Halo 5: Guardians Multiplayer Beta Behind the Scenes (direct feed vidoc footage)

I haven't played halo before and the MCC and Halo 5 are really inviting. I'm saving up to buy an xbox for those specific games. Halo 5 seems fun to play and I'm looking forward to it.

Now my question to the halo fans out there is that how would you iterate per game and stay true to the halo formula? We know what you'd rather not have but what would you like to add and keep the gameplay fresh but still very halo-esque.

Re-posting for the new page.
 
I haven't played halo before and the MCC and Halo 5 are really inviting. I'm saving up to buy an xbox for those specific games. Halo 5 seems fun to play and I'm looking forward to it.

Now my question to the halo fans out there is that how would you iterate per game and stay true to the halo formula? We know what you'd rather not have but what would you like to add and keep the gameplay fresh but still very halo-esque.

Re-posting for the new page.

New maps would be fine with me. Maybe refine movement just a little bit, not to the point sprint had to be added, thrusters, etc. Just make Halo 3 more polished. That's basically what happened between Halo 1 to 2 to 3. Fundamental gameplay stayed the same but every iteration just seemed more polished. I'm not not blaming 343, I'm blaming Bungie and that atrocity they called Reach. They were so lazy making that game. Basic stuff like theatre mode were ruined. They straight up copied and pasted levels from the campaign and called them maps (in previous Halo they were inspired by campaign levels and did not straight up copy and paste). They introduced spirit, all of these other power ups that 343 is now running with. The fall is on Bungie.
 
New maps would be fine with me. Maybe refine movement just a little bit, not to the point sprint had to be added, thrusters, etc. Just make Halo 3 more polished. That's basically what happened between Halo 1 to 2 to 3. Fundamental gameplay stayed the same but every iteration just seemed more polished. I'm not not blaming 343, I'm blaming Bungie and that atrocity they called Reach. They were so lazy making that game. Basic stuff like theatre mode were ruined. They straight up copied and pasted levels from the campaign and called them maps (in previous Halo they were inspired by campaign levels and did not straight up copy and paste). They introduced spirit, all of these other power ups that 343 is now running with. The fall is on Bungie.

Actually, Reach MP maps were made for MP first, then inserted to the campaign, with the sole exception of Boneyard (which a campaign space that was re-purposed for Invasion specifically).
Not that this matters, i can't recall a single good MP map in Reach, though i did like Powerhouse for free for all and small Team Slayer.
 
So what are the hardcore Halo fans feeling about this so far? TheOddOne?

343 still has no idea what they're doing. They need to fire whatever market research firm they're using, because someone from the top is clearly advising them to do the exact opposite of what Halo fans want.

The apparent overemphasis on small team slayer maps is troublesome. The Halo I know has maps like Blood Gulch, Zanzibar, and Sand trap. Small maps for team slayer is fine, but an overemphasis on team slayer is concerning. Hell, the Halo 2 multiplayer e3 reveal was a fantastic mid/large maps designed for objective based gameplay. Objective games like CTF, bomb, and oddball have always been a significant part of what makes Halo fun to play with friends.

Furthermore, nobody wants sprint or any of the power ups. Nobody wants Halo to turn into Unreal Tourney. The people that think Halo is a fast, twich-reflex shooter, with people flying around maps, have clearly never played Halo 1, 2, or (to some extent) 3. Halo is about teamwork and controlling power points and weapons on a given map. Not running around aimlessly getting into 1v1 battles.

Additionally, where the hell are the scripted events in multiplayer? Most of the Halo 2 anniversary maps have scripted events like triggering waterfalls, powering EMPs to disable vehicles, and the original Zanzibar has always had amazing switches, bridges, etc. to control the flow of the battle. Hell, the scripted stuff is even incorporated into the Forge in MCC. Bridges, and doors are great, and they are seemingly non-existent in Halo 5.

As far as I can tell, most Halo 5 maps look like glorified laser tag arenas. This probably goes hand-in-hand with the misguided emphasis on "e-sports."

In short, 343 has no idea what they're doing. Consumers will continue to buy the Halo product anyway until the franchise is run into the ground... or until Halo 6 comes out and they finally learn that to sustain an active community in multiplayer you need to do more than just pander to what your "market research" thinks gamers want. Halo used to be innovative, now it's just pandering.
 
Now my question to the halo fans out there is that how would you iterate per game and stay true to the halo formula? We know what you'd rather not have but what would you like to add and keep the gameplay fresh but still very halo-esque.

I don't think I would oppose Big Team Battle heading towards Battlefield-esque design. Halo has all these wonderful vehicles, and they tend to go to waste. *shrug*

I'm not so sure the smaller MP need much changing other than usual weapon balance tweaks and more variety of maps designed around a gameplay design that already worked as opposed to an ever changing game design with changing map design while folks want older maps to return...

Keep it fresh with new weapon ideas (it's sci-fi fantasy) that aren't just re-skins for different factions.

Also... map events, kinda like Gears 2 or levolution in BF4? H2A MP is experimenting with that I guess. It makes the maps more interesting and unique, at least.
 
Also, wasn't the base movement speed in Halo 4 the exact same as in Halo 3?
I can't find exact stats but it felt the same if not faster to me. Then the "turbo" update increased the base movement speed to 110% across all of multiplayer.

I just realized that vaulting reduces the skill of jumping well and correctly (crouch jumping). The game just takes you to where you want.
I reckon that vaulting will leave you vulnerable while your player model is in the climbing animation. It might be a short animation, but even 1 second is enough to be near fatal in Halo. I'm guessing that perfect crouch jumping will still be a valuable skill to quickly and safely traverse maps.
 
Additionally, where the hell are the scripted events in multiplayer? Most of the Halo 2 anniversary maps have scripted events like triggering waterfalls, powering EMPs to disable vehicles, and the original Zanzibar has always had amazing switches, bridges, etc. to control the flow of the battle. Hell, the scripted stuff is even incorporated into the Forge in MCC. Bridges, and doors are great, and they are seemingly non-existent in Halo 5.

To be fair, we've only seen footage of two maps. One of which is apparently focused for the new no-nonsense SWAT-ish mode, and the other is a rework of Midship.
 
New maps would be fine with me. Maybe refine movement just a little bit, not to the point sprint had to be added, thrusters, etc. Just make Halo 3 more polished. That's basically what happened between Halo 1 to 2 to 3. Fundamental gameplay stayed the same but every iteration just seemed more polished. I'm not not blaming 343, I'm blaming Bungie and that atrocity they called Reach. They were so lazy making that game. Basic stuff like theatre mode were ruined. They straight up copied and pasted levels from the campaign and called them maps (in previous Halo they were inspired by campaign levels and did not straight up copy and paste). They introduced spirit, all of these other power ups that 343 is now running with. The fall is on Bungie.

I get what you're trying to say I really do but wouldn't incremental changes along with graphical upgrades make it just another COD type franchise? I.E. same mechanics with a fresh coat of paint per revision ( which if I dare say is what people really want :-D ).



I don't think I would oppose Big Team Battle heading towards Battlefield-esque design. Halo has all these wonderful vehicles, and they tend to go to waste. *shrug*

I'm not so sure the smaller MP need much changing other than usual weapon balance tweaks and more variety of maps designed around a gameplay design that already worked as opposed to an ever changing game design with changing map design while folks want older maps to return...

Keep it fresh with new weapon ideas (it's sci-fi fantasy) that aren't just re-skins for different factions.

Also... map events, kinda like Gears 2 or levolution in BF4? H2A MP is experimenting with that I guess. It makes the maps more interesting and unique, at least.


Bigger maps and with complex map events set in a sci-fi world sounds really interesting.
Maybe add a mode which is a synergy of Multiplayer with Singerplayer story. The map is a vertical slice of the singleplayer campaign where a large battle is being held between two forces (something like the initial battle of Halo CE)

Each side has different objectives ranging from escort(from the same battle escorting the encapsulated MC to safety) to barricade( preventing the covies from reaching MC) or even a certain number of kills.

The story progresses in the favor of the side which completes its objective, effectively giving you what if scenarios. What if the covies destroyed the pillar of autum ( I'm sorry thats the only segment i'm aware of. Spare me your wrath Halo lords)
 
Which is ridiculous, Halo exists. Halo 2 exists. There can be additions that don't take away from the core gameplay, of course it's 'different'.... it's a different game, it SHOULD be.

Should Mario World not have introduced new powerups after Mario 3 because Mario 3 was a perfect game? What is important is the feel of the platforming.

As long as they don't make it so you can boost/sprint around the map with impunity (the shield thing helps a LOT with that in my head btw, you can't just easily avoid any fight once you're in one) it's not inherently changing the Halo formula. The ADS thing? Who gives a shit? It's not altering the accuracy/necessary to hit anything, the fact that with some weapons it covers some of the screen doesn't mean anything, it's stylistic and it only affects certain weapons (plenty of them barely move at all when you scope in those videos).

As long as Halo doesn't move towards instant deaths like a CoD style game and it retains the balance of melee, guns, and grenades, it has captured the core halo multiplayer experience. What else they do in that space is what they NEED to do to move their series forward.

There is a huge difference between "no changes at all" and just not ruining the game. It's funny that any Halo fans have the attitude you're presenting here: The only attitude that will assuredly kill the series in the long term - one that doesn't allow it to ever grow.
Look, they can grow all they want and make off-shoots and crazy games to their hearts' content. Just make a goddamn Halo game with a modern structure. H2A Multiplayer is sort of that, but it's a half-measure.

And I would love a direct sequel to Super Mario 64. Or Super Mario 3. Or Super Mario World. There's nothing that says you can't grow the new and preserve and support and enhance the old at the same time. I think MCC is their attempt to do that.

Also, the claim that ADS is just cosmetic or stylistic is bullshit. It functions completely differently than Halo scoping, even if movement is not restricted, by virtue of the different FOV.
 
I have played every Halo since CE at the XBOX launch and I think this footage stays true to halo as much as you can without just copying everything. Midship looked glorious. Not sure what all the uproar was about. This looks like a lot of fun.
 
Idk what's worse... him or Lennie James in Destiny's MP. Ugh, at first i dug the unique announcer style... then grew to wish it dead by toothbrush shiving.

The Destiny guy by far. The Halo announcer just sounds like a more excited version of his old self. Though it does make me laugh the way he says "extinction". The Destiny guy sounds like some wannabe theater actor or something. Luckily i stopped playing Crucible or it would get very annoying.

I have played every Halo since CE at the XBOX launch and I think this footage stays true to halo as much as you can without just copying everything. Midship looked glorious. Not sure what all the uproar was about. This looks like a lot of fun.

Pretty much. Halo Reach and 4 were far bigger departures from the old gameplay than what is shown here.


343 still has no idea what they're doing. They need to fire whatever market research firm they're using, because someone from the top is clearly advising them to do the exact opposite of what Halo fans want.

The apparent overemphasis on small team slayer maps is troublesome. The Halo I know has maps like Blood Gulch, Zanzibar, and Sand trap. Small maps for team slayer is fine, but an overemphasis on team slayer is concerning. Hell, the Halo 2 multiplayer e3 reveal was a fantastic mid/large maps designed for objective based gameplay. Objective games like CTF, bomb, and oddball have always been a significant part of what makes Halo fun to play with friends.

Furthermore, nobody wants sprint or any of the power ups. Nobody wants Halo to turn into Unreal Tourney. The people that think Halo is a fast, twich-reflex shooter, with people flying around maps, have clearly never played Halo 1, 2, or (to some extent) 3. Halo is about teamwork and controlling power points and weapons on a given map. Not running around aimlessly getting into 1v1 battles.

Additionally, where the hell are the scripted events in multiplayer? Most of the Halo 2 anniversary maps have scripted events like triggering waterfalls, powering EMPs to disable vehicles, and the original Zanzibar has always had amazing switches, bridges, etc. to control the flow of the battle. Hell, the scripted stuff is even incorporated into the Forge in MCC. Bridges, and doors are great, and they are seemingly non-existent in Halo 5.

As far as I can tell, most Halo 5 maps look like glorified laser tag arenas. This probably goes hand-in-hand with the misguided emphasis on "e-sports."

In short, 343 has no idea what they're doing. Consumers will continue to buy the Halo product anyway until the franchise is run into the ground... or until Halo 6 comes out and they finally learn that to sustain an active community in multiplayer you need to do more than just pander to what your "market research" thinks gamers want. Halo used to be innovative, now it's just pandering.

In other words you've only seen one map then? Because they've only shown like 3 of the 7 that is supposedly in the beta and only one would fit that description. Also smaller 4 v 4( also Lone Wolf where i spent most of my time) is where Halo was always the most fun. BTB is great and all and i am sure a few out of those maps will be BTB.
 
I personally don't like the ADS but I can adjust. I don't like ground pound because of its splash damage. that should go. It should be an all or nothing move. It is a one hit kill move; so If it isn't a direct hit it shouldn't do any damage and leave you open to be killed.
 
343 still has no idea what they're doing. They need to fire whatever market research firm they're using, because someone from the top is clearly advising them to do the exact opposite of what Halo fans want.

The apparent overemphasis on small team slayer maps is troublesome. The Halo I know has maps like Blood Gulch, Zanzibar, and Sand trap. Small maps for team slayer is fine, but an overemphasis on team slayer is concerning. Hell, the Halo 2 multiplayer e3 reveal was a fantastic mid/large maps designed for objective based gameplay. Objective games like CTF, bomb, and oddball have always been a significant part of what makes Halo fun to play with friends.

Furthermore, nobody wants sprint or any of the power ups. Nobody wants Halo to turn into Unreal Tourney. The people that think Halo is a fast, twich-reflex shooter, with people flying around maps, have clearly never played Halo 1, 2, or (to some extent) 3. Halo is about teamwork and controlling power points and weapons on a given map. Not running around aimlessly getting into 1v1 battles.

Additionally, where the hell are the scripted events in multiplayer? Most of the Halo 2 anniversary maps have scripted events like triggering waterfalls, powering EMPs to disable vehicles, and the original Zanzibar has always had amazing switches, bridges, etc. to control the flow of the battle. Hell, the scripted stuff is even incorporated into the Forge in MCC. Bridges, and doors are great, and they are seemingly non-existent in Halo 5.

As far as I can tell, most Halo 5 maps look like glorified laser tag arenas. This probably goes hand-in-hand with the misguided emphasis on "e-sports."

In short, 343 has no idea what they're doing. Consumers will continue to buy the Halo product anyway until the franchise is run into the ground... or until Halo 6 comes out and they finally learn that to sustain an active community in multiplayer you need to do more than just pander to what your "market research" thinks gamers want. Halo used to be innovative, now it's just pandering.

Geez, what did I just read?

It's obvious why 343i is showing off the smaller, team based arena's first. They want to get the competitive aspect of the game down. Weapon balance, movement, ADS, etc. Small arena style maps are best at showing that. And yes, e-sports. FINALLY, after fucking Halo Reach & Halo 4, Halo is going back to it's competitive roots. Thank you 343i for making an attempt.

As for any of the new additions. I disagree. Sprint is very arguable, you can look at the various threads. I'm willing to give it a chance here. Idk if it'll work or not because it results in increased map size, but we'll see.

Thurst is VERY welcome. Completely new movement that will be very useful gameplay wise.

Clamber seems cool, correct me if I'm wrong but it's basically a ledge grab that replaces crouch jump? Seems fine to me.

Ground Pound I'm iffy on. It's going to have to be balanced.

I'm sure after the Beta they'll see what works and what doesn't.

What they are doing right is giving these features to ALL the players, which puts them on an equal footing. No more every person has a different unknown power up/load out/perk.

As for teamwork/power weapons/etc. Did we.. did we watch the same video? Static weapon spawns back in, timers, etc. Kill times were fine. I mean, why do you think this isn't an emphasis anymore?

"Laser Tag Maps".... One map... One Map looks like a Laser Tag Map. One. Midship, or any of the other maps shown off don't. And considering the matches in Halo 4 & Halo 5 take place in a training/war room it's a pretty cool I think.

We've seen how many maps? 4? And your complaining this game has turned into only an arena shooter.

343i is obviously going to put large maps/BTB into the game. We just haven't seen it yet. Chill.

Edit: And personally, 4v4 Halo is best Halo. Lockout, Midship, Hang em High, Chill Out, The Pit, etc.
 
I'm not sure why people are so angry over the "ADS". It's literally the halo scope we've always had but with more FOV.

shit_11qup5.png


it's "literally" less
 
Ok not more FOV, just a different way to view it. But other than the way it looks does it actually function differently than the scope we've always had?
 
The apparent overemphasis on small team slayer maps is troublesome. The Halo I know has maps like Blood Gulch, Zanzibar, and Sand trap. Small maps for team slayer is fine, but an overemphasis on team slayer is concerning. Hell, the Halo 2 multiplayer e3 reveal was a fantastic mid/large maps designed for objective based gameplay. Objective games like CTF, bomb, and oddball have always been a significant part of what makes Halo fun to play with friends.
This is only a limited beta; read the articles. Arena is one part of pvp.

Furthermore, nobody wants sprint or any of the power ups. Nobody wants Halo to turn into Unreal Tourney. The people that think Halo is a fast, twich-reflex shooter, with people flying around maps, have clearly never played Halo 1, 2, or (to some extent) 3. Halo is about teamwork and controlling power points and weapons on a given map. Not running around aimlessly getting into 1v1 battles.
Sprint has its drawbacks imo but you'd be surprised at the number of people who like it/don't mind it (outside of NeoGaf). Powerups remain to be seen. Thruster pack has seemingly gotten a positive reception even in NeoGaf of all places. I'm reading posts by CE purists who can see the thruster pack in their ideal version of Halo. It's basically a scripted strafe boost after all.

Additionally, where the hell are the scripted events in multiplayer? Most of the Halo 2 anniversary maps have scripted events like triggering waterfalls, powering EMPs to disable vehicles, and the original Zanzibar has always had amazing switches, bridges, etc. to control the flow of the battle. Hell, the scripted stuff is even incorporated into the Forge in MCC. Bridges, and doors are great, and they are seemingly non-existent in Halo 5.
I agree with you here; although scripted events in multiplayer haven't been present for multiple Halo games.
 
it would be more clear if you marked the visible area.
Like the top area in the Halo 5 screen.

is an old pic from a different thread but i think this image does a better job

that's not even the worst one drm
jV58SWRCjeMV9.png

That's to punish you for using the drm.


Also, I hate the glow on the Prophets Bane sword.

tweaking aim assist, rate of fire, magazine size, red reticle range, and recoil are smarter ways to "punish" the player than blocking their view.
 
that's not even the worst one drm

jV58SWRCjeMV9.png

I've changed my mind on a lot of the things in Halo 5 but this... just fuck this. A) DMR, please get the fuck out of Halo already. B) This particular ADS just pains me. I like how it looks for the AR, Pistol, hell the BR's view is even acceptable IMO. But this does not fit the function they describe as Smart Scope.

I'm a Spartan and I want to scope in with my super advanced visor, so I put my goddamn gun right in front of my face blocking my entire view???

Ugh, so stupid.
 
343 still has no idea what they're doing. They need to fire whatever market research firm they're using, because someone from the top is clearly advising them to do the exact opposite of what Halo fans want.

The apparent overemphasis on small team slayer maps is troublesome. The Halo I know has maps like Blood Gulch, Zanzibar, and Sand trap. Small maps for team slayer is fine, but an overemphasis on team slayer is concerning. Hell, the Halo 2 multiplayer e3 reveal was a fantastic mid/large maps designed for objective based gameplay. Objective games like CTF, bomb, and oddball have always been a significant part of what makes Halo fun to play with friends.

Furthermore, nobody wants sprint or any of the power ups. Nobody wants Halo to turn into Unreal Tourney. The people that think Halo is a fast, twich-reflex shooter, with people flying around maps, have clearly never played Halo 1, 2, or (to some extent) 3. Halo is about teamwork and controlling power points and weapons on a given map. Not running around aimlessly getting into 1v1 battles.

Additionally, where the hell are the scripted events in multiplayer? Most of the Halo 2 anniversary maps have scripted events like triggering waterfalls, powering EMPs to disable vehicles, and the original Zanzibar has always had amazing switches, bridges, etc. to control the flow of the battle. Hell, the scripted stuff is even incorporated into the Forge in MCC. Bridges, and doors are great, and they are seemingly non-existent in Halo 5.

As far as I can tell, most Halo 5 maps look like glorified laser tag arenas. This probably goes hand-in-hand with the misguided emphasis on "e-sports."

In short, 343 has no idea what they're doing. Consumers will continue to buy the Halo product anyway until the franchise is run into the ground... or until Halo 6 comes out and they finally learn that to sustain an active community in multiplayer you need to do more than just pander to what your "market research" thinks gamers want. Halo used to be innovative, now it's just pandering.

Halo works when it's designed from the ground up. 4v4 maps need to support 2v2; 6v6 maps need to support 4v4; 8v8 maps need to support 6v6. This simple ladder philosophy holds true for the best maps in the series, so refining the small arena sandbox will only benefit larger game modes.

i'm going to disagree with scripted events as well. dynamic elements have their place, but stuffing a map with gimmicks is a step in the wrong direction. Throwing a bubble shield on Ascension is a band aid over what should be chalked up to a flaw in the map. Similarly, the waterfall on Sanctuary doesn't eliminate stalemates or help me when I'm being spawn killed in the rocks.

Intelligently designed layouts with desirable power positions, balanced chokepoints, overlapping and (most importantly) simple geometry will facilitate the gameplay where Halo shines best. It bears repeating that this is why I feel that unlimited Sprint has absolutely no place in Halo regardless of how you balance it. You're just stretching the maps and ruining it for everything other than BTB.
 
Glad to see mobility is now as good as described in the fiction and cutscenes. Always found the lack of sprint a weird omission in previous games unless if always the intended goal was to make it slower to be more tactical.
 
it would be more clear if you marked the visible area.
Like the top area in the Halo 5 screen.

I think he was highlighting the scoped area, or at least trying to.

that's not even the worst one drm

jV58SWRCjeMV9.png

The ADS so far is what I don't like so far, don't mind clamber and pound.
I guess the AR and magnum ones are neat I suppose. The others are run of the mill shooter variants and obscure the hell out of your sightline.

Serving no purpose, lore mismatch, isn't being well received from what else I saw, just makes me go why.
 
So what are the hardcore Halo fans feeling about this so far? TheOddOne?
I don’t know if I qualify as hardcore :P

It’s good that they have gone back to the core Arena concepts of everybody having the same basic traits, map control, and static power weapon spawning. That they went back basic concepts of the Halo multiplayer is actually a welcome sign of relief, because those core fundamentals have not been fully utilized since Halo 3. Halo 4, and to a lesser extent Reach, changed the design philosophy from Arena to RPG-lite; which is player empowerment through loadouts, perks, kill streaks, and the XP-grind. The RPG approach didn’t quite mesh that well with core Halo multiplayer, with loadouts becoming detrimental to map flow, emphasis on map pickups was diminished, and created hundreds variations of chaotic rock-paper-scissors battles.

It’s interesting that they have finally tried to teach players how the core game works now, with smaller refinements like having indicators and spawning timers for Power Weapons on maps. Instead of trying to fundamentally change the design to appease new players, they have instead tried to point them out how the game works, and that is incredibly smart. I do hope they keep these refinements in a social playlist though, with the ranked playlist being a more stripped down. Well then there are Ads or Smart Scope, but I’ll come back on the issue later on.

The idea of expanding the concept of the holy trinity of weapons, melee, and grenades by adding the Spartan Abilities as fourth layer is intriguing, but also worrying. The inclusion of Sprint to the Halo games has been controversial in some circles, and it’s not surprising why; it disrupts the map flow and maps are made unnecessary larger than needed too. Now add those new abilities, and you could see that it just feels like it will just make the map flow issues bigger. That is just a gut reaction though, but looking at it as worst-case-scenario; It could become its downfall. It does look like they tailored the maps for all those abilities, and hopefully it’s tuned well. I can also see that initially the overall inclusion of the abilities feels right to players, but after extensive playing the issues just start creeping up. Anyway, the maps do look nice.

Ads or Smart Scope, as they call it, is kind of a weird thing. They are just reskinned version of zoom from the older games, but somehow they forgot the strengths of the older design. With the newer Ads design, for some weapons at least, they take up way too much screen space. The older design were much cleaner and made much more sense. It’s nice that de-scope is back so the ads become less of an issue in close quarters combat. This is a case where 343i could have just given us the option to either chose the classic or the new Smart Scope design, because both behave the same according to 343i.

The rest, like ranking and spectator mode, I’ll have to see more to fully judge it.

So yeah, I’m looking forward to the beta.
 
ADS is the only thing I don't like. All of the other additions seems like they are trying to convey the speed, agility, and power depicted in the books. That said, I don't buy Frankie's line in the vidoc how the concept of ADS has been around since Halo 1, referencing the pistol. ADS goes against the lore of your weapon linking with your helmet/HUD. Aiming down the sites is not the same IMO, even if they add some holographic HUD effects. It's great that hip fire is accurate, but there are moments when you need to zoom in and this when we're forced to use that shitty mechanic. Most puzzling to me is they want to make this a competitive arena shooter. How many arena shooters have ADS?
 
Furthermore, nobody wants sprint or any of the power ups. Nobody wants Halo to turn into Unreal Tourney. The people that think Halo is a fast, twich-reflex shooter, with people flying around maps, have clearly never played Halo 1, 2, or (to some extent) 3. Halo is about teamwork and controlling power points and weapons on a given map. Not running around aimlessly getting into 1v1 battles.

None of the changes preclude teamwork and map control.

Additionally, where the hell are the scripted events in multiplayer? Most of the Halo 2 anniversary maps have scripted events like triggering waterfalls, powering EMPs to disable vehicles, and the original Zanzibar has always had amazing switches, bridges, etc. to control the flow of the battle. Hell, the scripted stuff is even incorporated into the Forge in MCC. Bridges, and doors are great, and they are seemingly non-existent in Halo 5.

You've seen two maps. 1 of which didn't have scripted events in its original form.
 
If you watch gameplay videos where the player doesn't use Sprint or ADS it actually looks really good. Too bad those mechanics will most likely be integral to actually playing the game.
 
If you watch gameplay videos where the player doesn't use Sprint or ADS it actually looks really good. Too bad those mechanics will most likely be integral to actually playing the game.

Indeed, a big issue.
I think Sprint should not be in Halo. OK, i don't have to use it... except without Sprint, i cannot use the extra features (which i do like), and without them i am not equal to others, am i?
And ADS... i don't have to use it, unless i want to zoom. /facepalm
Not to mention, the new features seem to prevent use of classic Bumper Jumper (and grenade selection should not be on d-pad).
 
Anything new? I will listen tonight but I'm at work now.
Some small stuff here and there, but most of it has already been in other videos and previews. It's just a calmer way to process all the info.

If I had to pick, go with the Josh Holmes interview. Some good stuff there.
 
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