Shouta
Member
I'm a bit late to the party but I would like to clarify some things (if possible) about the whole "guard break" and +12 thing. Actually I'd like to get away from the term "guard break" and go with the term "guard punish" for a moment...
Someone made a point that if you use akira's 2p+k+g, you can still block... this is true. After 2p+k+g hits on block, you will be at +12 frame advantage which gives you a big enough window to do akira's pk (since it fits in the 12 frame window) but you couldn't do 66p (which comes out in 13 frames)
using the move provides you with a guaranteed instance, but the recovery window is a lot smaller than say a guard break in King of Fighters or whatever.
Also, I should mention that you can not throw the opponent when a character is in this "guard punish/break" state.. if that matters
The problem with this discussion is probably an issue where nobody has agreed on a clear definition of the term "guard break"
Wouldn't that just be the hitstun wearing out? Or is it like: Get hit with 2p+k+g => period where Akira can hit you with pk => some length of normal blockstun?
The window being a lot smaller than KOF or something wasn't the issue here. We just have issues with the wordings and at least I have trouble believing AM2 would tie the guard breaking to frame advantage instead of just flagging the moves given VF5 already uses flags extensively (AFAIK).
Also I trawled VFDC wiki for examples of high frame advantage moves. Pai 66K+G first hit probably isn't +18 on block?![]()
Shidosha, does blocking have a start up in VF? Or was it instant frame-wise. I don't actually recall. That would make this easier to layout properly.