Halo 5: Guardians Multiplayer Beta Behind the Scenes (direct feed vidoc footage)

This is the exact opposite of safe for Halo.


This is so fucking far out there that I can barely believe people are actually being positive about it. I think it looks fantastic, but this is anything but safe.
Not safe at all. I agree. Its both worrying and exciting. Hoping it turns out amazing.
 
Following the trend of every big-name FPS out there is the literal definition of safe.

At least, as far as MS's suits are concerned. H4's performance didn't suggest this approach to be a good idea, but it doesn't seem to have deterred them.

It may be safe if you're making a new IP but doing it for something like Halo is 100% not safe. They risked alienating the entire fanbase. Thankfully they seem to have made something which people actually like the look of.


Also I don't see how this would be considered following the trend. They've clearly been designing the game to incorporate these elements since before the movement focus started. If anything Halo 5, CoD AW and Titanfall seem to be creating a new focus on movement.
 
Every new gameplay mechanic is some shit that's already done in the plethora of FPSs we got this year.

MS's annoyingly safe and rote approach to the series after 343 took over continues to bug the hell out of me.

I don't know, activating a hover ability while using ADS in mid-air to slow your descent and increase your accuracy sounds like a nifty new mechanic I haven't really seen before.
 
What's the difference between this and just not using it? They've already said there are multiple control schemes and one of them puts it on the right stick just like you would scope for a sniper rifle in previous games.

Zoom is an integral part of all Halo campaign levels and multiplayer games. Even with weapons that don't have as scope on them you could use the zoom function to get a closer look at an enemy / weapon spawn / vehicle from across the map.

There is no way to just "not use it" as zoom and aiming are integrally entwined.

On top of that, in the recent videos on Halo 5, it's quite obvious that automatic guns (SMG and Assault Rifle) gain accuracy when using ADS. You can see the reitcle contracts when in ADS leading to a smaller spread area for bullets. Gus also talks about this briefly in the Rooster Teeth multiplayer video.
 
I don't know, activating a hover ability while using ADS in mid-air to slow your descent and increase your accuracy sounds like a nifty new mechanic I haven't really seen before.

Advanced Warfare has this (well, sort of).

But they really aren't playing it safe. A lot of Halo fans are rabid dogs that implode at the thought of new mechanics. Honestly this time around it looks to me like they're just trying to make a good game rather than the identity crisis that was Halo 4.
 
for everyone complaining about sprint please QUIET yourselves. I'm playing MCC and it feels archaic without sprint. I try to constantly sprint out of frustration, it's something i don't think i can ever get used to playing without ever again.
 
im not even close to a graphic whore, shit I still love the way Halo CE and 2 look.

But man is this game fugly looking in action.... like I was getting dizzy during the B-roll


for everyone complaining about sprint please QUIET yourselves. I'm playing MCC and it feels archaic without sprint. I try to constantly sprint out of frustration, it's something i don't think i can ever get used to playing without ever again.

k well speak for yourself because after playing Halo 1 and 2 for hours last night and playing 1 game of H4 it pretty clear how bad sprint makes Halo. Nothing more archaic than sprint in Halo lol.
 
Advanced Warfare has this (well, sort of).

But they really aren't playing it safe. A lot of Halo fans are rabid dogs that implode at the thought of new mechanics. Honestly this time around it looks to me like they're just trying to make a good game rather than the identity crisis that was Halo 4.

I mean when you're actually zoomed in while in the air with LT, your character automatically slows down with "stabilizes" as well, so you're more vulnerable to being shot since you're descending slowly, but you can also utilize this mechanic to be more accurate instead of falling immediately down to the ground after a jump. I don't know, I think it sounds pretty interesting.

But yeah, I wouldn't exactly classify this as a "safe" Halo game at all, but I do understand what the above poster is saying to a certain extent.
 
I really hate the sound direction in what little we've seen. It's extremely obnoxious with high pitched beeps and shit, I seriously hope they change that.
 
Zoom is an integral part of all Halo campaign levels and multiplayer games. Even with weapons that don't have as scope on them you could use the zoom function to get a closer look at an enemy / weapon spawn / vehicle from across the map.

There is no way to just "not use it" as zoom and aiming are integrally entwined.

On top of that, in the recent videos on Halo 5, it's quite obvious that automatic guns (SMG and Assault Rifle) gain accuracy when using ADS. You can see the reitcle contracts when in ADS leading to a smaller spread area for bullets. Gus also talks about this briefly in the Rooster Teeth multiplayer video.
They literally say in this video that hip fire accuracy is the same as zoomed.
 
I love the new movement additions. Makes the characters actually look like super soldiers.

Ground pound seems like a weird addition though. Depends on the range it has I suppose.
 
This is the exact opposite of safe for Halo.


This is so fucking far out there that I can barely believe people are actually being positive about it. I think it looks fantastic, but this is anything but safe.

Halo 4 was way further out than this. Ordinance, perks, abilities, etc. Halo 5 appears to be reigning it back in by making everyone equal again, no loadouts, etc.
 
They literally say in this video that hip fire accuracy is the same as zoomed.

And then there are actual game play videos that quite clearly show the opposite effect (that using ADS while firing an automatic weapon is more accurate). And people who have played the game seem to think so as well in reviews.

Shouldn't the reticle remain the exact same diameter in both hip an ADS views if it's the exact same accuracy?
 
Does anyone else find the aliasing in particular really apparent in this video compared to other footage we've seen?

It's the particular level design & materials - contrasting geometry lines (e.g. tracer fire on top of black ground), shader/specular aliasing, lower resolution screen space reflections with no regular textures to hide that (it's not like SSR applied on top of concrete for wet surfaces in other games).
 
I saw kittens tweet about his concern for Charge and Ground Pound being one-hit kills.

Charge and Ground Pound are ONLY one hit kills in specific situations. If you hit someone directly with a Ground Pound, it's a one hit kill. if you hit someone from behind with Charge, it's a one hit kill (just like your typical back smack). Otherwise, they both just do melee-type damage with a little push.
 
I mean when you're actually zoomed in while in the air with LT, your character automatically slows down with "stabilizes" as well, so you're more vulnerable to being shot since you're descending slowly, but you can also utilize this mechanic to be more accurate instead of falling immediately down to the ground after a jump. I don't know, I think it sounds pretty interesting.

But yeah, I wouldn't exactly classify this as a "safe" Halo game at all, but I do understand what the above poster is saying to a certain extent.

did they not say on twitter that you do not slow down in the "new" zoom mode in halo? or are you talking about AW?


I hate the whole "we announce power weapons" thing. I hope we can turn that off..
 
From what we've seen it does seem like Halo 5 is going to be a pretty good game. I can't wait to get into the beta and see what it's like first hand.
The only thing I am not the biggest fan of is ADS even if it is somehow "cosmetic" as they're saying. Time will tell I guess.
 
Every new gameplay mechanic is some shit that's already done in the plethora of FPSs we got this year.

MS's annoyingly safe and rote approach to the series after 343 took over continues to bug the hell out of me.
Actually the "safe" route would have just been not doing anything new at all with the gameplay and reskinning Halo 3 gameplay with new graphics. Frankly all that matters is if these new mechanics gel with the core gameplay better than the shit they had in H4 and Reach before that.
 
From what we've seen it does seem like Halo 5 is going to be a pretty good game. I can't wait to get into the beta and see what it's like first hand.
The only thing I am not the biggest fan of is ADS even if it is somehow "cosmetic" as they're saying. Time will tell I guess.

It doesn't seem just cosmetic . Maybe mostly , but if you watch the rooster teeth footage the smart scope decreases bloom on the gun for the SMG and AR, and the AR appears to have recoil when using smart scope .
 
It doesn't seem just cosmetic . Maybe mostly , but if you watch the rooster teeth footage the smart scope decreases bloom on the gun for the SMG and AR, and the AR appears to have recoil when using smart scope .

Theres no penalty to hip fire and you get knocked out when you're shooting down the sights regardless. But like they've been saying, this is good stuff to say during the beta feedback period.
 
I saw kittens tweet about his concern for Charge and Ground Pound being one-hit kills.

Charge and Ground Pound are ONLY one hit kills in specific situations. If you hit someone directly with a Ground Pound, it's a one hit kill. if you hit someone from behind with Charge, it's a one hit kill (just like your typical back smack). Otherwise, they both just do melee-type damage with a little push.

Good to hear.

And then there are actual game play videos that quite clearly show the opposite effect (that using ADS while firing an automatic weapon is more accurate). And people who have played the game seem to think so as well in reviews.

Shouldn't the reticle remain the exact same diameter in both hip an ADS views if it's the exact same accuracy?

Yeah, it would seem that automatic weapons get an accuracy boost in ADS. Not sure how I feel about that. On the one hand, I was really, really hoping that ADS would turn out to be 100% cosmetic, and thus, easy to get rid of. On the other hand, automatics in Halo have been shit since Halo 2, at least. They definitely need some sort of shot in the arm, this could do it.
 
Looks fun, yeah ground pund seems too slow, and not enough area of effect, but obviously haven't played it. And seems ADs is used extensively in the videos. Personally I am fine with ADS though. Some of the guns seem a bit weak audio wise. The spartan chatter is kinda cool too
 
for everyone complaining about sprint please QUIET yourselves. I'm playing MCC and it feels archaic without sprint. I try to constantly sprint out of frustration, it's something i don't think i can ever get used to playing without ever again.

Speak for yourself.
 
This might seem simplistic and I have not followed this too closely but does Halo 5 have AW style booster and ADS?

Is that what I am seeing in these videos, or is the boosting a temp like the shield in the past and the like?
 
Theres no penalty to hip fire and you get knocked out when you're shooting down the sights regardless. But like they've been saying, this is good stuff to say during the beta feedback period.

I know those things , but if look at this https://www.youtube.com/watch?v=KVzb6V1EyLk the SMG and AR( gets recoil too I think) get some bloom decrease . Every weapon gets some form of smart scope and I think the new sword gets an increase lunge when you do. It is mostly cosmetic in comparison to zoom maybe, but not really cosmetic as in it does nothing but look pretty if you know what I mean.
 
I'm actually kinda interested in the breakout game-type. Hopefully it scratched that search and destroy itch i have had since i abandoned COD a few years back.
 
Concerned about the sprinting. There is A LOT of running around in that video and, combined with the thruster pack, I'm worried the whole pacing of the game is going to feel off. I've always thought of Halo as a slower, more tactical type of shooter. And with everybody sprinting and jetpacking around like a bunch of lunatics, it seems like it'll be much harder to retain that same level of strategy, teamwork, and map control that the old games had.

Hopefully the beta proves me wrong.

Oh, one other nitpicky thing from the video: The *ping* sound when firing at enemies. That sound effect is driving me crazy, much more so than the announcer. It's way too high-pitched and scratchy sounding, like something out of a Zelda game. Very distracting.
 
This might seem simplistic and I have not followed this too closely but does Halo 5 have AW style booster and ADS?

Is that what I am seeing in these videos, or is the boosting a temp like the shield in the past and the like?

The thruster grants similar movement as the AW booster. The ADS is nothing like AW.

Watch the match up from last night and you'll see how it all works.
 
They haven't realeased anything yet. That is the point. You've watched a video. Of a Beta. Of a game that is still more than a year away. Yet you have just written the game's epitaph, and are burning the developer in effigy.

I take issue with anyone who passes judgement and vehemently defends said judgements based only on assumptions. Especially when you claim to be a fan of something, then proceed to tear apart any attempt to by a developer to deviate from whichever narrow set of preferences you hold to. I have always been this way.

It's funny. Be it any studio, like insomniac or double helix, time and again has shown that a dev's track record does not define the quality of their next game, yet people will always be quick to make that mistake only to be proven wrong. I think, based on our deep understanding of how this industry works, we would know better.

So yes, I strongly suggest you give them a chance before witing them off. If that's too much of a stretch for you, then I don't think the fault lies with 343.

The onus is on them not to fuck up. By all means, if they do, they deserve to be taken to task for it--they don't deserve to shepard this franchise if they don't produce something that delivers in some way to everyone who purports to be a fan of this series. Until then, I suggest watching with an open mind, and make your voice heard if what you play doesn't meet your expectations. That is, after all, the point of releasing a beta a year in advance.
Fair enough.

This game doesn't look like Halo. It doesn't look like it plays like Halo. If Capcom unveiled Street Fighter IV and it looked like Marvel vs. Capcom 3 you might get a similar response. There is a proven track record of this studio missing the mark with so many parts of the franchise that it is easy to jump to the conclusion that this is another miss based on the small amount of new evidence we have. It might not be fair, but it is far from unfounded.

I also think that 343 Industries being a Halo factory is having a detrimental effect on the product. It's the wrong reason to create a studio. At this point, I would rather them have contracted an existing studio to build the game, one that had grown organically rather than built to spec.
 
Concerned about the sprinting. There is A LOT of running around in that video and, combined with the thruster pack, I'm worried the whole pacing of the game is going to feel off. I've always thought of Halo as a slower, more tactical type of shooter. And with everybody sprinting and jetpacking around like a bunch of lunatics, it seems like it'll be much harder to retain that same level of strategy, teamwork, and map control that the old games had.

Hopefully the beta proves me wrong.

Oh, one other nitpicky thing from the video: The *ping* sound when firing at enemies. That sound effect is driving me crazy, much more so than the announcer. It's way too high-pitched and scratchy sounding, like something out of a Zelda game. Very distracting.

I guess it will be down to how well they design the maps. Old halo map remakes just won't cut it with this new style. They can still have map control and weapon control and the mobility will work if the maps are damn good.
 
Fair enough.

This game doesn't look like Halo. It doesn't look like it plays like Halo. If Capcom unveiled Street Fighter IV and it looked like Marvel vs. Capcom 3 you might get a similar response. There is a proven track record of this studio missing the mark with so many parts of the franchise that it is easy to jump to the conclusion that this is another miss based in the small new evidence we have. It might not be fair, but it is far from unfounded.

The pros who played it, especially those who traditionally speak their mind and dislike everything 343 did with Halo 4 (lxthul, ghandi, etc) like it quite a bit.

So I'm optimistic and will be even more optimistic after this vicious and passionate fanbase and Halo community takes a deep dive with the beta for 3 weeks.

We will get a fantastic arena shooter after all is said and done.
 
The pros who played it, especially those who traditionally speak their mind and dislike everything 343 did with Halo 4 (lxthul, ghandi, etc) like it quite a bit.

So I'm optimistic and will be even more optimistic after this vicious and passionate fanbase and Halo community takes a deep dive with the beta for 3 weeks.

We will get a fantastic arena shooter after all is said and done.

Yah it does seem like it's much better than Halo 4. For people that want that pure traditional Halo experience can continue to play MCC. After a few games of MCC (halo 2 mainly) i can say that honestly the game feels seriously dated (as it should). There's no way Halo could continue to be a big franchise if they don't introduce new and more modern elements into the combat.
 
for everyone complaining about sprint please QUIET yourselves. I'm playing MCC and it feels archaic without sprint. I try to constantly sprint out of frustration, it's something i don't think i can ever get used to playing without ever again.
Yeah, the homogenization of the FPS genre is so amazing, right? LOL.

If someone can absolutely not play a game without sprint they have already dozens of alternatives to choose from. Making every game the same is a bad thing, and it saddens me to see so many people asking exactly for that to happen.

Seriously, they should remove sprint and make the base player speed faster. Sprint will never be a good addition to Halo, it will always have a negative effect on it's gameplay flow (transforming it into a run or gun game, exactly the opposite of what it used to be) and map design (just look how huge Midship is now)

ADS is awful too. I don't care if it's just a reskinned scope, it is still shit. Having half yor screen obscured by the gun when zooming will never be a good thing, and it will always look horrible. They better offer at least the option to use the classic scope, much better and more elegant than that ADS filth.
 
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