Assassin's Creed Unity -- The graphics "leap" we've all been waiting for.

Are we sure that the graphics of the Order won't be downgraded prior to release like other games have? People are posting gifs of the game an saying it shits on ACU but one game is out and one is not.

we are pretty sure ready at dawn is not ubisoft.

one dev doing it does not automatically mean another one is. unrelated studios, different games, different publishers, different people.

it's like saying i am lazy because my co-worker is. it doesn't work that way.

on topic, what's the use of a screenshot when it performs terribly in-game? we play an interactive game, not stare at a still-frame image.
 
we are pretty sure ready at dawn is not ubisoft.

one dev doing it does not automatically mean another one is. unrelated studios, different games, different publishers, different people.

it's like saying i am lazy because my co-worker is. it doesn't work that way.

on topic, what's the use of a screenshot when it performs terribly in-game? we play an interactive game, not stare at a still-frame image.

Ubisoft is most certainly not the only publisher that downgrades its games' visuals before they are released. We've seen countless examples over the last few years.

It happened with Uncharted 3 from its E3 showing to the final build.
 
Got Assassins Creed Unity for my Xbox One yesterday (34.99 on NewEgg). Even on consoles I'd say it's one of the best looking games out there, I definitely think it looks better than ISS, but it also has major performance issues. The interiors are mind blowing, way more impressive than the exteriors. It's got some IQ issues on consoles, but it's still a wickedly beautiful game.

I also don't think it looks as good as what I've seen from The Order though. PC build might, but console one definitely doesn't.
 
Ubisoft is most certainly not the only publisher that downgrades its games' visuals before they are released. We've seen countless examples over the last few years.

It happened with Uncharted 3 from its E3 showing to the final build.

no other company does it to the same degree nor with the same level of frequency(basically every single game)
 
Ubisoft is most certainly not the only publisher that downgrades its games' visuals before they are released. We've seen countless examples over the last few years.

It happened with Uncharted 3 from its E3 showing to the final build.

No it did not and dont post that ridiculous E3 comparison image of Chloe in a bus.
 
Ubisoft is most certainly not the only publisher that downgrades its games' visuals before they are released. We've seen countless examples over the last few years.

It happened with Uncharted 3 from its E3 showing to the final build.

nice try. the effort was cute.
 
Got Assassins Creed Unity for my Xbox One yesterday (34.99 on NewEgg). Even on consoles I'd say it's one of the best looking games out there, I definitely think it looks better than ISS, but it also has major performance issues. The interiors are mind blowing, way more impressive than the exteriors. It's got some IQ issues on consoles, but it's still a wickedly beautiful game.

I also don't think it looks as good as what I've seen from The Order though. PC build might, but console one definitely doesn't.

the pc version doesnt look that much different. the better framerate on a higher end pc is the biggest difference
 
you saying that no AC game has been downgraded in a thread about a heavily downgraded AC game is funny
The many beautiful screenshots in this thread basically debunk any downgrade claims. Just because the console version doesn't look as good doesn't mean that it was downgraded. You saying that the pc version doesn't look that much different from the console version is what's funny.

The console version is beautiful on my ps4, cutscenes especially.
but it does not look like this

15639860137_d0c1f15036_o.png


or this

8dib.jpg
 
No it did not and dont post that ridiculous E3 comparison image of Chloe in a bus.

Yes it did, and there are many other images should you want them.

no other company does it to the same degree nor with the same level of frequency(basically every single game)

I'm not counting, but you may be right that Ubisoft does it the most. Seems like Unity and Far Cry 4 were not downgraded much if at all, though.

nice try. the effort was cute.

Should I take that as some kind of rebuttal or dismissal of what I said? Here's a thread for your perusal if you'd like any number of examples:

http://www.neogaf.com/forum/showthread.php?t=780392&highlight=downgrades
 
Yes it did, and there are many other images should you want them.


Should I take that as some kind of rebuttal or dismissal of what I said? Here's a thread for your perusal if you'd like any number of examples:

http://www.neogaf.com/forum/showthread.php?t=780392&highlight=downgrades
Holy hell, I've got enough of this shit

It is a pre-rendered cutscene, how can you call it a downgrade? The more important thing is IQ still remaining great in the final version, so honestly I cannot find any downgrade that you mention in the game.

converastion-over.gif
 
No it did not and dont post that ridiculous E3 comparison image of Chloe in a bus.

You know I've seen those UC3 downgrade images and a lot of people angrily deride them and say its due to lighting differences. That makes partial sense, but looking at them closer I can't help but feel that lighting differences aside there are some pretty obvious visual downgrades. In particular the skin shader and self occlusion on character models.
 
1. i have the pc version
2. the game still looking good doesnt meanb it wasnt downgraded
3.
image_assassin_s_creejtu00.jpg
The only thing I see missing from the final game, (besides that ridiculous fog), that isn't in that shot is the tessellation on the roof, which is coming in a patch apparently. The final game and gamescom demo are one and the same.
 
The only thing I see missing from the final game, (besides that ridiculous fog), that isn't in that shot is the tessellation on the roof, which is coming in a patch apparently. The final game and gamescom demo are one and the same.

Working AA is missing, the lod differences are just mind boggling, shadow quality and lod are also on another level entirely
 
The many beautiful screenshots in this thread basically debunk any downgrade claims. Just because the console version doesn't look as good doesn't mean that it was downgraded. You saying that the pc version doesn't look that much different from the console version is what's funny.

The console version is beautiful on my ps4, cutscenes especially.
but it does not look like this

15639860137_d0c1f15036_o.png


or this

8dib.jpg

Eden,

Where are these screenshots being taken? I need to go there.. NOW!
 
Do you know where it is? I recognize it, but have no idea where on the map it would be.
Another comparison would be comparing the locations from the e3 and gamescom demos to the final game. The e3 demo gets replaced by a heist in the final game. Gamescom demo is the first assassination mission.
 
Despite how you or anyone else may feel about it the game is in fact rendered at 1080p albeit with black bars. It will not have the same smeared Vaseline look ACU or Watchdogs has on PS4. Seeing as this has somewhat turned into a tech thread the RAD Engine 4.0 is married to the ABEL physics engine and game also uses 4xMSAA (very rare for consoles). RAD has blatantly stated that the game could indeed run a full framed 1080p but they choose not to because they would have to lower the AA solution. They will indeed free up some resources by using this aspect ratio but I suspect the other tech at play especially the physics will be putting those resources to good use.

I know its too late now, but they should just drop 4xMSAA and use SMAA 1Tx with full 1080p instead.

Ryse's SMAA combined with their shader aliasing reduction tech, is the best AA to date.
 
Ok, the game seems to have fixed itself now. I disabled SLI and launched the game as requested above and to my surprise the hitching was gone. So at this point I pretty much believed that SLI was causing the hitching and to confirm this I enabled SLI and restarted the game.

No hitching. Hmm.

So at this point I went full YOLO mode and maxed the game out except I used FXAA and the game was pretty much locked at 60 FPS. So I don't really know what happened here but the game seems to have fixed itself? I mean I haven't updated any drivers and the game hasn't received an update as far as I know.

So I can join the people saying this game is absolutely beautiful. I mean it was beautiful before but it's also running smooth as butter now.

Sorry, I know you've invested a lot in your setup but SLI is still rocky for a lot of people. Glad you "fixed" your issue. Hopefully Ubisoft will do something on their end to improve their multi GPU support.
 
Are we sure that the graphics of the Order won't be downgraded prior to release like other games have? People are posting gifs of the game an saying it shits on ACU but one game is out and one is not.

As sure as one can be without actually having the final copy in my hands. I have been following this game very closely and have had several of my questions answered via twitter. Andrea and the RAD group seem like some pretty stand up guys not to mention the PS4's track record of 1st party titles actually looking better when the games release.The only one I think that did not look better than its press release material was Drive Club which still looks phenomenal but has some IQ issues.


Lets not apply the Ubisoft standard to people who obviously take pride in their work and don't produce games as if they are on a factory assembly line. To be fair and not just single out Ubisoft Madden is notorious for this year after year and people still fall for it, makes no sense.



Also ACU is a gorgeous game definitely the best looking game currently out on PC and its close to being the best looking on Consoles. The art team really outdid themselves and as I and many others have stated the game looks very good when you are traversing the city via rooftops but the interiors are glorious. Yes it has some LOD issues and the in game hair looks a bit .... off. All things considered those are some very small things to nitpick. If it performed better no one would deny its beauty but on consoles it can be a bit of a slideshow at times. It also has some of the best lighting I have seen in a game to date the only game I can think of with better lighting is Drive Club.
 
Tessellation is only on roof under Arno, you can notice bad LOD/draw distance on few spots but it is masked with blur/smoke, textures are sharpened via PS. So that SS is more/less what you can achieve in final build on PC after Tessellation patch.
DoF in that screenshot looks awesome, though. Haven't seen anything quite that amazing in the user screenshots I've seen.
 
I know its too late now, but they should just drop 4xMSAA and use SMAA 1Tx with full 1080p instead.

Ryse's SMAA combined with their shader aliasing reduction tech, is the best AA to date.

The don't want the full 1080p , they want there wider screen cinema style presentation.
I will still play it but i wish they had a option to change the aspect ratio.
 
1. i have the pc version
2. the game still looking good doesnt meanb it wasnt downgraded
3.
image_assassin_s_creejtu00.jpg


So, it is impossible to get that angle, and the lighting from the scene doesn't match any of the time of day settings, but this is the closest I could get.

Wtib.jpg


There is a fairly big difference in assets used. Seems the scene was changed a lot. It still looks good, but not nearly as good as the Ubi shot.

Xtib.jpg
 
DoF in that screenshot looks awesome, though. Haven't seen anything quite that amazing in the user screenshots I've seen.

There is no reason for that to be present in gameplay and unless they add a photomode it won't be possible to replicate it. The depth of field in cutscenes is easily that quality though and the cutscenes are in real time. It's bokeh and looks great:

15777489402_ccd8746591_o.png


Here is one point where the simulation is being messed with:

15749398876_0e4430a6e0_o.png
 
So, it is impossible to get that angle, and the lighting from the scene doesn't match any of the time of day settings, but this is the closest I could get.



There is a fairly big difference in assets used. Seems the scene was changed a lot. It still looks good, but not nearly as good as the Ubi shot.

yeah, good job finding that exact spot. it was fairly obvious it was downgraded heavily
 
Here are some more Ubishots that have me scratching my head as to whether or not they're outright bullshots...

*shrug* maybe.
514419.jpg


Really doubting this one. Asset quality on the uniforms, weapons. Characters standing on complex geometry without floating in the air? I'm suspicious.
514415.jpg


514418.jpg


Some BS amounts of fog here used to cover up the LOD. I haven't' seen anything like this in-game.
514414.jpg


Bullshit LOD. Possibly covering up the bad with DoF, but it's hard to tell.
526241.jpg


526246.jpg


Someone tell me where this is, because I want to find it:
547988.jpg

I don't think the game was "downgraded." But I do think Ubisoft is pulling some tricks in their screenshots. Using higher quality assets for guns\weapons... NPC models... etc. And of course DoF to hide the bad stuff.
 
of course they are bullshots. lighting in general looks to be of a much higher precision than in the actual game. and yeah the lod differences are massive.
 
I can't applaud Ubisoft for making a game look good when it doesn't function properly. This isn't even really an FPS issue, it's the game straight up hitching.

Remember Crysis? That game looked great and murdered the hardware at the time but even with it's low FPS I was able to play it because it didn't lag/hitch.

The game runs great on my GTX 970. Mostly around 50 to 60fps. But I ultimately decided to cap it at 30fps to achieve even frame intervals and just use a bunch of downsampling to make it look even better. The game looks insanely good and runs at a steady 30fps with no hitching.
The games I'm getting a bit of stuttering in that I haven't been able to fix are Dragon Age Inquisition and Far Cry 4.
 
of course they are bullshots. lighting in general looks to be of a much higher precision than in the actual game. and yeah the lod differences are massive.
I consider bullshots far worse than a downgrade. Bullshots are intentionally misleading. Downgrades can simply be an unfortunate aspect of development.
 
The best looking PC game will probably be a multiplatform title 'with all the bells and whistles' which I dont think will translate into being the best looking game.

For example I dont think Assassins Creed 2 maxed out on the PC looks better than Uncharted 2, they were released in the same year.

Well, graphically enhanced multiplats on PC in the past have easily beaten even the best exclusives on consoles. Tomb Raider, to give one example, on PC with "all the bells and whistles" soundly beats Uncharted 3 or TLOU. I don't know why some of you think it will be different this time.
 
Well, graphically enhanced multiplats on PC in the past have easily beaten even the best exclusives on consoles. Tomb Raider, to give one example, on PC with "all the bells and whistles" soundly beats Uncharted 3 or TLOU. I don't know why some of you think it will be different this time.

Purchase justification?
 
of course they are bullshots. lighting in general looks to be of a much higher precision than in the actual game. and yeah the lod differences are massive.

Pure nonsense. I'd like you to prove "the lod differences are massive".

Because every time I have found myself in an area of the game that I previously saw in trailers it looks equally good.

Compare the gameplay videos to the final game and it's easy to see there has been no downgrade. Actually, the game running on my PC looks better than any of the gameplay demonstration videos.
 
Pure nonsense. I'd like you to prove "the lod differences are massive".

Because every time I have found myself in an area of the game that I previously saw in trailers it looks equally good.

Compare the gameplay videos to the final game and it's easy to see there has been no downgrade. Actually, the game running on my PC looks better than any of the gameplay demonstration videos.

image_assassin_s_creejtu00.jpg

Wtib.jpg


nope, no downgrade here!
 
yeah, good job finding that exact spot. it was fairly obvious it was downgraded heavily

I dont see downgrades personally. Maybe higher LOD settings here and there, but generally its photo-mode vs normal shots.
Give people like jim2point0, Unreal or Lime photomode like in Infamous and You'll see that they'll reproduce those shots easily.
 
I dont see downgrades personally. Maybe higher LOD settings here and there, but generally its photo-mode vs normal shots.
Give people like jim2point0, Unreal or Lime photomode like in Infamous and You'll see that they'll reproduce those shots easily.

if photomode improves the texture resolution, poly count, scene detail, lod, and lighting quality sure.
 
Top Bottom