Ubisoft reveals ray tracing performance numbers for Assassin's Creed Shadows (DF Direct)

Gaiff

SBI’s Resident Gaslighter
So, in the latest DF Direct, Alex mentions a Ubisoft presentation where they revealed some eye-opening numbers regarding ray tracing and global illumination.

In short, getting Assassin's Creed Unity quality and method of GI in Shadows wouldn't be possible due to the size of the game world and the dynamic time of day.

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As you can see, it would have taken 1.9 TB of data just for the GI file.

Another cool thing is the rendering time for the ray tracing in the pipeline.

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A few things surprised me: The Pro is slower than I expected. I thought it would be twice as fast or take half as long as the PS5. It takes a little under 2/3 of the rendering time. The 4080 is much faster than I thought being over 5x the speed of the PS5.
 
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Gaf can laugh and cry all they want about this game, but if theres one thing that AC Shadows does absolute top notch over pretty much most games, it's the weather/atmosphere and the seasonal changes. This game is a visual masterpiece and probably in my top 5 of all time visuals.

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