Sonic Boom Street Date (and fans' hearts) Broken

Were they aiming to capture a cheap 3D mid-90's cartoon aesthetic?

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This thread just sold me on the game. This is a 100% day one purchase now. If you told me that there was a game coming out that actually surpasses Sonic 06 in shittyness, how could I, in good faith, miss such a spectacular trainwreck? This is going to be entertaining as fuck.
Oh my christ, this *isnt* something fanmade out of source filmmaker? Ahahaha.

AHAHAHAHAHAHA!!!

It's going to be a fun winter.
 
This thread just sold me on the game. This is a 100% day one purchase now. If you told me that there was a game coming out that actually surpasses Sonic 06 in shittyness, how could I, in good faith, miss such a spectacular trainwreck? This is going to be entertaining as fuck.

I'm pretty much with this guy, I feel like I must experience this game.
 
Oh my god this video. My sides.

So please, let it rest. Stop the drive by "huehuehue Sonic Cycle" posts. It's not funny, it's not accurate, it's just annoying and you present yourself as an asshole in doing so.
Hey dude calm down, it's just a harmless joke about a video game.
 
Anyone purchasing this garbage knowing its quality should feel ashamed. Especially considering the other games on the console right now that deserve the money far, far more.
 
Oh my god this video. My sides.


Hey dude calm down, it's just a harmless joke about a video game.

Saying the same thing over and over again in every thread about a Sonic game, no matter if it's good or bad, no matter if anyone even claimed to hope it's good or not, for years is not a joke, it's annoying shit-posting that should be outright banned. I say this as someone who already said after the Gamescom demo that this game shaped up to be worse than Sonic 2006 (huge Sonic fan who has gotten 1000/1000 in Sonic 06, painfully), so definitely not protecting this game here.
 
Sonic Boom |OT| Someone's gonna fired for this
 
Why do people keep saying lost world was good awful game and yet I keep buying sonic games hoping someday a good sonic game will come :(

Because they are lying. Sonic Lost World Wii U is not god awful (I assume you didn't mean to say good awful, I wouldn't even know what this means). It has its issues and is quite hardcore in its life-distribution and difficulty /base mechanics, but it is well-designed and has good level design. It's a good game with some fresh ideas, but not as fantastic as Sonic Generations.
 
They use the position of arrival into the scene as the position used in the scene.
That is what I call immersion. Bravo Sogu.
 
What a shitty low bar to have towards kids games. "Don't worry, kids have no standards! Let's just ship a piece of garbage - they'll probably like it anyway."

Publishers have had this attitude since the dawn of gaming, sadly.

"Just licence this film franchise out to the cheapest developer going and tell them it has to be ready in 3 weeks, cut corners if you need to, the kids won't notice".

Luckily Disney games generally avoided this curse, but ... yeah.
 
Stockholm Syndrome. Most sonic fans gave up on the series when it went 3d. Anyone left after that has had a strong tolerance for shovelware.
It didn't go shit though? Sonic Adventure 1 & 2 (Sonic levels), Sonic Heroes (though that's hurt by the enormous length of the levels and "Fly"), Sonic Unleashed (Sonic levels), Sonic & the Secret Rings, Sonic Colours, Sonic Generations, Sonic Lost World, there have been a lot of 3D Sonic games that ranged from pretty good to amazing (Colours, Generations), so it's not Stockholm Syndrom. As a fan of the series, I'm still also playing the bad ones (notably: Shadow, Sonic 06, Black Knight, Boom), but you won't see me pretend they are great experiences.
 
It didn't go shit though? Sonic Adventure 1 & 2 (Sonic levels), Sonic Heroes (though that's hurt by the enormous length of the levels and "Fly"), Sonic Unleashed (Sonic levels), Sonic & the Secret Rings, Sonic Colours, Sonic Generations, Sonic Lost World, there have been a lot of 3D Sonic games that ranged from pretty good to amazing (Colours, Generations), so it's not Stockholm Syndrom. As a fan of the series, I'm still also playing the bad ones (notably: Shadow, Sonic 06, Black Knight, Boom), but you won't see me pretend they are great experiences.

Sonic adventure was a glitchy mess. Auto platform set pieces frequently sent you to your doom. The glitches sonic 2006 is known for have been around since the adventure games.
 
Only thing worse than the game itself is the non-stop commentaries in this video. Like for christ's sake, just keep quiet for a minute or two.
 
In my opinion, the last great Sonic game was Generations. Lost World was kind of disappointing, but there was still a bit of fun to be had. I'm especially appreciating it the more I see of Boom....
 
All right. Since fate has seen fit to gift me with this early copy for... some reason, I figured I should dig into it. So I've played for about three hours now. And after that time, I'm actually upgrading my opinion of it a bit... but with a lot of reservations.

The game gets off on the worst possible foot with it's intro section (the part I played earlier). It's primarily four very tedious, very blocky 2D segments, with a couple of combat rooms and two autorun speedway bookends. It makes for a terrible first impression, especially because it has some atrocious performance and framerate issues. (And also my aforementioned cut scene glitch.)

After that, you're dumped into a big hub area. This is that blocky-looking canyon area from the animated GIF. From there, you can access the actual proper game stages.

The levels themselves tend to be large strings of traversal challenges, punctuated with occasional "arena" type rooms where you fight a few waves of enemies. I've actually generally enjoyed the traversal segments so far, particularly the Knuckles and Amy portions, which were very climbing focused and reminded me of games like Sly Cooper. The Sonic and Tails areas were more like Ratchet and Clank lite -- consisting mainly of button puzzles and smashing crates. These traversal segments transition pretty seamlessly between 3D and 2D segments, and also occasionally integrate smaller speedway or water running sequences, all of which feels fun, if a little basic. The arena areas feel like an intrusive chore, though, because the combat is very shallow. (And really feels like it could use a proper dodge or block mechanic.) It reminds me of the police-fighting areas in Jet Set Radio Future. You just want to mash your way through them so you can get back to jumping on things.

The hub is actually my favourite part so far. There's lots of gradually unlockable nooks to explore, including the ability to run all over the open water, and new areas that you can open up by building things with the robot parts you collect in the levels. There's also a huge autorun speedway subsection integrated into it, very similarly to the boost boot courses in Ratchet and Clank: A Crack in Time. This segment would be really fun, except that the frame rate during part of it is such a disaster that it becomes almost unplayable.

And that's kind of the issue with this game in a nutshell. If it was patched to hell and running on a more powerful system, you'd maybe have a decent if flawed game... some fun platforming ideas mixed with shallow combat and occasional tedious moments. But right now, on the Wii U, this thing is a borderline disaster. Any area meant to showcase high speed or graphics just chugs like crazy. And any portion that runs smoothly, like the hub or the bulk of the indoor platforming, look like an older gen title, with lower res textures and simple geometry. And this is all without utilizing the co-op feature, which makes performance even worse. There's also a ton of popup, and some weird glitches. (Like my unwatchable cutscene, or that strange segment with Lyric's ship.) It just feels like it was rushed out the door without enough engine optimization or bug fixing. Maybe a day-one patch will arrive on Tuesday, but I'm not counting on it.

It's a shame, because it's clear that a lot of effort and time was put into this project. And the story is pretty enjoyable and well presented, with generally decent dialogue and voice acting in the cutscenes. (Although the actual in-level incidental commentary -- "I think you need to hit that switch, Sonic!" -- is cranked WAY too high and grates at times.)

It never would have been a "real" Sonic game, but maybe with a few more months in the oven it could have been a decent throwback to ps2-era 3d platformers. Instead, it's just kind of frustrating. If you're a fan of the characters or this genre of slower platformer, you'll be able to squeeze some enjoyment out of the good parts, but you'll definitely be shaking your head a lot as well. And for those without those soft spots, it definitely is not worth the hassle.
 
I guess you could compare the combat to the Werehog stuff in Unleashed, but honestly it feels more like... Skylanders. Like, actually it's pretty much exactly like Skylanders. Have you played Skylanders? Because I am pretty sure the Boom devs did.

The Werehog had a fairly elaborate combo system -- almost like a sort of simplified version of God of War -- and battled enemies with these huge health meters that took forever to defeat. (Which got pretty tedious.) In Boom, the combat combos are super basic, and the enemies are not particularly difficult or time-consuming to kill... it just becomes tedious because there's not much too it.
 

ah ..

Oh well then ...

Slower than werehog ? that's ... an achievement i guess.

I guess you could compare the combat to the Werehog stuff in Unleashed, but honestly it feels more like... Skylanders. Like, actually it's pretty much exactly like Skylanders. Have you played Skylanders? Because I am pretty sure the Boom devs did.

The Werehog had a fairly elaborate combo system -- almost like a sort of simplified version of God of War -- and battled enemies with these huge health meters that took forever to defeat. (Which got pretty tedious.) In Boom, the combat combos are super basic, and the enemies are not particularly difficult or time-consuming to kill... it just becomes tedious because there's not much too it.

NO i haven't played skylanders ...
oh wait i did , less than 20 minutes .. it didn't spark my interest ... at all.

Yeah i understand about the werehog combo system and i just wish it was faster and tioghter in the controls..
 
This thread is the antithesis to a boring Monday morning at work. I feel bad for Sonic fans everywhere but come on, this is hilarious!
 
Children are going to get this as a present for Christmas.

To think nintendo delayed captain toad in the whole of europe probably thinking that sonic was going to be ok for xmas.
Imagine the children expecting to play captain toad and being told that sonic was all they had and the shop told them it was the game all the kids are playing....
 
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