Assassin's Creed Unity -- The graphics "leap" we've all been waiting for.

image_assassin_s_creejtu00.jpg

Wtib.jpg


nope, no downgrade here!

The lighting is dynamic with the volume clouds going over the sun as well as the sun changing it's colors every few minutes. You are comparing an image where the sun is an orange hue instead of burning bright white.

This image looks much more on par with the initial demo:

7skQOm.png
 
From what I've seen from the PS4 version that I'm playing, and from the Ubishots released by Ubi, they're perfectly reproducible by using max settings + downsampling on PCs.

People that are saying otherwise are just trolling. And we're talking about screenshots here. Playing the damn thing should be exactly like Ubi has been advertising in the past couple of months.
 
nope, no downgrade here!

Nope, there isn't. Because:

a) that's a bullshot and we already know those are enhanced.
b) if you are going to use screenshots to try to prove a downgrade you have to make sure the angle and time of day are the same, otherwise it's pointless and proves nothing. This game can look radically different depending on the time of day and just the angle of the camera.

So, find us a piece of gameplay footage from before (or screenshots of such gameplay) along with video or screenshots of the final version at the same place under the same lighting conditions that shows massive LOD or lighting differences.
 
Different lighting condition with DoF is not better textures, better lighting and geometry.

Assets are exactly the same. Down to texture fine details.

And the recreated shot is in a totally different condition (not to mention that the ubishot is heavily edited for sharpening, contrast, etc. It looks as bad as X1 sharpening xD).

Aside from fog and tesselation, it's identical.
 
Different lighting condition with DoF is not better textures, better lighting and geometry.

I dont have a game, but i would put camera in different position for better comparison and check several lighting conditions.

no lighting conditions recreate that fake shot, and how can you not see the better lighting, textures, geomtry and even shadows/ao?
 
Nope, there isn't. Because:

a) that's a bullshot and we already know those are enhanced.
b) if you are going to use screenshots to try to prove a downgrade you have to make sure the angle and time of day are the same, otherwise it's pointless and proves nothing. This game can look radically different depending on the time of day and just the angle of the camera.

So, find us a piece of gameplay footage from before (or screenshots of such gameplay) along with video or screenshots of the final version at the same place under the same lighting conditions that shows massive LOD or lighting differences.

that is a downgrade....

i feel like im talking with the same people who think the pc version of watch dogs also wasnt downgraded.
 
no lighting conditions recreate that fake shot, and how can you not see the better lighting, textures, geomtry and even shadows/ao?

Red outline same geometry. Blue outline remodeled geometry.
Texture are the same. Sun is in completely different position on both screens, which means completely different lighting conditions.

iPYnPsinHSuNw.jpg
 
convenient to completely ignore all the geometry removed from street level. and again, as posted by the user who discovered this location, lighting never matches up with that bullshot
 
convenient to completely ignore all the geometry removed from street level. and again, as posted by the user who discovered this location, lighting never matches up with that bullshot

Games changes on week to week basis. You cant look at old screenshots and compare everything one to one, because designers change their mind about different stuff for gameplay purposes. Same goes for lighting. They are prebaking lighting, so there is no problem for them to achieve same lighting as in the screenshots for the same cost.
Thats not a downgrade. Downgrade is where the same object has reduced geometry for example and i showed its not a case.
 
The supposed bullshot loses all detail, by the way.

It's a blurry, smeared mess.

Final game is an upgrade really. xD

MarkV said:
Draw distance is gimped down a lot compared to that screenshot, biggest difference.

Other locales have much bigger draw distances. Some of you act like the game isn't there to played. We have dozens of screenshots in this thread alone that look better than that silly promotional shot.
 
I don't think the game was downgraded at all. But i do love peoples attempts at proving so by comparing bullshots to screenshots. So I did some quick and dirty shopping of an in-game screen shot that you tried to use which was not only in the wrong time of day, but in an area that has been changed a large amount in the final version. Doesn't look too different:
30ZzW8r.jpg
 
Other locales have much bigger draw distances. Some of you act like the game isn't there to played. We have dozens of screenshots in this thread alone that look better than that silly promotional shot.

I'm actually a big fan of how the game looks, i was just saying that if you compare that promotional shot the first thing that can be seen is the difference in the draw distance.
 
Ooh, nice thread. I have been waiting for that sweet tingling feeling of getting a PC to leap beyond PS4, and this is the first time I am getting it.
 
image_assassin_s_creejtu00.jpg

Wtib.jpg


nope, no downgrade here!

There are some obvious differences in the assets used. It's impossible to tell if the asset quality is different, but they did changed a lot in that scene. But it's not a fair comparison; they used a custom TOD. With the ingame TOD settings, the sun is behind you at the spot during the day. Plus they used a custom camera to achieve that perspective. And of course they added DOF and more smoke and fog. Definitely a bullshot, but not so sure if that comparison proves a downgrade.
 
The lighting is dynamic with the volume clouds going over the sun as well as the sun changing it's colors every few minutes. You are comparing an image where the sun is an orange hue instead of burning bright white.

This image looks much more on par with the initial demo:

7skQOm.png

Sweet potatoes that looks good.

Made even better by the Black Flag outfit, which I actually liked the most out of the default AC outfits.
 
To me it's not a leap at all. None of the screens I've seen have been impressive. That's solely because of the instagram-style, semi-monochrome look. Make a game with the engine that has natural colors and then we might talk.
 
It looks to me like the only change from reveal bullshots to PC version was the depth of field effect.

Not sure why they didn't include that, but maybe it didn't work really well in a third person game with a scale like this?
 
It looks to me like the only change from reveal bullshots to PC version was the depth of field effect.

Not sure why they didn't include that, but maybe it didn't work really well in a third person game with a scale like this?
Wish this game had a photo mode. ._. Come on Ubi, you can't build a world like this without photo mode.
 
It looks to me like the only change from reveal bullshots to PC version was the depth of field effect.

Not sure why they didn't include that, but maybe it didn't work really well in a third person game with a scale like this?

Bad draw distance/LOD would ruin Photo Mode. It is bad during gameplay it would be worse in Photo Mode.
 
To me it's not a leap at all. None of the screens I've seen have been impressive. That's solely because of the instagram-style, semi-monochrome look. Make a game with the engine that has natural colors and then we might talk.

Are you serious? This game shows more natural color and lighting than any game.
 
Are you serious? This game shows more natural color and lighting than any game.

The color reminds me of old WW2 photographs. Correct, but still a bit dated.

A5wnBmS.jpg


If that's the aim the developers were going for, then I wont fault them for it (in fact, they captured it very well).
 
convenient to completely ignore all the geometry removed from street level. and again, as posted by the user who discovered this location, lighting never matches up with that bullshot

And it's convenient you just ignore the giant tree added in its place in the second image. What you are implying is that developers can never make design changes to their games once they have shown them to the public. Because, to people like you that want to nitpick, every change is a "downgrade". The piled up junk in the first image is found in many parts of the game, but because they changed things here you call it a downgrade.

The level of geometric complexity is the same. The texture detail is the same. The time of day is different and makes it impossible to draw any conclusions about the lighting. The intensity of the lighting and the resulting specular highlights, surface reflections and refraction and shadows are going to be very different. These things change the whole look of the scene dramatically.
 
Are you serious? This game shows more natural color and lighting than any game.

After this sentence I finally understand all your previous posts.

I follow this thread because there are some good posts, but every post from you is about how impressive, incredible, awesome, unmatched is this game and honestly looks like you have an agenda instead a passion for the good graphics. I'm sorry to say this, because I like passionate person like you.
 
CyberPunked's "quick and dirty" tweaks to that shot are pretty telling. He made a "bullshot" quickly that holds up very well to the promotional shot. The lighting conditions and the resulting change in colors, contrast, shadows and reflected light off different materials do make a huge difference to how this game looks.
 
It's impossible to get those lighting conditions. At that spot, the sun will never be in front of you at any time of day. But here is the same spot during the afternoon.

Pvib.jpg


Tried to find some of the other Ubi shots, but couldn't (or didn't try)...

I think this area change too much, could not find a red building next to a mill....
526246.jpg


But even still, the area is sexy....

Qvib.jpg


Rvib.jpg


Svib.jpg
 
After this sentence I finally understand all your previous posts.

I follow this thread because there are some good posts, but every post from you is about how impressive, incredible, awesome, unmatched is this game and honestly looks like you have an agenda instead a passion for the good graphics. I'm sorry to say this, because I like passionate person like you.

No agenda at all.. I'm not a salesman. I'm not a developer for Ubisoft. I do have a passion for graphics. You are probably getting the impression that I'm competitively biased towards games that have superior graphics to other games. Well, I am. I love pitting up game vs. game in the graphics department. Constantly looking for that game that will leap above all others. I'm biased towards games that achieve this (it could be any game -- not just Assassin's Creed). It's nothing against other games. It's just what I like. When that next game comes out that impresses me more graphically, I'll be comparing that to other games as well (including Unity).

And for the record, Unity does match real lighting more closely than any other game. That was just a factual statement.
 
I edited in Photoshop, adjusted the levels, saturation, sharpened, and added some subtle depth of field to the distance.

EDIT: I think i edge sharpened it too much, that's why there is aliasing on the planks. For some reason it's more pronounced in the quoted picture. Shot is at 3200X1800 all maxed, 4xMSAA + MFAA, and still around 30fps

EDIT2: For some reason when I load the page, the shot is incredibly aliased, but then I scroll up and down on the page and it goes away. Does this happen to anybody else?

EDIT:3 I fixed the sharpening, now it's Bullshot ready
 
I thought I would give you guys a quote from the Art Director at Ubisoft concerning their vision of AC:U. I got this quote from their incredible art book.

"My goal on Assassin's Creed Unity was to create an immersive and emotionally involving visual experience, where photo-realism and stylization blend with each other to achieve a believable world and characters with personality.

As visual ingredients I based the Art Direction on: Light - Smoke - Decay - Color, each serving a key aspect characterizing the kind of setting we wanted to depict: Hope - Chaos - Ageing - Richness.

A certain attention was given to light specifically, and thanks to the Next-Gen capabilities and our Anvil in-house Engine, we were able to push the boundaries."

-Mohamed Gambouz
 
No agenda at all.. I'm not a salesman. I'm not a developer for Ubisoft. I do have a passion for graphics. You are probably getting the impression that I'm competitively biased towards games that have superior graphics to other games. Well, I am. I love pitting up game vs. game in the graphics department. Constantly looking for that game that will leap above all others. I'm biased towards games that achieve this (it could be any game -- not just Assassin's Creed). It's nothing against other games. It's just what I like. When that next game comes out that impresses me more graphically, I'll be comparing that to other games as well (including Unity).

And for the record, Unity does match real lighting more closely than any other game. That was just a factual statement.

I still agree with the fact AC Unity looks awesome, but this game is not the graphics leap we have been waiting for! I don't even know where to start to show why I'm saying (with confidence!) this.
Anyway, I'm pretty sure, right now, you were "caught" and "fooled" by the beauty of the GI of this game (even if everything is baked) and this is not necessarily a bad thing :)

I'm more impressed by the graphics of Alien Isolation and even DA:I, because even these game cannot claim to have the best graphics engine on the market, but they have a very good and coherent image quality.

Btw, if I miss to reply to any of your post where you quoted me, sorry, is not made on purpose!
 
I still agree with the fact AC Unity looks awesome, but this game is not the graphics leap we have been waiting for!

Ok. Then what game is?

Anyway, I'm pretty sure, right now, you were "caught" and "fooled" by the beauty of the GI of this game (even if everything is baked) and this is not necessarily a bad thing :)

Fooled? How am I fooled? Just because the game has baked light probes don't mean it gets docked points because of it. Especially since almost every game out has baked light probes. At least AC:U has dynamic weather and time of day (not where the shadow maps change). And all dynamic characters pick up the GI.

It's not just the GI that makes this game look incredible. But you've already read through this thread so no use in repeating what others have been saying.

I'm more impressed by the graphics of Alien Isolation and even DA:I,

That's your opinion. I'm certainly impressed with the realtime radiosity solution of Alien. And well, DA:I looks too cartoony for me.

because even these game cannot claim to have the best graphics engine on the market, but they have a very good and coherent image quality.

I never claimed Anvil-Next is the best graphics engine. I only claimed that the Ubisoft team that worked on this game created superior results on-screen than any other game developer so far THIS generation.
 
Shot is at 3200X1800 all maxed, 4xMSAA + MFAA, and still around 30fps

I could tell it was the photoshopping moreso than the resolution. 3200x1800 is hardly bullshot quality. Devs are usually putting out shots downsampled from 6k - 8K easily.

You can use a simple window resizer to reach those resolutions for taking screenshots. Then resize back down for gameplay.

I'm more impressed by the graphics of Alien Isolation and even DA:I,

Dragon Age looks nice, but it's not doing anything new or impressive with the graphics. And it still exaggerates shiny surfaces waaaaay too freakin much.
 
I could tell it was the photoshopping moreso than the resolution. 3200x1800 is hardly bullshot quality. Devs are usually putting out shots downsampled from 6k - 8K easily.

You can use a simple window resizer to reach those resolutions for taking screenshots. Then resize back down for gameplay.

Yeah well it still looks really good at the resolution (with 4x MSAA). And for some reason I cannot go higher on my 980s, If try doing 3840 x 2160 as a custom resolution (or anything higher) the screen just goes black.
 
I still agree with the fact AC Unity looks awesome, but this game is not the graphics leap we have been waiting for! I don't even know where to start to show why I'm saying (with confidence!) this.
Anyway, I'm pretty sure, right now, you were "caught" and "fooled" by the beauty of the GI of this game (even if everything is baked) and this is not necessarily a bad thing :)

I'm more impressed by the graphics of Alien Isolation and even DA:I, because even these game cannot claim to have the best graphics engine on the market, but they have a very good and coherent image quality.

Btw, if I miss to reply to any of your post where you quoted me, sorry, is not made on purpose!

Wut Zee fuk
 
Yeah well it still looks really good at the resolution (with 4x MSAA). And for some reason I cannot go higher on my 980s, If try doing 3840 x 2160 as a custom resolution (or anything higher) the screen just goes black.

Even if you're playing at 1920x1080 in windowed mode, you can resize to something like 6400x3600. Teh window will be way larger than your desktop, but the screenshot will still capture the full res. Then you just resize back down :P

Tis a nice bullshotting technique.

For 4K, you probably need special timings. I'm guessing you have a 1920x1080 monitor?
 
Top Bottom