Sonic Boom |OT| Sonic 2014

I don't feel sorry or anything. If I ever get a Wii U, I'll get this game. It doesn't appear to be as much of a technical mess as Sonic '06 and not as boring/tedious as LW it seems.
 
I'm starting to equate this to "Biodome"
while i'm starting to equate sonic 06 to "the room"

Both are terrible, morbid things, but with sonic 06 (much like the room) you can enjoy the horribleness (for lack of better phrasing)
 
I think you're mis-remembering here. Yes, it definitely had pretty serious dips but the average frame-rate was still *MUCH MUCH* higher than Sonic Boom. The biggest issue with 2006 (performance wise) is the fact that it doesn't drop frames - it continues to display all frames even when the performance falls below its target resulting in slow motion.

Okay, I'm not going to quote your tag, but I shouldn't have to point out that "FPS" stands for "Frames Per Second" (or "Fields" depending on the measure). That "second" is actual time, not in-game time if you're anything other than the developer.

Sonic 06 would lose its shit if you knocked over a barrel in the hub world and picked up the resulting apples.

I'm not defending Sonic Boom. I'm saying don't give 06 credit it absolutely does not deserve.
 
Does anyone else just feel sorry for the fans? We have a couple in this thread that despite all the signs of this being an absolutely awful game are still trying to enjoy it.

I'm a staunch Sonic fan. I'm curious about this in a morbid sort of way, and the some of the music is awesome, but I absolutely don't need it in my life.

Reminds me of Episode 1. :(

Now you've crossed the line, my friend.
 
I don't feel sorry or anything. If I ever get a Wii U, I'll get this game. It doesn't appear to be as much of a technical mess as Sonic '06 and not as boring/tedious as LW it seems.
How did you come to the conclusion that this isn't as much of a technical mess as Sonic '06? It's just as bad and, in some ways, even worse (the frame-rate). Have you SEEN the glitch videos? The 1 hour speed run glitch? Falling through the world? 10-15 fps sections? There's so many things broken in this game just like Sonic '06.

Okay, I'm not going to quote your tag, but I shouldn't have to point out that "FPS" stands for "Frames Per Second" (or "Fields" depending on the measure). That "second" is actual time, not in-game time if you're anything other than the developer.

Sonic 06 would lose its shit if you knocked over a barrel in the hub world and picked up the resulting apples.
What are you even talking about?

The game ran at a base frame-rate of 60 fps and held it reasonably well during the games stages. The hub world was broken beyond belief but the stages themselves ran much better.

Sonic Boom tops out at 30 fps but often runs between 10-20 fps. Sonic 06 never goes that low.
 
How did you come to the conclusion that this isn't as much of a technical mess as Sonic '06? It's just as bad and, in some ways, even worse (the frame-rate). Have you SEEN the glitch videos? The 1 hour speed run glitch? Falling through the world? 10-15 fps sections? There's so many things broken in this game just like Sonic '06.

honestly i have gotten the first 3 crystal have yet to experience any glitches with the game like we have seen in videos.
 
Personally, I like to use all the characters. Sonic's homing attack is useful to get away and attack another enemy, while tails can recover and start the attack from a distance.

I think I use Tails and Amy for combat more than the others though.

Tails is great for range and his charge attack can do some good damage. I use the badge that shortens charge attacks for him.
 
Does anyone else just feel sorry for the fans? We have a couple in this thread that despite all the signs of this being an absolutely awful game are still trying to enjoy it.

Reminds me of Episode 1. :(
I'm not trying to enjoy the game, I AM enjoying it. Again, I haven't encountered anything like the claims and vids others have made, not in my stage of the play through, and I know I am not alone.
 
After playing for about 5 hours I think it the game is pretty ok. I'm not a Sonic fan so I'm judging it purely as a 3D action platformer not as a Sonic game. With than in mind I'm giving it a low 3/5 so far, which is what I was expecting from the videos we saw. Not especially good but not especially bad either. Comparisons to Sonic 06 are undeserved. While it is woefully unpolished and the framerate is all over the place the game does actually work and is perfectly playable. It's just janky and lacking any originality. I'm mostly enjoying it for what it is, B-tier platformer from a B-tier developer straight out of 2002.
 
I'm not trying to enjoy the game, I AM enjoying it. Again, I haven't encountered anything like the claims and vids others have made, not in my stage of the play through, and I know I am not alone.

I'm on the same boat here. I was getting the torches and pitchforks ready after seeingall the glitch video and how horrible it looks in co-op mode, but in the end. It's still a pretty fun game with a HUGE world to explore. The main downsides are the occasional glitches and the constant banter (that dies down the further the game progresses).
 
How did you come to the conclusion that this isn't as much of a technical mess as Sonic '06? It's just as bad and, in some ways, even worse (the frame-rate). Have you SEEN the glitch videos? The 1 hour speed run glitch? Falling through the world? 10-15 fps sections? There's so many things broken in this game just like Sonic '06.

Hadn't watch that vid, and the 1 hour speed run glitch is kinda cool I feel (though I haven't seen it yet).
Does it have this though
sonicloadingstill.gif
 
Hadn't watch that vid, and the 1 hour speed run glitch is kinda cool I feel (though I haven't seen it yet).
Does it have this though
sonicloadingstill.gif

Barely any loading at all. Your mostly going from hub world to hub world.

No horrible, broken controls like Sonic' 06 either.

If I was gonna compre it to another game, maybe Epic Mickey 2 or Jak and Daxter Precusor Legacy.
 
Barely any loading at all. Your mostly going from hub world to hub world.

No horrible, broken controls like Sonic' 06 either.

If I was gonna compre it to another game, maybe Epic Mickey 2 or Jak and Daxter Precusor Legacy.
Jak and Daxter? You mean the highly polished, 60 fps PS2 era platformer? Yeah, it's just like that. :\
 
To me, it's still kind of a bad sign when most of the defenders of the game say things like "It isn't that bad" or "it's enjoyable in the right mindset" or "It's not the best, but it's still pretty fun". If I'm gonna spend $50, I think I'd rather spend it on a game where positive feedback sounds more like "This game is awesome" rather than "It's not that bad", y'know. I remember someone somewhere saying "It does have its problems, but it is NOT as bad as Sonic 06" .....that really isn't much of a compliment toward the game if we're comparing it to one of the worst games of all time. :/
 
Eggman actually calls out Sonic's scarf in the game.

And at one point Sonic enters a sewage pipe and says "Ew, ew, ew" in the rhythm of the Mario pipe sound.

...

It has its moments, is all I'm saying.
 
Jak and Daxter? You mean the highly polished, 60 fps PS2 era platformer? Yeah, it's just like that. :\

Nah, I'm talking the PSP game. Got the wrong title. Lost frontier is it?

To me, it's still kind of a bad sign when most of the defenders of the game say things like "It isn't that bad" or "it's enjoyable in the right mindset" or "It's not the best, but it's still pretty fun". If I'm gonna spend $50, I think I'd rather spend it on a game where positive feedback sounds more like "This game is awesome" rather than "It's not that bad", y'know. I remember someone somewhere saying "It does have its problems, but it is NOT as bad as Sonic 06" .....that really isn't much of a compliment toward the game if we're comparing it to one of the worst games of all time. :/

Unlike '06 at no point was I throwing down my controller or screaming at the game. I've been quite engaged in it as it's big, open world has tons of areas to explore. It's story and levels are constantly moving forward. I actually have a hard time putting it down. Had this game gotten the proper development time, it could have been a top notch title. I'm enjoying it far more than either of those storybook games and maybe even as much as Lost World (although that one had it's flaws as well.)
 
What are you even talking about?

The game ran at a base frame-rate of 60 fps and held it reasonably well during the games stages. The hub world was broken beyond belief but the stages themselves ran much better.

Sonic Boom tops out at 30 fps but often runs between 10-20 fps. Sonic 06 never goes that low.

What are YOU even talking about?

Here's your quote:

Sonic 2006 obviously had technical problems in the form of loading screens but at least the game itself ran at 60 fps (mostly) on 360.

"had technical problems in the form of loading screens".

My first point: It had a metric fuckton of problems more than just the loading screens. You may agree, but you certainly didn't write it that way.

My second point: Saying it "ran" at 60 FPS when it hitched all the damn time is wrong, period. You even said:

The biggest issue with 2006 (performance wise) is the fact that it doesn't drop frames - it continues to display all frames even when the performance falls below its target resulting in slow motion.

Rendering 60 frames over the course of two or three seconds is "running at 60 FPS" in the most nitpicky bullshit way possible. Yes, it technically "ran" at 60 FPS, but it certainly didn't display at 60 FPS at those times. And again, it had lots of nice little hitches. Heck, you could mess with the FPS just by equipping an Electric Shield. It caused a noticeable difference.

Saying 2006 had a shitty framerate way too often != defending Sonic Boom's shitty framerate. Sonic Boom having a shitty framerate does not retroactively make Sonic 2006 a better game than it actually was.
 
Jak and Daxter and Ratchet PSP spinoffs were developed by High Impact Games who are a part of this joint it would seem. Those games weren‘t bad bad but they didn‘t hold a candle to their mainline counterparts.
 
Jak and Daxter is one of the greatest platformers of all time, how bad is the PSP game that it gets compared to this?

Better than Jak II and especially 3, but not nearly as good as Jak & Daxter. I'd put it closer to Jak II and 3 than Jak & Daxter though, so I'd say pretty bad.
 
My first point: It had a metric fuckton of problems more than just the loading screens. You may agree, but you certainly didn't write it that way.

My second point: Saying it "ran" at 60 FPS when it hitched all the damn time is wrong, period. You even said:

Rendering 60 frames over the course of two or three seconds is "running at 60 FPS" in the most nitpicky bullshit way possible. Yes, it technically "ran" at 60 FPS, but it certainly didn't display at 60 FPS at those times. And again, it had lots of nice little hitches. Heck, you could mess with the FPS just by equipping an Electric Shield. It caused a noticeable difference.

Saying 2006 had a shitty framerate way too often != defending Sonic Boom's shitty framerate. Sonic Boom having a shitty framerate does not retroactively make Sonic 2006 a better game than it actually was.
I must confirm that you're talking about the 360 version first as this doesn't apply to the PS3 version (which is much worse).

I'm in no way suggesting that running in slow motion was running at 60 fps. Not at all. The only reason I mentioned the fact that it draws all frames even when the performance target isn't met is that it makes the problems seem worse than in many other games due to the fact that it actually runs in slow motion. Most games do not tie game speed to rendering speed and the fact that Sonic 2006 does this makes the game feel worse than it should. This is especially bad in the hub world, which is just awful.

During the stages, however, it DID actually manage to run at a fairly steady 60 fps most of the time. Physics interactions typically caused performance issues but it wasn't sustained and the game jumps back up to 60 fps.

What happens in 2006 is that, when slowdown occurs, it halves the frame-rate to 30 fps but continues to draw all frames making the game run 50% slower. Triple buffering would have solved it. During stages it does not hitch "all the damn time" like you seem to be suggesting (well, it does in the PS3 version, but not on 360)

Sonic Boom runs at 30 fps MAX but often drops well below this (into the teens even). Sonic 2006 NEVER drops as low as Sonic Boom.

Sonic 2006 is extremely broken in so many ways but I actually find the performance dips in Sonic Boom more offensive since it becomes so choppy to the point that it's difficult to play.
 
The performance drops in Sonic 06 are worse than usual framedrops, because it slows down, making the character react differently from what you'd expect when pressing in a direction or a button for a set amount of time. The Silver levels were the worst offenders, wildly fluctuating all the time. 360-version here, never played it on PS3.
 
The performance drops in Sonic 06 are worse than usual framedrops, because it slows down, making the character react differently from what you'd expect when pressing in a direction or a button for a set amount of time. The Silver levels were the worst offenders, wildly fluctuating all the time. 360-version here, never played it on PS3.
Yes, it slows down - like old arcade and 16-bit titles. Ever played Gradius III on the SNES?

I'm not saying it's good (holy shit no) but I find 30 fps at 50% speed for short periods of time more playable than a sustained, super jerky 15 fps.
 
Sonic 2006 NEVER drops as low as Sonic Boom.

"Never" is absolutely wrong. Especially since your earlier watermark was "between 10-20 fps".

You said "mostly" then threw the Hub areas under the bus as not counting, when they eat up a significant chunk of gameplay time.

Even discounting the big obvious lag moments (of which there were several), there were lots of little hitches throughout, which is not something I'd refer to as "fairly steady". And yes, I'm talking about the 360 version, and yes, I played much more of that game than I ever should've.

You keep bringing up how Sonic Boom has a generally worse framerate. That does not apply. Sonic Boom is not the (temporary) point of discussion here. You are saying false things about Sonic 2006. I contest those things. But I'm tired of side-tracking the topic to address your ludicrous statements on the subject.
 
Does anyone else just feel sorry for the fans? We have a couple in this thread that despite all the signs of this being an absolutely awful game are still trying to enjoy it.

Reminds me of Episode 1. :(
If they are enjoying it, who am I to tell them otherwise?
 
"Never" is absolutely wrong. Especially since your earlier watermark was "between 10-20 fps".

You said "mostly" then threw the Hub areas under the bus as not counting, when they eat up a significant chunk of gameplay time.

Even discounting the big obvious lag moments (of which there were several), there were lots of little hitches throughout, which is not something I'd refer to as "fairly steady". And yes, I'm talking about the 360 version, and yes, I played much more of that game than I ever should've.

You keep bringing up how Sonic Boom has a generally worse framerate. That does not apply. Sonic Boom is not the (temporary) point of discussion here. You are saying false things about Sonic 2006. I contest those things. But I'm tired of side-tracking the topic to address your ludicrous statements on the subject.
Well, thankfully, I actually have the tools to benchmark the game and can produce actual results. I'll have to take another look at it and get a definitive answer.

Sonic Boom is absolutely a part of the argument. The was the whole point in bringing up 2006. We're arguing over which piece of trash is more broken in this thread.
 
I can't believe people are saying this is better then Lost World or even Episode 1. This game looks bland and is a technical mess.
 
Well, thankfully, I actually have the tools to benchmark the game and can produce actual results. I'll have to take another look at it and get a definitive answer.

I'm sure you can cherry-pick and get whatever results you want. Hell, you even excused "physics interactions". Basically, you're saying "any time the game isn't trying to do something, it's a smooth 60 FPS". In a game full of garbage physics interactions.

Sonic Boom is absolutely a part of the argument. The was the whole point in bringing up 2006. We're arguing over which piece of trash is more broken in this thread.

Wasn't my argument. My argument was "stop making 2006's performance sound smooth, because that's bullshit." There's no "in comparison to Sonic Boom" in my statement.

But I said I'd stop.
 
I can't believe people are saying this is better then Lost World or even Episode 1. This game looks bland and is a technical mess.

No kidding, atleast they were sonic games and technically sound. while both had game design issues, they pale in comparison to this game which has both massive design issues and massive technical issues.
 
I'm sure you can cherry-pick and get whatever results you want. Hell, you even excused "physics interactions". Basically, you're saying "any time the game isn't trying to do something, it's a smooth 60 FPS". In a game full of garbage physics interactions.

Wasn't my argument. My argument was "stop making 2006's performance sound smooth, because that's bullshit." There's no "in comparison to Sonic Boom" in my statement.

But I said I'd stop.
OK, fine, we can agree that Sonic 2006 runs poorly then. It's a broken mess.

My argument was that it runs better than Sonic Boom (which is true). That's the only reason I brought it up.
 
Oh my god, reading this thread is like watching people trying to argue that the poison they drank wasn't as bad as the poison they had years ago.
 
Does anyone else just feel sorry for the fans? We have a couple in this thread that despite all the signs of this being an absolutely awful game are still trying to enjoy it.

Reminds me of Episode 1. :(
Remember when Epsode 1 got reviews on par with Colours? What the fuck was that about?
 
Honestly.... Sonic '06 had a great soundtrack which is more than I can say about this game...


...fuck, I actually said something positive about '06?! What's going on?!
 
https://www.youtube.com/watch?v=0IW2KAAN8NE&list=UUtr2VqYDR7mx0Q15jOfK1vg#t=444 7:25

The moment Cobi finally lost his patience with this game.... He was being very generous and cautiously optimistic up until that point. :(
I remember that section. They enabled 3D movement in a 2D section and I died.
The game is worse than Spyro 2/3. PSX platformers are better than this.
Honestly.... Sonic '06 had a great soundtrack which is more than I can say about this game...


...fuck, I actually said something positive about '06?! What's going on?!
We did not know how bad Sonic games could get when outsourced.
 
I remember that section. They enabled 3D movement in a 2D section and I died.
The game is worse than Spyro 2/3. PSX platformers are better than this.

We did not know how bad Sonic games could get when outsourced.
Did you just imply Spyro is bad? If this game was half as good as Spyro 2 I'd be very satisfied.
 
I remember that section. They enabled 3D movement in a 2D section and I died.
The game is worse than Spyro 2/3. PSX platformers are better than this.

We did not know how bad Sonic games could get when outsourced.

Most games are worse than Spyro 2/3.

This game may be broken and have a lot of glitches, but at its core there is a good game trying to get through. That's more than I can say for Sonic '06. If the quality stays this consistent I think this will end up being a 5/10 for me.
 
Lost Frontier was a mediocre PSP title not made by any of the original ND members from what I remember..
Funny enough I did research and many people in BRB worked on Lost Frontier. So you are right.

Did you just imply Spyro is bad? If this game was half as good as Spyro 2 I'd be very satisfied.
No, I was mostly saying a game made in 1998 is better than one made in 2014. That is how bad it is.
 
I liked Episode I. And II.
Episode I I felt like I liked it more when it came out than now. Episode II is still pretty fun despite the flaws.
I also can forgive the Dimps 3DS games because they are kind of fun. I think Dimps gets more flack than they deserve.
Maybe if Dimps did Rise if Lyric I would like it more.
 
Funny enough I did research and many people in BRB worked on Lost Frontier. So you are right.


No, I was mostly saying a game made in 1998 is better than one made in 2014. That is how bad it is.
Eh, you can say that about a lot of games. Ocarina of Time is a better game than Skyward Sword but that doesn't necessarily highlight Skyward Sword being bad. Perhaps a better example would be a platformer that was considered average to decent at the time rather than one of the best ones. Like Toy Story 2 or something.
 
Does anyone else just feel sorry for the fans? We have a couple in this thread that despite all the signs of this being an absolutely awful game are still trying to enjoy it.

Reminds me of Episode 1. :(

I don't think it's really a bad game. For me, a bad game is one that is so dull and un-fun that I don't want to play it anymore. Stuff like Ruff Trigger, or Godzilla Destroy All Monsters Melee, or Nicktoons: Globs of Doom are bad games.

Sonic Boom on the other hand hits that threshold where its problems are sufficiently amusing enough to become a sort of feature. The glitches I've encountered are usually more hilarious than malicious.
 
Top Bottom