Professor Beef
Banned
I was hoping that GAF, with its history of awful car and pizza analogies, would understand this one in a moment of irony. Silly me, I guess. Back to my salad.
http://newamericamedia.org/2011/09/gamer-to-game-makers-wheres-the-diversity.phpThe best way to get your point across would be to just explain your point.
I find that analogies are almost never appropriate and almost always turns into a "that analogy sucks" discussion instead of talking about the actual point that was intended.
A link would be helpful in situations like this.
You missed the part where it's suppose to be ridiculous. Because it's completely fucking ridiculous.
You missed the part where it's suppose to be ridiculous. Because it's completely fucking ridiculous.
Well the idea behind the article is that the author is trying to get men to walk in her shoes so that they may better relate to her. The only problem is that the story she presents is not one men can relate to. The story presented does not reverberate the way she wants it to and because of that, it isn't effective.
So it's supposed to be a bad, unrelatable story?
Actually it's real simple. Three question simple.
Whats the racial breakdown of protagonists of games?
Whats the racial breakdown of game players?
Do they remotely match?
Iunderstoodthatreference.gifAnd there I was expecting a story about some trousers... called Dave.
It's the gas man!
So it's supposed to be a bad, unrelatable story?
If you can't relate, Id worry more about your lack of empathy than anything else.
Correct me if I'm wrong, but all that says is that blacks, on average, spend more time playing video games than whites (according to whatever methodology the study used). It says nothing about which group is buying games in the most numbers. Considering the population makeup of the country, I'd imagine that would be white people.
African Americans and Hispanics play and purchase video games more than any other ethnic group in the U.S.,
Literally in the first line.
These comparisons always fail to point out the fact that the "backlash" is primarily from a tiny segment of the fan community and not from the developers themselves.
i.e. "I wanted a certain kind of jeans that the store didn't sell, so I went to Reddit /jeans and was told I'm a big fat fattie" which is a fair analogy (sorta)
instead of "I wanted a certain kind of jeans that the store didn't sell, and Old Navy's CEO called me on my phone and called me a fatty".
Each year the Academy of Interactive Arts and Sciences puts on a video game conference in Las Vegas called the DICE Summit. Last years event featured a panel discussion on diversity in games featuring Williams of USC and a host of other industry insiders. What population do [the video game characters] reflect, Williams queried. The shocking results of our survey is you make games that look like you. So, its really just a reflection of the industry.
Another panelist, Navid Heirs of Raven Software, offered his own view, insisting the problem has more to do with risk management. No real data exist that... shows that this works or doesn't work. We just don't know because no one's really tried. Publishers and developers, in other words, are not willing to take the creative risks of depicting unfamiliar characters with explicit cultural differences
If games featured only purple penguins as the main characters we could avoid all this frustration.
Psssst...
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Allow me to explain:
Blacks and hispanics may buy more games on average than other groups (percentage), but it says nothing about the sheer numbers.
If blacks represent 14% of the U.S. population and non-hispanic whites represent 64% of the population, whites can purchase far fewer games individually and yet their group will still end up purchasing a much larger volume of games than the comparatively more active black game-purchasing population.
The devs aren't trying.
But it doesn't say "buy more games by percentage" it says "buy more games". Occam.
African Americans and Hispanics play and purchase video games more than any other ethnic group in the U.S.,
maybe I'm missing something, but I just read this and I noticed two things:
Once again, that's just a statement that they buy more on average (and with no hard numbers, I should note); it doesn't tell anything about what percentage of the market they represent.Literally in the first line.
It's difficult to take creative risks in the mainstream big-budget game industry. Even if individual developers want to (and I believe many of them do), they get shot down by the people who control the money. You see it happen all the time in changes to character designs, for example.
In the indie space, you have far more devs trying more things from a creative perspective. I think it's best to try and boost these guys up and make them do well financially. That will have far more effect than just yelling at a bunch of suits to spend more money representing audiences that they think don't matter all that much in the grand scheme of things. We need to prove them wrong by creating success stories out of games that don't adhere to the same old thing.
Your quote said:
I think that any reasonable person would read that as a percentage figure, not a total numbers figure. Blacks and hispanics are more active game players and purchasers. Their total numbers are still much smaller than whites, though.
.... you notice all the posters of young shirtless men wearing the companys jeans, their zippers open to reveal just a hint of junk with no underwear. This is not what you look like, and you suddenly feel a little self-conscious.
maybe I'm missing something, but I just read this and I noticed two things:
1- it talks just about the USA.
2- it states that black and hispanic people play more time on the average, but I didn't spot any line about what percentage of the market they represent as buyers.
Once again, that's just a statement that they buy more on average (and with no hard numbers, I should note); it doesn't tell anything about what percentage of the market they represent.
This is semantics and tangential to the original point. There's no damn way that the make up of the protagonists in games remotely reflects the player base.
Okay.
Let's say that Whites as a collective spend more on games than other demographics. Now what? What the hell does it prove? That Whites spending more on games means that they should be disproportionately represented in games in relation to their actual demographic numbers?
This is semantics and tangential to the original point. There's no damn way that the make up of the protagonists in games remotely reflects the player base.
I'm not necessarily disagreeing with you, and I would love to see more diversity in game characters, too, but your attempt to use data (a single study) to support your assertion thus far has been rather unconvincing.
You sure are jumping to conclusions and putting words in his mouth. Where in the world did he say or even imply that the status quo is how things ought to be?
Ok, I don't want to be too harsh here, but you were wrong, and now you're deflecting and shifting the topic instead of recognizing why someone made another point. The original point was that games were produced to sell to the largest segment of the population. You suggested it was non-whites. Someone else pointed out that your evidence showed proportion, but not actual volume. If you can't even converse on your own topic in good faith, I don't know how you expect others to.
What? No, we parse the data differently. I still think that the statement as stated stands but that's not the fucking point. Please refrain from derailing this thread further.
What's the point of arguing against numbers of this sort then? It's not a secret that white males are disproportionately represented in games.
What? No, we parse the data differently. I still think that the statement as stated stands but that's not the fucking point. Please refrain from derailing this thread further.
I'm talking about the substance of the discussion. Cursing at me isn't really productive, and I've been on-topic and well-meaning in every post.
I side 100% with what the article is trying to say, but some of its leaps of logic were highly suspect. Im 100% positive that the low rate of representation of minorities in games is not in line with the higher rate at which they buy games, but using a study of how much time is dedicated each day to gaming is in no way whatsoever supportive of a conclusion about who is buying games at what rate. Completely different things.What's the point of arguing against numbers of this sort then? It's not a secret that white males are disproportionately represented in games.
I think the original question was whether or not it is actually true that whites are disproportionately represented in games, and, if so, to what degree.
Without hard data showing the demographics of total game purchasers vs. the percentage of games that feature a white male protagonist, it's rather hard to say.
Or we could all just argue from gut feeling and suspicion. That always leads to fun times.
Uh, because the point is *precisely* understanding IF they are actually "disproportionately represented" and to what extent?Okay.
Let's say that Whites as a collective spend more on games than other demographics. Now what? What the hell does it prove? That Whites spending more on games means that they should be disproportionately represented in games in relation to their actual demographic numbers?
So I'm not sure why are you asking me (with a patronizing rhetoric question, no less) something I already answered.That said, as far as I'm concerned more diversity in terms of gender and ethnicity would be absolutely welcome even in a hypothetical scenario with an audience made by a 100% of white people.
It's a shame that there aren't too many studies regarding it, but you honestly believe that if we were to remove sports games and games utilizing character creation tools, that white males characters are not over represented? Especially within AAA titles? And especially when talking about the main protagonist?
It's kind of disingenuous to reduce it to a gut feeling or suspicion. White males are over represented within movies. They're over represented within television. They're over represented within media/advertisements. They're over represented within books and comics. Sift through games slated to release over the next year and get back to me. I 100% guarantee it's in line with its contemporaries in media. I bet you white males are over represented. Minorities are under represented. And non-human characters are better represented than minorities.
Uh, because the point is *precisely* understanding IF they are actually "disproportionately represented"?
Not to mention i already wrote this in the first page of this very thread:
So I'm not sure why are you asking me (with a patronizing rhetoric question, no less) something I already answered.
It's a shame that there aren't too many studies regarding it, but you honestly believe that if we were to remove sports games and games utilizing character creation tools, that white males characters are not over represented? Especially within AAA titles? And especially when talking about the main protagonist?
It's kind of disingenuous to reduce it to a gut feeling or suspicion. White males are over represented within movies. They're over represented within television. They're over represented within media/advertisements. They're over represented within books and comics. Sift through games slated to release over the next year and get back to me. I 100% guarantee it's in line with its contemporaries in media. I bet you white males are over represented. Minorities are under represented. And non-human characters are better represented than minorities.
It would be nice to see more studies, because it's absolutely not about what you or I believe. That doesn't matter much at all. Like you, I suspect that more games feature white males than would be proportional to the game buying population. I do not know for certain if that is true, though, nor do I know to what degree it may be true.
I don't think it's disingenuous at all. Without hard facts, it's nothing more than a suspicion based off personal impression. I certainly do not have actual data about who is buying games in the most numbers any more than I have firm data about just how many games feature white male protagonists without even any alternative options. Looking just at the "AAA" space, it certainly appears to be the vast majority, but I suppose a set of criteria would have to be defined in regards to what games are included in the study.
If it weren't so,there sure as hell would be push back and studies to show it wasn't.
That doesn't sound like a very reasonable line of thinking to me.
Yes they are. People just aren't buying. That's why devs aren't trying any harder than they already are.Except
The devs aren't trying.
That doesn't surprise me.