winjer
Member
Amount of RAM. And theorically the splitted RAM of the series X is a limiting factor
Only when it hits the slower pool. And devs can try to control that by putting less accessed data there.
Amount of RAM. And theorically the splitted RAM of the series X is a limiting factor
Considered the cost and how the bandwith is splitted in the CUs on base ps5, I guess the 28% of increase was the more "feasible" and "balanced".Memory bandwidth has to increase with compute capabilities.
But the Pro only increased it's memory bandwidth by 28%. While compute throughput increased by 67%.
And to make things worse, the Pro doesn't only have shaders to feed, it now also has RT and Ai cores, also competing for memory accesses
Considered the cost and how the bandwith is splitted in the CUs on base ps5, I guess the 28% of increase was the more "feasible" and "balanced".
Still.... with the same amount of RAM and more CUs hardly you can have enough space to higher graphic setting compared the base ps5.Only when it hits the slower pool. And devs can try to control that by putting less accessed data there.
based on what is a nonsense? your job experience? It's not a pc. The past generation they need to double the CU to not screw the backward, why do you think ps5 pro is still so conservative in the upgrade? Especially if just costed them 20 bucks more a better bandwith.Nonsense.
Considered the cost and how the bandwith is splitted in the CUs on base ps5, I guess the 28% of increase was the more "feasible" and "balanced".
It depends on how much they wrote PS5 Pro specific RT changes and what they were bottlenecked by… Unfortunately with mid generation console there is never a lot of budget set aside to max them.A few things surprised me: The Pro is slower than I expected. I thought it would be twice as fast or take half as long as the PS5. It takes a little under 2/3 of the rendering time. The 4080 is much faster than I thought being over 4x the speed of the PS5.
As far as I am aware, there is no Pro patch for this game.![]()
~31% here. In ER you can see 6800 that is almost 1:1 match with Pro destroys it in native 4k - probably thanks to L3 cache...
As far as I am aware, there is no Pro patch for this game.
I thought the leaks said 2x to 4x for RT?
Still.... with the same amount of RAM and more CUs hardly you can have enough space to higher graphic setting compared the base ps5.
Not completely true though. Callisto Protocol has a huge resolution boost and other games show a much larger improvement than a mere 30-35%.It doesn't matter, patched games show similar results.
For some types of calculations probably, but in overall performance? Nope.
Gaf can laugh and cry all they want about this game, but if theres one thing that AC Shadows does absolute top notch over pretty much most games, it's the weather/atmosphere and the seasonal changes. This game is a visual masterpiece and probably in my top 5 of all time visuals.
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Not true, there's a major issue with the lighting engine. The male protagonists skin looks much darker than everyone else's, I have to switch to the female one otherwise it looks stupid.
What not work. What is it this persistent smatterer toneThat is not how things work.
Not completely true though. Callisto Protocol has a huge resolution boost and other games show a much larger improvement than a mere 30-35%.
It's still running on RDNA 2 is it not?I'm also surprised how relatively slow the PS5 pro is. Must be quite a challenge for devs.
It also features dynamic resolution which doesn't work the way it does for most games as it uses the extra GPU power for higher resolution instead of trying to prioritize 60fps first which is nonsensical. It's just not a good game to draw any conclusions as in true Fromsoft fashion, many tech decisions are just bizzare.As far as I am aware, there is no Pro patch for this game.