Looking at all the glorious knee-jerk "oh dayum, guess I have to upgrade" comments, I sometimes wonder if there's a vested interest in publishers inflating the system requirements. Create an impression that people need to upgrade and sales of hardware take off. The likes of Intel, AMD and NVidia must relish looking at these threads.
I suggest both of you re-read my post's. I replied I found the console's amusing. But hey speak for me as you obviously know what I was on about not me.
I think the potential losses from people not having fast enough PCs would probably be greater than any kickbacks they might get from parts manufacturers.
Looking at all the glorious knee-jerk "oh dayum, guess I have to upgrade" comments, I sometimes wonder if there's a vested interest in publishers inflating the system requirements. Create an impression that people need to upgrade and sales of hardware take off. The likes of Intel, AMD and NVidia must relish looking at these threads.
Aside from Kinthalis' point on price, you do not understand the point I was getting at. I'm running a resolution that's 78% more demanding than what most people are using with a GPU around the recommended one and am not even remotely worried... despite that additional 78% overhead. That's meant to be reassuring for people at lower resolutions and cards. I know what these kind of cards are capable of from extensive experience and knowledge of GPUs and I know the specs people are miscontruing as being necesary for decent 1080p playing are actually well above and beyond capable of more. The 680/7970 are not so much weaker than a 970/780 Ti (neither of which are close to $1000 btw) that they'll be incapable of good 1080p performance. They are not a minimum, Ubisoft are posting very haphazardly-chosen and inaccurate spec requirements.Such a ridiculous post. Not everyone wants to pump $1000 into just their GPU. Go wave your massive epenis around somewhere else, that's not the point of this thread.
I already expect some funny specs when R* is about to release GTAV for PC.These threads are quite entertaining. Next up, the Arkham Knight PC requirements thread.
I'm not able to achieve steady 60+fps on Borderlands2 with a HD5870 and a Phenom II 960, most of the time it's around 40, dropping down to under 20 when there's alot of stuff going on (NV physix maxed out as everything else too, 1080p).It's a ps3/360 game released in 2012, and that was a very high end computer in 2012.
It should have run at 50-80 fps with that computer.
Nope.
A 5870 released in 2010, and was decidedly NOT high end in 2012 (7970/GTX680).
I wonder why?I'm not able to achieve steady 60+fps on Borderlands2 with a HD5870 and a Phenom II 960, most of the time it's around 40, dropping down to under 20 when there's alot of stuff going on (NV physix maxed out as everything else too, 1080p).
It's a ps3/360 game released in 2012, and that was a very high end computer in 2012.
It should have run at 50-80 fps with that computer.
I wonder why?
Watch dogs requirements were not even correct so this is bullshit
Tested 720p/900p/1080p everything on medium/high with physix off/on/maxed.
Physix didn't reduce the FPs much.
In fact, I gained more by switching from 1080p to 900p, compared to turning off Physix.
And that's worth it to me, but I don't want to derail the thread haha
- HDD: above 50 GB
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Seriously though.. Why does this keep happening?
One of the first current gen only titles, maybe the consoles really are 2x there PC equivalent after all.
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Seriously though.. Why does this keep happening?
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Seriously though.. Why does this keep happening?
The Xbox One has a GPU thats similar to the Radeon HD 7770, while the PS4's sits slightly above a 7850 (note: Speaking strictly architecturally). Both reserve several gigabytes of RAM for the OS - I believe one has 5GB of RAM, and one has ~5.5GB available for games (I don't remember which). That's unified RAM.
A stock 2500K has 4 cores (as opposed to the 6 available for gaming in the PS4 and Xbox One), but each core pushes roughly 4x as many operations per second as the Jaguar cores in the PS4 and Xbox One. A stock Radeon 7970 is close to 2.5x as powerful as the PS4's GPU.
In other words, the PS4 and XboxOne are working with about 5/16ths (31.25%) of the minimum CPU power, 62.5-75% of the minimum RAM (unified), and 20-40% of the minimum GPU power.
The Xbox One has a GPU thats similar to the Radeon HD 7790, while the PS4's is the (roughly 50%) more powerful Radeon HD 7870 (note: Speaking strictly architecturally). Both reserve several gigabytes of RAM for the OS - I believe one has 5GB of RAM, and one has 6GB available for games (I don't remember which). That's unified RAM.
A stock 2500K has 4 cores (as opposed to the 5 available for gaming in the PS4 and Xbox One), but each core pushes roughly 4x as many operations per second as the Jaguar cores in the PS4 and Xbox One. A stock Radeon 7970 is close to 2.5x as powerful as the PS4's GPU.
In other words, the PS4 and XboxOne are working with about 5/16ths (31.25%) of the minimum CPU power, 62.5-75% of the minimum RAM (unified), and 20-40% of the minimum GPU power.
This chart sums up why I feel this is strange (if true):
http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-7.html
The meltdowns in this thread are epic![]()
Seriously though.. Why does this keep happening?
I will not buy the game on any platform simply because it's an Assassin's Creed, but "confirmed" or not I still feel the urge to laugh at anyone freaking out over meaningless "recommended specs".Lol, okay so these specs are confirmed. Totally insane, nobody will buy the PC version.
MINIMUM SPECS
CPU:
Intel Pentium D 3GHz or higher
AMD Athlon 64 x2 Dual Core 6400 2.4 GHz or higher
RAM: 4GB
GPU:
AMD Radeon 5770 or higher
NVIDIA GeForce GTX 560 or higher
HDD: 15GB Install
OS: Windows 7 64-bit
Whether you’re using a lower-end PC or just value frame-rates over quality: We turned down the settings a bit and turned off AA to get some extra frames on an older test rig in the office.
RECOMMENDED SPECS
CPU:
Intel Core i7 920 2.67GHz or higher
AMD A8-3870 3GHz or higher
RAM: 6GB RAM
GPU:
AMD Radeon R9 280 or higher
NVIDIA GeForce GTX 680 or higher
HDD: 15GB Install
OS: Windows 7 64-bit
Higher-end PC gamers: You will obviously push to Ultra settings and dial back as needed.
Seriously, did you guys think games wouldn't get bigger?
I don't get it. You think storage capacity keeps increasing because everything is going to stay at 25GB?
Why does what keep happening? Why do games continually increase in size over time?
Do you think that's a more powerful CPU than the one in the Xbox or PS4?
seriously though, shouldnt an i7 920 oced to 3.6 be enough?
More specifically I meant games being released over the last couple of months that have massive install sizes. Sacred 3, Risen 3: Titan Lords, Shadow of Mordor, The Evil Within, FFXIII, Alien: Isolation are all pretty damn big in comparison to games coming out this time last year.
..or maybe I'm crazy.
I was about to pre-order it yesterday on Steam because it recently started supporting my currency (MXN) and it was cheaper. Glad I didn't.
My specs:
i5 3570
8 GB RAM
Radeon 7950
I bought it almost 1 year ago. Didn't think it would get to this so quick.
I guess I'll have to play it on PS4 (I'm a big Asscreed fan)
Isn't this the first major game for new consoles we get that does not have a port to the previous generation? Maybe this is the first of a new wave of PC requirements...
If you match or exceed console-level hardware you'll be able to play at or above console-level settings, it's as simple as that.
I guess it's going to be like 2005-2010 all over again. With port's coming over to PC that play like shit on current hardware.
Guess My PC will be for PC developed games for a while and my PS4 for Multiplats.
I hate to say it, but you're definitely right. If you want the definitive version of a multiplat, with respect to resolution, frame rate and IQ, you get it on the console, period. And there certainly hasn't been a specific release within the last 2 weeks that would in any way directly contradict this narrative.