Halo 5: Guardians Multiplayer Beta Behind the Scenes (direct feed vidoc footage)

Yah it does seem like it's much better than Halo 4. For people that want that pure traditional Halo experience can continue to play MCC. After a few games of MCC (halo 2 mainly) i can say that honestly the game feels seriously dated (as it should). There's no way Halo could continue to be a big franchise if they don't introduce new more modern elements.

I will say though.. at it's state right now it's a bit too convoluted. Halo 5 needs to lose some of the abilities.

When you have too many options in your combat sandbox, people start to choke or make too many wrong decisions, which isn't fun. That's why that trinity of grenade, shoot, melee worked so well.

I think charge and ground-pound need to go, everything else is good, sprint needs to be slower (despite the consequences it's too reliant on in the videos I've seen), base movement speed increase should work (especially since maps are huge and MUCH bigger than I thought...) and thrusters need a nerf, badly.
 
The pros who played it, especially those who traditionally speak their mind and dislike everything 343 did with Halo 4 (lxthul, ghandi, etc) like it quite a bit.

So I'm optimistic and will be even more optimistic after this vicious and passionate fanbase and Halo community takes a deep dive with the beta for 3 weeks.

We will get a fantastic arena shooter after all is said and done.
But Halo fans want a fantastic Halo game. Us looking for the silver lining in the unveiling of a new franchise entry is not a result of good stewardship.
 
The pros who played it, especially those who traditionally speak their mind and dislike everything 343 did with Halo 4 (lxthul, ghandi, etc) like it quite a bit.

So I'm optimistic and will be even more optimistic after this vicious and passionate fanbase and Halo community takes a deep dive with the beta for 3 weeks.

We will get a fantastic arena shooter after all is said and done.

The pros always have something positive to say about a new Halo game after first playing it. They want Halo to succeed because they want to compete and win money in Halo. When the game is not so new and the game isn't doing so well they'll make a 180. I'm pretty sure they had positive opinions at first about Halo 4 and Reach. They will also go away from default Halo and have their own settings because there is a good chance that default settings won't be great for competitive play.

Honestly, if sprint wasn't in I would have a positive outlook on the game. I don't like what sprint does to the size of maps and strafing.
 
The pros always have something positive to say about a new Halo game after first playing it. They want Halo to succeed because they want to compete and win money in Halo. When the game is not so new and the game isn't doing so well they'll make a 180. I'm pretty sure they had positive opinions at first about Halo 4 and Reach. They will also go away from default Halo and have their own settings because there is a good chance that default settings won't be great for competitive play.

Honestly, if sprint wasn't in I would have a positive outlook on the game. I don't like what sprint does to the size of maps and strafing.

This isn't true. I've listened to Ghandi and Lxthul shit on newer halos for years now mang. They've actually played it, it's not speculation.
 
But Halo fans want a fantastic Halo game. Us looking for the silver lining in the unveiling of a new franchise entry is not a result of good stewardship.

Has any one actually explained what they want that would qualify as a acceptable update to the series? Any of them actually elaborated on what's being defiled here?
 
Has any one actually explained what they want that would qualify as a acceptable update to the series? Any of them actually elaborated on what's being defiled here?

they really just want the same game but with updated graphics. i dunno, i used to be like that to but now that i've played other modern shooters for a time and i come to MCC it feels so damn dated.

the franchise will not survive without some updates but some fans can't seem to understand that.
 
This isn't true. I've listened to Ghandi and Lxthul shit on newer halos for years now mang. They've actually played it, it's not speculation.

I've also listened to other pros praise past Halos and then shit on it. I very much paid attention to competitive Halo. The competitive community will try and make it work. They'll move weapons around, mess with spawns, remove radar, choose a select few maps, etc... to make it work as a competitive game. They've had to make loads of changes after Halo 2. Playing it for a day doesn't mean anything. It takes a while to find out what's broken.

Notice how much they (competitive scene) changed the settings for Halo 3. They ended up removing equipment for good reason, removed radar, increased the base player speed, moved weapons around, made static weapon spawns, etc...

I know Gandhi must be thrilled to see spectator mode. That was one of his main gripes about past Halos. I also know he wants default Halo to be the settings used for competitive Halo because it brings more players to the competitive scene when the settings they've always played aren't changed, but that never happens. I doubt Halo 5 will give him that.
 
Hey all, I made a quick mock-up of my ideal Halo 5 control scheme. If you like it, please RT it. I really want to push for this.

Fuck that, just give us custom mapping for once. I was jump on LB and aim on RS, but sprint still on LS.

343i — If you want for this to be a big esport thing then let us map our own goddamn controls!
 
Has any one actually explained what they want that would qualify as a acceptable update to the series? Any of them actually elaborated on what's being defiled here?

Well, for me, I don't want the Halo formula to be drastically altered. Change is good, but change for the sake of change isn't. Why have ADS if it's just a zoom that blocks the action? This isn't innovation. It has absolutely no benefit to the gameplay, and might even be detrimental to the experience. Sprint does nothing except make the maps bigger. Clamber seems like it would require major changes in how the maps are designed and seems pretty much useless since crouch jumping has a similar effect. The ground pound, charge, hover, and slide abilities don't really seem like Halo to me, but I'll have to see more of them.

That said there are some good changes that have been shown. Thrusters seems like it would compliment the existing mechanics, unlike Sprint. It adds a new level to strafing and can be used in combat, unlike Sprint. The new Forge palette looks amazing. The new features they added to Forge in MCC look fantastic. Spectator mode sounds great. Spartans talking to each other sounds like a neat idea. These are all good changes to me.

No one is saying there shouldn't be any change at all. However, change isn't always good. I don't want changes that are useless. More importantly, I want new features to be fun. Sprint isn't fun. ADS isn't fun. Changes also need to work with the Halo formula. Look at Halo 2 and 3. The gameplay is different enough that it feels fresh, but if you look at the designs of the maps, you can see that they still retain the simplicity of the originals. If you directly ported a map from CE into Halo 3, the gameplay wouldn't be different enough that the map wouldn't be enjoyable anymore. If you look at Halo 4, where Sprint is always on, the maps had to be much bigger to accommodate for it. Clamber seems like the vertical equivalent. I want changes that add to and compliment the Halo formula. Of course I want new Halo games to feel fresh, but they still need to retain Halo's identity, which I'm not so sure can be said of Halo 5.
 
i am curious about something. I dont play FPSs. Well, sometimes my friends force me to play call of duty. I hate it (its like of someone designed a FPS knowing what i dislike).

Anyway... after reading some long posts about peoples opinions on what makes a halo game in the "panic mode" thread from yesterday :p, its surprising to read comments saying that sprint is "ok" now that they nerfed it. I understand that peoples view on halo varies. Still, isnt the problem with sprint not the sprint itself!? I understood that what people dislike are the changes that come with spring like, for example: walking speed is significantly slower (meaning that you cant shoot while moving fast) , maps are larger... things like that!?
 
Well, for me, I don't want the Halo formula to be drastically altered. Change is good, but change for the sake of change isn't. Why have ADS if it's just a zoom that blocks the action? This isn't innovation. It has absolutely no benefit to the gameplay, and might even be detrimental to the experience. Sprint does nothing except make the maps bigger. Clamber seems like it would require major changes in how the maps are designed and seems pretty much useless since crouch jumping has a similar effect. The ground pound, charge, hover, and slide abilities don't really seem like Halo to me, but I'll have to see more of them.

That said there are some good changes that have been shown. Thrusters seems like it would compliment the existing mechanics, unlike Sprint. It adds a new level to strafing and can be used in combat, unlike Sprint. The new Forge palette looks amazing. The new features they added to Forge in MCC look fantastic. Spectator mode sounds great. Spartans talking to each other sounds like a neat idea. These are all good changes to me.

No one is saying there shouldn't be any change at all. However, change isn't always good. I don't want changes that are useless. More importantly, I want new features to be fun. Sprint isn't fun. ADS isn't fun. Changes also need to work with the Halo formula. Look at Halo 2 and 3. The gameplay is different enough that it feels fresh, but if you look at the designs of the maps, you can see that they still retain the simplicity of the originals. If you directly ported a map from CE into Halo 3, the gameplay wouldn't be different enough that the map wouldn't be enjoyable anymore. If you look at Halo 4, where Sprint is always on, the maps had to be much bigger to accommodate for it. Clamber seems like the vertical equivalent. I want changes that add to and compliment the Halo formula. Of course I want new Halo games to feel fresh, but they still need to retain Halo's identity, which I'm not so sure can be said of Halo 5.

Pretty thoughtful, makes a lot of sense. I hope you and others like you show up to the beta and provide your feedback.
 
I really like this mode (I think it's called Breakout?) - one life only, 2 minute rounds, no radar, focuses on teamwork). Sounds/looks so good! Really excited for the Beta!

Finally! I've wanted a Search and Destroy style game type in Halo for so long.

Btw, where are people seeing opinions on the game from pro players? I'd be interested to read if there is anything out there.
 
Not sure about most of those new additions, but overall it doesn't look so bad. That it goes to 3rd person during the charge move seems dumb though.
 
Whether you're a Halo fan or not doesn't qualify you to state what is or isn't a Halo game. 343 decide what the fuck a Halo game is and that's that. If you don't like it, don't buy it. It's rather tiresome hearing people cry "that's not Halo". Get over it.

343 have done the ultimate fan service with MCC. Halo 'purists' can play that if they want classic Halo. I'm happy for 343 to mix it up a bit and if I don't like it I'll stick to MCC. No drama.

Developers can make mistakes. 343 once said killstreaks and ordnance were Halo and the community said NOPE.

This looks miles ahead of the last 3 Halos though.
 
I'm not sure how I feel about it so far. Nothing 'wow'ed me as much as I hoped the first gameplay reveal would, it already felt too familiar despite being the first new next-gen Halo game.

My main worry is that there will be a lack of gigantic maps with vehicles all over. Maps like Valhalla and Blood Gulch are some of my favorites, and Big Team Battle with tons of vehicles should always be a huge focus for Halo. Halo 4 largely did away with that in worrying fashion, I'm hoping Halo 5 brings them back in large numbers. So far the lack of any vehicles in this teaser is making me itchy to see some wheels.

I'm also not a huge fan of the sprint or ADS.

Not the best first impression, but I'm still thinking positive for this.
 
ugh the power weapons are constantly highlighted in game and the announcer calls out when they're due to respawn.

no thanks
 
Pretty thoughtful, makes a lot of sense. I hope you and others like you show up to the beta and provide your feedback.

I would if I owned an Xbox One, but I'm not planning to get one unless Halo 5 turns out to be a really good Halo game and I know the franchise is in good hands with 343. I definitely will read impressions from people on HaloGAF and watch videos of it though.
 
On top of that, in the recent videos on Halo 5, it's quite obvious that automatic guns (SMG and Assault Rifle) gain accuracy when using ADS. You can see the reitcle contracts when in ADS leading to a smaller spread area for bullets. Gus also talks about this briefly in the Rooster Teeth multiplayer video.

the BR reticle does the same but is confirmed to not change accuracy of the gun vs hip fire. i think you may be jumping to conclusions. and gus is one person saying that vs countless others that havent.
 
Has any one actually explained what they want that would qualify as a acceptable update to the series? Any of them actually elaborated on what's being detailed here?
Many have now for years. People want a Combat Evolved-like game with all the feature sets and customization of subsequent entries. Halo without the gimmicks and twists.

A game with ADS vs. Scope plays differently. A game with sprint plays differently. We don't want a game different from Halo. We want Halo.
 
Thus the problem. Make the base movement faster it so I don't feel like I need to sprint, and sprint isn't needed. I just want some smaller maps. Midship remake is too big.

There's a game for people like you, it's called The Master Chief Collection.

But really, I can't wait to get my hands on this.
 
Uh, can anybody link me to a write-up about why sprint is supposedly so bad for Halo? Been noticing it being brought up a lot the past few Halo-related threads. I wanted it in since Halo 2, and was thrilled when it finally made it's way in Reach.

I probably missed it during Reach, but it seems like the anti-sprint movement picked up well into Halo 4 and all I'm seeing as a detractor is "bigger maps"... There's more to it, right?
 
seriously though, can we talk about this

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haven't seen a BR battle that crisp since Halo 2.


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lol circumstances are different. don't think we had much context to go off of when this debuted (i think it was on conan)

Too big with Sprint? No.

if you could shoot while you sprinted then you'd have a point. the maps are big when you're fighting.

that's the problem with sprint. balance the ability all you want - it still stretches maps too far.

maybe the new abilities will make up for some of the lost ground though. if sprint speed is 100% and regular shooting is 75%, maybe thruster, ground pound and slide bump it back up to 85% or 90%
 
Uh, can anybody link me to a write-up about why sprint is supposedly so bad for Halo? Been noticing it being brought up a lot the past few Halo-related threads. I wanted it in since Halo 2, and was thrilled when it finally made it's way in Reach.

I probably missed it during Reach, but it seems like the anti-sprint movement picked up well into Halo 4 and all I'm seeing as a detractor is "bigger maps"... There's more to it, right?

To accommodate for Sprint, maps have to get larger, leading to drastic changes in map design. As a result of this, your base movement speed is much slower in comparison to Halo games without Sprint. You also can't do anything while sprinting, so it has a detrimental effect on combat.
 
Agreed concerning Ground Pound. Only one among the Spartan Abilities that I didn't like.

To accommodate for Sprint, maps have to get larger, leading to drastic changes in map design. As a result of this, your base movement speed is much slower in comparison to Halo games without Sprint. You also can't do anything while sprinting, so it has a detrimental effect on combat.
What kind of "drastic" changes? And I don't believe I've played any FPS that allows you to shoot while sprinting; why wouldn't that be a trade-off?

[EDT] - I'm going to guess these changes have more of an impact on the competitive side of the fanbase than those that don't mind the larger big team flavor of Halo.
 
Whats the word on TTK? It seems quite a bit faster than Halo 4 (the SMG gameplay I have watched shredded people like a SAW).
 
So breakout is Halo's answer to Execution. Finally.

I like the audio queues and call outs. Adds an extra layer of feedback plus it's just a nice little touch.
 
To accommodate for Sprint, maps have to get larger, leading to drastic changes in map design. As a result of this, your base movement speed is much slower in comparison to Halo games without Sprint. You also can't do anything while sprinting, so it has a detrimental effect on combat.

basically this.

say it takes 10 seconds to move from point A to point B. you can shoot during this time.
with sprint, that same distance would take 5-7 seconds.

now imagine 8 players on this map.

since the distance from point A to point B is no longer taking 10 seconds to traverse, the map will become smaller due to the faster speed. maps are always designed with the highest movement speed in mind so cover and jumps are placed appropriately. therefore, the map is scaled so that it takes 10 seconds with sprint to traverse from point A to point B. You can't shoot when you sprint, so during combat encounters it takes you longer than 10 seconds to move from point A to point B relative to sprinting players.

it isn't just map design though; those 3 seconds affect everything, from positioning and spawn influencing to weapon red reticle ranges.

For some reason, Halo has also lowered the base speed of players when Sprint was present, so that 10 seconds with Sprint could take 15-20 seconds with normal walking speed. again, you can't kill anything when you sprint, so most of the time you'll be moving at the slower speed. Players will be spawning further away from you because the maps are larger, which means you need to sprint to reengage with them. So the irony is that Sprint actually slows the game down, especially when it was used to run away from these fights.

The ability itself definitely needed some of the balances and drawbacks they're doing, but the inherent problem is the way it changes everything else. Halo maps have become larger, flatter and less diverse because of it.

I'm optimistic that the new spartan abilities will make up for the dead space on the maps though.
 
Youtube said:
Did 343 not fucking learn? This is the same fucking game as halo 4, except they added mantle and dash. lol good thing i watched this gameplay and am now going to avoid this sorry excuse for a game. its funny how mc collection will be their most successful release, and it's not even a game they created lmao"

Maybe Halo 6?
 
for everyone complaining about sprint please QUIET yourselves. I'm playing MCC and it feels archaic without sprint. I try to constantly sprint out of frustration, it's something i don't think i can ever get used to playing without ever again.

At absolutely no point in time playing MCC have I thought "Man, I wish I could sprint".
 
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