Dragon Age Veilguard writer joins Bethesda, RIP TES6

I guess we hope people learned to write good again after their failures. Did this person write the "pulling a Barv" bit?
 
Probably because the games bombed for reasons other than the writing. Anthem and Andromeda had a shitton of problems before we ever talk about the story. The stain of Veilguard is really what folks are focusing on and it is incredibly unfair, imo. I think we all know who was to blame for the Veilguard shitshow.....

Game-Director-Dragon-Age-The-Veilguard-750x375.jpg
Andromeda has terrible writing though from general storytelling to villains to main characters to NPC. It was pure slop.
 
Did people had any hope left after starfield? :lollipop_grinning_sweat:

This is just icing on the shit-cake.
I still easily do just like I still have hope for Resident Evil even if Capcom made all their other ips bad or I still have hope for StarCraft 3 even if I don't like Diablo 4 and Overwatch 2 or how I still have hope for the next Ratchet and Clank even though I don't like the other games from that company.
 
They're definitely not known for being master writers, I agree. They're known for building simulation systems. Starfield had noticeably improved quest design though on multiple paths.
They have good writers.

The issue is they have no originality. They recycle stories. Worse, they copy themselves. For example, just look up the Dark Brotherhood from Oblivion to Skyrim. Exactly the same sequences and guild members just different names.

And if you're asking, yes It's Emil.
 
I still easily do just like I still have hope for Resident Evil even if Capcom made all their other ips bad or I still have hope for StarCraft 3 even if I don't like Diablo 4 and Overwatch 2 or how I still have hope for the next Ratchet and Clank even though I don't like the other games from that company.
Being overly optimistic is not my modus operandi, especially when you get proof of a decline.

I Prefer being pessimistic and have a positive surprise than the opposite.

Low expectations never killed anyone.
 
Last edited:
I legit don't understand the videogame industry sometimes when it comes to these things. Is this a diversity hire or something?

You have a person who worked on Anthem, Andromeda and fucking Veilguard and you're like "sure join the team"? Only in movies and in videogames could you leave a graveyard of failures in your wake and still get hired.
 
Each subsequent Bethesda game has been worse than the previous entry. I can't really muster any fucks to give for who Bethesda hires, especially in the writing department. With Emil's entire writing process being "wouldn't it be cool if ...(enter stupid shit here)", the writing in BGS games will continue to be awful.
 
Being overly optimistic is not my modus operandi, especially when you get proof of a decline.

I Prefer being pessimistic and have a positive surprise tham the opposite.

Low expectations never killed anyone.
That's fair and I have no problem if people are skeptical of this.

But anyone that wants or thinks Elder Scrolls VI is going to flop or fail like Veilguard, Shadows, and Starfield are in for a very rude awakening because that won't be possible.

Elder Scrolls VI is a completely different beast compared to those and most games. It's not just another pretty face.

Elder Scrolls VI is going to be extremely massive in both sales and reception, going to be very positive on Steam and have AT LEAST 500k+ concurrent players. Banking this.

Todd is going to win with a smile. If people want to dine with the devil than they better bring a long spoon.
 
That's fair and I have no problem if people are skeptical of this.

But anyone that wants or thinks Elder Scrolls VI is going to flop or fail like Veilguard, Shadows, and Starfield are in for a very rude awakening because that won't be possible.

Elder Scrolls VI is a completely different beast compared to those and most games. It's not just another pretty face.

Elder Scrolls VI is going to be extremely massive in both sales and reception, going to be very positive on Steam and have AT LEAST 500k+ concurrent players. Banking this.

Todd is going to win with a smile. If people want to dine with the devil than they better bring a long spoon.
This might be the greatest cope post I've seen so far this year.

And I say that as a huge Elder Scrolls fan.
 
I legit don't understand the videogame industry sometimes when it comes to these things. Is this a diversity hire or something?

You have a person who worked on Anthem, Andromeda and fucking Veilguard and you're like "sure join the team"? Only in movies and in videogames could you leave a graveyard of failures in your wake and still get hired.

It does appear to be an industry problem. Jade keeps getting fat checks to jump around and delivering either nothing of note or mediocrity in over a decade:

Ebf9tFq.png


Not listed: a bag full of nothing at Stadia
 
Last edited:
Elder Scroll were already in bad hands if Starfield is the best they can do.
This one only put more garbage in an overflow trash box.
 
That's fair and I have no problem if people are skeptical of this.

But anyone that wants or thinks Elder Scrolls VI is going to flop or fail like Veilguard, Shadows, and Starfield are in for a very rude awakening because that won't be possible.

Elder Scrolls VI is a completely different beast compared to those and most games. It's not just another pretty face.

Elder Scrolls VI is going to be extremely massive in both sales and reception, going to be very positive on Steam and have AT LEAST 500k+ concurrent players. Banking this.

Todd is going to win with a smile. If people want to dine with the devil than they better bring a long spoon.
Never spoke about failing, being successful and being a quality title are 2 completely different things.

I know that elder scroll 6 is gonna sell like hotcakes just for the name even if it's dogshit.
 
Last edited:
There is a thread on TESVI reddit with his full LinkedIn profile listing what parts of games he worked on and it isn't really as bad as it sounds. At least on the Veilguard front. If I understand correctly, he hasn't worked on any of the shit Veilguard was mocked for

That being said, he was one of the lead writers on Andromeda though, so yeah, oof lol
 
Andromeda has terrible writing though from general storytelling to villains to main characters to NPC. It was pure slop.

Maybe that is why the guy hasn't been lead writer since. Doubt he will be a lead writer at Bethesda either. Some folks are better followers than leaders.

you new here? anyone involved with a project GAF has determined to be 'woke' gets 0 benefit of the doubt.

Guilty by association.
 
This might be the greatest cope post I've seen so far this year.

And I say that as a huge Elder Scrolls fan.
Have faith my brotha, 99.9% sure on this.

Sales will be massive = successful in the money department.

Game would be massive = quantity

Reception/ratings would be very positive on Steam = quality

The infinite mods on Nexus will bring it beyond 10/10 just like the other Elder Scrolls and Fallout games before.

Todd the Homerun Howard

Best game until Fallout 5 comes.
 
Last edited:
I don't think it really matters. Starfield was a bit more subtle but was heavily modern audience coded. No reason to expect it will be any different with the next Elder Scrolls.
 
Last edited:
Someone explain the "barv" thing?

A beach armoured recovery vehicle (BARV) is an armoured recovery vehicle used for amphibious landings.

There have been three different BARVs in British service since their introduction during World War II. They have also been used by Dutch and Australian forces.

The original BARV was a Sherman M4A2 tank which had been waterproofed and had the turret replaced by a tall armoured superstructure. Around 60 were deployed on the invasion beaches during the Battle of Normandy. Able to operate in nine-foot (2.7-metre) deep water, the BARV was used to remove vehicles that had become broken-down or swamped in the surf and were blocking access to the beaches. They were also used to re-float small landing craft that had become stuck on the beach. Unusually for a tank, the crew included a diver whose job was to attach towing chains to stuck vehicles.

The vehicles were developed and operated by the Royal Electrical and Mechanical Engineers. The Sherman M4A2 model was chosen as a basis for the BARV as it was thought that the Sherman's welded hull would be easier to waterproof than other tanks. Unlike other Sherman models, the M4A2 was powered by a diesel engine because it was believed the tank would be less affected by the sudden temperature changes caused by the regular plunges into cold water. A few Sherman BARVs continued to be used until 1963, when they were replaced by a vehicle based on the Centurion tank.
 
Bethesda games have "vehicular writing". Its an excuse for adventure.

Actual good part tends to be exploration/ level design etc.

Not sure why this matters. Even if you skip all dialogue, Bethesda games tend to be same.
 
Bethesda games have "vehicular writing". Its an excuse for adventure.

Actual good part tends to be exploration/ level design etc.

Not sure why this matters. Even if you skip all dialogue, Bethesda games tend to be same.
Morrowind was actually quite good from storyline perspective. Skyrim, Fallout 3 had some good quest lines.
Fallout 4 and after Bethesda has been kind of shit through.
 
Someone explain the "barv" thing?
A Bharv is the proper way to atone for accidentally calling a nonbinary person "she". You have to stop yourself mid-sentence, say "aw shit", then drop to the ground and start doing push-ups as a performative self-flagellation.

This really helps queer nonbinary folks to feel more included.
 
Probably a good fit overall for company culture. Bethesda is another lost cause. Sure, the next Elder Scrolls game will sell well based on previous games, but I think you will find it is a major downgrade from every past game. It will start in the character creation screen with pronouns and will go from there. The whole world will be safe and boring like Starfield. Graphics and combat may be improved, but the story and characters will be so bland no amount of mods will save it.
 
Morrowind was actually quite good from storyline perspective. Skyrim, Fallout 3 had some good quest lines.
Fallout 4 and after Bethesda has been kind of shit through.
Most recent Bethesda game I played was Skyrim.

From what I saw, quests / writing simply set up the adventure. They do have an interesting premise always. Like long lost Dwarvan city, adventure around that.

Actual writing tends to be ok. They don't have any deep / meaningful characters or stories etc.
 
A good staff can help steer away from bad writing and decision making. This guy has also been attached to some good apparently, so I wouldn't jump to any conclusions just yet. I know some people are deflating because Ghost of Yotei is apparently "woke" as there's a female protagonist, but we don't know much about the writing at all. I think it's way too soon to knee jerk about anything. I know Veilguard's writing was NOT good, but let's be real, that project had a lot of issues and barely made it across the finish line.
 
Have any of you played the Factions side quests from Starfield? They are very well done and written, while the MQ has serious issues of quality and pacing.
 
Someone explain the "barv" thing?
Tradition in the Lords of Fortune. From one of our old members, Bharv. Good guy, but like most of us, his plans went sideways a lot. Bad blood among your crew's not good for morale, but there's not always time for big, drawn out apologies. So when one of us screws up, and we know we've screwed up, we do a quick ten to put it right. Pulling a Bharv.
 
then what do we play them for??
The story stuff is just there to drive you forward. It gives you purpose. The meat of Bethesda RPGs are the things that happen in between the quest markers.

In Skyrim I thought the environmental story telling in the Dwemer ruins was way more interesting than the actual story beats.
 
Last edited:
Bethesda's writing just kinda ended after Morrowind. Don't know what happened during the development of Oblivion, but there was a significant drop in quality and that drop just continued ever since...
Every time I bring up that Michael Kirkbride, I get shouted down by Oblivionists that he wasn't the main writer for Morrowind and is overrated. But I still think that him leaving was one of the biggest losses for Bethesda.
I always felt that Skyrim had better scenario writing than Oblivion, but Oblivion had better character writing than Skyrim.
 
Maybe Elder Scrolls 6 will pull a Double Fine and the next game won't have any dialog at all. Just a bunch of Silent Walking Forts that we have to figure out how to climb and defeat the bandits inside.
 
Top Bottom