The Order: 1886 sure is, uh, cinematic

they have 100 people working on the game. that's certainly not bite-sized.

even if it were less than 100 peeps, the team size isn't indicative of the game's quality.

judging the game prematurely through that and concluding that the game can't be anything else but like beyond two souls are just powerfully stupid.

god of war 1 was made by 50 people. shadow of the colossus was made by 30 people. gran turismo 5 was made by 140 people. great games will come from any team size. i'd take any of these games made by fewer people over any of the 1000-person assassin's creed games.

Gotta account for that next gen workload inflation. I think even U2 and U3 had bigger team sizes. All I'm saying is it doesn't seem likely we'll have sprawling environments or major arenas of combat type levels. I think the scope of the game will be smaller than U2, maybe substantially so.

To be clear, I'm not being negative about the game, just reigning in expectations.
 
I don't think it will. There are a lot of PS4 owners out there.
Yeah but bloodborne is releasing so soon. If the Order gets bad press and word of mouth there will be little reason to buy it. I'm not saying it will be bad but based on impressions its concerning for sure.
 
I really hope this is good. It sorta sold me on the PS4 because I liked their PSP games so much. But every hands on impression I read sounds so negative. Unfortunately this seems like another 7.something first go that this generation is becoming famous for.
 
I played this at E3.

They're really looking waaaaaaaay too much into it from a 10 minute demo.

At this point I'm convinced every outlet publishing hands-on previews articles for this particular demo & section are simply doing so because of the outrage it causes & the hits it brings in. There is no reason we need monthly previews covering the same demo & content.
 
Do you think The Order is just gonna flop? I'm kinda getting that feeling.
Well first parties have slightly different criteria for what contributes a flop. Its lines are a little blurry, but if you mean will it break even? I would be surprised if it did. There will still almost certainly be enough sales to warrant a sequel though. The asset and technological investment is going to be too big to write off.

Ultimately it's all a question of how it's going to be marketed, you don't need the 'core' to be invested to sell well if you're artful in the pitch. Although I joked about Bloodborne, it's not going to be for everyone, and people are going to be paying attention to what Sony put out if they already own a PS4. If The Order is positioned directly for Uncharted fans, I could see it doing respectably.

All they really need to do is to include exclusive beta access to UC4 to bump another 500k anyway. It's too bad Penny Dreadful will be a few months later, might have bought them a free synergy shot too.
 
Nothing that has been shown of this game looks fun gameplay wise

Exactly, NOTHING HAS BEEN SHOWN being the main pick here, a demo cant get you into how the story feels and an early alpha showing a small area, melee is disabled and most of it is used for feedback is not much to show
 
The same reason why there is no multiplayer. They are a small team.

For a game of this magnitude they are a small team (dem graphics take a lot of time to iron out + motion cap, story pacing etc) - ala Uncharted/Bioshock etc. For a platformer or a game like Infamous/Sunset Overdrive.....they are big enough. They don't want to make those games tho... they want the big stuff - a challenge indeed.
 
For what it's worth, Ryse has a great soundtrack.
No love for Ryse? It was a short lived game but fun gameplay with a focused story. One of the best launch games. Not really any replay value and obvious lack of content but solid core mechanics, wonderful presentation and compelling story make this an amazing rental. It makes me sad 😢 when people make fun of Ryse. Its great for one play through on the highest difficulty.
 
Gotta account for that next gen workload inflation. I think even U2 and U3 had bigger team sizes. All I'm saying is it doesn't seem likely we'll have sprawling environments or major arenas of combat type levels. I think the scope of the game will be smaller than U2, maybe substantially so.

u2 had 200 people.

infamous second son had less devs than uncharted 2.

so again, you can't equate scope or quality to a team's size. by your logic no man's sky isn't being made by 12 people.

gt5 had 140. forza 4 had 400. guess which one had day/night dynamic, weather, snow tracks, rally, nascar, course maker, 3d, working speedometers, etc.? surely, a 200 person team can do more than a 10 person indie team. then again it all depends on their goals and their games. to some degree there is certainty about what can and can be achieved, but at the end of the day we just wouldn't know until we get the game.
 
it's a good thing a game on a shelf in the store doesn't run away after the first week and stays there.

people act as if games cease to exist after launch day. if you are unsure, wait for player impressions here at gaf.

yes, keep the game trailers to a minimum. this is one of the things that affected the perception of uncharted 3. nd showed way too much.

I agree. Over exposure can really ruin games (and other media as well).

If the game IS good, we will find out about it. I'm moving away from buying games day 1 so I'll be waiting for GAF impressions regardless of how well/poorly it reviews.
 
At this point I'm convinced every outlet publishing hands-on previews articles for this particular demo & section are simply doing so because of the outrage it causes & the hits it brings in. There is no reason we need monthly previews covering the same demo & content.

While it's partially Sony's fault for putting out the same demo all the tim, it's getting pretty fucking annoying seeing articles over the dame demo again and again.
 
Here is Destructoid preview on the same demo at E3
While the cover system was effective enough, it was the introduction of the Thermite Rifle that made the demo a thoroughly enjoyable affair. The Thermite Rifle shoots iron pellets that can, in theory at least, be used to shoot enemies. That's not the fun approach, though. The intended function of the Thermite Rifle is to paint the areas above and behind your attackers, and then shoot a flare at it. This ignition causes a chemical reaction that basically makes fire rain down on your enemies.
The primary intent is to give the player an alternative to the long-ago exhausted experience of gameplay devolving into a pop-up shooting gallery. Being able to circumvent cover facilitates action and adds a unique spark to the affair. Oh yeah, it's also a ton of fun to shoot semi-wildly and light groups of enemies on fire.

During the slice that we were shown, that will almost certainly have to be the player's course of action. The Order: 1886 borderline demands it. The sidearm pistol was almost hilariously under-powered, and the iron pellets by themselves were mostly useless, also. In fact, it even took a couple fire showers to dispatch most enemies, as if being lit aflame once wouldn't be enough to make most people pack it in and call it a day.
After clearing the first combat area, we were treated to a cutscene that featured Black Water. As the short cinematic played out, it was almost impossible to not be impressed by the visual fidelity on display. The ante was upped when it seamlessly segued back into gameplay, and it was starkly apparent that both cutscenes and gameplay were visually on-par with one another. It was obvious that the first section looked good, but given an area to explore with no distractions, this became incredibly apparent.

Although there wasn't much to get into in the small safehold (apart from looking at a note and turning it over), the action quickly resumed again, as we were tasked with dragging a fallen comrade to safety. With one of the character's hands tied up pulling a body, the demo forced us to use the pistol to fend off attackers. It was strange that in this segment, the pistol worked just fine and would drop enemies with one headshot, where mere minutes earlier it was almost like a toy gun.

This is when the demo of The Order: 1886 ended -- approximately five minutes after it began. To be honest, I was a bit disappointed -- not in what I saw, that was mostly great, but in that I couldn't spend more time with it. The cinematic approach to visuals looked fantastic in practice, and it seems as if the technology-driven weaponry will be a real treat to use. However, five minutes is a tiny sample size, especially for a game with this kind of potential. Hopefully next time we see The Order: 1886, it's more than just an appetizer.
http://www.destructoid.com/the-orde...om-what-little-sony-will-show-us-275401.phtml
 
Well first parties have slightly different criteria for what contributes a flop. Its lines are a little blurry, but if you mean will it break even? I would be surprised if it did. There will still almost certainly be enough sales to warrant a sequel though. The asset and technological investment is going to be too big to write off.

Ultimately it's all a question of how it's going to be marketed, you don't need the 'core' to be invested to sell well if you're artful in the pitch. Although I joked about Bloodborne, it's not going to be for everyone, and people are going to be paying attention to what Sony put out if they already own a PS4. If The Order is positioned directly for Uncharted fans, I could see it doing respectably.

All they really need to do is to include exclusive beta access to UC4 to bump another 500k anyway. It's too bad Penny Dreadful will be a few months later, might have bought them a free synergy shot too.
This game is practically begging for the Uncharted beta to be bundled with it. Same genre and no MP. Fits too well and would give a lot of exposure to a new IP.
 
This game needs to be delayed for another 2+ years.

It would be beneficial for Sony if they demand RAD to basically go back to the drawing board gameplay wise and start from scratch.

A single player only cinematic on rails shooter does not have any place in 2015.

As it stands, the game is going to get slaughtered during Feb.

Am tired of seeing this, People who say this are extremely clueless or plain dumb

Blue Estate is an on the rails shooter, you have little to no control on what you do or the cover you take

The Order is a third person shooter like Uncharted, You can go soft cover, hard cover, numerous cover places to choose, explore a small area or position yourself in the area.

Using this small demo in a very small part of the game to call it an on the rails shooter, omg


ON TOPIC: I do hope RAD have set out time for story telling and lots of gameplay variety, the game is definitely the best graphics wise I have seen this gen
 
This game needs to be delayed for another 2+ years.

It would be beneficial for Sony if they demand RAD to basically go back to the drawing board gameplay wise and start from scratch.

A single player only cinematic on rails shooter does not have any place in 2015.

As it stands, the game is going to get slaughtered during Feb.

Hahaha! This is a joke post, right?
 
This game went from Hot to Cold so quickly.

I'm starting to wonder if that demo the best the game has to offer since Sony keep making everyone replay it and tell us how terrible it is.
 
While it's partially Sony's fault for putting out the same demo all the tim, it's getting pretty fucking annoying seeing articles over the dame demo again and again.


i honestly don't like the idea of.building a demo just so a games writer can play it.

most if these are press-only. it's like we're still living with a 56k modem. justbrrlease a dev diary or a gameplay trailer.

it takes 2-4 weeks to get a demo up and running with as little bugs, and that is with devs working overtime.

why the hell would you waste time and resources just so some games writer who can't properly play the game preview it? there's the freaking youtube and internet. use it.

i'd rather studios take that time out of their schedule and use it to make the game better. that 3-4 week window could be the difference of 900p and 1080p, of having less bugs, of making this event/scenario "absolutely in" rather than "almost there".
 
for some reason i still have faith at this game, even with all the negative impressions
maybe it's because i don't really play TPSes
 
Do you think The Order is just gonna flop? I'm kinda getting that feeling.

No I'd say that even if it's a terrible game (which it probably won't be; just sort of "ok" at worst), as long as Sony markets it there are enough people out there thirsty for Sony exclusives and/or graphical showcases to make it profitable.
 
Sounds like the same exact demo thats been previewed a thousand times before.

The way this is written makes it sound like he is trying to be negative on purpose

"I had no emotional attachment to the person who just died whom I met three seconds ago since its a demo" No shit.



This entire section I don't even know what he is criticizing, sounds good to me.

I agree, sounds like he decied he was going to ste this demo already and its possible since it's ten months old...
 
u2 had 200 people.

infamous second son had less devs than uncharted 2.

so again, you can't equate scope or quality to a team's size. by your logic no man's sky isn't being made by 12 people.

gt5 had 140. forza 4 had 400. guess which one had day/night dynamic, weather, snow tracks, rally, nascar, course maker, 3d, working speedometers, etc.? surely, a 200 person team can do more than a 10 person indie team. then again it all depends on their goals and their games. to some degree there is certainty about what can and can be achieved, but at the end of the day we just wouldn't know until we get the game.

And it showed in Infamous SS, which was pretty bare bones in story and missions.

I think it's better to compare with other devs who've made similar games, so I don't think Forza and GT quite line up in terms of the work needed.

At the end of the day I'm getting this game no matter what the score is, 6.5, 8.0, linear, rail shooting, fetch quests, whatever, to experience for the graphics alone. Just not on digital for obv reasons though.
 
Man, the PS4 exclusives have been hyped up as something great and all of them have under delivered so far.

And I'll probably buy it like the dumb idiot I am.
 
I don't know what to think about The Order. Can't think of another big game like this with so little footage and demos three months out from release. They're holding this game super fucking close to their chest, for whatever reason.
 
Man, the PS4 exclusives have been hyped up as something great and all of them have under delivered so far.

And I'll probably buy it like the dumb idiot I am.

Well, certainly there is something you want to try. Otherwise there is the obvious no buy decision. Infamous: SS didn't under-deliver.
 
Well, certainly there is something you want to try. Otherwise there is the obvious no buy decision. Infamous: SS didn't under-deliver.

inFamous: SS wasn't amazing either. The rinse-wash-and-repeat mission cycle was boring and the game lacked side-mission variety. It was a good game, but it didn't live up to any hype.
 
Man, the PS4 exclusives have been hyped up as something great and all of them have under delivered so far.

And I'll probably buy it like the dumb idiot I am.

Yup same here. Have the collector's edition preordered already because of a price mistake at Best Buy. I think this game is probably going to be disappointing, but yet I can't bring myself to cancel my preorder. Why? I DON'T KNOW!
 
They need to stop previewing this demo asap. Earlier this year places were saying the same things, but we'll see by launch. I think people might just have high expectations rather than it not being a quality TPS
 
Man, the PS4 exclusives have been hyped up as something great and all of them have under delivered so far.

And I'll probably buy it like the dumb idiot I am.

Infamous met my expectations.

I still have some hope for this game. Even TLoU seems boring when taken out of context. It's difficult to discern the quality of a game like this from a chapter in the middle of the game.

Even if this is shit, Bloodborne will fill the hole in my heart.
 
inFamous: SS wasn't amazing either. The rinse-wash-and-repeat mission cycle was boring and the game lacked side-mission variety. It was a good game, but it didn't live up to any hype.

And this is kind of dumb-founding to me because that exact same thing can be applied to the other two installments as well. I mean, what the fuck were people expecting? Those games were highly repetitive just like most open world games of that ilk. It's like expecting the next Assassin's Creed to not be filled to the brim with the same kind of shit yet again.

I imagine that the people that liked the first two infamous games enjoyed this one. I didn't think it was bad, but when I got my hands on it I didn't really feel personally compelled to play it for more than a couple of hours.
 
I don't know what to think about The Order. Can't think of another big game like this with so little footage and demos three months out from release. They're holding this game super fucking close to their chest, for whatever reason.

they already said, they want to surprise people. they want people to play it and experience it fresh.

of course the marketing is going to ramp up as release approaches. at the same time, they've shown dev diaries and trailers throughout the year. they may not be what you wanted to see, but let's not get hyperbolic and say they've never shown anything. they have, and it is little compared to what majority of the games out there show.

still, i'd rather be surprised as i play through the game. infamous second son only showed 2 powers (out of 4) pre-launch. that did not hurt the game.

let's not act as if there will be zero people who will buy this on release date. there will be plenty, and plenty enough to get impressions from.
 
Man, the PS4 exclusives have been hyped up as something great and all of them have under delivered so far.

And I'll probably buy it like the dumb idiot I am.

eh? Killzone SF, Infamous SS, MLB the show, Last of Us R

None of them underdelivered

Exaggeration is powerful on neogaf I tell ya
 
eh? Killzone SF, Infamous SS, MLB the show, Last of Us R

None of them underdelivered

Exaggeration is powerful on neogaf I tell ya

Opinions and all that, but Killzone definitely underdelivered. It's not like the series was that great to begin with, so that makes things even worse.
 
eh? Killzone SF, Infamous SS, MLB the show, Last of Us R

None of them underdelivered

Exaggeration is powerful on neogaf I tell ya

I bought all of them...

KZ: Thoroughly mediocre
inFamous: The best of the bunch, but the repetitive mission structure and 'side quest' was mind-numbing.
The Show: Solid, but samey with somehow WORSE load times than the PS3.
TLOU:R: This is great, but it was too soon for me. I've only played like an hour and a half. Not the games fault.
 
And this is kind of dumb-founding to me because that exact same thing can be applied to the other two installments as well. I mean, what the fuck were people expecting? Those games were highly repetitive just like most open world games of that ilk. It's like expecting the next Assassin's Creed to not be filled to the brim with the same kind of shit yet again.

inFamous 2 was much more varied in terms of side & campaign missions. I loved the first two games and the inFamous 2 DLC. I went into SS expecting another inFamous game & that is what I got. Maybe it is my fault I expected more side-mission types other than "Chase Down a Double Agent", "Shoot a camera" and "Beat-up some drug dealers".
 
eh? Resogun, Infamous SS, MLB the show, Last of Us R

None of them underdelivered

Exaggeration is powerful on neogaf I tell ya

Fixed that for you lol.

Don't get me wrong, I enjoyed my time with Killzone SF more than most, but it was a disappointment for a lot of people.
 
eh? Killzone SF, Infamous SS, MLB the show, Last of Us R

None of them underdelivered

Exaggeration is powerful on neogaf I tell ya

Lets not kid ourselves with that one.

And Knack and DC definitely underdelivered.

While I adore TLOUR, it IS just a remaster.

Hardly any exaggeration going on, especially when you compare it to Nintendo and Microsoft exclusives over the same period.
 
As much as we'd all like to believe the early demo excuse, I can recall very few examples of a game being shown to the press in playable form, the press coming away with a big fat "meh" response, and the final game turning out fantastic.

If they let you play it, chances are very high they felt it was a fair representation of the game they're making.
 
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