Full match of Halo 5 mp

So Halo 1-3 had sprint, prone, fast directional jumps, vaulting, fast TTK on automatic weapons, scope/zoom on all weapons, beeps, spartan chatter and medals for almost everything you do? Okay.

Halo 5 and Halo 1-3 have a lot of differences in weapon TTK and use, mobility and presentation. Those are the core mechanics of a shooter.

Whether or not these changes are for the better or not, claiming the core gameplay has not been changed is delusional up the wazoo.

If you actually read what I said you'd see that I said that it is the same core gameplay with mobility options added on and the ability to scope with every weapon, but go ahead and bold one part of a sentence and ignore the rest of it. Also Halo 5 doesn't have prone, it doesn't have fast directional jumps, it doesn't have vaulting, it does have sliding into crouch, boosting in a straight line and the ability to climb up ledges and beeps, chatter and medals are not a part of the core gameplay. Also Halo CE had a super short TTK.
 
The maps are kinda ugly

EDIT: Yep, colors aren't very nice.

There is something with the colour palette and art style in non Bungie Halo games (including the anniversary games) that makes it look unlike Halo. I do not really like it.

Also TTK is too fast.
 
Really bro? you cant see any similarities at all?

Well, they have sprint, but it operates completely differently than in Cod.

They have 'Smart Scope' which operates almost identically (mechanically) to regular scoping in past Halo games, and doesn't affect damage like in Cod/Destiny.

They have the 'clamber' ability which I think works differently than Cod since you have to time it by pressing A button a second time right at the ledge.

They have fair starts which is totally different than Cod.

They have weapon spawns on map with power weapons fought over. (No supply drops like Cod)

You could say that the booster pack ability is like Cod AW, but in reality, Halo has had the booster ability before in halo 4, and I think Reach had something similar.

Ground Pound obviously not in Cod.

The Jumping & shield mechanics are still the same, and not like Cod where you can die extremely easily.

Shoulder charging someone is also not in Cod, though I think it is in Destiny as a Titan ability.

Lastly, the hovering mechanics are something that is not in Cod, and really somewhat similar to the jetpack idea, only it doesn't boost you up, just lets you hover.

The ONLY thing that they are blatantly copping from Cod is sliding.
 
Also, they should remove the indicator when the shield will recharge. Basically, it's okay offer a little help, but let players figure out timing and such on their own. Too much assistance for my liking.
 
AW with Titanfall, maybe. Tell me where is ordinence and loadouts. Pretty big COD staples right there. Also COD invented boosting now? Give me a break. Where is descoping in COD? Where is penalty for hip fire in Halo 5? Seems like people are grasping at straws to make COD/H5 comparisons but their arguments hold no water.

AW with titanfall, Should I take that as a positive view?

Iv'e posted a video on the previews page. Help your self to see it.

To me, It dos not look like Halo. The movement, the feeling, the so called cosmetic zoom.

How the hell does this shit looks and feels like Halo i don't understand.

If I want to play a game like that I would stick to COD AW. That's my opinion on this Video.
 
Hahaha, the boost dodging just essentially compounds the COD chasing. The people at 343i and Bungie these days are followers, not innovators. A shame to see really.
 
Well, they have sprint, but it operates completely differently than in Cod.

They have 'Smart Scope' which operates almost identically (mechanically) to regular scoping in past Halo games, and doesn't affect damage like in Cod/Destiny.

They have the 'clamber' ability which I think works differently than Cod since you have to time it by pressing A button a second time right at the ledge.

They have fair starts which is totally different than Cod.

They have weapon spawns on map with power weapons fought over. (No supply drops like Cod)

You could say that the booster pack ability is like Cod AW, but in reality, Halo has had the booster ability before in halo 4, and I think Reach had something similar.

Ground Pound obviously not in Cod.

The Jumping & shield mechanics are still the same, and not like Cod where you can die extremely easily.

Shoulder charging someone is also not in Cod, though I think it is in Destiny as a Titan ability.

Lastly, the hovering mechanics are something that is not in Cod, and really somewhat similar to the jetpack idea, only it doesn't boost you up, just lets you hover.

The ONLY thing that they are blatantly copping from Cod is sliding.

Other shooters had sliding into crouch before CoD, and it is a feature that I think more shooters with sprint should have.
AW with titanfall, Should I take that as a positive view?

Iv'e posted a video on the previews page. Help your self to see it.

To me, It dos not look like Halo. The movement, the feeling, the so called cosmetic zoom.

How the hell does this shit looks and feels like Halo i don't understand.

If I want to play a game like that I would stick to COD AW. That's my opinion on this Video.

Because the core gameplay is still Halo, outside of the new movement options you still move and shoot the same as always, and the game is not about encounters that end instantly and it has a focus on weapon and map control. The game is not CoD. It has a passing resemblance to the newest CoD, but it is not the same.
Hahaha, the boost dodging just essentially compounds the COD chasing. The people at 343i and Bungie these days are followers, not innovators. A shame to see really.
The boost shoots you a short distance in one direction and then it has to recharge for a few seconds.
 
Also, they should remove the indicator when the shield will recharge. Basically, it's okay offer a little help, but let players figure out timing and such on their own. Too much assistance for my liking.

This is probably a thing for Ranked matches, as is the weapon callouts etc. Great for new players but more serious players will want to know this stuff anyway.
 
I'll reserve judgement for the beta. I don't mind sprint. I miss it actually. I find myself trying to sprint in MCC all the time.

The rest? We'll see.
 
I love everything I'm seeing about Halo 5: Guardians and I never imagined I would ever say that about a Halo game again.

The visuals and color palette is much more attractive than ever before, and it really feels like an arena shooter now. I love all the different abilities, "ADS" and high tempo.

This Halo is as if it were created for me.

I'm really thinking about trying out Halo 4, which I still haven't opened for my Xbox 360.
 
If 343 is so adamant about helping beginners they should put in the power weapon indicators after they spawned. Otherwise, it will just be localized battles until they spawn. No strategy involved with that.
 
Excited to finally see Halo evolve a little. This looks like it will be amazing fun. And this is coming from a day one Halo CE - MCC player. Change is good.
 
If you actually listen to what the guy in the video says he talks about how people flipped when they heard about the new features but that they don't change things too much and that it still very much feels like Halo. Surprise.

This honestly DOES look like an evolution of Halo. The guy hip fires for every single one of his kills. He uses the Battle Rifle and SMG for the majority of the match. It looks like that 4v4 arena style gameplay that Halo 2 fans hold so dear. With some new mobility abilities and tweaks.

And here's the beauty of it all...If you don't like it, Microsoft has just released the multiplayer for FOUR Halo games on Xbox One. If you're going to whine and cry about Halo 5 and how Halo X's multiplayer was better, you can go play the one that is your favorite. If you don't like Halo 5...If you want to judge it before you play it, fine, you're within your right to. Now go play whatever you want to play and stop whining.
 
?!?!?!?! I am having a hard time seeing the quake 3 beyond the fact that it is FPS and takes place on arena styled maps.

There are aspects of Quake 3 in the game intensity as well. That's not to say it is Quake 3 which I never alluded to. It's just one of the games I think of when I see the gameplay.
 
The smg looks to kill way too fast for a Halo game. I guess the assault rifle has a lot more range? Because the videos I saw with it looked like it had a standard Halo ttk.

Really like the general look though; the fast pace is a welcome feature.

oh, and bring back friendly fire. I know it causes issues, but it ain't Halo without friendly fire.
 
My god all of these complaints are ridiculous about a beta when the final release is a year away. They are doing more things right then wrong..

-TTK looks exactly the same as any other halo
-ADS looks to have zero advantage
-The better movement is a much needed evolution of the series(stop living in the past guys lol)
-Enemies being called out is fine because it's not like they are calling out enemies that someone isn't looking at on your team.
-Power weapon announcements will be good for most players that play pubs since tons of pubs have no clue how to control a map.

For the most part it looks like Halo. I for one was not expecting Halo 3 Remastered and given that this beta is a year before release I'm sure things that are highly disliked will be changed.
 
I really enjoyed having the UI in Halo 4 display where/when power weapons dropped. If that was purely for the power weapons, I think that would have been a good use of it. In Halo 5, I would also like that too. Yes, pro players will know the timing to the second but I think the average players would benefit from it. If it means a battle for the power weapon as it spawns? Great! You have that at the start anyway.

The indicator for shields is pretty handy too. Going from one Halo game to another meant having that internal timing for the shield recharge was always inaccurate for me. I think giving information like that is ok because it won't be affecting pro or even average players. It will pick up those players who are below average just a little bit.
 
Throw in some man-cannons and the Quake link could be made. I do love making Forge maps with Man-cannons because 99% of the maps are ground based.
 
-Power weapon announcements will be good for most players that play pubs since tons of pubs have no clue how to control a map.

If you play a good amount of game you'll automaticaly know where and when the power weapon spawn. No need to have the game hold your hand all the time.
 
I guess I might play it, but I don't feel strongly compelled to. I was a die hard Halo fan all the way up to 4. I hated what 343I did to Reach, I hated the story and fiction around 4, as well as the multiplayer. I've just become so soured on this franchise, and it looks like they're more concerned with Halo 5 being like modern shooters than being true to its roots, which are still solid. It's sad to lose your love for a franchise but I guess it's always bound to happen.

Halo 5 is just another modern action fps to me. I barely play Titanfall, I've skipped on Call of Duty for years, and Halo 5 is just another one of them.

"This is unlike any Halo game I've played before...IN A GOOD WAY".

"bleep bleep bbbbblleeeeeeep bleepbleepbleepbleep plink"

Awful.
 
Certain Affinity isn't working on Halo 5.

they've done halo's multiplayer maps for the last 3 years and their potential involvement is supposedly why H2A didn't receive DLC. maybe these early maps aren't theirs, but that'd hardly invalidate the point.

The majority of these maps wont be any good based solely on Sprint's inclusion. It's the inherent problem with sprint. The map designers love to overstretch and oversegment to try to get it to work but it never will.

Empire looks like it has copious amounts of corners and platforms. Its distracting information-heavy aesthetic isn't doing it any favors either.
 
If you play a good amount of game you'll automaticaly know where and when the power weapon spawn. No need to have the game hold your hand all the time.
I just feel like it's a non-issue. It doesn't negatively impact anything and gives newer players a better understanding of the game. It doesn't tell them how to set up and get prepped for the power weapon drop. There's a good chance it'll pad the K/D's of players with a better understanding of the game since people will blindly run to the new shiny without much map awareness.
 
they've done halo's multiplayer maps for the last 3 years and their potential involvement is supposedly why H2A didn't receive DLC. maybe these early maps aren't theirs, but that'd hardly invalidate the point.

The majority of these maps wont be any good based solely on Sprint's inclusion. It's the inherent problem with it.

As long as they don't touch Forge, I don't mind what they do. 343 need to make a damn good Forge which lets the community make damn good maps. Current Forge does not lend itself to making a memorable map.
 
they've done halo's multiplayer maps for the last 3 years and their potential involvement is supposedly why H2A didn't receive DLC. maybe these early maps aren't theirs, but that'd hardly invalidate the point.

The majority of these maps wont be any good based solely on Sprint's inclusion. It's the inherent problem with it and the map designers love to overstretch and oversegment to try to get it to work.

No, Max Hoberman himself said they are not working on Halo 5 and are instead working on a different AAA 2015 game. Halo 5's multiplayer is apparently being done completely in house.
 
No, Max Hoberman himself said they are not working on Halo 5 and are instead working on a different AAA 2015 game. Halo 5's multiplayer is apparently being done completely in house.

listened to the same podcast and that's what i took from it.

again, the minor details don't really change the point.
 
I guess I might play it, but I don't feel strongly compelled to. I was a die hard Halo fan all the way up to 4. I hated what 343I did to Reach, I hated the story and fiction around 4, as well as the multiplayer. I've just become so soured on this franchise, and it looks like they're more concerned with Halo 5 being like modern shooters than being true to its roots, which are still solid. It's sad to lose your love for a franchise but I guess it's always bound to happen.

Halo 5 is just another modern action fps to me. I barely play Titanfall, I've skipped on Call of Duty for years, and Halo 5 is just another one of them.

I find this view pretty rampant here, and also find it very dismissive. It still has Halo's longer ttk's, hip-fire is still king, weapons have similar Halo-like attributes, grenades + shooting + jumping are still the Halo triad of gameplay, even playing field is back. They are going back to a lot of things that gave us the OG Halo experience, yet are adding new stuff because that's how games should work.
 
http://www.neogaf.com/forum/showpost.php?p=138468937&postcount=547

I see it as more of an issue for smaller maps, and the more competitive crowd though. I've noticed a few in here already saying how they missed sprint while romping about on some bigger maps in the MCC.
While I get what the guy was trying to say, he ultimately curbs the worry himself in saying that the new mechanics will make up for whatever is lost in translation. Halo 5 is clearly being designed around its new mechanics, so I'm not too worried about these kinds of things.

Eventually you just have to stop worrying whether it'll be like the old games and start hoping that it'll be a good game in itself.
 
I'm so stupidly excited to go hands on with this. I like the speed increase and the new ADS is a great cosmetic addition. I don't mind power weapon timer callouts, but I don't know if I dig knowing which weapon is dropping and showing you where it's dropping. I think learning where the drops are is part of the mastery of multiplayer.
 
I think it looks fun. People saying it's CoD now don't know a thing about CoD. CoD deaths are from one or two shots. That's not happening in this video. The deaths are faster than older Halo games though. I don't get the complaints about speed. Why wouldn't a super-soldier be fast and elusive? Personally no shooter this gen has impressed me more than Titanfall. I just got an Xbox One this month to go with my PS4 and the only game I care about playing is Titanfall. It's pretty much the perfect shooter and no game comes close to its movement mechanics. I look forward to trying this beta, but after seeing how badly 343 fucked up the framerates in the single player games, I'm now fearful that Halo 5's campaign will also be a mess.
 
listened to the same podcast and that's what i took from it.

again, the minor details don't really change the point.

No, your point was that Certain Affinity can't make good Halo maps, you then changed it to sprint means there can't be good maps after I said that Certain Affinity isn't making the maps.

I think it looks fun. People saying it's CoD now don't know a thing about CoD. CoD deaths are from one or two shots. That's not happening in this video. The deaths are faster than older Halo games though. I don't get the complaints about speed. Why wouldn't a super-soldier be fast and elusive? Personally no shooter this gen has impressed me more than Titanfall. I just got an Xbox One this month to go with my PS4 and the only game I care about playing is Titanfall. It's pretty much the perfect shooter and no game comes close to its movement mechanics. I look forward to trying this beta, but after seeing how badly 343 fucked up the framerates in the single player games, I'm now fearful that Halo 5's campaign will also be a mess.
If you are talking about MCC, 343 didn't do any of the ports in that collection.
 
I love everything I'm seeing about Halo 5: Guardians and I never imagined I would ever say that about a Halo game again.

The visuals and color palette is much more attractive than ever before, and it really feels like an arena shooter now. I love all the different abilities, "ADS" and high tempo.

This Halo is as if it were created for me.

I'm really thinking about trying out Halo 4, which I still haven't opened for my Xbox 360.

People here will disagree with me, but I loved Halo 4. Especially after all of the balance tweaks. Open it and enjoy!!!!!!!!!!!!
 
I'm so stupidly excited to go hands on with this. I like the speed increase and the new ADS is a great cosmetic addition. I don't mind power weapon timer callouts, but I don't know if I dig knowing which weapon is dropping and showing you where it's dropping. I think learning where the drops are is part of the mastery of multiplayer.

I like the idea of it because some people just cannot be bothered to memorize timers and areas for all maps and weapons. Great for top end play but not for casual play. It is a great way to move players around the map and not clump them in one section.

Would be interesting to see a mode where the weapons move and change.
 
I find this view pretty rampant here, and also find it very dismissive. It still has Halo's longer ttk's, hip-fire is still king, weapons have similar Halo-like attributes, grenades + shooting + jumping are still the Halo triad of gameplay, even playing field is back. They are going back to a lot of things that gave us the OG Halo experience, yet are adding new stuff because that's how games should work.
You bet your ass it's dismissive and rightfully so. The basic moving and shooting looks weird. Your post is grabbing at straws and hoping for the best. That only leads to disappointment.

Adding new stuff is what fans have been complaining about for years. They don't want jetpacks and ground pounds and Sprint and ADS in their Halo. They want Halo. Do you tell Street Fighter fans they should have fatalaties because their game needs to grow? Do you tell Counterstrike fans their game needs wallrunning?
 
I find this view pretty rampant here, and also find it very dismissive. It still has Halo's longer ttk's, hip-fire is still king, weapons have similar Halo-like attributes, grenades + shooting + jumping are still the Halo triad of gameplay, even playing field is back. They are going back to a lot of things that gave us the OG Halo experience, yet are adding new stuff because that's how games should work.

They can give us new stuff without shoehorning modern FPS tropes in the game!!!

HALO DOES NOT NEED ADS. HALO DOES NOT NEED SPRINT!

YES, we got new stuff, we got thruster packs, ground pound, other cool stuff. Is that not enough?

I don't think any Halo fan has ever asked for revolution or drastic changes (sprint and ADS are that), just something new (though i know some don't want anything new) along with new maps, campaign and weapons.

(Here is what i think about ADS: http://www.neogaf.com/forum/showpost.php?p=138791140&postcount=733 )
 
No, your point was that Certain Affinity can't make good Halo maps, you then changed it to sprint means there can't be good maps after I said that Certain Affinity isn't making the maps.

I didn't change anything.

I don't think Halo has had a good map since Sprint has been in the game. Certain Affinity made most of those maps, so it was convenient to mention them. If they didn't make these maps, it doesn't invalidate that reason.

I don't think they've made a good Halo map even before Sprint's inclusion anyway, so without this thread's context I'd still believe that.
 
If you play a good amount of game you'll automaticaly know where and when the power weapon spawn. No need to have the game hold your hand all the time.

But why not have that knowledge available from the very start while you can? Also consider that it is incredibly useful when implementing Forge maps into playlists or even altering existing weapon spawns. Players can play a map and immediately have that knowledge. It brings the quality of play higher if both teams have similar levels of knowledge.

Yes, at some point it will become superfluous to pro players... Consider then the tournaments. Any viewer on Twitch can see that spawn timing and not have to rely solely on the clips they usually run before the match starts.

I think the spartan chatter will be fantastic for playing with randoms for much the same reason. How players use the info is what will separate the good from bad players.
 
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