Allnamestakenlol
Member
What exactly does Post-process quality do? Is it just Motion Blur and Depth of Field?
I've been wondering this, too.
What exactly does Post-process quality do? Is it just Motion Blur and Depth of Field?
Couldn't tell you, I'm about as far in the game as you are. Does seem a little strange at those settings. Do you have VSync on? It's usually the first culprit.
I'm getting anywhere from high 30s to low 70s with everything maxed out @ 1920x1080.
i7 3770k@ 3.9GHZ- might try it at 4.2GHZ
EVGA GTX 780 Classified 3GB
8GB RAM
Win 7
What's the clock on that 780? I'm getting pretty much same performance, but few dips into low 30's too. Only have a 2500K @ 4.5 though. Wonder if I should try to pick up a cheap 2700K or 3770K.
I wouldn't get our hopes up for a cutscene fps patch. There was a pre-release interview where they specifically say that had to make that decision because of technical challenges. I can't imagine those challenges have gone away.
Runs at 1137MHZ
Hmmm, strange I'm getting worse performance at a higher clock.
What exactly does Post-process quality do? Is it just Motion Blur and Depth of Field?
I dont own the game, but does the motionblur in the game work on objects too? Like in BF4?Yes, it's just motion blur and dof. If I recall correctly...
Low disables motion blur, and uses a low-quality dof solution (note that dof is only utilized in cutscenes and cinematics, not gameplay).
Medium flips on motion blur in gameplay.
High uses a higher quality dof solution that eliminates "bleeding" between elements that are in and out of focus.
Ultra increases the resolution on the dof even further, so the content that's in the depth-of-field suffers less aliasing, which is especially noticeable on shiny material that's out of focus.
Yes, it's just motion blur and dof. If I recall correctly...
Low disables motion blur, and uses a low-quality dof solution (note that dof is only utilized in cutscenes and cinematics, not gameplay).
Medium flips on motion blur in gameplay.
High uses a higher quality dof solution that eliminates "bleeding" between elements that are in and out of focus.
Ultra increases the resolution on the dof even further, so the content that's in the depth-of-field suffers less aliasing, which is especially noticeable on shiny material that's out of focus.
Gtx 460 1GB user here.
Game runs around 30 fps with medium settings, tessellation and AA on low. 1920x1080. Game drops to 25 fps in crowded areas. After overclocking a bit those framedrops are solved. Game still looks decent on medium.
I dont own the game, but does the motionblur in the game work on objects too? Like in BF4?
I don't think there's object-based motion blur, so character animation doesn't invoke it. It's mostly from camera movement and rotation, e.g.:
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I don't think there's object-based motion blur, so character animation doesn't invoke it. It's mostly from camera movement and rotation, e.g.:
![]()
Damn, that is a shame. BF4 has a nice per object blur... this game must be using an older engine version or something.
My new R9 290 Tri-X OC will hande this nicely.
Yes. Just chose the "ultra" preset, and you'll be golden. Worst case scenario, it will be 30fps and look considersbly better than ps4.So the zeitgeist is getting to me and I'm trying to decide between the ps4 and PC version. Without more than 5 minutes of modifying and constantly fiddling with settings, will my PC be the better choice?
I7-3770k
16gb ram
R9 290
Thanks guys!
So the zeitgeist is getting to me and I'm trying to decide between the ps4 and PC version. Without more than 5 minutes of modifying and constantly fiddling with settings, will my PC be the better choice?
I7-3770k
16gb ram
R9 290
Thanks guys!
Yes, it's just motion blur and dof. If I recall correctly...
Low disables motion blur, and uses a low-quality dof solution (note that dof is only utilized in cutscenes and cinematics, not gameplay).
Medium flips on motion blur in gameplay.
High uses a higher quality dof solution that eliminates "bleeding" between elements that are in and out of focus.
Ultra increases the resolution on the dof even further, so the content that's in the depth-of-field suffers less aliasing, which is especially noticeable on shiny material that's out of focus.
So the zeitgeist is getting to me and I'm trying to decide between the ps4 and PC version. Without more than 5 minutes of modifying and constantly fiddling with settings, will my PC be the better choice?
I7-3770k
16gb ram
R9 290
Thanks guys!
Well I've seen a lot of posts regarding crashing or juddering framerates. I just want to make sure it's worth the potential headachesOf course it's the better choice.....
Well I've seen a lot of posts regarding crashing or juddering framerates. I just want to make sure it's worth the potential headaches
Is anyone else getting frequent crashes? First I got a Dx error telling me my GPU ran out of memory. Now I just get inglorious dumps back to desktop or my whole PC locks up. I've tried lowering settings, running in windowed mode, but no luck. I've played 7 hours and I get crashes about every other cut scene.
What's your GPU? Are you running other programs at the same time?
GPU is a 560 ti
i73770
16 gigs RAM
Just running IE and MSI Afterburner to monitor temps and memory usage. GPU Temps stay at around 70-73 degrees.
GPU is a 560 ti
i73770
16 gigs RAM
Just running IE and MSI Afterburner to monitor temps and memory usage. GPU Temps stay at around 70-73 degrees.
Constantly getting this now:
![]()
What a mess.
Well I've seen a lot of posts regarding crashing or juddering framerates. I just want to make sure it's worth the potential headaches
Constantly getting this now:
![]()
What a mess.
Constantly getting this now:
![]()
What a mess.
I ran into this same issue (660 ti) and after installing the Visual C++ update and disabling the overlay it seems to be gone. Not sure which actually fixed it, or if it was both together that fixed it. May be worth noting that the overlay would not even work at all for me, no matter what I tried.I was getting a couple different directx errors, but after doing a clean reinstall of my drivers, installing the latest Visual C++ Redistributable for Visual Studio 2012 update, and disabling all of Origin's in-game junk (overlay/notifications), I haven't had any since. Hope this helps!
BTW, anyone else experiencing the frequent crashes/freezing?
Constantly getting this now:
![]()
What a mess.