Which Mario games require you to kill every enemy in a level? Im pretty sure you can do no kill runs on a lot of them.Fun fact. Uncharted is so awesome people need to find innovative ways to criticise it.
By the way Mario is a genocide. Brought the extintion of several species across several kingdoms, including several Testudinata and Agaricales
Its possible to run past a lot of enemies in Uncharted as well. You're not required to kill every single one of them. Its also possible to punch/knock out a lot of them instead of shooting them (which is a lot easier if you're playing on a easier difficulty level).Which Mario games require you to kill every enemy in a level? Im pretty sure you can do no kill runs on a lot of them.
Try again.
Which levels? Aside from a few onrail vehicle areas you almost always have to clear the room in order to proceed.Its possible to run past a lot of enemies in Uncharted as well. You're not required to kill every single one of them. Its also possible to punch/knock out a lot of them instead of shooting them (which is a lot easier if you're playing on a easier difficulty level).
He's got a really ugly nose.
Gabe Logan in SyphonFilter would also be considered a mass murderer. Aren't most game shooter games that way? I'm surprised Nathan Drake seems the only one that gets singled out for this.
Fun fact. Uncharted is so awesome people need to find innovative ways to criticise it.
By the way Mario is a genocide.
Please someone explain me what happened on this thread.
1000 messages for one picture ? It can't be !![]()
Please someone explain me what happened on this thread.
1000 messages for one picture ? It can't be !![]()
AC:Unity was targeting 1080p/60fps... now it 900p/30fps.
Shadow of Mordor was targeting 1080p/60fps... now it's 1080p/30fps.
Targeting means very little at this point.
i hope they deliver of course, personally i'm not just ready to assume it will be and set my expectations that high.I think it means a lot more here since it appears that they've been building it from the start to run at 60fps. That makes a big difference. Also the comments from ND about 60fps after TLoU:R were quite telling as well.
Serveral of them i think. Here is one example:Which levels? Aside from a few onrail vehicle areas you almost always have to clear the room in order to proceed.
There was a link to a Hennig interview posted earlier that shows even the devs are aware of this possibly being an issue and they've taken measures to justify the violence. Something the Mario games don't have to do because there is no reality to a cartoon plumber jumping on mushrooms. Compare that to the moody U4 teaser and hyper realistic character model.
The fact that Drake clearly isn't a psychopath nor is he intended to be, is what creates the disconnect for some people. And I don't see how you can argue that jumping on mushrooms is just as serious as shooting someone in the face.Serveral of them i think. Here is one example:
https://www.youtube.com/watch?feature=player_detailpage&v=Vf-uXooybqk#t=1401
Search for "Uncharted speedrun" on Youtube and you will find more examples.
The arguments would be much of the same. Someone is giving reasons for why the killing doesnt matter in Mario games, while someone else is using reasons for why the killing in Uncharted doesnt have some psychopathic meaning behind it.
The arguement isnt about if Uncharted is a violent game or not by the way. Its definitelly is a violent game with realistic-like graphics indeed. The argument is about if Drake does the killing simply for fun like a psychopath. In contrast, its possible to say that the Mario games are violent and that the killing is there for fun, using arguments like "Nintendo puts a "cuddly" filter in the Mario games to make the killing seems less serious, and they even made it possible to kill almost all enemies despite it being easy to just avoid most of them". Personally, i think both reasons are kinda silly because in the end they are both games that are made to be entertaining.
That said, its no problem that people dont like these type of violent games of course, and there is no problem to discuss if maybe the game could have less focus on the shooting gameplay. Those are fair arguments i'd say. But i just simply dont agree with saying that the developers have put some meaning behind that the killing is being done it a psychopatic way.
Muh Ludonarrative Dissonance!
Fun fact. Uncharted is so awesome people need to find innovative ways to criticise it.
Hope they don't sacrifice graphics for 60 fps. Uncharted is smooth enough at 30
I think it's an interesting topic. I also wouldn't mind if Naughty Dog added more depth to the gameplay and effort into puzzles, platforming.What exactly are you hoping to accomplish here?
I never argued about that. If you read again what i've said, you see that i've chosen my word carefully around this. I said things like "someone saying" and "its possible to argue about it". I never made those arguement myself, especially not in a serious manner. I even said that i found that arguement to be silly. I love the Mario games, and i dont think anything more about the game concept other than "good guys VS bad guys".The fact that Drake clearly isn't a psychopath nor is he intended to be, is what creates the disconnect for some people. And I don't see how you can argue that jumping on mushrooms is just as serious as shooting someone in the face.
That is fair enough. Personally i just dont see why it has to be so serious when the game concept is simply "good guys VS bad guys". I guess i can see the disconnect like you mention, but it just seems to strong to me saying that Drake is a psychopatcial mass murderer that makes fun of the killing. That is what i'm disagreeing with.It is indeed not about violence but the disconnect some people feel. You don't see the same complaints for the Last of Us or Spec Ops even when Nate and Joel have pretty similar kill counts.
Okay, I see I read that wrong, sorry.I never argued about that. If you read again what i've said, you see that i've chosen my word carefully around this. I said things like "someone saying" and "its possible to argue about it". I never made those arguement myself, especially not in a serious manner. I even said that i found that arguement to be silly. I love the Mario games, and i dont think anything more about the game concept other than "good guys VS bad guys".
That is fair enough. Personally i just dont see why it has to be so serious when the game concept is simply "good guys VS bad guys". I guess i can see the disconnect like you mention, but it just seems to strong to me saying that Drake is a psychopatcial mass murderer that makes fun of the killing. That is what i'm disagreeing with.
No worries, i understand that writing it like that could be understood that i'm making the arguement. I didnt mean to be rude with what i said, i just had to point out that i didnt make those arguement myselfOkay, I see I read that wrong, sorry.
Yeah, i can see the arguement, i just think its just too strong to call Drake being a psychopathical killed that enjoys killing for fun when the game is set up to be the good guys VS the bad guys, like any other action movie with some "dark" humor here and there. The number of people that you fight is there only for gameplay reasons. I think it would be boring if there were like maybe 5-10 enemies in the whole game. I agree that it would be interesting to see more deeper puzles and platforming, and stuff like that. We'll see how Uncharted 4 will be =)I've said earlier, that it doesn't bother me personally and I enjoy the games. But I can understand the other side and think it's at the least, an interesting aspect. The ND fans being dismissive haven't really made a good defense other then whine IMO. Its going to be interesting to see how U4 turns out as I don't see them returning to the exact same tone after TLoU and changing writers.
the goal of mario platformers is platforming and not killing lots and lots of enemies anyway
She looks like she wants him to ram the ghost out of her body.
Lol at the facial expression in the last pictureyou're all talking about his genocidal abilities, but what about his wreck-everything-he-comes-in-contact ability?
http://i.imgur.com/PvGJc.jpg
There are also items that are designed to take out enemies (Star and Fire Flower for example). You can avoid most of the enemies though, but taking them out is also a part of the gameplay design.Actually, you are given points and various other awards for killing enemies in Mario games.
Killing is actually essential for a high score.
I think it's an interesting topic. I also wouldn't mind if Naughty Dog added more depth to the gameplay and effort into puzzles, platforming.
Whats your contribution to the thread?
Refresh my memory. I don't remember making such a post.Yes, I have read how you think all ND games are shallow shootfests.
An image of a character. People discuss the character. You whine.Are you implying that you yourself made any? Need I remind you what's the ACTUAL TOPIC of this thread?
Which levels? Aside from a few onrail vehicle areas you almost always have to clear the room in order to proceed.
There was a link to a Hennig interview posted earlier that shows even the devs are aware of this possibly being an issue and they've taken measures to justify the violence. Something the Mario games don't have to do because there is no reality to a cartoon plumber jumping on mushrooms. Compare that to the moody U4 teaser and hyper realistic character model.
I can't believe this is a serious conversation and something the devs are thinking about. Some people need to put the controller down, it's a game, nobody actually diedIt's because Sony tries to make their games realistic and not fun like all other games, so we're allowed to criticise them for implementing game elements that stretch/contradict the persona of the characters that we see in the realistic passive-cutscenes in every Sony game.
I can't believe this is a serious conversation and something the devs are thinking about. Some people need to put the controller down, it's a game, nobody actually died
When "gamers" en masse started to care more about the characters in a game rather than gameplay the shit hit the fan and covered this confused industry, which suffers from a bad case of identity crisis.
If you think that is much, wait until the first HL3 pic appears.
1 million replies in 30 mins.
Belive.
Some of the misconceptions regarding the 'ludonarrative dissonance' are getting a bit silly, so let me try to clear it up for the people dismissing the notion outright without an argument. Bullet points, so all may understand.
- The reason why the debate sparked was because the thread title was changed to refer to Drake as a mass murder.
- Bringing up Mario, or Link, is a stupid counter argument. Bringing up Master Chief is a different kind of stupid argument. A game like Mario doesn't touch on the kinds of high level themes, or real emotional drama, you see in a game like Uncharted. Narratively, Master Chief is a superhuman war machine fighting in a galactic conflict, his willingness to kill as he does makes sense with that context.
- It isn't a nitpick. It's a notable part of bad writing that stands out amongst the rest of it. Amy Henning is aware of it. It has been addressed in the series, because it does form part of Nathan Drake's character. The problem is that you risk making Drake into an unlikeable character by bringing that aspect into the spotlight. It isn't about Drake having a pistol in his mouth at the end of the game, Kojima style. It's about addressing the fact that Drake isn't conflicted in killing the people he does. Is it a sociopathic "Me, or them" or is it heroic. It doesn't need to be the focus of the game, just an insight into his psyche that has been actively ignored.
- It doesn't mean that the games aren't enjoyable, or that they don't have great stories. But where Drake is relatable, or at least understandable, in most aspects, his willingness to kill, I think, should be more than touched on in that single line at the end of Uncharted 2.
Anyway, I hope that's helpful for people confused about the dissonance concept.
Fun fact. Uncharted is so awesome people need to find innovative ways to criticise it.