Is this what i should do to sort out the stuttering in the cutscenes?
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This didn't do much for me. Sure, Bandicam says cutscenes run at 60fps now, but they have even more stuttering than before.
Is this what i should do to sort out the stuttering in the cutscenes?
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Brother get the PC. The PS4 and Xbox One versions have crashed on people. Including myself. Its not the cleanest game in the world but the PC is where the POWER IS![]()
This didn't do much for me. Sure, Bandicam says cutscenes run at 60fps now, but they have even more stuttering than before.
Wow, got to Redcliffe and my fps tanked. Well, at least now I can use this place to test settings till I at least hit 50-60 frames. If I can do that here, it'll be smooth pretty much everywhere.
EDIT: It wasn't unplayable, just not that good either.
im gettin crushed blacks in this game ..this is normal?
Me too. My frames dropped to the low 40's with 2x970's,even with Gsync its not very smooth at all.
I'm on 780ti and I can't get a decent 60fps on 1080 with nice settings so 30 fps lock for me, nice that it runs well on sli though.
https://dl1.volafile.io/get/MThoPxttVEUoB/Dragon Age Inquisition 11.22.2014 - 23.16.01.19.webm
https://dl1.volafile.io/get/D8izPi9wVEX/Dragon Age Inquisition 11.23.2014 - 01.10.45.36_2.webm
I'm on 780ti and I can't get a decent 60fps on 1080 with nice settings so 30 fps lock for me, nice that it runs well on sli though.
That's odd because I have the same GPU and I can get 60fps on 1080p even with 1440p with max setting except no AA.
I've found that triple buffering introduces a lot of stuttering when locking games to 30fps if you're using a Half Refresh Rate Vsync. Usually the best bet is to use Adaptive Half Refresh Rate Vsync coupled with a frame rate limit, but that seemed to produce very negative results in this game, a lot of stuttering where there should be none. I think the game is triple buffered by default since in game Vsync doesn't drop my framerate to 30 when I dip under 60, so that might be the cause of the stuttering.Is triple buffering useless if you're locking the game at 30fps?
What does it drop to though?
Eg in tough spots in areas like crossroads or red cliff road in hinterlands.
I was getting some drops to 40/45... iirc, too much mang.
Not using MSAA here...
Argh, I guess I could try with shadowplay off but I doubt it won't drop.
Also whats the general consensus between Direct X and Mantle?
I was just about to ask the same thing. It could be very useful in the hinterlands...Is Adaptive VSync any good for this game? Anyone tried it out?
those spots are likely CPU limited, rather GPU limited. Shadow play must take some CPU resources, right?What does it drop to though?
Eg in tough spots in areas like crossroads or red cliff road in hinterlands.
I was getting some drops to 40/45... iirc, too much mang.
Not using MSAA here...
Argh, I guess I could try with shadowplay off but I doubt it won't drop.
I'll give it a go later if no one responds. I'm wondering if it could reduce some choppiness from entering towns and so on. But I don't know if the drop to 30 FPS in cutscenes might affect it.I was just about to ask the same thing. It could be very useful in the hinterlands...
Adaptive doesn't work for me. I've got vsync + triple buffering forced in nvidia cp and that kills tearing, fps is fine with no msaa on a 970.
I'm on a i5 3,6Ghz, 8GB DDR3, GTX650 Ti, can I run this in good conscience, or should I get it on Xbone?
those spots are likely CPU limited, rather GPU limited. Shadow play must take some CPU resources, right?
Thanks!Yep, I run it on i5 2500k, 8GB and GTX560, your 650TI is slightly less powerful than the 560 and I am running it with High/Medium at 35-55 fps.
I think you'll be fine with High/Medium settings
Just curious to know what settings my fello R 290x users are using?
I'm in the first open area of the game (highlands) and I'm struggling to keep 60 fps (1080p on Ultra/High Settings with MSAA off). Is this normal? I shouldn't be complaining since it only fluctuates between 40-60 fps though- but it's definately not as smooth as I'd like it to be.
Also whats the general consensus between Direct X and Mantle?
Mantle seemed kind of broken to me. I tried it out on my 290 and load times were significantly increased and I noticed really bad stutter at times. It seems others have reported those issues as well, although it's not unanimous so maybe it's worth a shot. I ran the benchmark for both and didn't see a significant difference (Mantle seemed to offer a higher minimum fps though) so I've been sticking with Direct X.
I believe ShadowPlay affects fps in DA3 noticeably, more than most games
those spots are likely CPU limited, rather GPU limited. Shadow play must take some CPU resources, right?
Is Adaptive VSync any good for this game? Anyone tried it out?
so, the game turn out to be more demanding than anticipated? a single 770 i guess it would not run this game at 1080p/60 with settings on high?
Is Adaptive VSync any good for this game? Anyone tried it out?
so, the game turn out to be more demanding than anticipated? a single 770 i guess it would not run this game at 1080p/60 with settings on high?
Not sure about shadowplay and what it uses tbh.
That's odd, what CPU and resolution? I'm on two 780s which should be roughly the same performance wise and I'm fairly sure the lowest I saw in Redcliffe was 58fps but most of the time above 60fps, all max settings except 2x MSAA, 1920x1080.
On a 4770k @ 4.5Ghz.
I've found that triple buffering introduces a lot of stuttering when locking games to 30fps if you're using a Half Refresh Rate Vsync. Usually the best bet is to use Adaptive Half Refresh Rate Vsync coupled with a frame rate limit, but that seemed to produce very negative results in this game, a lot of stuttering where there should be none. I think the game is triple buffered by default since in game Vsync doesn't drop my framerate to 30 when I dip under 60, so that might be the cause of the stuttering.
In any case, I've found that the easiest and smoothest way to lock this game to 30fps is to use in-game Vsync with this command line:
-GameTime.MaxVariableFPS 30
No stuttering, once you get used to the 30fps it feels like a console game.