Assassin's Creed Unity -- The graphics "leap" we've all been waiting for.

I'll just leave it up to the devs to decide how to implement it.


It's gonna look so good. And probably will be a GOTY nominee. Can't wait for the tech analysis.

The E3 demo looked crazy good for an open world game. They just have to have an exceptionally good streaming system in place to avoid pop in and LoD issues because of how fast you can travel with a car and gliding. Hopefully the game continues to look better as the development goes on and not vice-versa like seems to be the trend. Definitely getting all the multiplats on PC.
 
I am actually curious in the ability of current PC hardware, I own a 980GTX @1510mhz 7480mhz + 4790k - 4x @4.7ghz. AC: U when maxed out seems to push the hell out of it and its a fairly high-spec system. I get 55-60+ fps in most area's at Max settings and 4x MSAA (also +MLAA etc)
Game looks nearly photorealistic at some places, it is quite impressive, but high-end hardware right now being pushed so hard is already having me consider another 980GTX in SLI with in mind of what may come in 2015/2016.
Did you expect high-end hardware to sit idle when running the latest games at max settings + MSAA ?
 
Assassin's Creed Unity looks great in still images but runs like absolute garbage so I don't get the point of lauding over it's IQ when it can't even deliver a decent playable experience even on high-end PCs.

I have been trying to run it for 2 days now and the game has "hitches" akin to lag spikes every few seconds and and totally kills the game for me because it looks terrible.
 
Did you expect high-end hardware to sit idle when running the latest games at max settings + MSAA ?

Not at all, I expect it to be used, the pertinent question is, is it being used effeciently even with AC:U, either the game is unoptimised or pushing the hell out of it or the hardware has underwhelmed slightly due to its lifespan, not its performance and quality as it looking damn-well impressive. The 980's are not out that long...
 
Partially that's because games try to recreate a camera and not our eyes. Try to take a picture with a camera of a similar scene and report back ;)

That, and computer screens are unable to 1:1 recreate the brightness in a scene like that. You can't get daylight-levels of brightness out of your screen, so there's going to be compromises like that.
 
Not at all, I expect it to be used, the pertinent question is, is it being used effeciently even with AC:U, either the game is unoptimised or pushing the hell out of it or the hardware has underwhelmed slightly due to its lifespan, not its performance and quality as it looking damn-well impressive. The 980's are not out that long...

Well 980s arent also THAT advanced at the end of the day. They are only a few hairs above titans, GPUs which came out 2 years ago now.

We need bigger GPUs, hah
 
I am actually curious in the ability of current PC hardware, I own a 980GTX @1510mhz 7480mhz + 4790k - 4x @4.7ghz. AC: U when maxed out seems to push the hell out of it and its a fairly high-spec system. I get 55-60+ fps in most area's at Max settings and 4x MSAA (also +MLAA etc)

Game looks nearly photorealistic at some places, it is quite impressive, but high-end hardware right now being pushed so hard is already having me consider another 980GTX in SLI with in mind of what may come in 2015/2016.

In 2016 You will be able to buy Pascal cards and those will be big performance boosters.
Stacked RAM and 20nm will them at least twice as powerful as current Maxwell cards.
 
The E3 demo looked crazy good for an open world game. They just have to have an exceptionally good streaming system in place to avoid pop in and LoD issues because of how fast you can travel with a car and gliding. Hopefully the game continues to look better as the development goes on and not vice-versa like seems to be the trend. Definitely getting all the multiplats on PC.
Whatever it takes to make it run well. Not honestly expecting it to look as good as the pc version.

Assassin's Creed Unity looks great in still images but runs like absolute garbage so I don't get the point of lauding over it's IQ when it can't even deliver a decent playable experience even on high-end PCs.

I have been trying to run it for 2 days now and the game has "hitches" akin to lag spikes every few seconds and and totally kills the game for me because it looks terrible.
Plenty of people in the pc performance thread have been able to get it to run quite well. Including some who can get up to 60fps. And that's not the point of the thread.
 
Plenty of people in the pc performance thread have been able to get it to run quite well. Including some who can get up to 60fps. And that's not the point of the thread.
I can't applaud Ubisoft for making a game look good when it doesn't function properly. This isn't even really an FPS issue, it's the game straight up hitching.

Remember Crysis? That game looked great and murdered the hardware at the time but even with it's low FPS I was able to play it because it didn't lag/hitch.
 
Assassin's Creed Unity looks great in still images but runs like absolute garbage so I don't get the point of lauding over it's IQ when it can't even deliver a decent playable experience even on high-end PCs.
I don't know if my PC is "high-end" anymore (4770K/780) but I'm running Unity very well, unless you consider sub 60fps unplayable.

So your statement is not true for everyone, and neither is mine even though I have yet to see a "high-end" PC not delivering a good experience in Unity.

The hitching you're referring to does not exist on my system, maybe it has to do with the fact that the game is installed on my Crucial MX100 SSD.
 
I don't know if my PC is "high-end" anymore (4770K/780) but I'm running Unity very well, unless you consider sub 60fps unplayable.

So your statement is not true for everyone, and neither is mine even though I have yet to see a "high-end" PC not delivering a good experience in Unity.

The hitching you're referring to does not exist on my system, maybe it has to do with the fact that the game is installed on my Crucial MX100 SSD.

i7 2600k 4.4 ghz
2 x GTX 780 SLI
8 GB RAM
MX 100 512 GB SSD
Latest nVidia drivers
Patch 1.2.0

Game is running like shit.
 
i7 2600k 4.4 ghz
2 x GTX 780 SLI
8 GB RAM
MX 100 512 GB SSD
Latest nVidia drivers
Patch 1.2.0

Game is running like shit.

Game's running very well here so I don't know what's going on. It's possible the stuttering is the result of SLI, you could try with one GPU if you haven't already. Keep in mind that ultra textures require 4gb of VRAM.
Just throwing ideas, the game is not a wonder of optimization but it runs very well on my PC, and no crashes so far.

The only issue I encounter on my end is the disastrous LOD and pop-in. NPCs literally appearing a few meters before you, crude texture transitions and yes I set LOD to its max value.
 
Game's running very well here so I don't know what's going on. It's possible the stuttering is the result of SLI, you could try with one GPU if you haven't already. Keep in mind that ultra textures require 4gb of VRAM.
Just throwing ideas, the game is not a wonder of optimization but it runs very well on my PC, and no crashes so far.

The only issue I encounter on my end is the disastrous LOD and pop-in. NPCs literally appearing a few meters before you, crude texture transitions and yes I set LOD to its max value.
I have most of the settings on high and am using FXAA.
 
I have most of the settings on high and am using FXAA.
I know this is off-topic but try running one GPU. You may resent it doing that but surely you don't discover that multi GPU setups are not issues free. SLI/Crossfire aren't not 100% supported by every game out there.

It does not change the fact that graphically speaking the game is fantastic, and there is a tessellation patch incoming (on PC).
acu-tessellation.jpg


Can't wait. I don't think the performance hit is going to be too extreme on Geforce cards given how good they are at tessellation.
 
Reading about how the new PS4 SDK 2.0 will allow for much more cpu stuff to be done via GPU would this help in the case of games like assassins creed and also allow for more effects? Tessellation etc etc?

Also it talks about physics a lot something that RAD has also said they could not talk about at that time wonder if this is their tech.

http://pc.watch.impress.co.jp/docs/column/kaigai/20141120_676852.html

Edited to add

Dualshockers posted a translation but their links aren't working.
 
I'll give him that. It's also unprecedented in how it performs.

I feel that it performs fine for the visuals it's producing. I'm running a i5 2500k and a GTX 970.

Show me another game doing things on the same level as Unity and then we can compare performance. It's pretty much all alone at the moment.
 
I know this is off-topic but try running one GPU. You may resent it doing that but surely you don't discover that multi GPU setups are not issues free. SLI/Crossfire aren't not 100% supported by every game out there.

It does not change the fact that graphically speaking the game is fantastic, and there is a tessellation patch incoming (on PC).
acu-tessellation.jpg


Can't wait. I don't think the performance hit is going to be too extreme on Geforce cards given how good they are at tessellation.

I can't wait either.. it will further push this game to new highs yet to be toppled! :)
 
I don't really understand this argument between tesselation and more geometry.

Tesselation is ultimately simply an efficient way to generate more detailed geometry.

I may be wrong, but I think it's because it's not "real geometry" and just a visual effect that makes it look like there's complex geometry there. It's still a flat surface instead of a ton of polygons actually being used to build it.

Now, in terms of practicality, I'm not sure what the polygons gain you.
 
It won't go away because our eyes work in much the same way. You'd just avoid looking at the over bright outside for too long and adapt to the indoor lighting.

Camera is pointed at the door there. A problem is you that can look around inside while the camera adapts to the outdoor light. VR won't even save us without pupil tracking.

BnIMMr.png


Camera isn't pointed outside for this one but the effect is still the same. It doesn't look like indoor daytime lighting to me especially with the number of windows.

You can barely resolve any detail on the left. If this effect was real life we'd turn our lights on all day, but the reality is if you were to turn your lights on during the day you'd barely see a difference. They call talk about Global Illumination and physically based rendering all they want but using loads of complicated effects doesn't matter when they are missing the basics of ambient lighting.
 
I may be wrong, but I think it's because it's not "real geometry" and just a visual effect that makes it look like there's complex geometry there. It's still a flat surface instead of a ton of polygons actually being used to build it.

Now, in terms of practicality, I'm not sure what the polygons gain you.

Tessellation actually increases the polycount.
 
Reading about how the new PS4 SDK 2.0 will allow for much more cpu stuff to be done via GPU would this help in the case of games like assassins creed and also allow for more effects? Tessellation etc etc?

Also it talks about physics a lot something that RAD has also said they could not talk about at that time wonder if this is their tech.

http://pc.watch.impress.co.jp/docs/column/kaigai/20141120_676852.html

Edited to add

Dualshockers posted a translation but their links aren't working.
I just read it earlier. What a great stuff! :D
 
I may be wrong, but I think it's because it's not "real geometry" and just a visual effect that makes it look like there's complex geometry there. It's still a flat surface instead of a ton of polygons actually being used to build it.

That's completely wrong. What you are describing is parallax mapping which doesn't add any more geometry.

Tessellation means subdividing the geometry into more triangles to match a texture map (in this regard a displacement map). You can't have a modeler know what kind of texture will be used for something like a marblestone ground. So the surfacer must make the marblestone texture and then he also makes it a displacement map. This allows the GPU to tessellate the model down into even finer triangles to approximate the marblestone texture. It then lifts the vertices up (or down) to give the finer details that we see on the screen. Since it's just more geometry, you get all the attributes concerning lighting geometry (i.e. per-pixel maps, AO, shadowing, etc..).

-M
 
pc games dont take proper advantage of the hardware. and ryse on pc is near identical to the xbone version.

That's not really true, though. PC hardware is never going to have equal efficiency to that of the consoles, but that doesn't mean that the hardware isn't being taken advantage of.

PC hardware is being taken advantage of by games like ACU, for example. To run a cutting-edge game like ACU (that only runs at 900p and 30fps or less on consoles) at much higher resolutions, higher or more stable frame-rates, with higher quality assets and effects, and with other exclusive graphical features demands a lot more powerful hardware, and results in a much better looking game.

It's true that first party developers have certain advantages over third party developers, but I think that this advantage is often a bit overstated and exaggerated by some people. Multiplatfrom games very often can and do look better than exclusives. The first Assassin's Creed, for example, looked better than the first Infamous, despite coming out first.

Last generation the Uncharted series was a leader in graphics on consoles, but there were still better looking games on PC. I fully expect that Uncharted 4 will blow us away and be one of the, if not the, best looking games at the time of its release, but I still believe it is inevitable that the best looking games on PC around the same time will still end up looking better.
 
I am actually curious in the ability of current PC hardware, I own a 980GTX @1510mhz 7480mhz + 4790k - 4x @4.7ghz. AC: U when maxed out seems to push the hell out of it and its a fairly high-spec system. I get 55-60+ fps in most area's at Max settings and 4x MSAA (also +MLAA etc)

Game looks nearly photorealistic at some places, it is quite impressive, but high-end hardware right now being pushed so hard is already having me consider another 980GTX in SLI with in mind of what may come in 2015/2016.


What kind of CPU cooler do you have?
 
That's completely wrong. What you are describing is parallax mapping which doesn't add any more geometry.

Tessellation means subdividing the geometry into more triangles to match a texture map (in this regard a displacement map). You can't have a modeler know what kind of texture will be used for something like a marblestone ground. So the surfacer must make the marblestone texture and then he also makes it a displacement map. This allows the GPU to tessellate the model down into even finer triangles to approximate the marblestone texture. It then lifts the vertices up (or down) to give the finer details that we see on the screen. Since it's just more geometry, you get all the attributes concerning lighting geometry (i.e. per-pixel maps, AO, shadowing, etc..).

-M

Thanks for the explanation, that makes sense.

Can you easily program a game so that the player can interact with the geometry formed from tessellation? For example, would it be easy to let the character grab onto a bit of a ledge that was rounded via tessellation?
 
I fully expect that Uncharted 4 will blow us away and be one of the, if not the, best looking games at the time of its release, but I still believe it is inevitable that the best looking games on PC around the same time will still end up looking better.

I will even go a step further and say that UC4 will not look better than AC:U when it comes out. But that's just my opinion. I could be completely wrong and will be willing to admit that when the time comes.

I just think there are certain times in a decade that a game will come out and look absolutely ridiculous and hard to topple for a few years. Since this is the first game to make that big leap (similar to Crysis 1).. I think it'll be up there for quite some time (especially as an open world game).
 
Does it? I thought it was just a visual effect added to a texture/surface.

Yup. It's not a mapping technique to create illusions, it's an efficient way to increase polycount to give real 3 dimensions to stuff like bricks, or give rounder edges to circular objects.

tesellationexample.jpg


Gran Turismo 6 uses Adaptive Tessellation to get very high-poly cars depending on the distance you're viewing the model.

t1ik5Q2.png
 
Thanks for the explanation, that makes sense.

Can you easily program a game so that the player can interact with the geometry formed from tessellation? For example, would it be easy to let the character grab onto a bit of a ledge that was rounded via tessellation?

Yes, because most of geometry in a game is static. Deformation could be done, but I don't know how taxing that would be on the hardware. We have only seen static scenes with tessellation which lends me to believe that it's very costly to add since everything becomes more demanding when you introduce more triangles into the pipeline to be shaded.
 
I will even go a step further and say that UC4 will not look better than AC:U when it comes out. But that's just my opinion. I could be completely wrong and will be willing to admit that when the time comes.

I just think there are certain times in a decade that a game will come out and look absolutely ridiculous and hard to topple for a few years. Since this is the first game to make that big leap (similar to Crysis 1).. I think it'll be up there for quite some time (especially as an open world game).

If it were not an open world game I would agree with you, the second someone puts some effort and decides to take a similar artistic approach to ACU it will be dethroned and pretty easily. Lets all be honest ACU is a beautiful game but the interiors are where the game truly shines. In its enclosed meticulously detailed building with all of their furnishings and architecture.
 
If it were not an open world game I would agree with you, the second someone puts some effort and decides to take a similar artistic approach to ACU it will be dethroned and pretty easily. Lets all be honest ACU is a beautiful game but the interiors are where the game truly shines. In its enclosed meticulously detailed building with all of their furnishings and architecture.

Interiors are definitely incredible. But the outside is *almost* as impressive. Since the outside hasn't been matched by any game either.. I'll still say *both* exterior and interior are unmatched.

But you are right.. if a dev goes the same artistic approach.. it could very well be dethroned rather quickly.. but they better be good at art. :)

-M
 
Ok, the game seems to have fixed itself now. I disabled SLI and launched the game as requested above and to my surprise the hitching was gone. So at this point I pretty much believed that SLI was causing the hitching and to confirm this I enabled SLI and restarted the game.

No hitching. Hmm.

So at this point I went full YOLO mode and maxed the game out except I used FXAA and the game was pretty much locked at 60 FPS. So I don't really know what happened here but the game seems to have fixed itself? I mean I haven't updated any drivers and the game hasn't received an update as far as I know.

So I can join the people saying this game is absolutely beautiful. I mean it was beautiful before but it's also running smooth as butter now.
 
I will even go a step further and say that UC4 will not look better than AC:U when it comes out. But that's just my opinion. I could be completely wrong and will be willing to admit that when the time comes.

I just think there are certain times in a decade that a game will come out and look absolutely ridiculous and hard to topple for a few years. Since this is the first game to make that big leap (similar to Crysis 1).. I think it'll be up there for quite some time (especially as an open world game).

It's highly unlikely than any console only game will be able to top some multiplatform games on PC technically overall .
The specs just not there , they might have one or two things better but not over all.
I think UC4 going to look amazing but a 1.8 tflop gpu is no match for monster that PC are now.
What going to be interesting is seeing how much stuff ND can do with power they have.
 
Interiors are definitely incredible. But the outside is *almost* as impressive. Since the outside hasn't been matched by any game either.. I'll still say *both* exterior and interior are unmatched.

But you are right.. if a dev goes the same artistic approach.. it could very well be dethroned rather quickly.. but they better be good at art. :)

-M

Completely agreed the art in Unity is absolutely amazing. I think the biggest benefit of PC gaming is all of the effects that can be utilized along with downsampling the image. It leads to some truly stunning results in Unity.
 
And this statement is why I keep responding to this thread..

stress-hitting-head-on-keyboard.jpg
The best looking PC game will probably be a multiplatform title 'with all the bells and whistles' which I dont think will translate into being the best looking game.

For example I dont think Assassins Creed 2 maxed out on the PC looks better than Uncharted 2, they were released in the same year.
 

I'm sorry I don't buy this argument at all. People can argue semantics all they want, but what it comes down to is this: in the realm of real-time graphics the fewer pixels you render on screen the less demanding it is on the hardware, specifically the graphics and memory parts of the system. This frees up resources that can be used to push graphics in other areas.

The Order 1886 is being rendered at 1920 x 800 resolution. This equates to 1,536,000 pixels being rendered on-screen. This isn't too different from the 1,444,000 pixels being rendered in 900p games like ACU on PS4. Compare these to the 2,073,600 pixels of a full 1080p resolution.
 
That is really not even close to be on-par with some of the stuff I've see in The Order.

It really doesn't.

We get it, you think AC is gods gift, terrific...do you have shares in Ubi or something?

Well, you guys seem quite devoted to The Order yourselves. Would you mind posting screenshots that put his screenshot to shame?

Just to be clear, I'm personally completely open-minded to the fact that The Order 1886 may surpass ACU. Despite some of the negative previews, I still feel like I will enjoy this game and I plan to get it. Honestly, though, after playing ACU on my fairly high end PC I don't see what The Order is doing that is clearly beating ACU, especially not in the actual gameplay segments we have seen of The Order.
TheOrder1886-22.jpg

1402496440-3.jpg

The-Order-1886-Gets-Impressive-Gameplay-Screenshots-444224-12.jpg

order-1886-001.jpg

TheOrder-1886-PS4-Gameplay-18_02_1.jpg

TheOrder-1886-PS4-Gameplay-18_02_6.jpg

The-Order-1886-Gets-Impressive-Gameplay-Screenshots-444224-9.jpg

2602158-2688396721-image.jpg


Does it look good? Absolutely. I can't wait to play through the game and enjoy these visuals. Nevertheless, I'm not seeing anything here that I haven't seen in ACU.
 
I'm sorry I don't buy this argument at all. People can argue semantics all they want, but what it comes down to is this: in the realm of real-time graphics the fewer pixels you render on screen the less demanding it is on the hardware, specifically the graphics and memory parts of the system. This frees up resources that can be used to push graphics in other areas.

The Order 1886 is being rendered at 1920 x 800 resolution. This equates to 1,536,000 pixels being rendered on-screen. This isn't too different from the 1,444,000 pixels being rendered in 900p games like ACU on PS4. Compare these to the 2,073,600 pixels of a full 1080p resolution.

Despite how you or anyone else may feel about it the game is in fact rendered at 1080p albeit with black bars. It will not have the same smeared Vaseline look ACU or Watchdogs has on PS4. Seeing as this has somewhat turned into a tech thread the RAD Engine 4.0 is married to the ABEL physics engine and game also uses 4xMSAA (very rare for consoles). RAD has blatantly stated that the game could indeed run a full framed 1080p but they choose not to because they would have to lower the AA solution. They will indeed free up some resources by using this aspect ratio but I suspect the other tech at play especially the physics will be putting those resources to good use.

Edited to add

Well, you guys seem quite devoted to The Order yourselves. Would you mind posting screenshots that put his screenshot to shame?

Just to be clear, I'm personally completely open-minded to the fact that The Order 1886 may surpass ACU. Despite some of the negative previews, I still feel like I will enjoy this game and I plan to get it. Honestly, though, after playing ACU on my fairly high end PC I don't see what The Order is doing that is clearly beating ACU, especially not in the actual gameplay segments we have seen of The Order.


Does it look good? Absolutely. I can't wait to play through the game and enjoy these visuals. Nevertheless, I'm not seeing anything here that I haven't seen in ACU.

ACU looks great on a high end rig but I still am not sure I have seen better material textures than the Order 1886 in any game the detail in their clothing is pretty insane. Character models also look better in the order cant put my finger on exactly why but they look more believable/realistic to me.

yQg2rJP.jpg


Also just this little bit completely shits on ACU cloth physics and this is early build stuff.

i6yq528lHzCyM_zps1wzwaq7s.gif


2570319-9718456888-25044_zpswtaclcyy.gif
 
Yes. Because they would do the exact same things as the devs now. Turn on all the bells and whistles (i.e. supersampling, tessellation, AF 16x, push for 60fps, and UHD res). Don't think for a second that a GTX980 powered PS4 would give you film quality graphics with ray-tracing and true SSS. We aren't there yet.

-M

well i couldnt disagree more. theres also a huge, many generation gap between ryse/unity on pc and film quality graphics.
 
Too bad we'll never enjoy the beauty to it's fullest because of the limitations of 30 fps and black bars. I remain skeptical of this game for sure. Of course I'll probably still buy it day one for the graphics.
 
The best looking PC game will probably be a multiplatform title 'with all the bells and whistles' which I dont think will translate into being the best looking game.

For example I dont think Assassins Creed 2 maxed out on the PC looks better than Uncharted 2, they were released in the same year.

AC2 arguably looked worse on PC due to LoD errors, but regardless PCs at that point in the generation were much closer to consoles in power than PCs will be at that point in this generation. Even looking back games like Crysis, Empire Total War and ArmA 2 were already out at that point, and they were doing stuff that couldn't be done on last generation consoles. I expect The Witcher 3 and Star Citizen to set similar milestones for this generation.
 
Are we sure that the graphics of the Order won't be downgraded prior to release like other games have? People are posting gifs of the game an saying it shits on ACU but one game is out and one is not.
 
Are we sure that the graphics of the Order won't be downgraded prior to release like other games have? People are posting gifs of the game an saying it shits on ACU but one game is out and one is not.

Precisely why it's not practical to make this into a "war" between the games' graphics yet. People shouldn't say that the Order will blow AC:U out or vice-versa just yet.
 
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