Dragon Age: Inquisition PC performance thread

Couldn't tell you, I'm about as far in the game as you are. Does seem a little strange at those settings. Do you have VSync on? It's usually the first culprit.

Yeah, I turn it on for all games as I can't stand tearing. Have the in engine triple buffering enabled in user.cfg too.
 
I'm perfectly happy with my performance at 2560x1440 + 2xMSAA, all other settings maxed. I have a single 980. I'll do some framerate tests later on tonight.
 
I'm getting anywhere from high 30s to low 70s with everything maxed out @ 1920x1080.

i7 3770k@ 3.9GHZ- might try it at 4.2GHZ
EVGA GTX 780 Classified 3GB
8GB RAM
Win 7

What's the clock on that 780? I'm getting pretty much same performance, but few dips into low 30's too. Only have a 2500K @ 4.5 though. Wonder if I should try to pick up a cheap 2700K or 3770K.
 
That fact hat my 670 OC can still do 30FPS in this game 2.5 years after release is amazing to me. The frame dropping in cutscenes is annoying, but I am seeing a stable 30FPS in gameplay with an stock i5-2500k, 8GB and an OC 670. Guess I won't be getting a new video card until the next nvidia card next year.
 
Performance is perfect for me with a 970 outside of the cutscenes. The command line fix I think helped but it still gets jittery. Hopefully they patch that soon.

Does turning down post process help as well? Does that setting only affect cutscenes?
 
I wouldn't get our hopes up for a cutscene fps patch. There was a pre-release interview where they specifically say that had to make that decision because of technical challenges. I can't imagine those challenges have gone away.
 
I74770k
Sli 980's
Max settings @3440x1440

Getting 60 FPS locked with vsync

Perfromance is great outside of flicker here and there
 
I wouldn't get our hopes up for a cutscene fps patch. There was a pre-release interview where they specifically say that had to make that decision because of technical challenges. I can't imagine those challenges have gone away.

That may be the case, but at least we will have something for the stuttering.
 
What exactly does Post-process quality do? Is it just Motion Blur and Depth of Field?

Yes, it's just motion blur and dof. If I recall correctly...

Low disables motion blur, and uses a low-quality dof solution (note that dof is only utilized in cutscenes and cinematics, not gameplay).
Medium flips on motion blur in gameplay.
High uses a higher quality dof solution that eliminates "bleeding" between elements that are in and out of focus.
Ultra increases the resolution on the dof even further, so the content that's in the depth-of-field suffers less aliasing, which is especially noticeable on shiny material that's out of focus.
 
Yes, it's just motion blur and dof. If I recall correctly...

Low disables motion blur, and uses a low-quality dof solution (note that dof is only utilized in cutscenes and cinematics, not gameplay).
Medium flips on motion blur in gameplay.
High uses a higher quality dof solution that eliminates "bleeding" between elements that are in and out of focus.
Ultra increases the resolution on the dof even further, so the content that's in the depth-of-field suffers less aliasing, which is especially noticeable on shiny material that's out of focus.
I dont own the game, but does the motionblur in the game work on objects too? Like in BF4?
 
Yes, it's just motion blur and dof. If I recall correctly...

Low disables motion blur, and uses a low-quality dof solution (note that dof is only utilized in cutscenes and cinematics, not gameplay).
Medium flips on motion blur in gameplay.
High uses a higher quality dof solution that eliminates "bleeding" between elements that are in and out of focus.
Ultra increases the resolution on the dof even further, so the content that's in the depth-of-field suffers less aliasing, which is especially noticeable on shiny material that's out of focus.

Oh really. Ill turn that shit to ultra then. I thought I was cutting some waste during gameplay, but if dof is only for cutscenes. Ultra it is! I really haven't done a framerate test per option, so I don't really know what's taxing & what is not. I assume tesselation, and effects are the worst offenders.
 
I dont own the game, but does the motionblur in the game work on objects too? Like in BF4?

I don't think there's object-based motion blur, so character animation doesn't invoke it. It's mostly from camera movement and rotation, e.g.:

7xIz6ka.jpg
 
Damn, that is a shame. BF4 has a nice per object blur... this game must be using an older engine version or something.

No, it's definitely using the BF4 stuff as a minimum. I'll double-check, but generally speaking, there aren't a ton of things in DA that move around besides characters, like there is in BF, and I don't think characters could generate object-based motion blur in BF.

Made a small imgur album of the differences in DOF, by the way: http://imgur.com/a/i9nr7 The graph in the bottom left shows time-spent-processing in milliseconds, so you can get a sense of how it affects performance, as well (measured on GTX 680).
 
So the zeitgeist is getting to me and I'm trying to decide between the ps4 and PC version. Without more than 5 minutes of modifying and constantly fiddling with settings, will my PC be the better choice?
I7-3770k
16gb ram
R9 290
Thanks guys!
 
My new R9 290 Tri-X OC will hande this nicely.

That's the exact card I'm using. Running at 1680x1050 with everything on high but shadows (medium), tesselation (medium), post-process (low because I dislike motion blur and DOF) and MSAA off I'm getting 100 fps or so except for in towns. That's with an i7 920.
 
So the zeitgeist is getting to me and I'm trying to decide between the ps4 and PC version. Without more than 5 minutes of modifying and constantly fiddling with settings, will my PC be the better choice?
I7-3770k
16gb ram
R9 290
Thanks guys!
Yes. Just chose the "ultra" preset, and you'll be golden. Worst case scenario, it will be 30fps and look considersbly better than ps4.
 
So the zeitgeist is getting to me and I'm trying to decide between the ps4 and PC version. Without more than 5 minutes of modifying and constantly fiddling with settings, will my PC be the better choice?
I7-3770k
16gb ram
R9 290
Thanks guys!

Yes, much better than PS4
 
GTX 870m
16GB RAM
i7-4800MQ 2.7GHz

All settings are set to high, and the game runs 50-60fps. BTW, anyone else experiencing the frequent crashes/freezing?
 
Yes, it's just motion blur and dof. If I recall correctly...

Low disables motion blur, and uses a low-quality dof solution (note that dof is only utilized in cutscenes and cinematics, not gameplay).
Medium flips on motion blur in gameplay.
High uses a higher quality dof solution that eliminates "bleeding" between elements that are in and out of focus.
Ultra increases the resolution on the dof even further, so the content that's in the depth-of-field suffers less aliasing, which is especially noticeable on shiny material that's out of focus.

Annoying how they put dof and motion blur blur together. I'm usually not a fan of motion blur.
 
So the zeitgeist is getting to me and I'm trying to decide between the ps4 and PC version. Without more than 5 minutes of modifying and constantly fiddling with settings, will my PC be the better choice?
I7-3770k
16gb ram
R9 290
Thanks guys!

Of course it's the better choice.....
 
Is anyone else getting frequent crashes? First I got a Dx error telling me my GPU ran out of memory. Now I just get inglorious dumps back to desktop or my whole PC locks up. I've tried lowering settings, running in windowed mode, but no luck. I've played 7 hours and I get crashes about every other cut scene.
 
Is anyone else getting frequent crashes? First I got a Dx error telling me my GPU ran out of memory. Now I just get inglorious dumps back to desktop or my whole PC locks up. I've tried lowering settings, running in windowed mode, but no luck. I've played 7 hours and I get crashes about every other cut scene.

What's your GPU? Are you running other programs at the same time?
 
I think I'm just going to end up locking everything at 30fps. I can hit 60 pretty often, but there's way too many drops and the judder is super annoying.

This just doesn't seem like the kind of game that was optimized with high framerates in mind. It's manageable when frostbite is doing single player corridors or less detailed mp environments in BF4, but not this...
 
I was tempted to lock at 15fps for 4k and just play like that.

Should be playable for people on sli, if the drivers are decent I imagine.
 
GPU is a 560 ti
i73770
16 gigs RAM

Just running IE and MSI Afterburner to monitor temps and memory usage. GPU Temps stay at around 70-73 degrees.

Try to update your drivers (if you haven't done this yet), set everything to the lowest settings (including resolution) and see if it's still crashing.
 
GPU is a 560 ti
i73770
16 gigs RAM

Just running IE and MSI Afterburner to monitor temps and memory usage. GPU Temps stay at around 70-73 degrees.

I've heard Afterburner is causing crashes.

Also, have you unlocked the cutscene framerate?
 
Haswell i5, four cores at 65-90% with fps still below 60 in most places. Not GPU-limited I think because it was tested at lower settings.

I wonder how the 2500k and i7-920s are holding up.
 
Well I've seen a lot of posts regarding crashing or juddering framerates. I just want to make sure it's worth the potential headaches

Brother get the PC. The PS4 and Xbox One versions have crashed on people. Including myself. Its not the cleanest game in the world but the PC is where the POWER IS:)
 
Constantly getting this now:

JlnQ6jO.jpg


What a mess.

I was getting a couple different directx errors, but after doing a clean reinstall of my drivers, installing the latest Visual C++ Redistributable for Visual Studio 2012 update, and disabling all of Origin's in-game junk (overlay/notifications), I haven't had any since. Hope this helps!
 
I was getting a couple different directx errors, but after doing a clean reinstall of my drivers, installing the latest Visual C++ Redistributable for Visual Studio 2012 update, and disabling all of Origin's in-game junk (overlay/notifications), I haven't had any since. Hope this helps!
I ran into this same issue (660 ti) and after installing the Visual C++ update and disabling the overlay it seems to be gone. Not sure which actually fixed it, or if it was both together that fixed it. May be worth noting that the overlay would not even work at all for me, no matter what I tried.

It happened to me right after creating my character, before I could even play the game.
 
BTW, anyone else experiencing the frequent crashes/freezing?

Here. First few days after launch I got the DirectX CTD twice (both times in the war room). Today alone I've gotten 7 individual CTDs with the same message. PC is more than recommended specs, drivers up-to-date, running in borderless windowed, but still I have to save before every cutscene because there's a good 75% chance of the game crashing. That percentage creeps another 10% in the war room for some reason. The game performs beautifully everywhere else.

Constantly getting this now:

JlnQ6jO.jpg


What a mess.

Yep, this one here. I really need that fix. This is starting to effect my enjoyment of the game, holding my breath during every long cutscene, hoping I won't have to repeat it 3 times like the very long
intro to Skyhold
cutscene.
 
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