duck_sauce
Member
To be honest, it was a good game and deserved that score. At least in my book. Maybe it suffered the same fate as Destiny has today? Insanely high expectations?
Dragon Age: Inquisition is the new pride of BioWare and by far the best RPG in a long time. The game simply got everything: solid, good gameplay, beautiful graphics and a story that surpasses Dragon Age: Origins. The multiplayer co-op is a nice extra feature, but nothing more than that. In short, prepare yourself for an adventure that will take hundreds of delicious hours of your life.
Implied by who? I'm a longtime GAF member, which by definition means we're all more interested in video games than the mass casual person. And I didn't know or hear about this DAI difficulty implication.
Granted I have not read many DAI threads before this point. But for professional reviewers whose job is to play every single new game... do you really expect them to do heavy deep pre-release research into all games under development? Or should they play a game "fresh"?
Personally I think the latter is better, and that's how I would review games.
I didn't say Easiest difficulty. I said Default.
If a reviewer plays on literally the Easiest difficulty, then criticism against that reviewer is valid. But Default is perfectly fine, and what they *should* play on for reviews.
I mean... do you expect all reviewers to play every game on absolute max Difficulty setting? Games like Ninja Gaidens, Bayonettas, DMCs? That would be completely unrealistic for reviewers who have to play all types of games.
(I've never played TLOU, so I don't know what that example refers to.)
There's the combat system, which I enjoyed well enough on normal difficulty but which I haven't really had a chance to stress-test.
For the most part, I found that I was able to let my melee characters go off on their own, and I stayed in control of my mage for 90% of combat encounters. I'm planning to explore the game more on hard difficulty, however, which I sense will force me to play much more tactically.
I do agree that if a reviewer complains about difficulty (either too easy or hard), they should specifically state what setting they played on. And you're right, not enough of them say that.
But I stick to my opinion that reviewers should finish all games at Default difficulty.
It's not that that shouldn't be the case. It's a logical way to go. I'm just not sure if it's a universally accepted choice and I think clarifying it would be beneficial to some.
I'm also not certain there's any objective insight to be gleaned by saying that the one difficulty you played wasn't challenging enough. None of these reviews explain what difficulties they played on or whether they were all relatively easy. Given what I've seen from games journalism, particularly with regards to hands on previews, I'm not convinced anybody writing these reviews is a sufficient analog for my own gaming tastes vis a vis difficulty. By that I mean most of the time they're terrible at whatever they're doing and it shows.
Press and media also noticed how bad the reception of DA2 was among gamers, and most of the reviews I've read so far covered some concerns about things that DA2 failed at miserably, so I guess we are safe here. Sure, some will find something to nitpick, but I really don't expect a major backlash, this game is great.
It should be noted this is with 4x MSAA.
I feel sorry for you to have such a limited world.
I have only played the first game and bits of the DLC, should I try and play DA1 DLC and DA2 (though this made me skeptical and lost hope for the series) before I play this?
So apparently it's highly recommended that you play DA:O and DA:2 otherwise you'll get confused.
kotaku said:5. It's Not Really Newcomer-Friendly
I get the sense that a lot of people will be coming to Inquisition without having played the first two Dragon Age games. Those people are going to have to do some background reading, because for better or for worse, Inquisition is hugely reliant on the lore, characters, world-building, and backstory laid down by the first two games. If you don't know a Tevinter Magister from an Orlesian noble, you're going to be a bit lost here.
So apparently it's highly recommended that you play DA:O and DA:2 otherwise you'll get confused.
Well shit. I have DA:O (from when it was free on Origin) but i just can't get into it. The combat is just... Ugh.
Kirk Hamilton said:Inquisition's size goes beyond acreage, too: There's an overwhelming amount of things to do in this game. I've seen plenty of people concerned that there are too many busywork "go here and get 10 of these" quests in Inquisition. While those sorts of quests do exist (and seem pretty optional), they're easily overshadowed by the game's wide array of more-interesting diversions. Explore this time-frozen battleground, and see if you can find out what happened there. Visit your Inquisition's war-table to dispatch your forces and unlock new regions, or solve problems for minor characters. Use hand-drawn maps to scour the desert for a hidden Dwarven ruin full of powerful relics. Solve constellation puzzles in each area to triangulate and unlock a treasure room. Go giant-hunting, or challenge and defeat a trio of extremely dangerous dragons. Open a dam and venture into the caves beneath a lake to close an underwater demon rift. Survive the guardians of a hidden Elven ruin and re-forge a legendary sword. And on, and on, and on.
The last two paragraphs of ccc's review mention some glitches, a lot of screen tears, npcs falling from the sky etc. Is there a chance a good chunk of the problems they faced were due to the firmware and they didnt realize it?
Implied by who? I'm a longtime GAF member, which by definition means we're all more interested in video games than the mass casual person. And I didn't know or hear about this DAI difficulty implication.
Granted I have not read many DAI threads before this point. But for professional reviewers whose job is to play every single new game... do you really expect them to do heavy deep pre-release research into all games under development? Or should they play a game "fresh"?
Personally I think the latter is better, and that's how I would review games.
I didn't say Easiest difficulty. I said Default.
If a reviewer plays on literally the Easiest difficulty, then criticism against that reviewer is valid. But Default is perfectly fine, and what they *should* play on for reviews.
I mean... do you expect all reviewers to play every game on absolute max Difficulty setting? Games like Ninja Gaidens, Bayonettas, DMCs? That would be completely unrealistic for reviewers who have to play all types of games.
(I've never played TLOU, so I don't know what that example refers to.)
Inquisition's size goes beyond acreage, too: There's an overwhelming amount of things to do in this game. I've seen plenty of people concerned that there are too many busywork "go here and get 10 of these" quests in Inquisition. While those sorts of quests do exist (and seem pretty optional), they're easily overshadowed by the game's wide array of more-interesting diversions. Explore this time-frozen battleground, and see if you can find out what happened there. Visit your Inquisition's war-table to dispatch your forces and unlock new regions, or solve problems for minor characters. Use hand-drawn maps to scour the desert for a hidden Dwarven ruin full of powerful relics. Solve constellation puzzles in each area to triangulate and unlock a treasure room. Go giant-hunting, or challenge and defeat a trio of extremely dangerous dragons. Open a dam and venture into the caves beneath a lake to close an underwater demon rift. Survive the guardians of a hidden Elven ruin and re-forge a legendary sword. And on, and on, and on.
Edit:
I do not disagree that reviewers should finish game on Default difficulty, I just want them to make that clear in their reviews, especially if the comment on the difficulty of the combat.
If you want to get into Tinfoil-GAF territory...
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To be honest, it was a good game and deserved that score. At least in my book. Maybe it suffered the same fate as Destiny has today? Insanely high expectations?
It was not a good game.
the Kotaku "review" sold me on this game. After several disappointing RPGs this year (Divinity: OS, Wasteland 2) I think this just might be the one
Inquisition's greatest pleasures lie off the beaten path: Indulging in meandering, philosophical conversations with minor characters; learning some random vendor's backstory; reading lengthy and enjoyable codex entries; listening to lovely songs performed by the tavern bard; wandering off in one direction and just seeing what you find. There is simply no way to do most of that in a hurry; this game all but demands that you relax and take your time.
I mean... do you expect all reviewers to play every game on absolute max Difficulty setting? Games like Ninja Gaidens, Bayonettas, DMCs? That would be completely unrealistic for reviewers who have to play all types of games.
If a reviewer plays on literally the Easiest difficulty, then criticism against that reviewer is valid. But Default is perfectly fine, and what they *should* play on for reviews.
Also day one patch. Sucks for reviewers to have to deal with all this mess.
I do agree that if a reviewer complains about difficulty (either too easy or hard), they should specifically state what setting they played on. And you're right, not enough of them say that.
But I stick to my opinion that reviewers should finish all games at Default difficulty.
It was not a good game.
Correction: Sucks for consumers who does not have their console connected to the internet thinking they are buying a bug-free game.
I haven't kept up to date with this game, have details been released on which on console version might be better?
I'm conflicted whether to get X1 or PS4. My friend wants to game share on the X1 but I'd prefer to get the optimum version which ever that might be.
If you want to get into Tinfoil-GAF territory...
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Correction: Sucks for consumers who does not have their console connected to the internet thinking they are buying a bug-free game.
Does it do that thing that Skyrim that everything else levels at the same rate as you which I found terrible?
Does it do that thing that Skyrim does that everything else levels at the same rate as you which I found terrible?
The Polygon review.. he says it was mostly on PS4 that he played, but because of the issues he encountered (some PSN 2.0 related and some others as well) he was going to withhold his score.
Then he gave it a 9.5.. is that an Xbox One/PC score then ? Does the X1/PC versions not have the same bugs ?
Anyone make sense of that?
Xbox One got 9.5. If the patch fixes all the Playstation specific bugs before launch I'd assume it'll get the same score.
Does it do that thing that Skyrim does that everything else levels at the same rate as you which I found terrible?
No.
Dragons and Giants one shot you.
No it does not.
Pre-release at least, I believe they said there's no leveling scaling in the game, except possibly the main quests (which would be a pretty small part of the overall content).
I never said that. I just want reviewers to specify what difficulty they played on if making criticisms about the general difficulty of the game.
I was a reviewer. I played most games on normal.
But when I felt a game was "too easy" on normal, I stated that in my review and ALSO switched to a higher difficulty level to see if the problems I had with the game disappeared. Sometimes the games were just too simple for me, but mostly the problems vanished as soon as I changed to a higher difficulty level. And also stated that in my review, of course.
Absolutely, and as I mentioned, that's by far the most logical method to go. After all, default is meant to be designed for the vast majority of gamers. The first step would be to clarify that this is their standard procedure so we avoid some confusion, though. I doubt I'll have much trouble simply assuming this, as I have for the most part of the last decade, but clarification is a fantastic thing. If they do decide to go a step further and comment on the other difficulties, I would greatly appreciate it, but I don't expect it.
DAO actually didn't have enough level scaling. Portions of the game became boringly easy because you chose to do them later on and the scaling wasn't sufficient. Of course it wasn't an open world game.
I'm mostly only interested in reviews from people that think DA2 is a mediocre game.