Sorry, OP, but I fail to see how a Mario Kart ripoff would have more soul than a Smash Bros. ripoff.
PSABR just shouldn't have existed.
No, it should've. It just should've been done... way better.
Sorry, OP, but I fail to see how a Mario Kart ripoff would have more soul than a Smash Bros. ripoff.
PSABR just shouldn't have existed.
This is pretty much all that needs to be said.
I think Nintendo/Sega/Capcom are the only ones who have the right IPs to pull off an "All-Star" game. That's why stuff like Smash Bros, Sonic All-Star Racing and the VS. series work.
The stuff that we think of as "PlayStation" characters like Solid Snake, Crash, Spyro, & Lara Croft are not even exclusive. That ship has sailed a long time ago for Sony.
The only thing worse than Sony would be Microsoft. They've got Master Chief and ermm Rare's past glory days on Nintendo systems although people will always think of them as Nintendo titles.
PSABR could have been a good game, if they hadn't goofed on the basic design.
All they had to do was make a Smash Bros clone. But no, they had to be different. Specials for finishers was dumb. It robbed regular hits of any meaning but "I'm getting meter" and "I'm setting someone up to Special them".
Get knocked off? Eh, who cares unless the enemy's close enough to Special you.
Get smacked a bunch? Dodge the Special and you're right as rain.
The game revolved entirely around the specials, and that's why it was dumb.
And neither did Nintendo at one point. Shyguys taking up spots on rosters? Most of MK8's unlockables being the Koopa kids?
And let's not forget they created Waluigi just to pad out the roster of a tennis game.
That mock up is great, throw a few more in and ban promotional guest stars.
Lol, don't pretend Nintendo doesn't have the roster to fill out Mario Kart. Shyguys were filler to a roster from literally one IP. Smash Bros is a much better comparison and everyone, even non-Nintendo fans, can probably think of characters they'd rather have in there from Nintendo.And neither did Nintendo at one point. Shyguys taking up spots on rosters? Most of MK8's unlockables being the Koopa kids?
And let's not forget they created Waluigi just to pad out the roster of a tennis game.
That mock up is great, throw a few more in and ban promotional guest stars.
This is pretty much all that needs to be said.
I think Nintendo/Sega/Capcom are the only ones who have the right IPs to pull off an "All-Star" game. That's why stuff like Smash Bros, Sonic All-Star Racing and the VS. series work.
The stuff that we think of as "PlayStation" characters like Solid Snake, Crash, Spyro, & Lara Croft are not even exclusive. That ship has sailed a long time ago for Sony.
The only thing worse than Sony would be Microsoft. They've got Master Chief and ermm Rare's past glory days on Nintendo systems although people will always think of them as Nintendo titles.
Sorry, OP, but I fail to see how a Mario Kart ripoff would have more soul than a Smash Bros. ripoff.
PSABR just shouldn't have existed.
"I don't know any of those people."
I see what you're saying and I've seen a lot of arguments against even Smash Bros. starting it's genre. That's cool. I don't care whether a Nintendo invents anything or not. But it's about emulating success. For a simplistic example, is Lucky Number Slevin a Snatch copycat or a Lock Stock copycat? Or something more obscure? It's a Snatch copycat, most likely.I can see why people would talk about a Smash Bros. ripoff when one mentions PSASBR.
Mario Kart ripoff though... did Mario Kart create karting games? If anything, games like Konami Krazy Racers and Sonic All-Stars racing came up with the idea of a crossover karting game before Mario Kart did it with DLC.
『Inaba Resident』;134834188 said:Pretty much. To make an "All-Star" game, you should have a good amount of IPs that can go together nicely. Look at Smash. A bunch of different characters from different games but they don't look out of place standing next to each other.
PSASBR has characters like Kratos and Nathan Drake fighting characters like Sackboy and Fat Princess. It just doesn't clash well.
There'll be another crossover. It'll be done right this time.
Snake should be driving a Triumph bike with Raiden as a co-pilot in this picture.
will it have kuro and toro ?There'll be another crossover. It'll be done right this time.
『Inaba Resident』;134834188 said:Pretty much. To make an "All-Star" game, you should have a good amount of IPs that can go together nicely. Look at Smash. A bunch of different characters from different games but they don't look out of place standing next to each other.
PSASBR has characters like Kratos and Nathan Drake fighting characters like Sackboy and Fat Princess. It just doesn't clash well.
The character choices as well as the lack of "soul" are my biggest issues aside from "supers to kill" The whole game is dull and lifeless.
It was designed 90% from the ground up to be a Smash clone. With the way the game plays, from core mechanics to individual play styles, it was utterly meant to be a Smash clone.
They just added in Supers for finishers because they couldn't be arsed.
The game felt too much like final smash the game. You know...the one thing that folks immediately turned off so it didn't ruin the fun to be had in matches. Guess they forgot that Smash games are supposed to be about ringout tactics and not just hitting your "finishing move'. This design choice turned what could have honestly been a pretty decent title into something that just felt held back and restricted by Smashes being the only way to kill.
Do you mind explaining what makes you think the game was 90% Smash? Not being sarcastic, I legitimately want to know what makes you think this.
People who hate on the finishing move-only kills are hard-pressed to find a reason why it is bad.
There'll be another crossover. It'll be done right this time.
Judging by how both Modnation Racers and LBP Karting turned out I'm going to say no, it shouldn't have been a karting game. That concept art in the OP is pretty sweet though.
I gotta believe!
There's a shit ton of cool PSASBR material I've seen floating around on artist's blogs which never made it into the final game. Real damn shame.I think this argument is nil. This is all about art style and art direction; Smash has characters that are radically different from one another, from cartoon creatures of wide range in sizes to realistically proportioned human characters, all of which come from games with distinct art styles and tones. But they made it worked because they put in the effort with art direction.
There is no reason whatsoever for Kratos, Drake, Sackboy, and Fat Princess should clash when in the same screen unless they pretty much took the game models from their original games and pasted it in the game.
Superbot knew this, which is why they intended to do this:
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But like everything with this game, the wrong thing happened.
I've got plenty!
- It renders the majority of moment-to-moment gameplay irrelevant
- It eliminates the entire concept of pacing from battles
- It centers the core gameplay around a single mechanic instead of several working in conjunction
- There's a wild imbalance in the utility of Specials for finishing moves (Kratos Level 1 Finish, OMG)
- Because finishers can be dodged, it basically renders a match between evenly skilled players a game of "Who messes up their timing once!?"
- It eliminates emergent strategy because there's only one way to win
Want me to go on?
Because I can go on. I could write a paragraph about every single one of those points above.
Finishing moves for the way the game was made was a moronic decision.
I've got plenty!
- It renders the majority of moment-to-moment gameplay irrelevant
Incorrect: Most characters have the ability to combo into kill moves just going around dumping your finisher is not how you do it
- It eliminates the entire concept of pacing from battles
Is this for real? It's a brawler...There's no pace, there's a bit of strategy and chaotic action
- It centers the core gameplay around a single mechanic instead of several working in conjunction
Same as point 1
- There's a wild imbalance in the utility of Specials for finishing moves (Kratos Level 1 Finish, OMG)
You think Kratos lvl1 is OP?....Yeah, you're just bad....Kratos LV1 is easy to dodge, the OPness in Kratos is in his ability to reach LV3 at the speed of light
- Because finishers can be dodged, it basically renders a match between evenly skilled players a game of "Who messes up their timing once!?"
Kill confirming combos that require some skill to pull off,..again...
- It eliminates emergent strategy because there's only one way to win
In smash you only win by knocking the opponent out...how boring it eliminates the emergent strategy!
Seriously, a lot of characters have many different playstyles and strategies
Want me to go on?
Because I can go on. I could write a paragraph about every single one of those points above.
Finishing moves for the way the game was made was a moronic decision.
I never understood why people bring this up. In the list of issues with PABR, this doesn't even place in the top 50. Kratos fighting Sackboy looks fine.
Man, you just made everyone realize that Sony has shit characters. And you're even scraping at the bottom of the barrel there. That's a pretty bad list.
Who the hell wants to play a kart racer as Joel?
Man, you just made everyone realize that Sony has shit characters. And you're even scraping at the bottom of the barrel there. That's a pretty bad list.
Who the hell wants to play a kart racer as Joel?