That video looks better than any video you can put up of DC in-game footage. Please stop posting bullshots and post in-game driving.
Bullshots, as in that's not how the game actually looks? Because that's how the game actually looks. The trees in DC suffer from poor LOD in the distance just like the buildings of ACU do, but once you get up close, the detail and AA is all there. Funny this comment is coming from you, someone who's not opposed to people posting bullshots of ACU on max settings where the game runs like ass on $1000+ hardware. How come you never use PS4 ACU pics to compare to other PS4 games? I'll tell you why, because clearly this thread is about showing the best of the best, regardless of framerate and performance.
Those DC pics are from the free roam camera in photomode, I'll show you exactly what in-game vs. photomode post-processing looks like in DC. Only thing that gets cleaned up is some slight shadow lod, and the jaggies (the worse jagges in the game are on objects rendering very thin lines, like grass/bridge lines from a distance, or light highlights on edges, they're noticeable in screenshots but they're barely apparent when playing even when the car is at a standstill. The cars exhibit more jaggies than the whole environment, and while playing the car jaggies will stand out). Game assets, lighting, shaders, texture quality, resolution, are all the same in-game as they are in photomode; photomode even uses the compressed PS Share function to capture screens anyway, so there is no downsampling of those pics as you incorrectly presumed.
In-game pic from free-camera roam. See that progress bar? It's at zero, meaning no post processing and how the graphics are actually rendered when playing.
after photomode AA render, progress bar to full.
See it work in motion on a car.
See the same on the environment.
If you play the video when the car goes in shadow, it does have environment lighting. Also I think you are seeing dynamic exposure as the illumination on the tarmac does change when the camera goes away from the sun.
In cock-pit cam the exposure always looks overdone in that video. It's terribly unrealistic, even from a camera's perspective.
DC doesn't have anything remotely resembling SSS on leaves. In fact, no game does. Its' too expensive. Getting a backlighting look by reversing the normal (I've done it in our own shader) hardly makes it physically plausible.
Wrong. DC utilizes physically correct materials on ALL surfaces in the game. The devs and even Digital Foundry's analysis have confirmed it.
Furthermore, there is no dust particles when the car drives off the road , no smoke from the exhaust or screeching tires, trees/signs are overly saturated in color, no collision deformation.
dust particles from off road
smoke from screeching tires
Real tree of India in comparison to DC. Oh look, color and saturation.
collision deformation, procedurally formed depending on angle and momentum of impact.
This is the first level of the game being actually played:
https://www.youtube.com/watch?v=wAKqF7vR9cY&feature=player_detailpage
I don't see the big leap over Pcars. In motion, the ground shows no detail (perhaps because of the moblur),
nor those SSS hands, road light illumination disappear after you pass them (at night).
I've already given you a gif between pcars and DC where the advantage is clearly in DC's favor, but you won't acknowledge it and still insist on picking and choosing which DC's vids to judge the game's graphics and say it's not a big leap... lol. I can choose to look at ACU vids that don't look like a huge leap over GTAV and tell you ACU doesn't look that next-gen (even though there are clearly other videos showing it does; I just won't acknowledge them like you do with DC), but I'm not that big of a fanboy.
So you're getting DC just to see what we're talking about? Good for you, but I am highly suspicious you've already made your mind about the graphics considering you don't believe or acknowledge the examples I've given you. I predict nothing will change and it seems your alliances lay elsewhere.