PlayStation-All Stars Batle Royale should have been a karting game, not a fighter

Wasn't Naughty Dog supposed to be in charge of developing the game? Or was that just a rumor...

As for the OP, I sort of agree. Personally, I think "Playstation All-Stars" should be a franchise with different genres. Maybe one year could be "Playstation All-Stars Karting" and another year could be the sequel to original All-Stars. Of course, this is assuming the games will be handled right this time.

Yes, i also heard about that, originally ND was going to develop the game, but they got their hands full with The Last of Us, so they gave it to SuperBot.

I don't think it should have been a karting game, that ship has sailed, we're not in the 90's anymore, a fighting game is just perfect to bring all the Playstation characters together, the final product wasn't good enough, i bought it day 1 and played it a LOT. But it has issues, a lot of issues, i just hope Sony realizes the potential in this idea and we get PSASBR 2, and hopefully this time it will be a love letter to all Playstation fans.
 
PSASBR was fun as heck tbh. I put in 100+ hours into that game. No way a racing game should have replaced it, but BOTH existing would be very welcomed.
 
I've got plenty!

  • It renders the majority of moment-to-moment gameplay irrelevant
  • It eliminates the entire concept of pacing from battles
  • It centers the core gameplay around a single mechanic instead of several working in conjunction
  • There's a wild imbalance in the utility of Specials for finishing moves (Kratos Level 1 Finish, OMG)
  • Because finishers can be dodged, it basically renders a match between evenly skilled players a game of "Who messes up their timing once!?"
  • It eliminates emergent strategy because there's only one way to win

Want me to go on?

Because I can go on. I could write a paragraph about every single one of those points above.

Finishing moves for the way the game was made was a moronic decision.

1. No, it doesn't. You still need the moment-to-moment gameplay to be able to win.
2. How so?
3. Fighting games always revolve around a single mechanic.
4. Balance issues are present in every fighting game.
5. Just don't miss - that's skill-based. Not seeing an issue here.
6. All fighting games have one way to win.

Since I'm not seeing any good point, please go on.
 
1. No, it doesn't. You still need the moment-to-moment gameplay to be able to win.
2. How so?
3. Fighting games always revolve around a single mechanic.
4. Balance issues are present in every fighting game.
5. Just don't miss - that's skill-based. Not seeing an issue here.
6. All fighting games have one way to win.

Since I'm not seeing any good point, please go on.

I'm not seeing any good responses :/

PSA was bad. Even if you enjoyed the game, you have to admit it was heavily flawed.
 
Other than all the glitches and obvious cash-in 3rd party characters, I think the biggest problem with PSASBR was just that it seemed void of the life that Nintendo puts into Smash...

To me, it just seemed empty of the personality and color. Everything in the game looked muddy and dirty to me rather than clean and polished.

There's also a problem when your art direction makes characters look awkward and gross compared to their original...

ps_all_stars_spike_by_sons_of_helghan-d5bszk4.png

Not even going to mention the fact that Sony barely supported the game. Even Santa Monica Studios seemed like they were just done with everything about PSAS halfway through development...
 
I feel like a fighter is the better option. It just needed more time in the oven to completely work out.

Actually, if they decided to do a more traditional fighter, that's good too.
 
I'm not seeing any good responses :/

PSA was bad. Even if you enjoyed the game, you have to admit it was heavily flawed.

Yeah this.

Was going to type a response but I just ended up agreeing with most of the points.

The only point I really don't agree with is point 1 though.

Moment to moment gameplay still exists. Besides the obvious need for it to build up meter, you also don't land supers in a vacuum; your opponent will be aware of the fact you have super and obviously try to avoid that, and attempting to raw super an opponent isn't likely to get you that kill against a smart opponent. So then you have to rely on either kill combos, baiting your opponent, making a good read on an opponent or using oki set up to land it, and this obviously makes the "lack of moment to moment gameplay" untrue. The only time it's true is when you miss a super, in which case yes, all of the fighting up until that point becomes completely irrelevant to the conclusion of a match.
 
Frankly it should had been a 3d brawler ala Anarcy reigns.

All of Sony IP's are 3d games. So a brawler with each character having its original controls would had been crazy and fun.
 
1. No, it doesn't. You still need the moment-to-moment gameplay to be able to win.
2. How so?
3. Fighting games always revolve around a single mechanic.
4. Balance issues are present in every fighting game.
5. Just don't miss - that's skill-based. Not seeing an issue here.
6. All fighting games have one way to win.

Since I'm not seeing any good point, please go on.

1) The moment-to-moment gameplay becomes irrelevant if you miss with a Special. If I spend a solid thirty seconds bodying someone, it does nothing for my score or my chances of actually landing a Special on them. Functionally, if my Special misses, all the skilled play I demonstrated was useless.

2) This ties into point 1, but here goes: In any fighting game worth a damned, every single mistake matters. Your loss isn't the result of one mistake, it's the result of several mistakes in conjunction with one another. Every single hit you take matters. This is not the case in PSABR.

Because all that matters are the Specials, there's no steady increase in pace as a fight progresses. There's no pressuring a weaker opponent, no surprising a stronger opponent. The pace is an all or nothing "Someone has a special? Shit shit shit" or "Nobody has a special. Meh." with nothing in between.

3) Very few fighting games center themselves around a single core mechanic. What PSABR has essentially done is taken a decent fighter and then made it so only one type of move does damage. Imagine if the only way to hurt someone in SFIV was with Super Moves, if everything else just built meter. Imagine if the only way to damage someone in KOF13 was throws, or if only punches in TTT2 caused damage.

I honestly can't think of a single fighting game released recently, outside of Divekick, which is so fundamentally centered on a single mechanic. Stripping the player of options strips the game of depth.

4) Of course they are. But when you've got a game already centered around just one mechanic for actually securing victory, imbalance between characters regarding that mechanic is greatly enhanced, because the Specials are all that matter.

5) That's not a response to the design flaw in the slightest.

6) Bullshit, unless you count "causing damage" as one way.
 
3D Fighter? YES PLEASE
Racing game? YES PLEASE

SSB Clone that doesnt even copy the best thing about SSB? Noooooooooooo <- And this is what we got.

Let's be honest Sony just doesn't have 1/10 of the cast to make it as interesting as Nintendo.

Only because Sony doesnt have those characters that have like 2-4 games each year doesnt mean that they dont have the same quality. And some of the Sony Mascots are probably more interesting because they can fucking talk. If a Nintendo mascot talks its like shit coming out of its mouth (Other M).

Those Nintendo characters that are really interesting are those who are already dead and only appear as guest stars in SSB.
 
I approve of this message. I wish Capcom would give us another powerstone or port the old ones. Or like you said someone needs to make a clone. Btw I liked playstation All stars...

Does Shrek Super Slam count as a PS clone?

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I had a ton of fun with it back then
 
Let's be real, a third karting IP by Sony in 5 years would be just stupid.

Even more than releasing LBPK a couple of years after crearing Modnation IP...
 
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