Fighting Games Weekly | Oct 13-19 | The World Ends Ryu

The tournament is now live!
Report your results to me once you've completed your match. Preferably on GAF, but any of the contact methods I've listed on Challonge will suffice. You can also contact me through Challonge.

As I said earlier, the number of rounds that must be completed by each day (Friday/Saturday/Sunday) would be determined after the bracket was finalized.
Remember, we are playing this out this week/weekend (ending on Sunday, October 19).

So here's what I've decided to do...
By the end of Friday (11:59 PM CDT), Winners Round 1 and 2 must be completed, along with Losers Round 1 and 2.
By the end of Saturday (11:59 CDT), Winners Round 3 must be completed, along with Losers Round 3 and 4.
On Sunday (by 11:59 CDT), we'll wrap things up, so that means Winners Finals (Semifinals on Challonge), Losers Round 5 and Finals (Semifinals on Challonge), and Grand Finals (Finals on Challonge).

Although not required, I encourage people to play their matches out as soon as possible.
If you cannot complete your matches by the specified days and times, you will be disqualified, no exceptions. If neither player in a pair is able to play, both will be disqualified.
Again, while it is recommended that you play your matches as soon as possible, you will not face any penalties until Friday at the earliest.

Have fun everyone!
 
RE: Metaknight

I only really feel the nerf for dsmash, and the slower attack for bair. The range nerf for fair/bair doesn't really bother me while actually playing.

You don't feel not having glide, shuttle loop being decimated, uair significantly nerfed, dtilt range nerf, or ftilt nerf?
 
You don't feel not having glide, shuttle loop being decimated, uair significantly nerfed, dtilt range nerf, or ftilt nerf?

Metaknight was too stupid with all of this. He definitely needed toning down, but that video just shows that it was taken too far.
 
what's the point of bringing him back if you are going to nerf him to hell? dig dug could have taken that spot. :(
 
I played a dude in tournament with a dragon draw exodia deck. Shit made me so mad

dragon draw is kinda useless now with some of the newer bans but man i imagine the guy was like this

Metaknight was too stupid with all of this. He definitely needed toning down, but that video just shows that it was taken too far.

I agree. Sakurai should have gone about it like Capcom did with Ryu's gdlk crouching mk from vanilla, just slightly nerf it but still make it viable. is metaknights neutral game even any good with these nerfs?

Ask Deejay players.

*burns some of jay z's albums to summon him*
 
What does Fighting-GAF think of the issue of janky animation/animation dissonance in games come to think of it?
Besides the usual NRS games discussion, I just want to note that it's much better to have stupidly large hitboxes than what you posted there. It becomes harder to anticipate the size of the hitbox when it cuts off somewhere in the animating model.

I find Smash 4 has a bunch of inconsistencies when it comes to how far out moves go. Many of Little Mac's moves you would swear have hitboxes that are bound to just his fists.
 
Ask Deejay players.

To be fair, SF4 Deejay was never any good.

He was and still remains a great pick for ST meta, but he's kind of let the rhythm go, since then.

On another note: you guys play Magic and all that? It seems interesting, but I've the sneaking suspicion that it'd be easier for a fighting game neophyte to get dropped into the Tekken scene, and try to tread water, than to try and take that up, lolol.
 
I tried KI S2 today. It's been a while since I played it (can't stand playing on pad) but it looks better to me. Seems less sparks and more brighter.
 
What does Fighting-GAF think of the issue of janky animation/animation dissonance in games come to think of it?
Great for laughs.

seemslegit.jpg
 
So say you wanted to get into Magic but you wanted to avoid the IRL community, how good of an option are the games? Do they try to exploit you to buy DLC booster packs and shit or are they more like how the Yu-Gi-Oh and Pokemon TCG games were?

I've always wanted to try or get into Magic, to help fill out my nerd punchcard (recently knocked down D&D), but I don't need to or want to really invest that much money into it and am not looking to make money off of it.
 
So say you wanted to get into Magic but you wanted to avoid the IRL community, how good of an option are the games? Do they try to exploit you to buy DLC booster packs and shit or are they more like how the Yu-Gi-Oh and Pokemon TCG games were?

I've always wanted to try or get into Magic, to help fill out my nerd punchcard (recently knocked down D&D), but I don't need to or want to really invest that much money into it and am not looking to make money off of it.

I'm so afraid of jumping into magic, TCG can be such time and money sinks. So much was spent on the Pokemon TCG.
 
So say you wanted to get into Magic but you wanted to avoid the IRL community, how good of an option are the games? Do they try to exploit you to buy DLC booster packs and shit or are they more like how the Yu-Gi-Oh and Pokemon TCG games were?

I've always wanted to try or get into Magic, to help fill out my nerd punchcard (recently knocked down D&D), but I don't need to or want to really invest that much money into it and am not looking to make money off of it.
DOTP 14 is what you want. DOTP 15 apparently sucks because they take away all of the hand-holding that beginners needed. Don't bother with DLC, although I think they have extra decks for DOTP 14. Should be cheap now.

Or just play Hearthstone since it's literal F2P.

IRL community is fine- it's just a different environment, but it definitely could use some of the poker flair.
 
Most of the IRL community is pretty friendly and not obviously sociopathic, especially at more casual events like prerelease and FNM. It varies by store too. I wish Wizards did a Magic Celebration event this year cause in previous years there was a pretty even split between new/lapsed players and veterans so you got to learn the game with lots of real people in a zero pressure environment.
 
So say you wanted to get into Magic but you wanted to avoid the IRL community, how good of an option are the games? Do they try to exploit you to buy DLC booster packs and shit or are they more like how the Yu-Gi-Oh and Pokemon TCG games were?

I've always wanted to try or get into Magic, to help fill out my nerd punchcard (recently knocked down D&D), but I don't need to or want to really invest that much money into it and am not looking to make money off of it.

Just like DnD, it all depends on the crowd of people you play with. My group of friends started playing in high school after basically "graduating" from YGO, and in college I ended up meeting more friends who played (from all kinds of unexpected demos, much to my younger, sheltered self's surprise).

I can obviously only speak for myself, but I can't say that I've ever met or known a generally "bad" person who played MtG.
 
Merci Mes Ami!


Except how the fudge am I supposed to play with a dpad :( :(

Mon ami, mes amis ;)

I'm really hoping that this works out, but that would be too optimistic wouldn't it?

Well, considering most stick PCBs physically lack a bluetooth module...

GB was talking about theory vs. practice. He is better at the former. Fighting games accentuate the latter. MtG accentuates the former. I think he is right on with that statement. I am glad you still come by and post, GB!

MTG actually rewards getting your reps in a lot. Some decks especially have complicated enough lines of play that you really want to grind them into your subconscious.

I love the game but sometimes it's just really frustrating to be helpless because of what you draw, or as a Legacy player, not playing blue. And the tools at WotC just reprinted Ancestral Recall.

To give an indication of how stupid that is, imagine if the SF4 dev team reduced the grounded recovery of a missed Demon Flip throw from 17 frames back to the 4 that it had in vanilla. (aka hello flip throw OS shoryuken), or they patched HDR and reverted Akuma to ST levels and wrote a tournament ruleset saying he's legal. Something just that damn stupid.

Well, video games are expensive as fuck so we could be even on that.

M:TG is waaaaaaaaaaaay more expensive than a fighting game ever would be, even after equipment and travel costs.

This. To put things in context:

r9FxgsH.jpg


Those boxes contain about 1850 Netrunner cards. The boxes cost ~350 euros total. The five MTG cards on top of the Netrunner boxes? Same sum.

It's why I'm frustrated with the new silly good blue cards - my pile of Elves is way more fun than most blue decks, but not nearly as easy to adjust to metagame changes. If I wanted to switch to blue, the cost would be astronomical. Like, to the tune of 4x140 + 4x35 + 4x40 + 4x100, so about 1260 euros? Standard is considerably less expensive upfront, but you're still looking at sinking ~300-400 per year into a competitive deck.

What does Fighting-GAF think of the issue of janky animation/animation dissonance in games come to think of it?

What the fuck have they done to MK O_o
Why have a character in if you butcher him horribly?

So say you wanted to get into Magic but you wanted to avoid the IRL community, how good of an option are the games? Do they try to exploit you to buy DLC booster packs and shit or are they more like how the Yu-Gi-Oh and Pokemon TCG games were?

I've always wanted to try or get into Magic, to help fill out my nerd punchcard (recently knocked down D&D), but I don't need to or want to really invest that much money into it and am not looking to make money off of it.

The Duels games are pretty fun, they have some nice puzzles to solve which I like a lot. What I don't like is how the UI is. Magic is a game built on the idea of giving permission for the game state to advance. Duels automatically moves the game forward constantly, but you can stop the timer by pressing a button. So you're constantly pressing a button to ask the game for permission to do basic things like assessing the game state. As a longtime paper player it drives me insane.

Magic Online is expensive because it's essentially the paper game, boosters and all, but noticeably less expensive than the paper game. The client is pretty horrible though, but they run a lot of tournaments all day and week long.
 
So say you wanted to get into Magic but you wanted to avoid the IRL community, how good of an option are the games? Do they try to exploit you to buy DLC booster packs and shit or are they more like how the Yu-Gi-Oh and Pokemon TCG games were?

I've always wanted to try or get into Magic, to help fill out my nerd punchcard (recently knocked down D&D), but I don't need to or want to really invest that much money into it and am not looking to make money off of it.
Just play MTG: Duels of the Planewalker 2014 on Steam. It will teach you the basics and allow you to theory craft with some basic (free) decks. Beyond that though you have to start paying for the cards.

In the end though DOTP is just a gateway drug to the real thing so expect that there will be a lot of shit in the game that will make you buy booster packs.

If you want to go completely free and casual with card games then play Hearthstone. It's Magic but much, much simpler.
 
I want to recommend Android: Netrunner here. Vastly cheaper than Magic (tournament Magic anyway, you can play MTG dirt cheap if you stick to mostly bad or rotated out cards, though that's less and less true with the rise of Commander) and has more play to it IMO. The power level of cards is flatter for now, and the game itself has less slippery slope, so more like a fighting game than an RTS or a MOBA.
 
The IRL MTG community is something you should seek, not avoid. Playing IRL Magic is so much more fun than online. As with anything though, you're playing the human lottery. Most people who I've met that play Magic are cool people (a lot of lawyers oddly enough) but there are the bad apples as with any community.

Duels of the Planeswalkers gets boring as soon as you exceed the super beginner level (though its probably still a decent teaching tool) and Magic Online, while convenient, is an outdated and frustrating piece of software.

Use this store locator to find a place near you and go at a time that is good for you. Ask the store owner some questions and if he/she is at all worth their salt they should be able to hook you up with some product.

A how to play video series is on the Magic official Youtube Page. Another helpful video series can be found here.

I love the game but sometimes it's just really frustrating to be helpless because of what you draw, or as a Legacy player, not playing blue. And the tools at WotC just reprinted Ancestral Recall.

To give an indication of how stupid that is, imagine if the SF4 dev team reduced the grounded recovery of a missed Demon Flip throw from 17 frames back to the 4 that it had in vanilla. (aka hello flip throw OS shoryuken), or they patched HDR and reverted Akuma to ST levels and wrote a tournament ruleset saying he's legal. Something just that damn stupid.

Treasure Cruise isn't Recall, lets not overexaggerate LOL

To put things in context:

r9FxgsH.jpg


Those boxes contain about 1850 Netrunner cards. The boxes cost ~350 euros total. The five MTG cards on top of the Netrunner boxes? Same sum.

This is a bad comparison because you are talking about 20 year old cards that won't ever be reprinted and only played in Vintage/Legacy. That those cards cost so much is irrelevant to anyone coming into the game even if they dip into constructed formats like Standard. All you're doing is spooking people. The game is only as expensive as you want it to be. You can get a shitton of play value from a $20-30 investment (Tool Builder Kits, Duel Decks, Clash Packs, Commander Precons, etc.)

It's why I'm frustrated with the new silly good blue cards - my pile of Elves is way more fun than most blue decks, but not nearly as easy to adjust to metagame changes. If I wanted to switch to blue, the cost would be astronomical. Like, to the tune of 4x140 + 4x35 + 4x40 + 4x100, so about 1260 euros? Standard is considerably less expensive upfront, but you're still looking at sinking ~300-400 per year into a competitive deck.

Weren't there 4s Elves decks in the last SCG Legacy Open? I'm pretty sure that deck is still viable :P
 
Treasure Cruise isn't Recall, lets not overexaggerate LOL
You're right, I can't deck opponents with Cruise or Scroll for it Kappa
Still, it's close enough to be completely broken. And they printed it into a format that's like 70%+ blue. It's just stupid.

This is a bad comparison because you are talking about 20 year old cards that won't ever be reprinted and only played in Vintage/Legacy. That those cards cost so much is irrelevant to anyone coming into the game even if they dip into constructed formats like Standard. All you're doing is spooking people. The game is only as expensive as you want it to be. You can get a shitton of play value from a $20-30 investment (Tool Builder Kits, Duel Decks Clash Packs, Commander Precons, etc.)

I'm tired of the you can play with suboptimal cards so it's cheap thing. Yeah, it's true. it's also dodging the fact that MTG will murder your wallet and the prices of random casual staples are skyrocketing because of EDH/Commander. I also noted the cheaper entry cost of Standard just a couple lines below that quote.

Weren't there 4s Elves decks in the last SCG Legacy Open? I'm pretty sure that deck is still viable :P

If you read the complaint, it wasn't about viability atm, but about being able to adjust to metagame changes. Blue decks are just piles of goodstuff so you can adjust them however and they get amazing card selection at 1cc. Elves breaks apart if you take elements out of it. Previously you got a lot of mileage out of that reliance on synergy and stocking up on purely proactive elements but now those edges are eroding because WotC keeps printing busted blue cards.




To also discuss more on topic things, are there any actual tutorials for setting up training mode type things on GGPO/MAME? I know there's a bunch of scripting stuff and ST at least has a really comprehensive training program out there. But for other stuff things like Mizuumi just list a bunch of things with zero instructions how to set that stuff up.
 
I didn't mean "avoid" as in "get away from these grubby TCG players!" more as I'm not really trying to go out to play TCG as I'd rather play with a few close friends who also want to try it and (potentially) use online matchmaking. Bad choice of words on my part.

Thanks for the suggestions. I think I'll try the digital game or borrow some cards to play with da homies. I've played Hearthstone, and while it was fun, I didn't go back to it for some reason. Just seemed like the game was a lot of sacrificing over and over.
 
LMAO no fucking way.

The most OP card is back in YGO? That's like unbanning ST Akuma.
Surprisingly, at this point, it's not even in the top 5.

Some cards like Painful choice can make certain decks win in the first turn if they draw it.
Not even touching shit like Makyura the Destructor. All raigeki did is make some people consider running cards like Dark Bribe more instead of Wiretap
 
I keep forgetting that YGO evolved into basically the one touch kill version of TCGs and getting full board clears isn't enough especially when some of the better monsters card ended up being spell immune.

A card like Raigeki would be the broken in pretty much every other TCG (definitely would be best card in the game in Hearthstone since board control is so important in that game).


Just checked the YGO Reddit on this topic LMAO THE SALT IS FUCKING REAL!

This video made me chuckle:

http://www.youtube.com/watch?v=Z_oosANzPJY&feature=youtube_gdata_player
 
I keep forgetting that YGO evolved into basically the one touch kill version of TCGs and getting full board clears isn't enough especially when some of the better monsters card ended up being spell immune.

A card like Raigeki would be the broken in pretty much every other TCG (definitely would be best card in the game in Hearthstone since board control is so important in that game).


Just checked the YGO Reddit on this topic LMAO THE SALT IS FUCKING REAL!

This video made me chuckle:

http://www.youtube.com/watch?v=Z_oosANzPJY&feature=youtube_gdata_player

Surprisingly, the format is currently the 2nd best it has been since early 2009. Heck, they are about to make RITUALS viable again. Still, OCG is where fun is truly allowed
 
I feel like Hearthstone is a good test for whether or not you want to dive in full on into TCGs, because it's fairly cheap and accessible and if you don't like it all you did was waste time.

My time in Hearthstone has shown me that I'm a filthy casual at card games and I'm way too salty to ever invest the sort of money and effort to be competitive. If I want to lose to dumb bullshit I can just play fighting games online, and I don't need to buy a deck to do that.
 
I'm waiting for the right card game- but too many of them focus too much on the collectable and not enough on the game.

If a good card game ever came out and got players, I'd probably cut down or stop fighters for it.
 
I didn't mean "avoid" as in "get away from these grubby TCG players!" more as I'm not really trying to go out to play TCG as I'd rather play with a few close friends who also want to try it and (potentially) use online matchmaking. Bad choice of words on my part.

Thanks for the suggestions. I think I'll try the digital game or borrow some cards to play with da homies. I've played Hearthstone, and while it was fun, I didn't go back to it for some reason. Just seemed like the game was a lot of sacrificing over and over.
For MTG you can get a couple of Duel Decks (just Google em, I would link for you but I'm on mobile) to play with your friends. Cheap and fun, the decks are already premade.
 
They JUST unbanned Raigeki, I'm done with this fucking series. Literally the only reason I gave Konami money in 2014.

I can do tuners, synchros, XYZs, but that fucking card....UGGGHHHHHHH

Could have been worse. It could have been Yata.

::shudders::
 
The tournament is now live!
Report your results to me once you've completed your match. Preferably on GAF, but any of the contact methods I've listed on Challonge will suffice. You can also contact me through Challonge.

As I said earlier, the number of rounds that must be completed by each day (Friday/Saturday/Sunday) would be determined after the bracket was finalized.
Remember, we are playing this out this week/weekend (ending on Sunday, October 19).

So here's what I've decided to do...
By the end of Friday (11:59 PM CDT), Winners Round 1 and 2 must be completed, along with Losers Round 1 and 2.
By the end of Saturday (11:59 CDT), Winners Round 3 must be completed, along with Losers Round 3 and 4.
On Sunday (by 11:59 CDT), we'll wrap things up, so that means Winners Finals (Semifinals on Challonge), Losers Round 5 and Finals (Semifinals on Challonge), and Grand Finals (Finals on Challonge).

Although not required, I encourage people to play their matches out as soon as possible.
If you cannot complete your matches by the specified days and times, you will be disqualified, no exceptions. If neither player in a pair is able to play, both will be disqualified.
Again, while it is recommended that you play your matches as soon as possible, you will not face any penalties until Friday at the earliest.

Have fun everyone!

Oh damn there was a persona tourney? My fault for not being in the FGW/Persona thread more often lately :(
 
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