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Sonic Boom review copies not being sent out; SEGA forcing journos to buy their own

Didn't Sonic Generations do well enough? Why don't the keep making that?

We don't know if they actually stopped making it, since the games that have come out after it thus far have been from different teams and developers. The next Sonic game from the team that made Unleashed and Generations hasn't been announced yet.
 
In the past month I've seen Sega's name show up in the following titles.

- Alien Isolation (Love it or hate it)

- Bayonetta 2 (Game of the year material)

- Sonic Boom Rise of Lyric (Worst game of the year material)

Dat variable quality.

Not when you consider SEGA killed Bayonetta 2 dead while focussing on Aliens: Colonial Marines and Sonic Boom. Thats the timeframe.
 
In the past month I've seen Sega's name show up in the following titles.

- Alien Isolation (Love it or hate it)

- Bayonetta 2 (Game of the year material)

- Sonic Boom Rise of Lyric (Worst game of the year material)

Dat variable quality.

It's not like they had anything to do with Bayo 2 though.
 
Just apply the same standards you do for film. If a movie isn't screened for critics, it's shit trying to get that first week money.
 
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Maybe SEGA is just offended by IGN's 5,9 score for Alien: Isolation.


It was an awful review, one the most disrespectful texts toward CA A:I work I've ever read.

Also SEGA must stop experimenting with Sonic franchise on consoles and just work on Sonic Generation 2, 3, 4, 5...
 
The last time they tried this was with Sonic Unleashed, no? Though to be fair, that was after their last major Sonic game was buried by the press.

This time they made sure to get the one up on reviewers.
 
This game is going to sell so bad they needed reviewers to buy their own copy to help with sales lmao.
It is a shame we don't get NPD numbers like we used to as I think what was it Tony Hawk Ride sold less than 1200 copies and was a similar "this looks bad; why haven't big publisher sent us a review copy? We're going to have to buy our own".
 
In the past month I've seen Sega's name show up in the following titles.

- Alien Isolation (Love it or hate it)

- Bayonetta 2 (Game of the year material)

- Sonic Boom Rise of Lyric (Worst game of the year material)

Dat variable quality.

It gets more believable when you remember the previous Alien game and how they were almost responsible for Bayo2 going the way of Shenmue 3
 
What they're obligated to send a copy? Lol, that bs tbh.

Sega doesn''t have to give them sht. Nintendo, EA, Ubisoft, Sony, Microsoft etc.. don't have to do it either.

This industry is hilarious.
Unfortanately this is in other similar industries as well
 
I think the reason why they don't keep doing the Generations thing is because they realise the boost formula is a bit of a dead end. With that control scheme, all you can really do is go fast and sidestep obstacles and the platforming feels disjointed from the speed, as well as the controls being pretty clunky for the slower paced parts of the stages. Plus the boost being a 1-ht KO and the homing attack having incredible range means that enemies all die instantly and don't even get a chance to be threatening. That's what Lost World was about, trying (and failing but that's besides the point) to come up with a control scheme for Sonic that would better allow speed running and fast platforming as opposed to how Gens is a bit more on rails and has more flashy set pieces that don't do much more than look cool. The fish in Green Hill and the truck in modern City Escape for example. Of course, Sonic Team realised this when they first introduced this gameplay style in Sonic Unleashed. It's why the Werehog is a thing.

Having said that, I would still like more of Generations.
 
I know it's only a couple of examples in a sea of games and publishers but man, Ubisoft's fuckery with AC: Unity and now Sega's lack of confidence in Sonic Boom. It's hard not to become a little cynical when big publishers pull this nonsense.

Make a good game and stand behind it. Sheesh.
 
That was a one off for the anniversary.

The appearance of classic Sonic and classic stages was for the anniversary, but who gives a shit about that. It's about actual decent gameplay, which was also in Colours and I still have hope that it will be continued in the first PS4Bone Sonic. Considering the awful visuals for Lost World that looked like a gen behind Generations (in a series which even in its worst iterations always had huge production values), I suspect that game was a bunch of cancelled leftovers, quickly dug up for that random Nintendo deal. And while no one knows what they were thinking with Boom, we know that it obviously doesn't affect the Japanese team. In other words, there could still be chance that a Generations/Colours follow up has been worked on since back then.
 
I think the reason why they don't keep doing the Generations thing is because they realise the boost formula is a bit of a dead end. With that control scheme, all you can really do is go fast and sidestep obstacles and the platforming feels disjointed from the speed, as well as the controls being pretty clunky for the slower paced parts of the stages. Plus the boost being a 1-ht KO and the homing attack having incredible range means that enemies all die instantly and don't even get a chance to be threatening. That's what Lost World was about, trying (and failing but that's besides the point) to come up with a control scheme for Sonic that would better allow speed running and fast platforming as opposed to how Gens is a bit more on rails and has more flashy set pieces that don't do much more than look cool. The fish in Green Hill and the truck in modern City Escape for example. Of course, Sonic Team realised this when they first introduced this gameplay style in Sonic Unleashed. It's why the Werehog is a thing.

Having said that, I would still like more of Generations.

The Werehog is a thing because those running stages are expensive and time-consuming as Hell to make and they thought people wouldn't settle for a 4-hour long game.
 
This game is so bad

So bad

I couldn't believe my eyes when I played it at E3.

Sonic is truly dead.

He wishes he could be like Mega Man and just show up on Smash Bros.
 
The Werehog is a thing because those running stages are expensive and time-consuming as Hell to make and they thought people wouldn't settle for a 4-hour long game.

I was going to put a bit about that in too but by that point my short paragraph had become a big block of text. You're right though, that is another factor and it shows with how short Generations is.

I know it's only a couple of examples in a sea of games and publishers but man, Ubisoft's fuckery with AC: Unity and now Sega's lack of confidence in Sonic Boom. It's hard not to become a little cynical when big publishers pull this nonsense.

Make a good game and stand behind it. Sheesh.

We should start some sort of movement about ethics in gaming publishing
 
Play both Wii U and 3DS versions, they're not that bad. Both are better than Sonic 06 in my opinion. Keep in mind that I'm not very far in neither versions. (bought the games today at noon ET)
 
What they're obligated to send a copy? Lol, that bs tbh.

Sega doesn''t have to give them sht. Nintendo, EA, Ubisoft, Sony, Microsoft etc.. don't have to do it either.

You're right. Sega doesn't have to give them shit. Which is actually what they would be giving them.
 
Maybe SEGA is just offended by IGN's 5,9 score for Alien: Isolation.


It was an awful review, one the most disrespectful texts toward CA A:I work I've ever read.

Also SEGA must stop experimenting with Sonic franchise on consoles and just work on Sonic Generation 2, 3, 4, 5...
That's not colors 2.
I don't know why everyone focuses on generations when half the selling point was nostalgia. Colors was better in that it proved modern sonic could stand on its own.
 
What do you mean? Mainline Mario and Sonic games don't save mid-level for collectibles either.
I am not talking mid-level. I am saying OW. Sonic Adventure and Unleashed saved your collectibles.
Imagine playing Banjo and Kazooie and it not save when you get Jiggies in Grunty's Lair.
 
Sonic Boom isn't made for the folks who read game reviews or follow game media in general. It's made strictly for young kids and the DeviantArt fanbase. Also it looks terrible so that's probably another reason.
 
All Sega needs to do is release a trailer for the nextgen Sonic game to make it obvious than they are trying to bury this shit deep, I wonder what Nintendo thought about funding this rubbish (Yeah yea, I know the answer, "It will more than TW101", fuck off)

haha that reminds me of my old trash game series from back in the day

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Yo Amir0x.


Fuck you, dude.
 
What do you mean? Mainline Mario and Sonic games don't save mid-level for collectibles either.

This would be understandable if Sonic Boom was level based. But it's not; it's more of a hub-based game ala Jak titles. I'd imagine the game saves in progressive chunks linked to the linearity of game progression, which can very easily fuck over exploration.
 
The reviews on metacritic are hilarious.

People going in on their only review rating it a ten/ten because they enjoy the "variety of moves and exploration" of the "Wii U exclusive". They simply "can't understand the hate" as they love the "humor and quirkiness of the story." They love it so much that they "can't wait for the cartoon" and the "3DS companion".

Smh.
 
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