Objectification is perfectly fine to me if they make sense in the context of the game, though I agree it can absolutely make a product more niche than it could be if you fall outside of that target audience. Stuff like Quiet feels completely at odds with the more realistic tone Konami seems to be touting for MGS5. It's less
HOW DARE THEY and more questioning how a developer expects me to emotionally connect to their dark and edgy story while one of the major characters is wearing next t nothing for no particularly good, if any reason. If it winds up having a lot of goofy moments, the character isn't nearly as much of a tortured type the trailers make out and
even something like this is in the game, than instead I think Quiet would be way less of an outlier. You could probably object to her design still in the broader-context of feminism and gaming, but by itself in that hypothetical situation that sort of character would be fine.
Elizabeth is a really neat, mostly well-written character in Bioshock Infinite, yet I was a bit unnerved at some design choices with her considering her backstory of being raised in solitude in the ultra-conservative Columbia... So naturally she some pretty big cleavage. The character by itself, whatever, it's barely that sexual and I think it's a memorable design. In-game? It feels really weird, doesn't fit in with anything in the game (not to mention this was supposedly what the way older and refined looking Lady Comstock supposedly wore?) or prior Bioshock titles every went for and even slightly devalues the character since despite its fantastical setting and occasional light-hearted moments, Infinite is still a plot that takes itself dead-seriously. That's something which ultimately is a very very minor point that hardly dampens my enjoyment of the game, but it still stuck out as something that wasn't really needed for the sort of experience Levine was going for.
By contrast stuff like the Sorceress in Dragon's Crown didn't cause me to bat an eyelid since the entire game is this wacky, stupid fantasy romp and there's little pretense you're meant to take any of it seriously. Elizabeth is obviously a far more positive role-model for women heroines in gaming than her, but again looking at their roles in their respective games I have more of an issue with how the former looks. Plus being a guy I don't mind impossibly big boobs. Obviously not something anybody should really be pushing forward as the ambassador of video games, probably not even something I think you could justify with a straight face as good character-design, but for the game Vanillaware wanted to make, I think it's perfectly fine.
I'm not sure I'd really side with some arguments that prop up in stuff like the FF-threads like "I'm all for well-written female characters, just leave my sexy characters alone!", since I don't think any amount of critique is really going to rob those people of those sort of games. Nor do I think that's the intention of most of that critique. Instead you're probably helping other developers who more subconsciously fall into these tropes to recognize what they're doing and to better create a wider, more inclusive variety of games. Developers who actively knew what they were making regardless can keep up their sexually playful/pandering stuff for those that still want it (and that really isn't said with any intentional condescension), while those who don't hopefully in a better industry have more of an actual alternative.
Hopefully that wasn't too much of an incoherent ramble of how I normally see these things. Slut-shaming isn't something I can recall seeing in the games I play normally and I'd like to think I'd be opposed to it if it actually is a growing problem in certain genres.. Not going to pretend I'm incredibly well-versed in this area at all, but from my perspective it seems like part of the problem is how creative-media is viewed can be incredibly subjective, especially when author-intent becomes more noticeable as games grow more sophisticated. You already have people debating whether Bayonetta's empowering or exploitative in a couple other threads.
Yeah, just going by the backstories of the B&B unit in MGS4, you know cringe will be had.
He made her like that to sell toys, he should come forward and admit it, in my opinion.
Yeah, if you're going to make a character with some major Tn'A than that's perfectly fine, just don't act under the pretense there's some really deep, symbolic message behind it when they're really likely isn't.