Can't believe that Kairosoft keeps releasing games at $4.99. The number of reviews has slowed to a crawl but they haven't reverted to a more reasonable $2.99 or thereabouts price. 65 reviews for World Cruise Story which has been out for 7 months. Surely they'll eventually reverse course? I still enjoy all their games, but they're effectively the same thing every time. No one is going to pay an absurdly high, premium price with that regularity.
Can't believe that Kairosoft keeps releasing games at $4.99. The number of reviews has slowed to a crawl but they haven't reverted to a more reasonable $2.99 or thereabouts price. 65 reviews for World Cruise Story which has been out for 7 months. Surely they'll eventually reverse course? I still enjoy all their games, but they're effectively the same thing every time. No one is going to pay an absurdly high, premium price with that regularity.
$5 = absurdly high premium price?Can't believe that Kairosoft keeps releasing games at $4.99. The number of reviews has slowed to a crawl but they haven't reverted to a more reasonable $2.99 or thereabouts price. 65 reviews for World Cruise Story which has been out for 7 months. Surely they'll eventually reverse course? I still enjoy all their games, but they're effectively the same thing every time. No one is going to pay an absurdly high, premium price with that regularity.
Seems to go in spurts. They usually put a lot of stuff on sale whenever they do a sale.do they do sales often?
I think those are probably the best, but I've ultimately enjoyed them all. Ninja Village, Pocket League Story and Gran Prix Story were particularly good. But either way, the point remains that many of them are effectively a re-skin and should be priced accordingly.well tbf, imo the only 2 kairosoft games that were fantastic were game dev story and mega mall story. Others all had pacing issues.
Anything over $1.99 is a premium price for an iOS app IMO. $2.99 is pushing it, beyond that.. you're going to struggle to convince me. I bought a few of their games at $3.99 when they moved to that price level, but that stopped after the first one or two. It's the equivalent of charging $90, $120, $150, etc. for a console game.$5 = absurdly high premium price?
What's your Faraway handle? I just started last night and am trying to desperately not get hopelessly addicted... My name is Eirikur, be my friend?
Anything over $1.99 is a premium price for an iOS app IMO. $2.99 is pushing it, beyond that.. you're going to struggle to convince me. I bought a few of their games at $3.99 when they moved to that price level, but that stopped after the first one or two. It's the equivalent of charging $90, $120, $150, etc. for a console game.
It really is disappointing. That mentality is so frustrating to see. A dev's hard work, months or sometimes even years of effort, not even worth a few bucks? Games that people wouldn't give a moment's hesitation if they were $5 or $10 PC games? It shouldn't be like that, totally not fair for the devs who try to make quality IOS gamesThis perception of value as it relates to mobile games is why the often raised suggestion of "Instead of F2P you should have released it as a $4.99 paid app. I'd totally pay that!" is just not viable. The number of people willing to drop more than a couple of bucks on a mobile game is small.
Heck, I'm a mobile game dev and publisher and even I don't usually pay more than a couple of bucks. Most of what I've downloaded is free and I almost never buy IAP.
At the same time, I don't consider s$4.99 an "unreasonable" pricepoint, and I certainly wouldn't consider it analogous to charging $150 for a console title.
It really is disappointing. That mentality is so frustrating to see. A dev's hard work, months or sometimes even years of effort, not even worth a few bucks? Games that people wouldn't give a moment's hesitation if they were $5 or $10 PC games? It shouldn't be like that, totally not fair for the devs who try to make quality IOS games
While I go look for some aspirin, I'd like to see the insane math you used to come up with those figures.Anything over $1.99 is a premium price for an iOS app IMO. $2.99 is pushing it, beyond that.. you're going to struggle to convince me. I bought a few of their games at $3.99 when they moved to that price level, but that stopped after the first one or two. It's the equivalent of charging $90, $120, $150, etc. for a console game.
Quite a few unexpected ports of PC games came out last month, so I had posted a few times along the lines of, "I didn't even know [insert game name] was coming out on IOS"Could someone explain the thread title to me pls?
The bane of all mobile developers who want to make something awesome and not F2P. ><Can't believe that Kairosoft keeps releasing games at $4.99. The number of reviews has slowed to a crawl but they haven't reverted to a more reasonable $2.99 or thereabouts price. 65 reviews for World Cruise Story which has been out for 7 months. Surely they'll eventually reverse course? I still enjoy all their games, but they're effectively the same thing every time. No one is going to pay an absurdly high, premium price with that regularity.
Haven't tried Mega Mall, I've got Game Dev, Epic Astro, Dungeon Village and the farming game.well tbf, imo the only 2 kairosoft games that were fantastic were game dev story and mega mall story. Others all had pacing issues.
I'm sure it will when the trilogy hits Vita. I think I'm going to pass on iOS and go for Vita for this franchise.Hopefully CR2 gets a discount soon.
Thank you, good sir!It's more like Tiny Tower when it comes to town/dungeon building than how Dungeon Village works. Also- the raiding in Faraway Kingdom give it gameplay that actually feels like an RPG battle system, not just a sim-game. FK is completely awesome. Definitely try it if you liked Dungeon Village.
What's your Faraway handle? I just started last night and am trying to desperately not get hopelessly addicted... My name is Eirikur, be my friend?
Not gonna lie, the opening video/presentation of Angry Birds Transformers is kinda awesome.
If Kairosoft switched permanently to F2P y'all would be in here calling for the $5 "premium" app days back.
Anything over $1.99 is a premium price for an iOS app IMO. $2.99 is pushing it, beyond that.. you're going to struggle to convince me. I bought a few of their games at $3.99 when they moved to that price level, but that stopped after the first one or two. It's the equivalent of charging $90, $120, $150, etc. for a console game.
If Kairosoft switched permanently to F2P y'all would be in here calling for the $5 "premium" app days back.


Just ordered a 32gb 1st gen iPad Air last night as soon as the price went down after the new announcement. Saved myself over 120 compared to what it used to be.
Anyway, how is Xcom on the iPad Air? Does it run well? Does it have Enemy Within?
Any other good RPGs? I have KOTOR (which wasn't great on my old iPad 2 - looking forward to playing that on my new iPad). How's The Banner Saga?
Without shadows and grass though, which makes the game look quite a bit uglier in some areas.I heard Xcom was good on Air 1. KOTOR ran pretty flawlessly on my iPad 2 though.
The air was their highest spec'd device though, all games should run pretty well on it for a while.
Without shadows and grass though, which makes the game look quite a bit uglier in some areas.
^^^
I don't play point and clicks often, but I got Machinarium (currently $0.99), really enjoying it. Very charming, lovely art style, clever puzzles
My favorite adventure game would be Gemini Rue. I have a soft spot for sci fi noir
Sinking my teeth into this one at the moment, replaying Episode 1 first. Soooooo good!
Reminiscent of QWOP and the recently released Daddy Long Legs, Strung Along takes the act of walking and crafts a tricky platformer around that simple task. You control a puppet through numerous levels, one button for each leg. Extend too far in a single step or tumble off a platform, and youll snap the strings holding up your character and be forced to restart. The levels start off simple enough, with only steps to climb and gaps to cross, but soon youll be walking along moving platforms, hanging from hooks, and jumping over barrels. Between level times and step pars to beat, as well as an endless mode, Strung Along offers a nice amount of variety and content for free. The colorful stage play aesthetic completes this fun challenging experience.Take control of a puppet as you literally walk your way from start to finish!
Strung Along lets you control a wooden stage puppet step by step, literally. Avoid obstacles by walking, jumping and grabbing onto things. The game features a wide array of different acts with platforming, balancing and timing puzzles. There is also the endless mode to perfect and practice your moves and stay upright as long as possible.
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The most apt description of Transmission would be LYNE meets Type Rider. Type Rider was a platformerthrough the history of typography and fonts, and in a similar fashion, Transmission is a puzzler fashioned around the history of communication. Created by Science Museum to promote their upcoming Information Age exhibit, Transmission has you connecting and filling in nodes, a la LYNE. However, this isnt a clone; each chapter is based on a new era of communication. From the simple one-use paths of the Telegram, to multiple receivers of the Telephone, to more mechanics inspired by Computers, Satellites, and more, Transmission uses its concept in numerous clever ways, offering challenging puzzles and a polished presentation.Transmission, a new puzzle game from the Science Museum, challenges you to create increasingly complex networks, weaving connections to communicate ever greater amounts of information.
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Tap Lander is a Lunar Lander-style precision game. The controls are simple - tilt to move horizontal, tap to active your thrusters. The basic controls and minimal vector graphics belie Tap Lander's challenging gameplay. Set in twisting claustrophobic levels, you must navigate through tight corridors with limited fuel; one touch against the walls or any of the hazards means restarting. It's a game of extreme precision and finesse, with responsive controls and great level design. The initial download grants you 12 "Novice" levels (don't be fooled, even the Novice levels are tough), and $1.99 IAP unlocks 36 increasingly difficult and complex levels.Pilot your lander through increasingly large and perilous caverns in this retro-styled arcade game.
Avoid numerous hazards and collect fuel as you use your precision flying skills to land your ship safely.
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Chaos Rings 3 is available in the Japanese App Store for ¥2,800. No IAPs whatsoever. https://itunes.apple.com/jp/app/chaos-rings-iii/id882677193?l=en&mt=8
Anything over $1.99 is a premium price for an iOS app IMO. $2.99 is pushing it, beyond that.. you're going to struggle to convince me. I bought a few of their games at $3.99 when they moved to that price level, but that stopped after the first one or two. It's the equivalent of charging $90, $120, $150, etc. for a console game.
Meanwhile, Chaos Rings 1, Omega, and 2 remain broken on iOS 8. And TWEWY.
Meanwhile, Chaos Rings 1, Omega, and 2 remain broken on iOS 8. And TWEWY.
Meanwhile, Chaos Rings 1, Omega, and 2 remain broken on iOS 8. And TWEWY.
Same for me on Ghost Trick. Tried playing it since I was on a trip a couple of weeks ago and got immediate crashes after I restored my chapters.
Is it still being wonky? I looked it up online and a review on the iTunes store and someone mentioned that it had gotten a fix, but it didn't have a date on the review, so it could be referring to an older version.
Reminds me of the fact that as far as I can tell, every single SE game is going to break on Android with the next version (because of no ART support).
broken how?