passing the 10 million sales mark, which is very good.

Most people buying the PS4 aren't thinking they only have Killzone, Infamous, Knack, and Driveclub. They have those, and Assassins Creed, Call of Duty, Fifa, Destiny, Dragon Age, and so on. Bear in mind also that The Order suffered a delay too.
 
Knack's budget is peanuts in comparison to most big releases from SCE, and it's been profitable. It's a project that was completed, released, and made a profit. And it was done when a lot of other studios still needed time or weren't ready to provide support.

GT6 has no impact on PS4 GT, and people would have been waiting a while for it regardless. Instead, it's sold several million, and made a lot of money. And GT on PS4 will be here by 2016, so it's not a big issue at all.

Ascension didn't bomb. This is ridiculous, especially when you don't even know its figures. It may not have shipped over 5 million like GOW3, but it's a multimillion seller, and also made a healthy profit. This wasn't God of War 4. And considering what happened with the SSM project that was supposed to be releasing sooner rather than later, it's an even better call in hindsight. Or I guess, waiting 6-7 years for them to finally get another project out the door would have been a really amazing decision. Also greenlighting a game has a little bit more to it than Yoshida telling SSM they're going to be making this game, and to go do it.

Beyond has also done really well, and QD is onto different things now. Again, no issue here. This project was worked on for a long time, and it's not as simple as just changing platforms years into development.

The only one you have an argument for is Puppeteer, since it was clearly heading for trouble. I think that should have been held back for PS4, but ultimately, the issue is a little more complicated than just holding back games etc.

The European studios you seem to think barely had any output are responsible for the entire Motorstorm series, Killzone series, Little Big Planet series, Playstation Home, and Singstar. Guerilla, Media Molecule, Sony London, are all integral studios, and they're all European.

And TLG's development issues aren't in the hands of Yoshida. He's not the project manager or production manager. He oversees things, and he made the call to move that project to a different platform so fans will eventually get something out of it, rather than just canning it. Are we going to blame Yoshida for ND's problems too? These studios have responsibility for themselves too, their own managers, heads, etc.

A lot of these arguments stem from people thinking they need lots and lots of exclusives. I said the same thing early last year, that it's ultimately going to mean little, and as is evident from the sales of the PS4, it has meant very, very little. From a business point of view, the big studios and franchises can't be rushed because it's a much bigger risk long-term, and the first year sales were not as dependant on having major exclusives present. However, there were exclusives provided, and whilst they may not be the "A-listers", each one has been successful. With Driveclub out in the wild now, the retail exclusives for PS4 will be passing the 10 million sales mark, which is very good.

Most people buying the PS4 aren't thinking they only have Killzone, Infamous, Knack, and Driveclub. They have those, and Assassins Creed, Call of Duty, Fifa, Destiny, Dragon Age, and so on. Bear in mind also that The Order suffered a delay too.

An excellent post. Thank you for the insight Verendus.
 
Knack's budget is peanuts in comparison to most big releases from SCE, and it's been profitable. It's a project that was completed, released, and made a profit. And it was done when a lot of other studios still needed time or weren't ready to provide support.

GT6 has no impact on PS4 GT, and people would have been waiting a while for it regardless. Instead, it's sold several million, and made a lot of money. And GT on PS4 will be here by 2016, so it's not a big issue at all.

Ascension didn't bomb. This is ridiculous, especially when you don't even know its figures. It may not have shipped over 5 million like GOW3, but it's a multimillion seller, and also made a healthy profit. This wasn't God of War 4. And considering what happened with the SSM project that was supposed to be releasing sooner rather than later, it's an even better call in hindsight. Or I guess, waiting 6-7 years for them to finally get another project out the door would have been a really amazing decision. Also greenlighting a game has a little bit more to it than Yoshida telling SSM they're going to be making this game, and to go do it.

Beyond has also done really well, and QD is onto different things now. Again, no issue here. This project was worked on for a long time, and it's not as simple as just changing platforms years into development.

The only one you have an argument for is Puppeteer, since it was clearly heading for trouble. I think that should have been held back for PS4, but ultimately, the issue is a little more complicated than just holding back games etc.

The European studios you seem to think barely had any output are responsible for the entire Motorstorm series, Killzone series, Little Big Planet series, Playstation Home, and Singstar. Guerilla, Media Molecule, Sony London, are all integral studios, and they're all European.

And TLG's development issues aren't in the hands of Yoshida. He's not the project manager or production manager. He oversees things, and he made the call to move that project to a different platform so fans will eventually get something out of it, rather than just canning it. Are we going to blame Yoshida for ND's problems too? These studios have responsibility for themselves too, their own managers, heads, etc.

A lot of these arguments stem from people thinking they need lots and lots of exclusives. I said the same thing early last year, that it's ultimately going to mean little, and as is evident from the sales of the PS4, it has meant very, very little. From a business point of view, the big studios and franchises can't be rushed because it's a much bigger risk long-term, and the first year sales were not as dependant on having major exclusives present. However, there were exclusives provided, and whilst they may not be the "A-listers", each one has been successful. With Driveclub out in the wild now, the retail exclusives for PS4 will be passing the 10 million sales mark, which is very good.

Most people buying the PS4 aren't thinking they only have Killzone, Infamous, Knack, and Driveclub. They have those, and Assassins Creed, Call of Duty, Fifa, Destiny, Dragon Age, and so on. Bear in mind also that The Order suffered a delay too.

This was pretty illuminating. Great post.

One question: when can we realistically expect those 2 Sony JRPGs and Guerrilla RPG to be ready.
 
Sony 1st party is fine.

Killzone has always struggled to find critical appeal or an audience in the same size as the Halo games.

They're not Nintendo, which can carry a whole ecosystem, but they're still very good.
 
Best racing game on next gen twins - Driveclub
Best FPS on next gen twins - Killzone SF
Best superhero game on next gen twins - infamous

soon to have best platformer with LBP likely

seems pretty good to me so far
 
Best racing game on next gen twins - Driveclub
Best FPS on next gen twins - Killzone SF
Best superhero game on next gen twins - infamous

soon to have best platformer with LBP likely

seems pretty good to me so far

Bwah ha ha ha.

Now when it comes to the topic at hand Ive felt Sony was on a downward slope since the middle the PS3 besides naughty dog. Uncharted 2, Killzone 2, Ratchet and Clank A Crack in Time, LBP, Infamous, God of War 3 all peak PS3 with underwhelming sequels. Nothing on their next gen platforms has blown me away like those games. It's still super early though, plenty of time to turn it around. But as someone who wasn't a huge TLOU fan it's been awhile since Sony has put out something great.
 
Knack's budget is peanuts in comparison to most big releases from SCE, and it's been profitable. It's a project that was completed, released, and made a profit. And it was done when a lot of other studios still needed time or weren't ready to provide support.

GT6 has no impact on PS4 GT, and people would have been waiting a while for it regardless. Instead, it's sold several million, and made a lot of money. And GT on PS4 will be here by 2016, so it's not a big issue at all.

Ascension didn't bomb. This is ridiculous, especially when you don't even know its figures. It may not have shipped over 5 million like GOW3, but it's a multimillion seller, and also made a healthy profit. This wasn't God of War 4. And considering what happened with the SSM project that was supposed to be releasing sooner rather than later, it's an even better call in hindsight. Or I guess, waiting 6-7 years for them to finally get another project out the door would have been a really amazing decision. Also greenlighting a game has a little bit more to it than Yoshida telling SSM they're going to be making this game, and to go do it.

Beyond has also done really well, and QD is onto different things now. Again, no issue here. This project was worked on for a long time, and it's not as simple as just changing platforms years into development.

The only one you have an argument for is Puppeteer, since it was clearly heading for trouble. I think that should have been held back for PS4, but ultimately, the issue is a little more complicated than just holding back games etc.

The European studios you seem to think barely had any output are responsible for the entire Motorstorm series, Killzone series, Little Big Planet series, Playstation Home, and Singstar. Guerilla, Media Molecule, Sony London, are all integral studios, and they're all European.

And TLG's development issues aren't in the hands of Yoshida. He's not the project manager or production manager. He oversees things, and he made the call to move that project to a different platform so fans will eventually get something out of it, rather than just canning it. Are we going to blame Yoshida for ND's problems too? These studios have responsibility for themselves too, their own managers, heads, etc.

A lot of these arguments stem from people thinking they need lots and lots of exclusives. I said the same thing early last year, that it's ultimately going to mean little, and as is evident from the sales of the PS4, it has meant very, very little. From a business point of view, the big studios and franchises can't be rushed because it's a much bigger risk long-term, and the first year sales were not as dependant on having major exclusives present. However, there were exclusives provided, and whilst they may not be the "A-listers", each one has been successful. With Driveclub out in the wild now, the retail exclusives for PS4 will be passing the 10 million sales mark, which is very good.

Most people buying the PS4 aren't thinking they only have Killzone, Infamous, Knack, and Driveclub. They have those, and Assassins Creed, Call of Duty, Fifa, Destiny, Dragon Age, and so on. Bear in mind also that The Order suffered a delay too.
I like you when you're in your trolling form but when you switch gears and drop them truth bombs, boy do you bring it. Cheers Verendus.
 
Best racing game on next gen twins - Driveclub
Best FPS on next gen twins - Killzone SF
Best superhero game on next gen twins - infamous

soon to have best platformer with LBP likely

seems pretty good to me so far

It will be fun to have this discussion again in a couple of years or, even better, when the time comes to look back on the current generation and draw conclusions... ;)
 
Sony WWS has been shockingly mediocre so far this gen with regards to AAA titles.

Knack?
KZ: SF?
Drive Club?
Order 1886? (so much negativity around this one, will likely review poorly)

The only one that scored well was I:SS, but even that paled in comparison to other
Infamous games. Then we have TLoU:R, but that's a last gen port.

Personally, Sony so far has become synonymous with the "style over substance" saying,
like we get it: the PS4 is capable of great graphics, but it seems to come at the expense
of compelling/substantial gameplay!

Complete props to Nintendo and MS for putting out worthwhile titles this year which
will no doubt succeed critically and commercially

Update:

I've noticed several posts claiming I have an agenda or am a shill of sorts, none of which
are true. Check it out:

img_20141007_184554e9u8c.jpg



Short of owning actual stocks, I'm about as balls deep into Sony as I can be.

As such, their WWS AAA output has been rather mediocre this gen, a criticism I feel quite
confident in leveling against them, especially when their main competitors have
released a number of great titles this year :/

DC's tepid critical performance compelled me to make this thread. I will likely
voice similar concerns if The Order under performs as well.

Drive Club is not style over substance, the driving is great.
 
I disagree. Sony is getting a lot of unjustified hate because of its marketing. The more successful something becomes, the more hate it gets, easy internet math.

Also, let's see the entire picture.

Japan Studio released Puppeteer, Soul Sacrifice and Rain in 2013, Freedom Wars in 2014, now they're on Bloodborne and something else I don't remember (and TLG, right?)
Quantic Dream released Beyond in 2013, they're now working on PS4.
Naughty Dog released TLOU in 2013, the DLC in February 2014, TLOU:R this summer. Now they're on Uncharted 4.
Poliphony Digital released GT6 at the end of 2013, we all know they're on GT7 for PS4.
Pixelopus, the newest team, released Entiwned this summer.
San Diego released MLB 13 and 14 in 2013 and 2014.
Santa Monica released GoW Ascension in 2013. Now they're on something big (GoW 4?) and they're collaborating for a couple of titles.
Evolution Studio is going to release Driveclub.
Guerrilla Cambridge released Killzone: Mercenary in 2013.
Media Molecule released Tearaway in 2013, they're now on the port for PS4 and probably something else.

Studios that didn't release anything in 2013 (and/or 2012) are the ones that covered the launch window...
Sucker Punch, that released Second Son and the DLC First Light.
Guerrilla Games with Shadow Fall. We know they're now on Horizon.
...together with Knack from Japan Studio and the demo Playroom from London Studio.

From the second party there's a good activity as well, with Resogun (Housemarque) and The Order (Ready at Dawn) as well as others I don't remember.

The team we know nothing about is Bend Studio.
You forgot "Studio London released SingStar: Ultimate Party a few days ago."

That and a western RPG from a European/US team. It sounds like GG is making that, and according to Verendus Studio Japan is working on the former.
Yup. Seems like GG is doing a "western RPG".
But I want a big AAA JRPG like Legend of Dragoon, Arc: Twilight of the Spirits, Xenoblade Chronicles, something like that.

edit.

Dammit! Wrong thread -_-
Sorry for the bump.
 
Both consoles have had weak starts as far as exclusive first party output goes. 2015 will be when we start to see the good stuff.
 
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