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Dark Souls 2: Scholar of the First Sin announced for PS4/XBO/PC - April 2015

I would pre-order that so fucking fast.
Too bad the messy IP licensing overseas would prevent us to see what was happening to the northern land of the giants :(
Seriously I'm curious what kind of demons that could spawn in the land of giants
Artorias Returns: Dark Souls Remastered

Very redundant. Just leave Dark Souls as it is because they can't add (and they shouldn't) anymore new content to it.
 
I wonder what these DX11 PC enhancements will be...

Boob physics.

Too bad the messy IP licensing overseas would prevent us to see what was happening to the northern land of the giants :(
Seriously I'm curious what kind of demons that could spawn in the land of giants


Very redundant. Just leave Dark Souls as it is because they can't add (and they shouldn't) anymore new content to it.

New Londo past (downfall of the four kings) can be used as a storyline/main quest; it is related to the first flame and furtive pygmy.
 
So the new NPC is probably the titular "Scholar of the First Sin". What first sin would that be? (DS 1 & 2 & DLC)
Presumably the stuff that went down with Manus in Oolacile, that led to all the dark queens popping up that you deal with in the main game of DS2 and each DLC?
 
Shrine of Amana is beautiful.

But seriously, fuck Shrine of Amana. Those casters. At that cave. FUCK SHRINE OF AMANA.

Nice music too. Y'all people saying DkS2 looks bad have not seen it at 1080p60FPS on PC. Gorgeous game.

P.S. Fuck Shrine of Amana.

I played it in 1440p, actually. The majority of the game still had very flat lighting.
 
The PC version will be handled in one of two ways. Either they will set up an,upgrade DLC or a separate app in the registry.
With either choice, they will likely tie ownership of the original game and apply a loyalty discount.

Patch 1.10 is already including some of the content.
So whatever is left out has to justify its price.

I only have a problem with that if those exclusive "adjustments" are fixing stuff that should've been in a free patch (fixing hitboxes, insane tracking and similar stuff).

If they addnew covenants, change the positions of enemies, add new mobs etc, and keep that stuff exclusive, i'm fine with it.

Again, it's the difference between new content and fixing old content that was "broken".
 
The main problem is that the game has no "soul".

It is extremely boring in every aspect in comparison to the previous two games. The level design is boring with no real shortcuts anymore.
There's plenty of shortcuts. Patently false statement here.

There's a section in Dark Souls 2 where you fight numerous "humanoid" enemies who seem to have infinite stamina causing massive problems in trying to negotiate them only to lead to the most unfair boss in any Souls game. It is easily the worst designed boss, the most uninspiring and that was the point where the disappointment just overwhelmed me.
That part is annoying, but you fight only like 2 of those infinite stamina guys and they can be speed-ran or cheesed with ranged combat, so, whatever.

A thing I don't see anyone mentioning is how the game (DS2) got completely boring after all the updates. Sure, the updates fixed a lot of broken elements of the game but it also nerfed everything to the point of PVP being completely dull and boring after a while.
PvP has always been broken. The patches and nerfs only shifted the brokenness towards something else (first it was dual Mundane Avelyn, then it was Monastery Scimitar, it's something else, etc.).

I'm really amused by the fact that people thought the PvP was ever balanced at any point. It wasn't balanced in Demon's (though it was by far the best PvP still), it was even less balanced in Dark Souls, and DkS2 is just keeping the trend.

Yeah, I had the same experience, switching directly between DS2 and DS1 even.
Switching between Lords of the Fallen and Dark Souls II was the most jarring yet. DkS2 felt like a twitchy character action game in comparison, haha.

There's so many of these generic posts that say "Sure, it was flawed, but it was still great" without addressing any of the criticisms.

- Abysmal hitboxes
- Ridiculous enemy rotation/tracking
- Enemies have unlimited stamina
- Encounter design boils down to being spammed with 10 enemies simultaneously
- Absurd geography - somehow, the top of a windmill has an upwards elevator into an underground lava pit.
- Huge visual and mechanical downgrade at the very last stretch before release.
- Soul memory

None of the above was "actively" searched for and it's disingenuous to imply that it was.
- For the most part, the hitboxes are fine. But, there are a few really bad individual instances that kind of sour the experience at times. It's a fair criticism, but to say it ruins the whole game through is disingenuous.
- See above.
- One enemy type does. One. And there is a grand total of two of them. He's annoying as fuck, that's true. But again that doesn't apply to the entire game.
- A few places are like that, and yes they're annoying. To say every game encounter is like that ("boils down to") is very blatantly false. There were enemy hordes in previous games too, especially the DLC.
- A silly geographical absurdity. Okay. Big whoop. When I saw the Iron Keep, I said "wait what...?", I chuckled, and then I promptly forgot about the absurdity when I admired the amazing locale.
- My care level about this is honestly close to zero at this point. It was disappointing, but most of us have moved on.
- Okay.

So there, addressed your list. I agree with most of the criticisms, but I disagree that they somehow make the game a terrible broken mess and failed sequel and all the hyperbolic vitriol that is aimed at what is easily my GotY2014.

Souls is about combat, exploration, atmosphere, all of which are bungled in Dark Souls 2. I mean, with all of these factors being so deeply flawed, what's left?
Exploration is the best part of DkS2. It's the most rewarding out of all three games. Combat has some minor issues but improvements such as powerstancing. And atmosphere is plentiful. No Man's Wharf is probably one of the best Souls levels ever.

Three garbage DLC's
lol

Artorias of the Abyss ( which was FREE on PC
lol

The same way those 3 DLCs will be FREE on the new-gen versions. e_e Are you even trying?

all weapons seemed to be really focused and thought out both in effects and move sets
All?
Yeah, I really miss the Needle of Eternal Agony, the Golem Axe, the Artorias Greatsword, Great lord greatsword, the Dozer axe...
...not.
(Demon's Halberd vs. DkS2 Halberd FYI).
Ah the good ol' noobstick. xD
The halberds in Dark I and II are fine, it's just that the DeS one were ridiculously OP. The ultragreatsword moveset, on the other hand, now that has been severely nerfed. Zweihanders have nothing on the DBS.
 
This is exactly my thought too. When I'm on my way to Dead Man's Wharf (that was the name, wasn't it?), when venturing somekind of a flooded interior of the tower, I'm wondering what was they thinking when made it because the enemies were hulking iron giant while there is no big entrance, at least as big as they are, to be found. In Anor Londo, I remember in the cathedral where you fought Smough and Ornstein, there is huge door where supposedly the iron guardian that guard the way to boss can enter.

Level design in Dark Souls and Demon's Souls are organic. They feel like an actual place where someone live or built it for certain purposes. On the other hand, Dark Souls 2 level design is defintely feel more "gamey" to me rather than organic. This is no way means that Dark Souls 2 is bad gameplay, it's just missing something that makes Demon's Souls and Dark Souls so engrossing and memorable in the first place.

I can definitely get behind this line of thought. And I usually think "gamey" as a bad thing is a ridiculous expression, but I definitely agree with what you're saying.

Anor Londo feels like the city home to great deities, it feels like they built the city and its lore, and then made it into a video game level, as for, say, Heide's Tower of Flame, I was much more intrigued by its meaning before I actually played the game. It just felt like a video game level.

Dark Souls II isn't entirely devoid of places like this, though. Forest of the Fallen Giants was pretty awesome.

I miss the "the giants are the gods of Anor Londo" theory, that would be so much cooler as the base for Dark Souls II's story, imo.
 
Soooo, does this mean Heide's Tower has drakes in it now?
image_dark_souls_ii_scholar_of_the_first_sin-27052-3117_0005.jpg

Would kinda make sense considering the Dragonrider boss is there.

But Dragonslayer is there too.

My old theory was that dragonslayer had slayed the Dragonrider's dragon.
 
New Londo past (downfall of the four kings) can be used as a storyline/main quest; it is related to the first flame and furtive pygmy.
That's very stretching and not as essential as the scourge of the northern land in Demon's Souls (which we only got a simple "they just got destroyed early" with no how it happened).
I'll just leave this here -

“For Dark Souls 2, we don’t even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one," -- Takeshi Miyazoe, 2013

Read More: No DLC for Dark Souls 2 | http://screencrush.com/no-dlc-for-dark-souls-2/?trackback=tsmclip

Artorias of The Abyss was not originally planned as DLC. It just a cut content restored in preparation for the PC port. If the petition wasn't a thing, and there wasn't any PC port, I reckon AoTA wouldn't even exist. What I mean is that there is paradigm change on handling the game content, and I wonder if its purely from FromSoft side or it is heavily influenced by Bandai Namco (I said influenced because they don't own the IP beside worldwide publishing right, it's still FromSoft's).
 
I'll just leave this here -

“For Dark Souls 2, we don’t even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one," -- Takeshi Miyazoe, 2013

Read More: No DLC for Dark Souls 2 | http://screencrush.com/no-dlc-for-dark-souls-2/?trackback=tsmclip

No one cares about this.

Most people enjoyed the DLC and were glad it was released.

So the new NPC is probably the titular "Scholar of the First Sin". What first sin would that be? (DS 1 & 2 & DLC)
Presumably the stuff that went down with Manus in Oolacile, that led to all the dark queens popping up that you deal with in the main game of DS2 and each DLC?

It says "new characterS" so it is not obvious there is a npc called scholar of the first sin.

But if I were asked who would be this scholar, the answer to me is obvious. Aldia.
 
Thank god that was bullshit, since the DLCs were some of the best Souls stuff we got yet.

I love the Fume Knight :D

And I loved his sword for a few hours, before I switched right back to the Greatsword :C

If I make a new character for this new release, it'll definitely be a punchy dude with one or two bows. I had a punchy dude in the vanilla game, but I was just running through the game, so it was caestus only, never bothered with equips or ranged weapons.
 
There's plenty of shortcuts. Patently false statement here.


That part is annoying, but you fight only like 2 of those infinite stamina guys and they can be speed-ran or cheesed with ranged combat, so, whatever.


PvP has always been broken. The patches and nerfs only shifted the brokenness towards something else (first it was dual Mundane Avelyn, then it was Monastery Scimitar, it's something else, etc.).

I'm really amused by the fact that people thought the PvP was ever balanced at any point. It wasn't balanced in Demon's (though it was by far the best PvP still), it was even less balanced in Dark Souls, and DkS2 is just keeping the trend.


Switching between Lords of the Fallen and Dark Souls II was the most jarring yet. DkS2 felt like a twitchy character action game in comparison, haha.


- For the most part, the hitboxes are fine. But, there are a few really bad individual instances that kind of sour the experience at times. It's a fair criticism, but to say it ruins the whole game through is disingenuous.
- See above.
- One enemy type does. One. And there is a grand total of two of them. He's annoying as fuck, that's true. But again that doesn't apply to the entire game.
- A few places are like that, and yes they're annoying. To say every game encounter is like that ("boils down to") is very blatantly false. There were enemy hordes in previous games too, especially the DLC.
- A silly geographical absurdity. Okay. Big whoop. When I saw the Iron Keep, I said "wait what...?", I chuckled, and then I promptly forgot about the absurdity when I admired the amazing locale.
- My care level about this is honestly close to zero at this point. It was disappointing, but most of us have moved on.
- Okay.

So there, addressed your list. I agree with most of the criticisms, but I disagree that they somehow make the game a terrible broken mess and failed sequel and all the hyperbolic vitriol that is aimed at what is easily my GotY2014.


Exploration is the best part of DkS2. It's the most rewarding out of all three games. Combat has some minor issues but improvements such as powerstancing. And atmosphere is plentiful. No Man's Wharf is probably one of the best Souls levels ever.


lol


lol

The same way those 3 DLCs will be FREE on the new-gen versions. e_e Are you even trying?


All?
Yeah, I really miss the Needle of Eternal Agony, the Golem Axe, the Artorias Greatsword, Great lord greatsword, the Dozer axe...
...not.

Ah the good ol' noobstick. xD
The halberds in Dark I and II are fine, it's just that the DeS one were ridiculously OP. The ultragreatsword moveset, on the other hand, now that has been severely nerfed. Zweihanders have nothing on the DBS.

Hey Stark, winner of Demon's tourney's, come PvP me best 8 out of 10.

I'm calling it, you'll duck my challenge a 4th time. The fifth time, we'll just call it "Stark's Royal Flush". lol

But anyway, I actually mained the Large Sword of Searching in Demon's PvP, and used my Blueblood build. :\

You're like the "Alice" on Steam, but on GAF discussing Souls games, and ducking challenges!
 
Why would you skip Miyazaki's game for this? Honest question really.

I don't really care for Miyazaki. I bought Dark Souls for a weird reason. Same with Dark Souls II. I did enjoy them both though, especially Dark Souls II.

Weird reason hint: I play to get to the parts where there is music. :D
 
I can definitely get behind this line of thought. And I usually think "gamey" as a bad thing is a ridiculous expression, but I definitely agree with what you're saying.

Anor Londo feels like the city home to great deities, it feels like they built the city and its lore, and then made it into a video game level, as for, say, Heide's Tower of Flame, I was much more intrigued by its meaning before I actually played the game. It just felt like a video game level.

Dark Souls II isn't entirely devoid of places like this, though. Forest of the Fallen Giants was pretty awesome.

I miss the "the giants are the gods of Anor Londo" theory, that would be so much cooler as the base for Dark Souls II's story, imo.

Or the random fire breathing statues in Iron Keep. And floating platforms over lava. Like it was modeled after Bowser's Castle.

Just a bunch of shit thrown in to keep the gameplay challenging, with little thought as to whether they made sense.
 
I can definitely get behind this line of thought. And I usually think "gamey" as a bad thing is a ridiculous expression, but I definitely agree with what you're saying.

Anor Londo feels like the city home to great deities, it feels like they built the city and its lore, and then made it into a video game level, as for, say, Heide's Tower of Flame, I was much more intrigued by its meaning before I actually played the game. It just felt like a video game level.

I wasn't really exposed by various critique of Dark Souls 2 at the time I first played it, and yet it's already feel jarring to me on how the level design feels different from the previous souls game. The level on Dark Souls 2 if I might said, resembling The Mansion in RE1, greatly designed for gameplay purpose but beside that, it doesn't have any purpose. This article really explain my thought really well.

I don't really care for Miyazaki. I bought Dark Souls for a weird reason. Same with Dark Souls II. I did enjoy them both though, especially Dark Souls II.

Weird reason hint: I play to get to the parts where there is music. :D

Weird, it's like choosing the Star Wars Prequel over the original Trilogy for a rewatch. Well you decision, can't blame you if you don't really care what makes Dark Souls so engrossing as it was designed by Miyazaki.
 
There's plenty of shortcuts. Patently false statement here.

What short cuts? I can only think of the one at the beginning of the game. There are very few meaningful ones, mainly because the designers of DS2 didn't really aim for interesting, intertwining area that had actual purpose. It's far more linear with an abundance of bonfires to compensate.


That part is annoying, but you fight only like 2 of those infinite stamina guys and they can be speed-ran or cheesed with ranged combat, so, whatever.

It's not "so, whatever". It's terrible to have to devolve your game into cheesing. Especially considering my first build in any Souls game is about going up and personal with the enemies.

You also conveniently don't mention the diabolical boss the shrine leads to.
.

Exploration is the best part of DkS2. It's the most rewarding out of all three games. Combat has some minor issues but improvements such as powerstancing. And atmosphere is plentiful. No Man's Wharf is probably one of the best Souls levels ever.

That is absolutely amazing. DS2 has easily the worst sense of exploration and wonder amongst the Soul games. But opinions are opinions I suppose. Just astonished you've got that one.

No Man's Wharf was probably one of the better areas in DS2 but doesn't have a patch on any of the better areas in the previous games. It has a fairly rubbish shortcut and the boss is probably one of the worst in the game.
 
What I meant to say is, there's no amount of modding that can be done to revert this:
Dark-Souls-II-1.jpg

The only way to do that would be if they fixed it in the DX11 version of the remaster.

Was this really a thing?? Damn, that's one hell of a downgrade. Hasn't there been a backlash on GAF, or have I missed it?
 
Was this really a thing?? Damn, that's one hell of a downgrade. Hasn't there been a backlash on GAF, or have I missed it?

Oh, there was a major downgrade, even from people who apparently played the build on the left that was reported to be running on PS3.

It'll be interesting to see if any of that is restored here in the new versions. Probably not.
 
Was this really a thing?? Damn, that's one hell of a downgrade. Hasn't there been a backlash on GAF, or have I missed it?

There was a huge backlash. People are still bitter about it going by this thread.

Which is funny in retrospect, because the graphics were the LEAST of DS2's problems.
 
It says "new characterS" so it is not obvious there is a npc called scholar of the first sin.

But if I were asked who would be this scholar, the answer to me is obvious. Aldia.

Ah, yeah, I thought I had read a single NPC before. I figure there has to be some new/not seen before character that moniker applies to since I can't really think of anyone existing that it would make sense to call that. Aldia as a new NPC could certainly fit that.
 
There was a huge backlash. People are still bitter about it going by this thread.

Which is funny in retrospect, because the graphics were the LEAST of DS2's problems.

Actually i think graphics are one of its major problems, given how graphics inform atmosphere, which this games is lacking many times.
A bigger problem of course is the schizophrenic art design, that doesn't evolve organically like it did in Demon and Dark1.
Which is why the monothematic DLCs are so good.
 
Exactly. And of course, Shrine of Amana is a fantastic area as well. And so is the whole Dragon Aerie/Shrine passage.

And that's before going into the DLC.

"Dull"? I'm sorry I just don't get it.

i think all of those areas are visually interesting and structurally boring as shit

the part of DS1 that i most enjoyed was making my way through a maze-like world that looped back on itself and had lots of side areas and interconnections. DS2 was ten steps back in that regard.

i get that people liked what it did well, but for me i think dull is an excellent descriptor

e. actually the only area with a layout i enjoyed in DS2 was the gutter, which is hilarious because it's visually boring and everyone else seemed to hate it
 
Shrine of Amana is beautiful.

But seriously, fuck Shrine of Amana. Those casters. At that cave. FUCK SHRINE OF AMANA.

Nice music too. Y'all people saying DkS2 looks bad have not seen it at 1080p60FPS on PC. Gorgeous game.

P.S. Fuck Shrine of Amana.

SoA nowadays is piss easy. SoA before the nerf patch was hell on earth though.
 
It's not "so, whatever". It's terrible to have to devolve your game into cheesing. Especially considering my first build in any Souls game is about going up and personal with the enemies.

You also conveniently don't mention the diabolical boss the shrine leads to.

You mean the optional boss that is made specially difficult for people who want to kill everything.

Also, it is crazy to complain if your one build doesn't work for everything the game has to throw at you.

SoA nowadays is piss easy. SoA before the nerf patch was hell on earth though.

I wish they patched the original SoA back.
 
A double dip will solely rely on how much the next gen version is enhanced. If they add that lighting back in, I'm sold. If it is just basically the current PC version running on the Xbox One and PS4, then I'll pass.
 
i think all of those areas are visually interesting and structurally boring as shit

the part of DS1 that i most enjoyed was making my way through a maze-like world that looped back on itself and had lots of side areas and interconnections. DS2 was ten steps back in that regard.

i get that people liked what it did well, but for me i think dull is an excellent descriptor

e. actually the only area with a layout i enjoyed in DS2 was the gutter, which is hilarious because it's visually boring and everyone else seemed to hate it

The Gutter was awful. Did they ever patch out the product placement there, per chance?
 
SoA nowadays is piss easy. SoA before the nerf patch was hell on earth though.

Played it pre-nerf. Ugh. Didn't do so unhollowed either so no tank buddy to help out.

Also, people do realise that there isn't a full game out there with all the E3 lighting, right? That was just a vertical slice. It's not a case of them just reimplementing it, they'd have to redo THE WHOLE GAME.

The lighting that we saw in the Beta/trailers? Likely only existed for those specific areas. And what we were shown was a fraction of the entire game. I doubt it's happening.
 
Also, it is crazy to complain if your one build doesn't work for everything the game has to throw at you.

Yeah, I can't agree with those complains either. The game even gave you more weapon slots and made your roll be a lot more useful after 25% equip burden, not to mention the durability degenerating much faster. They definitely wanted you to use more of your weapons.

And you can still beat the game just fine with caestus and nothing else, as I did myself. It's just probably not ideal for a first playthrough/kill everything playthrough.
 
I just hope that there will be a discounted upgrade option in Steam for existing users with season pass, similar to the one for USF4. Definitely I wouldn't pay more than $10-15 for it, otherwise I will just get the PS4 version.
 
What I meant to say is, there's no amount of modding that can be done to revert this:
Dark-Souls-II-1.jpg

The only way to do that would be if they fixed it in the DX11 version of the remaster.
This is what I want in the remaster.

No graphics update like this, no buy.

Same here. Can't justify buying DS2 when Bloodborne has been out for only a month by then. Will probably spent a lot of time with that game.

No original lighting and I will continue postponing DS2.
 
Played it pre-nerf. Ugh. Didn't do so unhollowed either so no tank buddy to help out.

Also, people do realise that there isn't a full game out there with all the E3 lighting, right? That was just a vertical slice. It's not a case of them just reimplementing it, they'd have to redo THE WHOLE GAME.

The lighting that we saw in the Beta/trailers? Likely only existed for those specific areas. And what we were shown was a fraction of the entire game. I doubt it's happening.

And the trailer shows the same exact graphics we got. Don't know why people are expecting the original look. If PC didn't get, neither will consoles.
 
Same here. Can't justify buying DS2 when Bloodborne has been out for only a month by then. Will probably spent a lot of time with that game.

No original lighting and I will skip DS2 even further.

Someone didn't hear about the game being delayed.

Bloodborne comes out less than two weeks before this edition of Dark Souls II. March 25th is Bloodborne's current release date for NA.
 
You mean the optional boss that is made specially difficult for people who want to kill everything.

Also, it is crazy to complain if your one build doesn't work for everything the game has to throw at you.

Monster Hunter director couldn't resist putting in a Monster Hunter boss.
I haven't been following the discussion in this thread. Ancient Dragon really feels like a monster hunter boss though.
 
Someone didn't hear about the game being delayed.

Bloodborne comes out less than two weeks before this edition of Dark Souls II. March 25th is Bloodborne's current release date for NA.

I knew. Bloodborne in March, DS2 in April. That's what I mean. I will probably sit on Bloodborne for quite a while.
 
Ya I will be way too into Bloodborne in April.

Might check out what the update does for the PC version, but I don't own any of the DLC anyway, so I'll probably just skip this.

Should have been a Demon's remaster on PS4 imo. With Broken Archstone DLC included.
 
SoA nowadays is piss easy. SoA before the nerf patch was hell on earth though.

It's easy now? Wow.

That place took up so much of my time.

Fun fact (unless it's been patched), one of the witches near the cave entrance (not exit) stops attacking you if you take out the enemies around her first. Get close to her and she runs away. Thought that was pretty cool.
 
Someone didn't hear about the game being delayed.

Bloodborne comes out less than two weeks before this edition of Dark Souls II. March 25th is Bloodborne's current release date for NA.

Well that makes it even less likely people will ditch Bloodborne for DS2...
 
Monster Hunter director couldn't resist putting in a Monster Hunter boss.
I haven't been following the discussion in this thread. Ancient Dragon really feels like a monster hunter boss though.

what? No it doesn't.

Kalameet is the closest Souls fight to Monster Hunter, which is why I love that boss so much. My expectations from that fight are also why Ancient Dragon was such a huge letdown. Ancient Dragon is the shittiest thing in the series outside of maybe Bed of Chaos.
 
i think all of those areas are visually interesting and structurally boring as shit

the part of DS1 that i most enjoyed was making my way through a maze-like world that looped back on itself and had lots of side areas and interconnections. DS2 was ten steps back in that regard.

i get that people liked what it did well, but for me i think dull is an excellent descriptor

e. actually the only area with a layout i enjoyed in DS2 was the gutter, which is hilarious because it's visually boring and everyone else seemed to hate it

My biggest gripe with the game was the fucking hitboxes and the fact that, although the game had a lot of variety, did so at the expense of immersion. I mean, a lot of areas were too "small". I felt that way. I would have preferred less areas but more fleshed out. That and the fact that the game didn't feel so connected as DKS1, but that is a common complaint. It's still a great game, better than most, but ultimately felt short compared to the previous 2.

Demon Souls feels like a hybrid between both Dark Souls games. It had good variety, and although the world wasn't connected, each big area retained it's own particular atmosphere. It was like 5 sub-games, but each of them big enough to sustain the momentum. DKS 2 had a lot of amazing looking areas, and inspired art design, but the areas were too small. One moment you're underground, the next you take a elevator to a dragon shrine. One moment you're on a pier fighting pirates, the next you're thrown into France. If felt very disjointed, albeit having a lot of very artistically inspired locations. I think it lacked "soul", no pun intended.

Dark Souls II felt a bit like eating sushi. Little portions, but so many different dishes to try out.
I don't like sushi.
 
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