Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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I think the Metroid Title Theme is the most underrated new track in the game and I think probably my favorite. I have such nostalgia for the first Metroid's soundtrack and this was always one of my favorites and I wish the full version appeared in more Metroids.

First time I heard this track I was melting. Agreed about the original track itself, always been one of the best in the series.
 
So how exactly do amiibos work? I keep reading that they learn from you... But how? Are there pre determined set things that they will always learn after maxing them out? Or does the AI somehow learn directly from the way you play?

I was watching this video here

https://www.youtube.com/watch?v=sCKTNg8a-P0

And this guy's Amiibo 4 stocks a level 9 CPU when he said that he leveled up against people who aren't better than level 9 CPUs

reposting for new page
 
The game really does feel weird compared to 3DS though. Like heavier/slower/sluggish in some weird way. Pro controller, GCN, my monitor, friend's TV, doesn't make a difference. I'm a bit sad about it. I only ever played up through patch 1.0.3 on the 3DS though.
 
The game really does feel weird compared to 3DS though. Like heavier/slower/sluggish in some weird way. Pro controller, GCN, my monitor, friend's TV, doesn't make a difference. I'm a bit sad about it. I only ever played up through patch 1.0.3 on the 3DS though.
Sounds like monitor lag to me. Google the model number. The delay might be listed in the specs (<1ms on mine).
 
So how exactly do amiibos work? I keep reading that they learn from you... But how? Are there pre determined set things that they will always learn after maxing them out? Or does the AI somehow learn directly from the way you play?

I was watching this video here

https://www.youtube.com/watch?v=sCKTNg8a-P0

And this guy's Amiibo 4 stocks a level 9 CPU when he said that he leveled up against people who aren't better than level 9 CPUs
I don't think there's any proof yet that the Amiibos learn anything. Here's what seems known:

1. Amiibos have about 500 bytes of storage (to be precise, 504 or 540 bytes depending on what documentation you believe)

2. I spammed crouch a lot early on and never noticed the Amiibo starting to do that. Maybe there's some level of imitation like "use this move more often" but I don't know of good evidence for it yet.

3. At high levels, maybe 40-50, the Amiibo gets noticeably buffed in the Cruel Smash style. Moves do more damage and apparently more knockback than humans using the same character, even if you feed no equipment to the Amiibo. Maybe 1.5x to 2x the damage for the same move, for example.

My personal theory until proven otherwise is that as levels increase, it picks a higher and higher skilled CPU (moving up something similar to level 9 equivalent), plus gaining the buffed move stats.
 
3. At high levels, maybe 40-50, the Amiibo gets noticeably buffed in the Cruel Smash style. Moves do more damage and apparently more knockback than humans using the same character, even if you feed no equipment to the Amiibo. Maybe 1.5x to 2x the damage for the same move, for example.

Started noticing this today, and I've gotta say it's a bummer. I haven't fed my amiibos any equipment because I wanted them to just be really good standard fighters, that I could even use against my friends in my place if I wanted too or fight against if I want a tough opponent without going online. But this changes everything and just makes them unnaturally powerful and unbalanced.

It's a shame too, because the fighting style of my level 50 Samus is actually really fun to fight. But when her up smash is hitting for 40% damage, I call bullshit.
 
I don't really understand combo videos. I mean, they aren't true combos. They are just showing hits against a motionless cpu that doesn't alter their air trajectory or air dodge after being thrown, etc. Any chance of this working against actual opponents seems to be zero.
 
Started noticing this today, and I've gotta say it's a bummer. I haven't fed my amiibos any equipment because I wanted them to just be really good standard fighters, that I could even use against my friends in my place if I wanted too or fight against if I want a tough opponent without going online. But this changes everything and just makes them unnaturally powerful and unbalanced.

It's a shame too, because the fighting style of my level 50 Samus is actually really fun to fight. But when her up smash is hitting for 40% damage, I call bullshit.

UGH that's devastatingly disappointing.
 
2ms is totally fine. Are you using HDMI?
Yeah, using HDMI.

It feels practically unplayable and I'm kind of depressed. :( I know we're like a state or two apart, but you may have noticed in our last online match, I fell below the stage, tried for up-B with pro controller...nothing.

I can't even fast drop through platforms well. That was a problem I was having on the 3DS, afraid of damaging the circle pad, but it's here too? I have to slam the stick down, otherwise I just crouch on the platform. Half the time hitting it down quick seems to trigger crouching instead of dropping/fast fall.

Started noticing this today, and I've gotta say it's a bummer. I haven't fed my amiibos any equipment because I wanted them to just be really good standard fighters, that I could even use against my friends in my place if I wanted too or fight against if I want a tough opponent without going online. But this changes everything and just makes them unnaturally powerful and unbalanced.

It's a shame too, because the fighting style of my level 50 Samus is actually really fun to fight. But when her up smash is hitting for 40% damage, I call bullshit.
I had the exact same experience. Level 50 Peach up-smash does like 40%, it's crazy.
 
Yeah, using HDMI.

It feels practically unplayable and I'm kind of depressed. :( I know we're like a state or two apart, but you may have noticed in our last online match, I fell below the stage, tried for up-B with pro controller...nothing.

I can't even fast drop through platforms well. That was a problem I was having on the 3DS, afraid of damaging the circle pad, but it's here too? I have to slam the stick down, otherwise I just crouch on the platform. Half the time hitting it down quick seems to trigger crouching instead of dropping/fast fall.
Yeah, it does seem like you have unusually low reaction time, as if you have more lag than I do.
 
So is there conclusive evidence that the Ethernet adapter helps improve the online in this game?

The wife seemed to enjoy team online but 4 players can add a touch of lag
I highly doubt it. Latency across wifi is going to be less than 1ms. It will help if you have a low quality router that has high packet loss for some reason, but anything using .11g or n should be more than adequate.
 
Yeah, it does seem like you have unusually low reaction time, as if you have more lag than I do.
Well either I'm bad in my old age, or crazy or something, or that's just the way it is. I might try the gamecube controller again, otherwise I may just stop playing smash like two days after getting it, lol. I was looking forward to it for so long, too. =(
 
So is there conclusive evidence that the Ethernet adapter helps improve the online in this game?

The wife seemed to enjoy team online but 4 players can add a touch of lag
Way better for me, although I'm comparing 3DS wifi to Wii U ethernet.
 
Sure, I'm a huge mega man fan so I'd really appreciate it.

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What characters have the fastest side smashes so I can test? With Rosalina and Luigi, it feels like about 0.5 seconds even with a C-stick flick side smash in an online battle with Makai.
 
I saw few questions about getting LAN adapters. I strongly encourage people to get it. Just sake for other people (and yourself)

It's no brainer that people should go wired for fighting games but if you can't then It's understandable. If you could, just do it.
 
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