Halo 5: Guardians Multiplayer Beta Behind the Scenes (direct feed vidoc footage)

Was there actually a section of the Halo fan base that wanted ADS in the game? Even if it's just a cosmetic visualization.

And then in default controls to replace the grenade toss with "Smart Scope" just seems odd for Halo.

I think the majority of HaloGAF has/will accept the changes but would prefer the old zoom over the new one. I still don't see the point of it aside from trying to cater to CoD people (who aren't gonna play for more than a week anyways)
 
Reading about H5 online - this messaging about the abilities was confusing. I thought you had to choose your ability out of the selection - its good that you have them all at all times.

After Halo 4, I was hoping thruster pack was added as a normal part of the gameplay and my wish was granted. Im not a fan of the charge and ground pound - and I still dont like sprint. Sprint needs to be limited use.

Making L trigger ADS is blasphemy for Halo. Im assuming its their way to try to build more fans in this new era.

Im still hoping they have some big plans for big team. Arena Halo is cool and all but I want some grand new ideas for big team.

Last note - the last music track in the behind the scenes video is simply amazing. Im assuming thats the same composer from H4. Loving that massive horns sound.
 
I think the majority of HaloGAF has/will accept the changes but would prefer the old zoom over the new one. I still don't see the point of it aside from trying to cater to CoD people (who aren't gonna play for more than a week anyways)

i can only speak for myself, but i greatly prefer the look and immerssiveness of ADS mechanics. ADS has always been more appealing to me and the halo scope, especially in latter games as technology has improved, began to look a little silly. i DONT like how ADS traditionally change the gameplay to a slower paced more precise thing. since this retains the gameplay of the old scope method of halo and doesnt change the movement, it just boils down to the look. its a bit messy with all the muzzle flash and the gun itself, but thats something everyone will deal with and will adjust to.
 
Scuf one controller is the way to go for fans of fps genre, especially with these added boost jumps etc... They are expensive tho

thanks advert for Scuf, I'm not buying one, IN MY DAY SON we couldn't use modded controllers at MLG events. Kids nowadays...

in Reach the first player would go into Armor Lock and the second player would drop a bubble shield. In Halo 4, the first player would pop a hardlight shield and the second player would be jetpacking over you with a rocket he just called in. In Halo 3, none of those shots would register at that distance.

Halo 5 might just be on the right track. It's really the maps that will make or break this game.

It looks great, but that's probably over lan :\....
 
I'm hyped. Looks fucking brilliant. Thank goodness that it's an even playing field and everyone has the same abilities
 
It looks incredible. Takes the very best from the original trilogy and seems to be evolving greatly with new gameplay tweaks. I'm unsure about the ground slam but the thruster, sprinting and power weapons seem to be doing it right.

I'm so fucking hyped.
 
Why do people want Halo to be the same game over and over, if that was the case then why even bother buying a new Halo or even making one for that matter, if its gonna be the same. Just stick to H2, what is the purpose of wanting a new one

Things need to move forward in other to keep it fresh. Sometimes I think we complain just for the sake of it.

Game looks great BTW :)
 
i hate to say it, but it may be time to retire the OG announcer and find someone new.

NO WAY. He is the GOAT announcer on Halo 2 and 3. He started to go downhill a bit on Reach and is atrocious on Halo 4. The sound designers are adding too many filters to make his voice sound like shit. Hopefully this is fixed over the next year.
 
seriously though, can we talk about this


haven't seen a BR battle that crisp since Halo 2.

Yep. fantastic.

I know sprint is in, AA and blah blah... But straight up it looks fun as hell. I also think high level play will be amazing to watch once those guys get used to it. It was pretty sloppy overall in the game they showcased last night.... but I'm hyped for more.
 
NO WAY. He is the GOAT announcer on Halo 2 and 3. He started to go downhill a bit on Reach and is atrocious on Halo 4. The sound designers are adding too many filters to make his voice sound like shit. Hopefully this is fixed over the next year.

well, ok, but he does need to be fixed.
 
Honestly. The difference between 720p in this beta and the 1080p resolution of Halo 4 in MCC is huge. They better make sure they hit at least 900p in Halo 5 otherwise it will feel like a big step down.

Its a beta a year before release, and this beta was done probably a month or two ago so i wouldn't worry to much about it
 
Because no Halo game ever has increased graphical fidelity that much a year from release save for Halo CE and those were very different circumstances. Also, I fully expect he game to improve, I just don't expect it to go from disappointing graphics at 720p, to amazing graphics at twice the resolution. I am sure it will look cleaned up by launch, but it is quite obviously not the technical showcase I was hoping for. At least in multi.

Where is this quote from? Gives me a glimmer of hope, but really, my points above still stand.

As someone who has done FPS optimization - this is very true. Optimization in terms of frame rate & resolution are the last, last, last LAAST things done. I'd expect them to get at least 900p and probably get 1080p by the time the game releases.

They haven't realeased anything yet. That is the point. You've watched a video. Of a Beta. Of a game that is still more than a year away. Yet you have just written the game's epitaph, and are burning the developer in effigy.

I take issue with anyone who passes judgement and vehemently defends said judgements based only on assumptions. Especially when you claim to be a fan of something, then proceed to tear apart any attempt to by a developer to deviate from whichever narrow set of preferences you hold to. I have always been this way.

It's funny. Be it any studio, like insomniac or double helix, time and again has shown that a dev's track record does not define the quality of their next game, yet people will always be quick to make that mistake only to be proven wrong. I think, based on our deep understanding of how this industry works, we would know better.

So yes, I strongly suggest you give them a chance before witing them off. If that's too much of a stretch for you, then I don't think the fault lies with 343.

The onus is on them not to fuck up. By all means, if they do, they deserve to be taken to task for it--they don't deserve to shepard this franchise if they don't produce something that delivers in some way to everyone who purports to be a fan of this series. Until then, I suggest watching with an open mind, and make your voice heard if what you play doesn't meet your expectations. That is, after all, the point of releasing a beta a year in advance.

I don't think he wants to watch, take evidence in, and make a conclusion or hypothesis. Pretty sure he is just looking for anything to validate his own self-fulfilling prophecy and/or pre-existing beliefs; facts be damned.
 
that announcer... is shite.
gameplay looks fluid, dig the pistol and assualt rifle sounds.

Its not the announce. Its the utterly godawful sound mixing at 343. Guy sounds like he is speaking into a pipe.

Same for Halo 4 and H2A MP.

Dunno why they had to fuck around with this. He sounds perfect in H3.
 
Damn that looks like fun. I thought that negating sprinting by not letting the shields recharge is a nice trade-off.
 
I really hope 343 will take feed back seriously and tone down the CoD in this. Since they introduced these new Spartans it's all gone downhill, first with Palmer and now all these Spartans are just CoD MP characters in Spartan Armour. It's cringe worthy and so is the overly modified announcers voice.
 
Damn.

First 343 Industries fucks over Reach with a half-baked title update, leaving matchmaking in shambles.

Then Halo: Anniversary comes out with a Reach mod and map pack in lieu of actual Halo: CE competitive multiplayer, supposedly to avoid splitting the userbase, when actuality it splits the Reach user base into default/tu/anniversary modes. Fucking amateur hour especially considering ODST nailed uniting the playerbase in Halo 3 competitive multiplayer.

Then 343 Industries knowingly strings the hardcore fanbase along by showing a GIF of two players jumping around in a BR fight, prompting and stoking memes like "Beli343" (in the return of core Halo), only to unleash an even more dramatic departure than the controversial Halo: Reach. Halo 4 turned many a fan sour, people that wanted it to be a success, people that had invested month upon months of game time into this franchise and its expanded universe.

Then they said they learned. Then they hired a bunch of community leaders and professional players and said they would renew their efforts to make a seriously competitive game that would appeal to the hardcore fans.

Then they released this. Then a mod on NeoGAF told me to give them a chance or GTFO. Consider this my funeral candle. Adios.

You might just be a little over dramatic right now
 
343 should have been in charge of Destiny's mp because this looks like an evolution of that game.

TBH Destiny looked like an evolution of Halo, and basically taking Halo gameplay and adding in the abilities Spartans had in the fiction.

A lot of this stuff looks to be making Spartans as capable as they should be given what they are. Not sure how it will work out, but it makes some sense.
 
I really hope 343 will take feed back seriously and tone down the CoD in this. Since they introduced these new Spartans it's all gone downhill, first with Palmer and now all these Spartans are just CoD MP characters in Spartan Armour. It's cringe worthy and so is the overly modified announcers voice.
Again,
no perks/AA
no killstreaks
no loadouts
everyone has same abilities
focus on map control
hip fire has no penalty
what exactly is "COD" about this?
 
Again,
no perks/AA
no killstreaks
no loadouts
everyone has same abilities
focus on map control
hip fire has no penalty
what exactly is "COD" about this?

Double jumps/Sprinting/Side Dash/ADS honestly this is not a HALO game and that is coming from someone who has never been a HALO fan. I do however know what HALO is and this isn't it. That is not to say the game looks bad at all because it does not it looks very fun but it seems to be catering to a completely different audience than past HALO games. This could be a good thing or a bad thing depending on where you stand.
 
Again,
no perks/AA
no killstreaks
no loadouts
everyone has same abilities
focus on map control
hip fire has no penalty
what exactly is "COD" about this?

Really the remainder of the new movement abilities could be beneficial to the gameplay overall. I think the largest issue most long time fans have with the reveal is the ADS. Time (and beta) will tell if that's a valid issue.

Personally I don't understand a reason to include ADS (and so prominently change the default Halo control scheme to be, essentially, COD / BF clones) in a game that never visualized iron sights in the past. If it's just to bring in new gamers then make it a toggle so veteran players aren't stuck with ADS years later when all the casual players have since moved on.
 
Really the remainder of the new movement abilities could be beneficial to the gameplay overall. I think the largest issue most long time fans have with the reveal is the ADS. Time (and beta) will tell if that's a valid issue.

Personally I don't understand a reason to include ADS (and so prominently change the default Halo control scheme to be, essentially, COD / BF clones) in a game that never visualized iron sights in the past. If it's just to bring in new gamers then make it a toggle so veteran players aren't stuck with ADS years later when all the casual players have since moved on.

What's the difference between this and just not using it? They've already said there are multiple control schemes and one of them puts it on the right stick just like you would scope for a sniper rifle in previous games.
 
343 knows they're playing with fire with ADS and armor abilities. Considering only diehards who bought MCC will be in the beta they'll know pretty soon what a million or so of the most dedicated fans think. I'm staying positive for now.
 
Still to watch the Vidoc but from the B-Roll these are my initial thoughts:

- Even abilities and weapons starts are fucking superb
- Thruster looks like a great addition
- As does vaulting
- Can't stand sprint although the penalty to shield regeneration sounds neat, nice silver lining
- ADS, regardless of how superficial, is an attempt to cater for the COD audience and I'm not a fan
- Do not like the look of ground pound one bit

On the whole I'm cautiously optimistic.
 
Double jumps/Sprinting/Side Dash/ADS honestly this is not a HALO game and that is coming from someone who has never been a HALO fan. I do however know what HALO is and this isn't it. That is not to say the game looks bad at all because it does not it looks very fun but it seems to be catering to a completely different audience than past HALO games. This could be a good thing or a bad thing depending on where you stand.

Double jumps, side dash and cosmetic ADS aren't exactly COD either. Well at least not until AW
 
Double jumps/Sprinting/Side Dash/ADS honestly this is not a HALO game and that is coming from someone who has never been a HALO fan. I do however know what HALO is and this isn't it. That is not to say the game looks bad at all because it does not it looks very fun but it seems to be catering to a completely different audience than past HALO games. This could be a good thing or a bad thing depending on where you stand.
COD invented double jumping and strafing? Since when? Last COD i played was MW2, dont remember seeing double jumps.

Really the remainder of the new movement abilities could be beneficial to the gameplay overall. I think the largest issue most long time fans have with the reveal is the ADS. Time (and beta) will tell if that's a valid issue.

Personally I don't understand a reason to include ADS (and so prominently change the default Halo control scheme to be, essentially, COD / BF clones) in a game that never visualized iron sights in the past. If it's just to bring in new gamers then make it a toggle so veteran players aren't stuck with ADS years later when all the casual players have since moved on.
I agree about ADS. Though in this case it doesn't sliw down gameplay or give penalty for hip fire, i can live with it just being cosmetic.
 
Man, after going back and playing some H2A multiplayer it's disappointing to see some of these changes.

There is something totally uniquely satisfying and refreshing about Halos slow and strategic multiplayer gameplay and I feel most of these changes are steps away from that.

Hopefully they continue to support H2A with new maps and stuff beyond the initial 6 new maps.
 
Doesn't look like it plays like Halo at all, which might be a good thing since Halo 4 proved that 343 can't make real Halo games. I still don't like the ADR, and am extremely worried about Sprinting combined with swords. The beta will be... interesting.

Thruster pack seems like a great way to deal with it:

K0EHbf3.gif
 
Man, after going back and playing some H2A multiplayer it's disappointing to see some of these changes.

There is something totally uniquely satisfying and refreshing about Halos slow and strategic multiplayer gameplay and I feel most of these changes are steps away from that.

Hopefully they continue to support H2A with new maps and stuff beyond the initial 6
They should. Keep everything in the same ui. Update new maps for people who don't like the new additions. If some people don't like the new additions they can at least continue to play the old stuff with new maps. Makes sense for me, but I'm not a dev and know nothing of how this works.
 
COD invented double jumping and strafing? Since when? Last COD i played was MW2, dont remember seeing double jumps.


I agree about ADS. Though in this case it doesn't sliw down gameplay or give penalty for hip fire, i can live with it just being cosmetic.

Never said they invented it but lets be honest their newest annual banks on those movement options to a ridiculous degree and it appears 343 is going to join the crowd.
 
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