The Order: 1886 sure is, uh, cinematic

Maybe the gameplay , as the 16:9 pixels before it, was sacrificed for tremendous visuals and this would be acceptable since we all like games breaking new ground, especially visually
(Ryse did it and we will all try it someday when it's cheap enough)
.

What I'm really hoping for is a (really) good story as in GoW trilogy or Tlou. It's a tall order
hue hue!
and if rad doesn't pull it off, their game will risk a *gasp* 79 or lower Metacritic score because I don't see the gameplay saving it.

They've shown their best, and their best gameplay clearly failed to impress.

Can we all agree on this? Yes? Cool.
 
I'm still amazed that this game is coming from a studio whose previous 3 games on the PSP were all about the gameplay. I think RAD is trying too hard to be the next Naughty Dog without truly understanding the necessary balance between cinematics and gameplay.
 
Maybe the gameplay , as the 16:9 pixels before it, was sacrificed for tremendous visuals and this would be acceptable since we all like games breaking new ground, especially visually
(Ryse did it and we will all try it someday when it's cheap enough)
.

What I'm really hoping for is a (really) good story as in GoW trilogy or Tlou. It's a tall order
hue hue!
and if rad doesn't pull it off, their game will risk a *gasp* 79 or lower Metacritic score because I don't see the gameplay saving it.

They've shown their best, and their best gameplay clearly failed to impress.

Can we all agree on this? Yes? Cool.

Uh.. No? RADs made some excellent games and I'm not about to write a game off based on one demo of an introductory area. That's ridiculous.
 
The Gears games were great, but the comparisons are only surface level because it's a third person cover based shooter. What we've seen from The Order shows it taking control away from the player far more often than Gears ever did, and the gameplay impressions have complained about lifeless combat that doesn't feel particularly refined.

From a purely feature set perspective Gears also had co-op from day one, in 2006. It also had a multiplayer mode, and later versions of the game added horde mode, which was pretty great.

The Order has a single player campaign, and one that isn't getting much praise from those who've played it.

Of course, Gears cut-scenes are very different way from the Order 1886, done in traditional way - cut-scene when every big door opening, and not controllable when the camera view changed. Rarely mid-level cut-scenes but mostly walking with non-shootable.

But The Order approve more of like Max Payne 3, random mid-level cutscenes, for cinematic purpose. Some of them are controllable, and body animated looks like they are in cut-scene.
 
I think that we should wait for a new demo at the Playstation experience.
Their E3 demo just wan't really good, too scripted even during gunfights which were corridor based with enemies always appearing in front of the player and just standing there waiting to be replaced until a new cut scene was triggered.
They need to prove that the game can be fun and engaging with its story and pace.
Still, don't expect it to be something that it isn't supposed to be, they said it loud and clear, it's a linear cinematic experience, they want it to feel like a movie.
I have faith that RAD will deliver a great experience in what they're trying to achieve, point is that many people just don't like this genre, it will be bashed, reviews will be mixed and so on.
I doubt this will have a metacritic higher than 75 and the studio is probably already prepared for it.
 
Maybe the gameplay , as the 16:9 pixels before it, was sacrificed for tremendous visuals and this would be acceptable since we all like games breaking new ground, especially visually
(Ryse did it and we will all try it someday when it's cheap enough)
.

What I'm really hoping for is a (really) good story as in GoW trilogy or Tlou. It's a tall order
hue hue!
and if rad doesn't pull it off, their game will risk a *gasp* 79 or lower Metacritic score because I don't see the gameplay saving it.

They've shown their best, and their best gameplay clearly failed to impress.

Can we all agree on this? Yes? Cool
.

Going full troll now, no hiding, huh?
 
I'm still amazed that this game is coming from a studio whose previous 3 games on the PSP were all about the gameplay. I think RAD is trying too hard to be the next Naughty Dog without truly understanding the necessary balance between cinematics and gameplay.

Even ND doesn't always strike the right balance (imo) so it's not that easy, it seems!
 
Regardless what Journalists say about The Order, it's still one of my most hyped games. It might not have any replayability, but I am excited to immerse myself into the story. I really do hope there are more to the personalities of the characters over what we have seen already.
 
If Ready at Dawn has been told that this demo is not fun by multiple people and they continue to use it, then it means two things. It is either indicative of the final product, or they don't give a hoot about getting feedback. Either one is a worrying conclusion.

Well, it could mean that they don't have time to revisit and refine the demo, too.
 
Thank the February Gods for Bloodborne.

giphy.gif
 
Regardless what Journalists say about The Order, it's still one of my most hyped games. It might not have any replayability, but I am excited to immerse myself into the story. I really do hope there are more to the personalities of the characters over what we have seen already.

But with all the hyped games with medicre scores recently I would just wait for the reviews and not preorder it.

The 1-2 days you get it later do not really matter.
 
Everything we've seen of this game thus far has looked utterly dull and boring to play. It's a shame, really. They were at least heading in a cool direction with the basic premise. Looks like the final product is going to be a heavily guided and restrictive experience, though.
 
The difference is that the gameplay outside those cutscenes in MP3 was fucking fantastic. The Order not not so much from the looks of it. With that said I do wish the cutscenes were skippable. I had no problem with them the first time through. But when I replayed the game I didn't give a shit about the story so that's where they became an issue.

Agreed (was being sarcastic). MP3's gunplay was pornographically well done. Forced cutscenes ruined the whole thing on subsequent playthroughs though. Can't imagine The Order doing much better, especially because (like you said) the core gameplay doesn't look half as good. Hamstringing it by taking you out it every few seconds is bound to mess things up even further.
 
It is unbelievable how people opinions can be molded in such an easy way.
So far we've seen little gameplay from a game which looks absolutely amazing.
And yet we're qualified enough to sentence it as "mediocre" already?

I wonder what would have happened if those devs wouldn't have said they were for a filmic look.

Perhaps you stopped reading and didn't see the part where I said, "i'm still hoping for the best for the order, won't judge until I play it myself."
 
Then you start getting people asking questions and speculating about why that is.

As I pointed out in another discussion about this game a while back, it would take 10 seconds for Ready at Dawn to get on Twitter and just put out a statement saying "The playable demo being shown at public events isn't representative of the final product. We've made some great improvements you'll see when it's finished".
 
This game needs to be delayed for another 2+ years.

It would be beneficial for Sony if they demand RAD to basically go back to the drawing board gameplay wise and start from scratch.

A single player only cinematic on rails shooter does not have any place in 2015.

As it stands, the game is going to get slaughtered during Feb.

Another delay would not do any good to Sony. Specially after DriveClub fiasco.
 
As I pointed out in another discussion about this game a while back, it would take 10 seconds for Ready at Dawn to get on Twitter and just put out a statement saying "The playable demo being shown at public events isn't representative of the final product. We've made some great improvements you'll see when it's finished".

I would say both parties are responsible:

  • RAD - a simple tweet like you suggested
  • Media - make it clear in your preview/impressions that you are playing a demo from February 2014, and not a newly released demo.
 
I would say both parties are responsible:

  • RAD - a simple tweet like you suggested
  • Media - make it clear in your preview/impressions that you are playing a demo from February 2014, and not a newly released demo.

The responsibility for all of this rests solely on Sony and RAD. If they choose to show a build of a game, all impressions that come from it are fair.

Also, how do you know this build is from February?
 
This game does not look interesting at all to me, but I thought all of RAD's previous games were extremely fun. So I'm still willing to give em the benefit of the doubt and wait on some reviews before I jump on the "this game will suck" train.
 
The responsibility for all of this rests solely on Sony and RAD. If they choose to show a build of a game, all impressions that come from it are fair.

Also, how do you know this build is from February?

The writer is describing the same demo that was first revealed all the way back in February. This demo was first shown on a livestream on PlayStation's Twitch channel. The same demo was also at E3 and then at GamesCom.
 
The responsibility for all of this rests solely on Sony and RAD. If they choose to show a build of a game, all impressions that come from it are fair.

Also, how do you know this build is from February?

You don't think the journalist shouldn't disclose that it is a build from February. The whole article gives you the impression it was a recent build.

Also, come to think about it, where did he play this? I didn't think RAD sent out demo discs and there are no recent events, so where did he play the Order at?
 
As I pointed out in another discussion about this game a while back, it would take 10 seconds for Ready at Dawn to get on Twitter and just put out a statement saying "The playable demo being shown at public events isn't representative of the final product. We've made some great improvements you'll see when it's finished".

Would be easy unless tweeting that is a complete lie. Which I suspect it would be.
 
We'll wait for the Sony Experience if there would be new impressions. This article felt like it was supposed to be published 5 months ago, but the editor forgot all about it.
 
The writer is describing the same demo that was first revealed all the way back in February. This demo was first shown on a livestream on PlayStation's Twitch channel. The same demo was also at E3 and then at GamesCom.

In the world of game development when you say "build" that suggests the time in which that version of code was compiled to play. The February and E3 demo were the same area, not the same build.


You don't think the journalist shouldn't disclose that it is a build from February. The whole article gives you the impression it was a recent build.

Also, come to think about it, where did he play this? I didn't think RAD sent out demo discs and there are no recent events, so where did he play the Order at?

See above. Also, if Sony and RAD didn't think that demo was a good representation of the game, they shouldn't be letting people play it.

Would be easy unless tweeting that is a complete lie. Which I suspect it would be.

and that's exactly why I say that, because they haven't responded to the various criticisms at all, and I think they would if that demo truly wasn't a fair representation of the game.
 
I'm a huge fan of "alternative" types of gameplay, so this intrigues me. Physical game-work does not need to be the center of every title. This kind of variety and risk-taking is awesome.
 
First shown (to GameInformer) : Nov 2013
Shown to other press : Feb 2014 ( terrible framerate )
Playable : E3 2014 ( acceptable framerate)

Hasn't been updated since, from what we know. So June 2014 was the last build from then till now.

Then I'm not sure how much improvements they can make in less than 1 year. We'll find out once and for all in December at the Sony Experience even then!
 
The demo of Order 1886 is in the beginning of the game right, with introductory stuff? Why is it so hard to imagine that the rest of the game might not play out like the introductory stuff (not play exactly but rather the ratio of cutscenes/gameplay).

I'll wait and see until the December event how it all plays out, not that I see much wrong with the current demo anyways.
 
This preview has had quite an impact on the game already, I wouldn't be surprised if the games reviews were already written in stone. Hell if this game has an overall score of 85 of higher I'll eat my shoe.

Incredibly hyped for this game.
 
This preview has had quite an impact on the game already, I wouldn't be surprised if the games reviews were already written in stone. Hell if this game has an overall score of 85 of higher I'll eat my shoe.

Incredibly hyped for this game.

Based on all the previews and impressions so far, I'm going to guess that the game will have a score in the low 70s.
 
Ghost of Sparta was the 2nd best game in the GoW series, so I'm gonna give RAD the benefit of the doubt on this one.
 
I played the game at PAX, it was pretty fun. Super linear, but that could just be because it was a demo. It's going to be a set-piece game though.
 
My biggest concern about the impressions overall is about the clunky shooting mechanics. But I, honestly, by the demo videos I saw cant see nothing else that looks bad.

However if the game really doesnt let you play enough, and when it does it deliver bad gunplay mechanics, then I can see the reason behind negativity. I mean, when I first saw this game I thought it would be a 3rd person shooter, like Uncharted but more centered on the gunplay, and that really got my attention. Then I read that it would not deliver MP, but thats ok... As long as it deliver a nice and fun TO PLAY single player campaing.

If it turns out having good shooting mechanics and enough longevity, I can easily see myself priorizong it over Bloodborne in its release month.
 
This seemed obvious to me after seeing the first "gameplay". It's clearly not aimed at me, I'd like some actual depth in my games thanks. I have no problem with games like Heavy Rain because they're marketed as being interactive movies, but they just won't come out and say it for the Order, which kind of irks me.
 
Honestly, while I'm excited for The Order, I feel as though Sony hasn't been doing a good job promoting it. While we've seen some trailers and read some press previews, Sony hasn't really given us an extended look at the game. Contrast this to a publisher like Bethesda, who released an hour long preview of The Evil Within a few months prior to release. If Sony would give us a better look at The Order, I don't think there'd be as much negativity surrounding it.

Or there could be even more negativity, assuming the game looks awful, but I doubt that it does.
 
How are things going?

The way I see it, a valid complaint (the presence of cutscenes and interactivity in relation to QTEs and the like) has been blown completely out of proportions and assumptions are being as a result of that of the entire game despite the demo's being of relatively early areas. The game may very well turn out the way some people fear but on GAF at least, I doubt any demo will change the growing and cementing perception of the game.

It doesn't really bother me how most of that ends up going but it does annoy me that valid analysis and complaints about the Order tend to get replaced by utter hyperbole in threads about the Order.
 
This preview has had quite an impact on the game already, I wouldn't be surprised if the games reviews were already written in stone. Hell if this game has an overall score of 85 of higher I'll eat my shoe.

Incredibly hyped for this game.

Highly doubt it will hit 85 or even 80... some will love it some will hate it .. unless the early demos they have shown are totally irrelevant and game has improved drastically. I love the setting, atmosphere and story but still skeptic about gameplay. If it hits 85, I will be really happy.
 
The responsibility for all of this rests solely on Sony and RAD. If they choose to show a build of a game, all impressions that come from it are fair.

Also, how do you know this build is from February?

That's ridiculous. The media obviously takes some blame for this. You don't post a preview of the same demo over and over again, painting the impression that none of the complaints have been taken on board by neglecting to mention that it is the same build, then take no responsibility for the game being perceived negatively as a result. We know it's the same build because of the sequences they describe, especially if you have played the demo yourself.
 
That's ridiculous. The media obviously takes some blame for this. You don't post a preview of the same demo over and over again, painting the impression that none of the complaints have been taken on board by neglecting to mention that it is the same build, then take no responsibility for the game being perceived negatively as a result. We know it's the same build because of the sequences they describe, especially if you have played the demo yourself.

In a new build they wont necessarily change the sequences, but improve the controls, grapics and whatever. This sequence in the demo will certainly be in the final build, except, maybe, for some minor changes.

But I do believe this is the same old demo again.
 
That's ridiculous. The media obviously takes some blame for this. You don't post a preview of the same demo over and over again, painting the impression that none of the complaints have been taken on board by neglecting to mention that it is the same build, then take no responsibility for the game being perceived negatively as a result. We know it's the same build because of the sequences they describe, especially if you have played the demo yourself.

You say this as if every member of the press should be aware of exactly what demos have been shown somewhere in the world, and when. This guy went to the Paris Game Show, and it was his first chance to get hands on with the game, so he gave his impressions.

Also, I'm not aware of a demo from this game showing someone on your team dying.
 
You say this as if every member of the press should be aware of exactly what demos have been shown somewhere in the world, and when. This guy went to the Paris Game Show, and it was his first chance to get hands on with the game, so he gave his impressions.

Also, I'm not aware of a demo from this game showing someone on your team dying.

It's the same demo that's been shown countless times. It's the scene where he gets dragged into the building after being shot, you go up to him on the ground press triangle and drag while shooting enemies that come out of the building.
 
You say this as if every member of the press should be aware of exactly what demos have been shown somewhere in the world, and when. This guy went to the Paris Game Show, and it was his first chance to get hands on with the game, so he gave his impressions.

Also, I'm not aware of a demo from this game showing someone on your team dying.

They should know when its the same demo from pre-E3, its been out for over 6 months.
 
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