Metal Gear Solid V - PC vs. PS4 screenshot comparison

I did. Unless you're a complete pixel nerd (I know, I know, we're on GAF), you can hardly see any meaningful difference.

Comparison isn't well made anyway, there's slightly more contrast on the PC pic to make it look better (PS4 pic look a bit washed out, like if they chose "limited" color range instead of "full", it doesn't look washed out when correctly calibrated).

For 99.9 % of people (including me), those pics look nearly identical. That's the magic of diminishing returns and it will only get worse.

If you want a fair comparison, you certainly won't find it on Nvidia website anyway...

ur outta ur fookin gourd m8

Maybe that's when we'll see the tortured prisoners get shot as seen in the trailers

Yup! I believe that will be the case.
 
If Wii U games were actually getting releases of these same games, there's no reason not to include them in any comparisons.
No one said they shouldn't be included in a comparison, only that the outcome is not unexpected since the gap in hardware potential is so great. The poster I was replying to wondered why the length of the thread wouldn't be longer than it is likely to be; the answer is that the outcome is very much expected. Perhaps you misread.
 
Nvidia says nvidia version is better with a washed out PS4 screen. News at eleven.

They added 3 lights (they definitely couldn't add them on PS4), it's really a big deal. I'm that close to buy a new $1000 rig for that. That would be well spent money.
 
Kinda hard to not notice, especially in GZ.

LOD is horrible in GZ for consoles.

In fact it is so horrible that I am willing to bet that TPP will fix this considerably.

Consoles seem to run GZ with a lot of headroom left. Kojima said so himself specifically for the PS4 version of the game saying something along the lines : "PS4 runs in 1080p/60fps with room to spare".

As I said in a previous msg, will be extremely interesting to revisit camp Omega in TPP and see the improvements over the 1+ year of extra development.
 
Outside of that cool reflection in the puddle, the differences are extremely marginal. Especially considering you need to view comparison pics like an "I Spy" book to notice anything.
 
No one said they shouldn't be included in a comparison, only that the outcome is not unexpected since the gap in hardware potential is so great. Perhaps you misread.
Oh yea, outcome isn't unexpected. Just like a PS4 game looking better than an XB1 game isn't unexpected. Still interesting to note what the differences actually are.

Just as PS4 owners constantly like to 'appreciate' when a developer takes advantage of their platform's extra power, its nice to see when a developer does the same for PC.
 
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That's actually a really cool idea for a game.



Kinda hard to not notice, especially in GZ.

C'mon now you zoomed in and cut off the trees on the right side that disappear on the pc version!
 
I did. Unless you're a complete pixel nerd (I know, I know, we're on GAF), you can hardly see any meaningful difference.

Comparison isn't well made anyway, there's slightly more contrast on the PC pic to make it look better (PS4 pic look a bit washed out, like if they chose "limited" color range instead of "full", it doesn't look washed out when correctly calibrated).

For 99.9 % of people (including me), those pics look nearly identical. That's the magic of diminishing returns and it will only get worse.

If you want a fair comparison, you certainly won't find it on Nvidia website anyway...

PC Contrast™ filter

Now with enhanced LODs, lighting, reflections and shadows. That's one mighty fine contrast filter.
 
I did. Unless you're a complete pixel nerd (I know, I know, we're on GAF), you can hardly see any meaningful difference.

Comparison isn't well made anyway, there's slightly more contrast on the PC pic to make it look better (PS4 pic look a bit washed out, like if they chose "limited" color range instead of "full", it doesn't look washed out when correctly calibrated).

For 99.9 % of people (including me), those pics look nearly identical. That's the magic of diminishing returns and it will only get worse.

If you want a fair comparison, you certainly won't find it on Nvidia website anyway...

Man this is some funny stuff.
 
So what's new in the PC edition Metal Gear Solid V: Ground Zeroes? Here's a handy list:

60 FPS frame rate
Additional deferred lights per scene
Additional shadows per scene
Higher-resolution render targets
Higher-resolution shadows
Increased detail over distances
NVIDIA SLI Multi-GPU support
Options to adjust seven graphics features (Effects, Lighting, Screen Filtering, Shadows, Texture Filtering, Textures)
Resolution support up to and including 3840x2160 (4K)
Screen Space Reflections

http://www.geforce.com/whats-new/ar...d-v-ground-zeroes-worlds-first-pc-screenshots
Heh, I like how they list 60 fps as a new feature.
 
Outside of that cool reflection in the puddle, the differences are extremely marginal. Especially considering you need to view comparison pics like an "I Spy" book to notice anything.

Oh man, another one.

You realize that pop-in is one of the most distracting visual artifacts during gameplay, and is very pronounced on consoles while it looks to be completely eliminated on the PC, right?

It is obvious even on the screenshots, although gameplay will be where the difference will really shine.

Those DF Face-offs will sure be fun here on GAF, judging by this thread.
 
The only thing I'm confused about is the entire tree line missing on the pc ver near the radio tower at the top right. Looks good otherwise though.
 
Not surprised to see strong denial on the part of some. I wonder if they would sing the same tune if those were the differences between the PS4 and Xbox One...
 
Oh yea, outcome isn't unexpected. Just like a PS4 game looking better than an XB1 game isn't unexpected. Still interesting to note what the differences actually are.

Just as PS4 owners constantly like to 'appreciate' when a developer takes advantage of their platform's extra power, its nice to see when a developer does the same for PC.
Again, I said the raw power difference between the hardware potential of current-gen consoles and PCs is similar the difference between PS4/X1 and Wii U, which leads to boring outcomes if people are looking for the "best" version. The difference between PS4 and Xbox One is not nearly as large, and there are times when the "weaker" console can actually outperform the stronger competition in certain areas (such as AF). Again, this really is not the case in a PC vs. consoles comparison.
 
Yes, if your eyes are smeared in Vaseline.

Plus, we also need to keep in mind (as others have been saying) that this game in motion will look completely different than a console version due to the increased LOD/Draw Distances. No more pop-in!

Edit: Does anyone know if the PC version has better Anisotropic Filtering? It's really apparent on the consoles that they can't handle AF for whatever reason and it really is one of the more noticable differences...
 
Those DF Face-offs will sure be fun here on GAF, judging by this thread.
I think it will highlight how good of a job they've done targeting each specific platform. The PS4 version is already fantastic with a rock solid 60 fps frame-rate while the PC version takes advantage of more powerful hardware to improve upon things in a meaningful way. Even the PS3 and 360 versions of Ground Zeroes are impressive when you consider the hardware.
 
Not surprised to see strong denial on the part of some. I wonder if they would sing the same tune if those were the differences between the PS4 and Xbox One...

It's possible. We should dig up the thread regarding the four-way console comparison trailer Kojima-san released earlier in the year!
 
Again, I said the raw power difference between the hardware potential of current-gen consoles and PCs is similar the difference between PS4/X1 and Wii U. The difference between PS4 and Xbox One is not nearly as large, and there are times when the "weaker" console can actually outperform the stronger competition in certain areas (such as AF). Again, this really is not the case in a PC vs. consoles comparison.

And the point is? Who cares that PC is generation(s) ahead ? Should that be a reason to never compare multiplats ?
 
We need a thread posting a comparison between PS4 and XB1 versions of a game, but in reality its a PC vs PS4 comparison. Would make for some great entertainment.
 
LOD is horrible in GZ for consoles.

In fact it is so horrible that I am willing to bet that TPP will fix this considerably.

Consoles seem to run GZ with a lot of headroom left. Kojima said so himself specifically for the PS4 version of the game saying something along the lines : "PS4 runs in 1080p/60fps with room to spare".

As I said in a previous msg, will be extremely interesting to revisit camp Omega in TPP and see the improvements over the 1+ year of extra development.

I friggin hope so. Infamous has some obvious LOD but not nearly as bad as TPP. I plan to get TPP on PS4 first so I have a disk/case and don't want to wait for PC just to not be driven nuts by pop-in. Hoping it's "launch-window game woes" plus it not being a full mainline game so it just got less attention paid to it.

lol at 60FPS listed as the first on the list as a new feature.

It's not new on PC really but I can't blame them for wanting to flaunt it due to certain high profile AAA games launching with 30 FPS locks in the past year.
 
lol at 60FPS listed as the first on the list as a new feature.

The additional lights from afar are pretty visible enhancement though, and so are SSRs.
 
Huh, I'm convinced. I will give you money for this demo, Konami. You win.

I hope the PC version of The Phantom Pain doesn't take too long to come out, after this comparison, I kinda want that version, but I wouldn't wait more than one or two months after it comes out on PS4, I'd just buy there instead.
 
Still the same game in the end. It's not like the one with better graphics will have a new story or gameplay.

People now have a choice, which is good for the consumer.
 
And the point is? Who cares that PC is generation(s) ahead ? Should that be a reason to never compare multiplats ?

No one said they shouldn't be included in a comparison, only that the outcome is not unexpected since the gap in hardware potential is so great. The poster I was replying to wondered why the length of the thread wouldn't be longer than it is likely to be; the answer is that the outcome is very much expected. Perhaps you misread.
.
 
Honestly, if a difference remotely this huge in geometry and foliage LOD distance would occur between the PS4 and XB1 version of any game, people would call it "LODgate" and the thread would reach 200 pages in an hour.

I agree.

I did. Unless you're a complete pixel nerd (I know, I know, we're on GAF), you can hardly see any meaningful difference.

Comparison isn't well made anyway, there's slightly more contrast on the PC pic to make it look better (PS4 pic look a bit washed out, like if they chose "limited" color range instead of "full", it doesn't look washed out when correctly calibrated).

For 99.9 % of people (including me), those pics look nearly identical. That's the magic of diminishing returns and it will only get worse.

If you want a fair comparison, you certainly won't find it on Nvidia website anyway...

Oh yeah, this is what happens with PC comparisons, particularly from the same people every time. Good entertainment though, although it would be nice to actually just discuss what is actually there
 
I did. Unless you're a complete pixel nerd (I know, I know, we're on GAF), you can hardly see any meaningful difference.

Comparison isn't well made anyway, there's slightly more contrast on the PC pic to make it look better (PS4 pic look a bit washed out, like if they chose "limited" color range instead of "full", it doesn't look washed out when correctly calibrated).

For 99.9 % of people (including me), those pics look nearly identical. That's the magic of diminishing returns and it will only get worse.

If you want a fair comparison, you certainly won't find it on Nvidia website anyway...

There's not really a major different aside from the reflections in these images.

Outside of that cool reflection in the puddle, the differences are extremely marginal. Especially considering you need to view comparison pics like an "I Spy" book to notice anything.

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