Elite: Dangerous Standard Beta (Starting Jul 29th - $75)

Makes me wonder if there are going to be lots of microtransactions and floating space ads in the full release.

Well, if they use the ads to keep the servers online and free for players, then I really don't have much problem with it as long at it's not intrusive or overly blatant. But yes, it sounds like that is what they have planned.


Here is a summary of everything the executive producer Michael Brookes has publicly said about this since the newsletter came out on Friday:

https://forums.frontier.co.uk/showthread.php?t=59481
 
I fail to see how 20th-century advertising is somehow going to mesh with 30th-century gameplay. No hair off my back in any event. If I notice them, they're gone... in-game ads can be blocked just as easily as those in a browser.
 
Sounds like there's going to be another all out brawl in Freeport and surrounding Nav Beacons on Wednesday night. The 3.9 patch will actually be wiping, not the gamma patch. Maybe I'll see some of you out there amongst the chaos.
 
Sounds like there's going to be another all out brawl in Freeport and surrounding Nav Beacons on Wednesday night. The 3.9 patch will actually be wiping, not the gamma patch. Maybe I'll see some of you out there amongst the chaos.

That sounds awesome! Wish I could be there too but I am holding fast and waiting until after the 16th of December. Take some video for us if you can! Definitely post impressions afterwards.
 
Yep, they have been lying to everyone for a long time, both in posts, in promises, and in legal documents. The forum moderators apparently had zero knowledge that this had been cut over a year ago until the newsletter hit two days ago. It's EA levels of bad honestly.

Gamespot now has it on their site, I have a feeling this is going to create lots of bad press that they really don't need a few weeks before release...

Now Polygon has it too.

This reminds of that whole Simcity fiasco, and then it turned out a simple patch was able to fix it. Man these devs are a joke, I considered numerous times to pay $75 for the beta, but I held off in the hopes it would come to Steam, then I found out for whatever dumb reason they decided against it. I'm glad underhanded devs like this are getting publicity for the crap they are trying to pull.

Just to remind you guys:

Brooker: "The data set and processes are huge and not something that would translate offline without considerable compromise to the vision"

Maxis ex-general manager Lucy Bradshaw talking about SimCity "With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud. It wouldn’t be possible to make the game offline without a significant amount of engineering work by our team."

Ring any bells?
 
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But really, let's start talking about the game again . Everything that can be said about offline has been said, including FD saying definitively that it's not happening. Time to decide if you want to keep the game, and then enjoy it.
 
FtFqzZf.gif


But really, let's start talking about the game again . Everything that can be said about offline has been said, including FD saying definitively that it's not happening. Time to decide if you want to keep the game, and then enjoy it.

Hear hear.

I'm really glad they're going to spend the next month bug squashing rather than adding any major new features. Let's get as stable a release as possible so the devs can go on their very well earned xmas break shortly after.

Can't wait to play this beauty of a game. Seriously tempted to pick up a DK2 for it. I'll likely spend 80% playing without, but think it might be nice to play with it on occasion. Assuming it's playable for long periods that is and text legibility isn't too bad.
 
Seriously tempted to pick up a DK2 for it. I'll likely spend 80% playing without, but think it might be nice to play with it on occasion. Assuming it's playable for long periods that is and text legibility isn't too bad.

After borrowing a friend's DK2 for a week, I can't personally recommend it. Yes, it's fun, yes, it's amazing, but the DK2 tech just isn't there. Once CV1 is out, absolutely. The DK2 is massive, heavy, uncomfortable, and a messy tangle of wires right now, and the galaxy map isn't useable.

Not to mention that FD hasn't fixed the acceleration head shift animation yet, which is REALLY annoying in VR.
 
After borrowing a friend's DK2 for a week, I can't personally recommend it. Yes, it's fun, yes, it's amazing, but the DK2 tech just isn't there. Once CV1 is out, absolutely. The DK2 is massive, heavy, uncomfortable, and a messy tangle of wires right now, and the galaxy map isn't useable.

Not to mention that FD hasn't fixed the acceleration head shift animation yet, which is REALLY annoying in VR.

Hmmm fair enough, it's just for £220 DK2 is so tempting. I guess I just don't think I can wait what, a year for CV1?
 
So any ETA on when the game goes free to play?

Well, there's no subscription model, so technically other than the initial purchase it is? I think FDev hopes to create revenue through a mixture of game sales, DLC content like ship skins and such, and expansion pack sales, plus eventually in game advertisements somehow. They also have plans to license out the engine to create revenue too I believe.

As a developer they've been around for a long time, but I have to wonder how successful their financial plan is. The good news is that their servers aren't really doing much other than storing data, like 98% of the game is run on the client end, not the server end. So maybe the costs to keep the servers up isn't too much of an expense.

I feel like that probably had an awful lot to do with cutting the offline mode. They want to funnel all of the Elite players onto the server so that they can eventually generate the ad revenue. It's probably a big cog in keeping the servers funded and free for the players to use.
 
Well, there's no subscription model, so technically other than the initial purchase it is? I think FDev hopes to create revenue through a mixture of game sales, DLC content like ship skins and such, and expansion pack sales, plus eventually in game advertisements somehow. They also have plans to license out the engine to create revenue too I believe.

They also mentioned microtransactions to buy ingame currency in the Kickstarter faq. I was never really happy about that myself, and given the lack of true offline mode now I think I'm getting buyers remorse.
 
People expecting big features on par with mining from gamma were always misguided.

FD playing the Sony card and giving us that sweet stability.
 
Braben's full explanation of offline getting pulled from that thread:

Back during the Kickstarter, we were clear about the vision, to make a phenomenal new sequel to Elite in an online world, which we believe we are about to deliver. At the time we believed we could also offer a good single player experience, and base an acceptable offline-only experience off that. As development has progressed, it has become clear that this last assumption is not the case. That experience would be empty at best, and even that would take a lot of extra work.

It is not to enforce DRM or advertising as you suggest. We will be judged on quality, and the quality of that game experience would be poor, and we don't want to deliver a poor game. To make a richer offline single player experience has always been possible (and still is) but would be a separate game with its own story content. A huge slice of separate work. We have developed a multi-player game with an unfolding story involving the players, and groups collaborating with specific objectives and taking account of all players behaviour. This is what the game is about. Without this it would not be the rich gaming experience that we will deliver, and would be a great disappointment to all players.

I don't pretend it was an easy decision, but it was done to benefit the game as a whole. One thing we have looked at carefully is our requirements of the network connection. For the single player game they are pretty light. I myself have played the game fine on the train using a laptop on a tethered connection over my phone. Given that this is a game which is only available online, this was the decision we took. I am sorry that people are so upset about it, but it was the right decision.
 
I'm really interested in this game but I'm a bit hesitant about controls - a lot of my recent hype for it comes from watching some beta youtube videos (that Scots dude who drops random astronomy knowledge while cruising around) but I don't have a joystick. Do I need to go into this expecting to have to drop a bit of money on a decentish joystick and throttle? What do ppl using a m/kb have to say?
 
Personal opinion is that m/kb suuuuuuucks. Not immersive, constantly fighting the controls, etc. But I was raised on Chuck Yeager's Air Combat and a 2 button stick, so I might be biased. I went out and bought an X52 Pro for this game, and it was a fantastic purchase. Between that and voice attack, I never need to use the keyboard.

I have a friend who is using a PS4 controller with great success too, so that's a very viable option.

If you ever want to use VR, m/kb won't be viable IMO because you can't see the keyboard.
 
David Braben said:
To make a richer offline single player experience has always been possible (and still is) but would be a separate game with its own story content. A huge slice of separate work. We have developed a multi-player game with an unfolding story involving the players, and groups collaborating with specific objectives and taking account of all players behaviour. This is what the game is about.

Yeah, except it's really not. Elite has always been a space sandbox game first, story stuff very secondary, much like the Elder Scrolls games are. And Elite Dangerous as it is now is even more so, there are no story elements at all to it. The game currently could be translated into offline with almost zero impact on the solo single player experience.

Translation: they just didn't want to bother.


It's disappointing, but if the launch goes smoothly I'll probably still buy the game anyway. If it's another Simcity 2013 debacle then I'm buying Star Citizen instead.
 
I'm really interested in this game but I'm a bit hesitant about controls - a lot of my recent hype for it comes from watching some beta youtube videos (that Scots dude who drops random astronomy knowledge while cruising around) but I don't have a joystick. Do I need to go into this expecting to have to drop a bit of money on a decentish joystick and throttle? What do ppl using a m/kb have to say?

It's apparently perfectly playable with M/KB. I've watched some twitch streamers playing like that and it seems to work great.
 
Great to hear they're focusing on the important things for Gamma rather than sticking half-baked last minute features in. I suspect a lot of people complaining about the lack of anything interesting to do have been playing the beta for several months, so I suppose it's only natural they want some new stuff to do.
 
Saw this setup on Reddit. Someday...when CV1 is out...

Yeah, I'm going to be building myself a new PC desk in January, and one of my design goals is to build in a place for my HOTAS setup like that. I am making it modular though, because I need to be able to design my G27 wheel into it and I want to be able to switch between configurations easily.

I'm still debating on whether or not to make it a functional office style desk or to just go full tilt gaming desk. I'm leaning towards gaming desk....
 
WOOO!
Here’s a quick overview of what to expect from Beta 3.9, above and beyond the countless fixes, tweaks, improvements and optimizations that have been going in.

Top of the list is the exciting news there are now multiple ways to reach the rank of Elite! You now progress to that exalted status via Trading and/or Exploration and/or Combat, rather than Combat alone.

You can also now gain ranks with both the Federation and/or Empire as you work on their behalf.

There is a further step forward in the ongoing changes to the mission system in preparation for the 16th December, generally increasing the richness of what you are able to do. This includes an associated significant overhaul of Unidentified Signal Sources, giving increased variety and added mission related context. USS are now well worth checking out.

You can now barter with other players in deep space, by transferring non-stolen goods to them.

Ship outfitting and Galaxy map have both had major overhauls.

Last but not least for this brief summary, open-mic voice communications between up to 6 players in a group has been added.
 
Solo play has a bandwidth requirement of 10kbps. Literally the shittiest cell phone tether will more than suffice.

David Braben confirmed that he was able to play for an extended period of time, on the train, using his tethered phone for internet.

I really don't think we have to worry about no offline.

I'm just a bit confused as to what the point of Beta 3.9 is. Gamma starts on Saturday, and it's been confirmed that there will be a wipe for 3.9 and a wipe for Gamma. So we get... 2 days before a wipe?
 
Most of their betas have an intense 2-3 days of patching. 3.9 will like be gamma features with a few days built in for FD to patch up for gamma.
 
I'm the type of guy who can spend hours in Space Engine doing nothing but taking screenshots, so I'm probably in the minority here, but it's weird to me that they think a game with billions of stars and trillions of planets to land on would be empty without player interactions or faction stories. IT'S LITERALLY A WHOLE GALAXY!

Anyway, it's cool that they adressed every major concern in the newsletter. In the end I think they've justified their decision fairly well. I'm totally back on the hype train.

I never left.
 
Some thoughts on the newsletter...

Top of the list is the exciting news there are now multiple ways to reach the rank of Elite! You now progress to that exalted status via Trading and/or Exploration and/or Combat, rather than Combat alone.
Willing to give this a try, but it seems like an odd idea. After all, you don't get anything from being Elite other than knowing that you are, right?... and while it used to mean "Woah, dangerous player there" it will now mean "Could be dangerous, could be an acomplished explorer/trader"
You can also now gain ranks with both the Federation and/or Empire as you work on their behalf.

There is a further step forward in the ongoing changes to the mission system in preparation for the 16th December, generally increasing the richness of what you are able to do. This includes an associated significant overhaul of Unidentified Signal Sources, giving increased variety and added mission related context. USS are now well worth checking out.

You can now barter with other players in deep space, by transferring non-stolen goods to them.

Ship outfitting and Galaxy map have both had major overhauls.

Last but not least for this brief summary, open-mic voice communications between up to 6 players in a group has been added.
Good stuff. Looking forward to see what else we get on saturday.
Other than "server is down" errors, of course!
Elite: Dangerous Offline Mode - Q&A
[...]I am really sorry this has upset people, but we have a strong, consistent vision [...]
Woah, almost thought I was going to read an apology there, but nope!
Offline-only support was a requested feature during the Kickstarter – why was it dropped?
Such careful wording, mentioning it was requested but not actually acknowledging they did say they'd do it.
We have also ensured that the solo play mode has a minimal network requirement(about 10 kbps).
Great news for people with poor connection, maybe this whole thing wont be as bad as they thought.
What is Frontier's plan for when the servers shut down?
We do not plan to shut the servers down, but understand it is a reasonable question. We are at the beginning of the game not the end and are focused on creating a game that we hope will be played for many years in the future. We do plan to take regular archives of the game and the servers, to preserve the game for the future.

Could the server code be released publicly some day when the servers are shut down?
Yes. This is something we would do if for whatever reason we cannot keep the game going.
Just their word (and we could get really snarky here), but its good to know. I think I'd still give them the benefit of the doubt.
 
I'm curious to see what the ship outfitting and galaxy map overhauls are. The map looked pretty slick to me already.
 
I'm curious to see what the ship outfitting and galaxy map overhauls are. The map looked pretty slick to me already.

Agree, the latest ship outfitting screen was a huge improvement, but there are definitely placeholders and it's quite confusing the first time you see it.

The galaxy screen is probably getting some VR related overhauls, as well as performance improvements. Also, you need to be able to search for individual bodies/stations, not just system names. I can never remember the system that Freeport is in.

They've also been totally mum about their mobile app, which would make for an amazing 2nd screen experience if you could use the map.
 
According to most everyone mining is too little credits for too much time invested.
Actually that was apparently only a first impression? Mining doesn't pay unless you find pristine yields, and then suddenly a large ship makes a million per hour or something like that (not my personal experience, read about it on forums/reddit)

Honestly the biggest problem with mining may be how tedious it is. It should get a lot better with drones picking up the metal (or at least using something other than the basic refinery, which is terrible).
 
Actually that was apparently only a first impression? Mining doesn't pay unless you find pristine yields, and then suddenly a large ship makes a million per hour or something like that (not my personal experience, read about it on forums/reddit)

Honestly the biggest problem with mining may be how tedious it is. It should get a lot better with drones picking up the metal (or at least using something other than the basic refinery, which is terrible).

I haven't played the game yet, but from what I've read even with the best mining equipment it is still a slower credit earner than say trading or bounty hunting. I'm hoping that in beta 3.9 or gamma that they re-balance some things to change that. Of course, maybe they want the safer method of income to have a slower earning rate too. Either way if I do buy the game I intend to do a lot of mining / exploration myself. I want to earn credits while I go sightseeing across the galaxy.
 
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