Dragon Age: Inquisition PC performance thread

Is this what i should do to sort out the stuttering in the cutscenes?


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This didn't do much for me. Sure, Bandicam says cutscenes run at 60fps now, but they have even more stuttering than before.
 
This game is locking up my PC almost every time I play. It's frustrating. No other game I play makes me do a hard reset like this one.
 
Wow, got to Redcliffe and my fps tanked. Well, at least now I can use this place to test settings till I at least hit 50-60 frames. If I can do that here, it'll be smooth pretty much everywhere.

EDIT: It wasn't unplayable, just not that good either.

Me too. My frames dropped to the low 40's with 2x970's,even with Gsync its not very smooth at all.
 
Me too. My frames dropped to the low 40's with 2x970's,even with Gsync its not very smooth at all.

That's odd, what CPU and resolution? I'm on two 780s which should be roughly the same performance wise and I'm fairly sure the lowest I saw in Redcliffe was 58fps but most of the time above 60fps, all max settings except 2x MSAA, 1920x1080.

On a 4770k @ 4.5Ghz.
 

Yeah, I can't believe people are getting sold 60 fps on the big areas with a single card. My OC 7950 struggles to maintain 45 at high settings, and it's often lower than that. Guess it's time to upgrade.
 
I was getting about 45 on the worse spots too on 1080p...

On 1620p (2160*0.75) I get a quite decent 30 fps though. Felt like a setting was holding me back but I think I'd rather take the resolution anyway.
 
I'm on 780ti and I can't get a decent 60fps on 1080 with nice settings so 30 fps lock for me, nice that it runs well on sli though.

That's odd because I have the same GPU and I can get 60fps on 1080p even with 1440p with max setting except no AA.

Of course I'm using single gpu card.
 
That's odd because I have the same GPU and I can get 60fps on 1080p even with 1440p with max setting except no AA.

What does it drop to though?

Eg in tough spots in areas like crossroads or red cliff road in hinterlands.

I was getting some drops to 40/45... iirc, too much mang.

Not using MSAA here...


Argh, I guess I could try with shadowplay off but I doubt it won't drop.
 
Is triple buffering useless if you're locking the game at 30fps?
I've found that triple buffering introduces a lot of stuttering when locking games to 30fps if you're using a Half Refresh Rate Vsync. Usually the best bet is to use Adaptive Half Refresh Rate Vsync coupled with a frame rate limit, but that seemed to produce very negative results in this game, a lot of stuttering where there should be none. I think the game is triple buffered by default since in game Vsync doesn't drop my framerate to 30 when I dip under 60, so that might be the cause of the stuttering.

In any case, I've found that the easiest and smoothest way to lock this game to 30fps is to use in-game Vsync with this command line:

-GameTime.MaxVariableFPS 30

No stuttering, once you get used to the 30fps it feels like a console game.
 
What does it drop to though?

Eg in tough spots in areas like crossroads or red cliff road in hinterlands.

I was getting some drops to 40/45... iirc, too much mang.

Not using MSAA here...

Argh, I guess I could try with shadowplay off but I doubt it won't drop.

I believe ShadowPlay affects fps in DA3 noticeably, more than most games
 
Just curious to know what settings my fello R 290x users are using?

I'm in the first open area of the game (highlands) and I'm struggling to keep 60 fps (1080p on Ultra/High Settings with MSAA off). Is this normal? I shouldn't be complaining since it only fluctuates between 40-60 fps though- but it's definately not as smooth as I'd like it to be.

Also whats the general consensus between Direct X and Mantle?
 
Mantle seemed kind of broken to me. I tried it out on my 290 and load times were significantly increased and I noticed really bad stutter at times. It seems others have reported those issues as well, although it's not unanimous so maybe it's worth a shot. I ran the benchmark for both and didn't see a significant difference (Mantle seemed to offer a higher minimum fps though) so I've been sticking with Direct X.
 
Also whats the general consensus between Direct X and Mantle?

Mantle is awful on my pc (loading times, stutters, memory leak) but works fine on others' cards. Give it a try, and see if it works though. It really helps (when it works) in crowded areas like the crossroads in hinterlands.
 
What does it drop to though?

Eg in tough spots in areas like crossroads or red cliff road in hinterlands.

I was getting some drops to 40/45... iirc, too much mang.

Not using MSAA here...


Argh, I guess I could try with shadowplay off but I doubt it won't drop.
those spots are likely CPU limited, rather GPU limited. Shadow play must take some CPU resources, right?
 
I was just about to ask the same thing. It could be very useful in the hinterlands...
I'll give it a go later if no one responds. I'm wondering if it could reduce some choppiness from entering towns and so on. But I don't know if the drop to 30 FPS in cutscenes might affect it.

Plus adaptive has been hit or miss for me depending on the game.
 
Adaptive doesn't work for me. I've got vsync + triple buffering forced in nvidia cp and that kills tearing, fps is fine with no msaa on a 970.
 
Adaptive doesn't work for me. I've got vsync + triple buffering forced in nvidia cp and that kills tearing, fps is fine with no msaa on a 970.

Triple buffering in the NV CP doesn't do anything for Direct X games, it's for OpenGl only. The engine either has to support it or use D3dOverrider.
 
I'm on a i5 3,6Ghz, 8GB DDR3, GTX650 Ti, can I run this in good conscience, or should I get it on Xbone?


Yep, I run it on i5 2500k, 8GB and GTX560, your 650TI is slightly less powerful than the 560 and I am running it with High/Medium at 35-55 fps.

I think you'll be fine with High/Medium settings
 
those spots are likely CPU limited, rather GPU limited. Shadow play must take some CPU resources, right?

As I posted on a previous page GPU use with an OC'd 780 and 4670k was always 99% (VSync off) not the sign of a CPU limited game.

Would be helpful if more people stated where they are when reporting performance as it skews people's expectations of what they should be achieving with their hardware. Last night for instance I went from a low of 41 near Hinterlands Crossroads to a max of 144 at the port of Val Royeaux.

As for Shadowplay, there have been numerous benches in the past showing minimal impact on performance across a variety of games.
 
so, the game turn out to be more demanding than anticipated? a single 770 i guess it would not run this game at 1080p/60 with settings on high?
 
I have GTX760 Windforce OC 2 GB , i5 4670k 8GB Ram, setting set as 'optimised" using geforce experience. I've got about 40-60 FPS in medium high settings...Previouselly i've got micro stuttering, about 30 second, or so i've got 0.5 - 1 sec stuttering. I've got the newest drivers, and it didn't help. But when i disabled Origin in game, micro stuttering is gone... :)
So if anyone has the same problem i suggest to disable origin.
 
Anyone playing this on FX8350 with Nvidea mid range graphics card? What's the fps like?

Also what's the cheapest way to buy the game without a region lock? I'm in UK.
 
I bought it from uplay ukraine for 17 pounds ( not region locked )

The key can be activated on uplay ( of course ) and Origin
 
Just curious to know what settings my fello R 290x users are using?

I'm in the first open area of the game (highlands) and I'm struggling to keep 60 fps (1080p on Ultra/High Settings with MSAA off). Is this normal? I shouldn't be complaining since it only fluctuates between 40-60 fps though- but it's definately not as smooth as I'd like it to be.

Also whats the general consensus between Direct X and Mantle?

Right now, I have everything on High (preset) and it's a relatively stable 60 outside of NPC intensive areas.

Going to try tweaking a bit to see if I can turn anything up.

Mantle seemed kind of broken to me. I tried it out on my 290 and load times were significantly increased and I noticed really bad stutter at times. It seems others have reported those issues as well, although it's not unanimous so maybe it's worth a shot. I ran the benchmark for both and didn't see a significant difference (Mantle seemed to offer a higher minimum fps though) so I've been sticking with Direct X.

I had the same experience with Mantle. Stuttering in the menus...real bad. Went back to D11
 
I believe ShadowPlay affects fps in DA3 noticeably, more than most games

I'll try it today, cheers for the headsup. Would be a shame if I had to disable it though.

those spots are likely CPU limited, rather GPU limited. Shadow play must take some CPU resources, right?

I don't think so, with RTSS it shows GPU usage jump up at those spots (usually angles where you view a lot of the town and are still inside it).
My cpu usage is like 30% with all these games.

4770K 4.4GHz

Not sure about shadowplay and what it uses tbh.
 
So I took a gamble and picked up the game. I was fully expecting to have issues running the game but I'm happy to report things have been going well. Save for the gender bug but I'm only two hours into the game so I can restart (Edit: I did restart.) and a lot of that time was alt tabing out of the game, character creation, and pausing as I tried to finish up a level of Bayonetta 1 on the Wii U. The overall experience is decent.

AMD Phenom II X4 925 2.8GHz
GeForce GTX 560
8GB RAM
1440 x 900

The game automatically put settings at High with texture and tessellation at medium with Vsync on. I also did a benchmark at was averaging 28FPS with that. Seems to be mostly hovering around the low 30s during the opening section though once I made the FPS show via the console command. I did have one instance where I had 1FPS but that was when I was loading into the game and there was a lot of fire around me. That happen only once.

I think I'll tweak the settings a bit more though. So far I've only turned Post Processing down to medium and that seems to give a somewhat smoother experience.

I'm really glad I held off on buying a new motherboard and processor. Been going back and forth for the last week trying to decide. Looks like my system still has some life in it yet. I'll worry about those type of upgrades sometime next year. This also gets me to stop worrying about getting a PS4 or XBO at the moment since my PC will likely still handle other non-Ubisoft games to varying degrees.
 
so, the game turn out to be more demanding than anticipated? a single 770 i guess it would not run this game at 1080p/60 with settings on high?

I have an Asus 770 and can't maintain a solid 60 on mixed High/Medium/Low settings. MSAA is also off, naturally. Outside of NPC heavy areas and parts of the Storm Coast its a solid 60 though. Frame rate is more important to me than how far I can see AO shadows under a bush so I've got everything set up the best I can. I'm buying a 980 this Christmas so I should be able to bump most of these settings back up.

Is Adaptive VSync any good for this game? Anyone tried it out?

Yes, I have Adaptive vsync forced in Nvidia Inspector with in-game vsync enabled. I started tinkering with it when I got to the Hinterlands and it helps. It seems to get rid of all stuttering outside of cutscenes and also makes the frame drops (when they occur) much softer, if that makes any sense. Not as jarring when it does happen.
 
Just got the game, and I'm having frequent drops to <60fps on a GTX 780 with everything on Ultra, Effects High, and MXAA off. Really jarring when this happens.


Cutscenes look and run like utter shit for some reason. Really don't understand. The 60fps fix does nothing to help.
 
so, the game turn out to be more demanding than anticipated? a single 770 i guess it would not run this game at 1080p/60 with settings on high?

2GB? I have one, don't expect to run it at 60fps with ultra settings. I had a go at locking to 30 with everything cranked up except MSAA, very rarely dipped, but it still felt too sluggish for me, so I've got mostly high settings, except no MSAA or post-processing AA (using Nvidia AA instead), medium shadows, tessellation and effects, and ultra post-processing quality. Framerate is very variable. Areas like Redcliffe hover around 30-35, while less dense areas tend to go between 45 and 60.
 
Not sure about shadowplay and what it uses tbh.

ShadowPlay uses a dedicated encoder on the GPU, and that's why in 99% of cases there is very, very minimal performance loss (1-3fps at most in my experience). I honestly haven't noticed ShadowPlay reducing performance to any noticeable degree in this game, and I played the first 7 or 8 hours with ShadowPlay completely disabled, when I re-enabled it - I couldn't see any difference in performance.

If it is there, then it's unnoticeable on my setup.
 
Me and friends are having audio hitching issues known in other Frostbyte games but it seems to be especially bad here.

Sounds frequently just getting cut out. Not sure what to do (Have the latest audio drivers already)
 
That's odd, what CPU and resolution? I'm on two 780s which should be roughly the same performance wise and I'm fairly sure the lowest I saw in Redcliffe was 58fps but most of the time above 60fps, all max settings except 2x MSAA, 1920x1080.

On a 4770k @ 4.5Ghz.

Im at 1440p though.
 
I'm in the Hinterlands(sp?) and my game constantly crashes to the desktop with no type of error displayed. Anyone have any idea what I could do to fix this? I'm on the current AMD drivers and I don't have any overlay/monitoring programs.

Windows 7
R9 290
i5 2500k
 
I've found that triple buffering introduces a lot of stuttering when locking games to 30fps if you're using a Half Refresh Rate Vsync. Usually the best bet is to use Adaptive Half Refresh Rate Vsync coupled with a frame rate limit, but that seemed to produce very negative results in this game, a lot of stuttering where there should be none. I think the game is triple buffered by default since in game Vsync doesn't drop my framerate to 30 when I dip under 60, so that might be the cause of the stuttering.

In any case, I've found that the easiest and smoothest way to lock this game to 30fps is to use in-game Vsync with this command line:

-GameTime.MaxVariableFPS 30

No stuttering, once you get used to the 30fps it feels like a console game.


And where do I type this command line?

Oh, and second question - my girlfriend wants to play this on a dual core AMD CPU. Minimal requirements suggest a quad core, but I see people playing on dual core just fine, only with some freezes from time to time. Is it true?
 
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