undercoverb0ss
Member
This thread is like 95% shit posts
I wonder what UBI does with their PC-games to get that slow and stable framerate-diff. It's like the engine is rendering some kind of median-value of what it's capable off. Never seen another games framerate respond to the environment in the way Watch Dogs, AssCreed and Far Cry 3 does.
And those games don't even use the same engine.
Does the streamer have the latest Nvidia drivers?
Don't you lose a few fps streaming video?
You mean a large, CPU-bound open world game with a lot of background world simulation doesn't run at a constant 60 fps for the vast majority of people?!
Hate to sound like a dick hole but I told you so.
This thread is like 95% shit posts
I don't know what you expected.
Usually the PC performance threads have a better ratio of relevant PC setting talk to BS, but this one seems exceptional.
How powerful do you think the CPUs are in the XB1 and PS4, exactly?
Not sure, he doesn't tell. Was already enough work to change the graphic settings.
Seems he is streaming without extra capture hardware. So yes.
UPDATE: He did not save the ultra settings so the game is still 'only' running on high settings. *sigh*
So the game runs @1080p 55 - 60fps ins Paris with a gtx 970
FXAA
high preset
shadows on low
Vsync off
his total CPU load is at around 60% i7 4790k @ 4ghz
Not sure, he doesn't tell. Was already enough work to change the graphic settings.
Seems he is streaming without extra capture hardware. So yes.
UPDATE: He did not save the ultra settings so the game is still 'only' running on high settings. *sigh*
So the game runs @1080p 55 - 60fps ins Paris with a gtx 970
FXAA
high preset
shadows on low
Vsync off
his total CPU load is at around 60% i7 4790k @ 4ghz
Even on lowest settings I have a hard time keeping stable 60fps in the city. And it doesnt look so different (Low vs Ultra High). Guess that explains the high minimum requirements.
After watching a bit of that stream i have to say that i really don't like the look of this game. It all looks so blurry it makes it kind of unpleasent to watch for me.
Hope this is just some weird AA he is using.
Well except the part where 55-60 without VSync(according to that post?) is unlikely to be anywhere near double the console performance - granted that's not user-visible, but if we're talking raw numbers without frame-limiters.Durante said:This is an accurate assessment.
Most of them are literal ports. Ie. there's no shippable PC codebase, the console version is branched near release and ported in a minimum amount of time feasible(3-6months).dawid said:I wonder what UBI does with their PC-games to get that slow and stable framerate-diff.
He is using FXAA but I don't think that's the issue. I know what you mean. Like it really lacks edges where there should be edges and contrast, almost hurts to look at some times. Other times it looks mighty impressive...
Wut? No.So am I shit out of luck with a GTX 770. Might as well play on a PS4 ?
You still haven't stated what clocks your 2700K is running at.
It has a lot to do with the game switching to PBR whilst taking place in the a century gone by. Most surfaces back then were diffuse. Not a lot of glass, polished marble, or metal strcutres
So am I shit out of luck with a GTX 770. Might as well play on a PS4 ?
What's PBR?
He just maxed shadows to PCSS and it dropped to 45-55 FPS. Except on rooftops where he gets pretty much his old 55-60 FPS frame rate.
EDIT: WHOA! Dude just jumped througha guy's window, crossed his room,a nd out another window... that was cool![]()
Shadows on low ?
Well except the part where 55-60 without VSync(according to that post?) is unlikely to be anywhere near double the console performance - granted that's not user-visible, but if we're talking raw numbers without frame-limiters.
Hahaha. Why is it if people can't play Max settings at a good framerate all is lost? I'm sure you will be able to play at a higher framerate with a similar look to the consoles. Or better looking at the same framerate.
Physically Based rendering. Making metals and other materials react more consistently and realistically. That "dullness" of a lot of the non-metal shading is just how dull these material look in real life. Albeit, less detailed and approximated.
I am interested to see how this game performs at max settings at 3200x1800 with my two GTX 980s and i7-3930k. I am also interested in how much of a difference 6 cores will make. Anybody here with two 980s and a 4 core CPU? For gaming, I wonder if the additional cores where really worth the extra money.
This thread is like 95% shit posts
I am interested to see how this game performs at max settings at 3200x1800 with my two GTX 980s and i7-3930k. I am also interested in how much of a difference 6 cores will make. Anybody here with two 980s and a 4 core CPU? For gaming, I wonder if the additional cores where really worth the extra money.
You really should have chosen an I7 instead of an I5. No brainer really and I7 aren't expensive at all nowadays (300€/$ for a 4770K).
Could definitely help performance in general if it was built to scale well across 6 cores. Lifting your CPU limitations can free up room for more effects/AA/resolution or whatever.Well, likely it won't make a difference, since resolution doesn't matter for CPU performance. Unless you'd want more than 60 FPS.
Maybe there is a shitty framerate smoothing option in the settings ini?
What's PBR?
Could definitely help performance in general if it was built to scale well across 6 cores. Lifting your CPU limitations can free up room for more effects/AA/resolution or whatever.
Considering that in addition to the framerate difference (and I doubt the console versions will maintain a stable 30 FPS), there's also a 45% resolution improvement and other improved graphical settings (PCSS and HBAO+ are usually pretty significant hits each) going on, I think "double" is low-balling it, frankly.Well except the part where 55-60 without VSync(according to that post?) is unlikely to be anywhere near double the console performance - granted that's not user-visible, but if we're talking raw numbers without frame-limiters.
Supported video cards at the time of release: NVIDIA GeForce GTX 680 or better, GeForce GTX 700 series; AMD Radeon HD7970 or better, Radeon R9 200 series Note: Laptop versions of these cards may work but are NOT officially supported.
Could definitely help performance in general if it was built to scale well across 6 cores. Lifting your CPU limitations can free up room for more effects/AA/resolution or whatever.
http://www.neogaf.com/forum/showthread.php?t=885444
This should be linked in the OP of every PC Performance Thread.