Dictator93
Member
I wonder what these DX11 PC enhancements will be...
Too bad the messy IP licensing overseas would prevent us to see what was happening to the northern land of the giantsI would pre-order that so fucking fast.
Artorias Returns: Dark Souls Remastered
I wonder what these DX11 PC enhancements will be...
Too bad the messy IP licensing overseas would prevent us to see what was happening to the northern land of the giants
Seriously I'm curious what kind of demons that could spawn in the land of giants
Very redundant. Just leave Dark Souls as it is because they can't add (and they shouldn't) anymore new content to it.
Shrine of Amana is beautiful.
But seriously, fuck Shrine of Amana. Those casters. At that cave. FUCK SHRINE OF AMANA.
Nice music too. Y'all people saying DkS2 looks bad have not seen it at 1080p60FPS on PC. Gorgeous game.
P.S. Fuck Shrine of Amana.
The PC version will be handled in one of two ways. Either they will set up an,upgrade DLC or a separate app in the registry.
With either choice, they will likely tie ownership of the original game and apply a loyalty discount.
There's plenty of shortcuts. Patently false statement here.The main problem is that the game has no "soul".
It is extremely boring in every aspect in comparison to the previous two games. The level design is boring with no real shortcuts anymore.
That part is annoying, but you fight only like 2 of those infinite stamina guys and they can be speed-ran or cheesed with ranged combat, so, whatever.There's a section in Dark Souls 2 where you fight numerous "humanoid" enemies who seem to have infinite stamina causing massive problems in trying to negotiate them only to lead to the most unfair boss in any Souls game. It is easily the worst designed boss, the most uninspiring and that was the point where the disappointment just overwhelmed me.
PvP has always been broken. The patches and nerfs only shifted the brokenness towards something else (first it was dual Mundane Avelyn, then it was Monastery Scimitar, it's something else, etc.).A thing I don't see anyone mentioning is how the game (DS2) got completely boring after all the updates. Sure, the updates fixed a lot of broken elements of the game but it also nerfed everything to the point of PVP being completely dull and boring after a while.
Switching between Lords of the Fallen and Dark Souls II was the most jarring yet. DkS2 felt like a twitchy character action game in comparison, haha.Yeah, I had the same experience, switching directly between DS2 and DS1 even.
- For the most part, the hitboxes are fine. But, there are a few really bad individual instances that kind of sour the experience at times. It's a fair criticism, but to say it ruins the whole game through is disingenuous.There's so many of these generic posts that say "Sure, it was flawed, but it was still great" without addressing any of the criticisms.
- Abysmal hitboxes
- Ridiculous enemy rotation/tracking
- Enemies have unlimited stamina
- Encounter design boils down to being spammed with 10 enemies simultaneously
- Absurd geography - somehow, the top of a windmill has an upwards elevator into an underground lava pit.
- Huge visual and mechanical downgrade at the very last stretch before release.
- Soul memory
None of the above was "actively" searched for and it's disingenuous to imply that it was.
Exploration is the best part of DkS2. It's the most rewarding out of all three games. Combat has some minor issues but improvements such as powerstancing. And atmosphere is plentiful. No Man's Wharf is probably one of the best Souls levels ever.Souls is about combat, exploration, atmosphere, all of which are bungled in Dark Souls 2. I mean, with all of these factors being so deeply flawed, what's left?
lolThree garbage DLC's
lolArtorias of the Abyss ( which was FREE on PC
All?all weapons seemed to be really focused and thought out both in effects and move sets
Ah the good ol' noobstick. xD(Demon's Halberd vs. DkS2 Halberd FYI).
This is exactly my thought too. When I'm on my way to Dead Man's Wharf (that was the name, wasn't it?), when venturing somekind of a flooded interior of the tower, I'm wondering what was they thinking when made it because the enemies were hulking iron giant while there is no big entrance, at least as big as they are, to be found. In Anor Londo, I remember in the cathedral where you fought Smough and Ornstein, there is huge door where supposedly the iron guardian that guard the way to boss can enter.
Level design in Dark Souls and Demon's Souls are organic. They feel like an actual place where someone live or built it for certain purposes. On the other hand, Dark Souls 2 level design is defintely feel more "gamey" to me rather than organic. This is no way means that Dark Souls 2 is bad gameplay, it's just missing something that makes Demon's Souls and Dark Souls so engrossing and memorable in the first place.
Soooo, does this mean Heide's Tower has drakes in it now?
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Would kinda make sense considering the Dragonrider boss is there.
That's very stretching and not as essential as the scourge of the northern land in Demon's Souls (which we only got a simple "they just got destroyed early" with no how it happened).New Londo past (downfall of the four kings) can be used as a storyline/main quest; it is related to the first flame and furtive pygmy.
I'll just leave this here -
For Dark Souls 2, we dont even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one," -- Takeshi Miyazoe, 2013
Read More: No DLC for Dark Souls 2 | http://screencrush.com/no-dlc-for-dark-souls-2/?trackback=tsmclip
I'll just leave this here -
For Dark Souls 2, we dont even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one," -- Takeshi Miyazoe, 2013
Read More: No DLC for Dark Souls 2 | http://screencrush.com/no-dlc-for-dark-souls-2/?trackback=tsmclip
But Dragonslayer is there too.
My old theory was that dragonslayer had slayed the Dragonrider's dragon.
I'll just leave this here -
“For Dark Souls 2, we don’t even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one," -- Takeshi Miyazoe, 2013
Read More: No DLC for Dark Souls 2 | http://screencrush.com/no-dlc-for-dark-souls-2/?trackback=tsmclip
So the new NPC is probably the titular "Scholar of the First Sin". What first sin would that be? (DS 1 & 2 & DLC)Presumably the stuff that went down with Manus in Oolacile, that led to all the dark queens popping up that you deal with in the main game of DS2 and each DLC?
Thank god that was bullshit, since the DLCs were some of the best Souls stuff we got yet.
There's plenty of shortcuts. Patently false statement here.
That part is annoying, but you fight only like 2 of those infinite stamina guys and they can be speed-ran or cheesed with ranged combat, so, whatever.
PvP has always been broken. The patches and nerfs only shifted the brokenness towards something else (first it was dual Mundane Avelyn, then it was Monastery Scimitar, it's something else, etc.).
I'm really amused by the fact that people thought the PvP was ever balanced at any point. It wasn't balanced in Demon's (though it was by far the best PvP still), it was even less balanced in Dark Souls, and DkS2 is just keeping the trend.
Switching between Lords of the Fallen and Dark Souls II was the most jarring yet. DkS2 felt like a twitchy character action game in comparison, haha.
- For the most part, the hitboxes are fine. But, there are a few really bad individual instances that kind of sour the experience at times. It's a fair criticism, but to say it ruins the whole game through is disingenuous.
- See above.
- One enemy type does. One. And there is a grand total of two of them. He's annoying as fuck, that's true. But again that doesn't apply to the entire game.
- A few places are like that, and yes they're annoying. To say every game encounter is like that ("boils down to") is very blatantly false. There were enemy hordes in previous games too, especially the DLC.
- A silly geographical absurdity. Okay. Big whoop. When I saw the Iron Keep, I said "wait what...?", I chuckled, and then I promptly forgot about the absurdity when I admired the amazing locale.
- My care level about this is honestly close to zero at this point. It was disappointing, but most of us have moved on.
- Okay.
So there, addressed your list. I agree with most of the criticisms, but I disagree that they somehow make the game a terrible broken mess and failed sequel and all the hyperbolic vitriol that is aimed at what is easily my GotY2014.
Exploration is the best part of DkS2. It's the most rewarding out of all three games. Combat has some minor issues but improvements such as powerstancing. And atmosphere is plentiful. No Man's Wharf is probably one of the best Souls levels ever.
lol
lol
The same way those 3 DLCs will be FREE on the new-gen versions. e_e Are you even trying?
All?
Yeah, I really miss the Needle of Eternal Agony, the Golem Axe, the Artorias Greatsword, Great lord greatsword, the Dozer axe...
...not.
Ah the good ol' noobstick. xD
The halberds in Dark I and II are fine, it's just that the DeS one were ridiculously OP. The ultragreatsword moveset, on the other hand, now that has been severely nerfed. Zweihanders have nothing on the DBS.
Why would you skip Miyazaki's game for this? Honest question really.
I can definitely get behind this line of thought. And I usually think "gamey" as a bad thing is a ridiculous expression, but I definitely agree with what you're saying.
Anor Londo feels like the city home to great deities, it feels like they built the city and its lore, and then made it into a video game level, as for, say, Heide's Tower of Flame, I was much more intrigued by its meaning before I actually played the game. It just felt like a video game level.
Dark Souls II isn't entirely devoid of places like this, though. Forest of the Fallen Giants was pretty awesome.
I miss the "the giants are the gods of Anor Londo" theory, that would be so much cooler as the base for Dark Souls II's story, imo.
Or the random fire breathing statues in Iron Keep. And floating platforms over lava. Like it was modeled after Bowser's Castle.
I can definitely get behind this line of thought. And I usually think "gamey" as a bad thing is a ridiculous expression, but I definitely agree with what you're saying.
Anor Londo feels like the city home to great deities, it feels like they built the city and its lore, and then made it into a video game level, as for, say, Heide's Tower of Flame, I was much more intrigued by its meaning before I actually played the game. It just felt like a video game level.
I don't really care for Miyazaki. I bought Dark Souls for a weird reason. Same with Dark Souls II. I did enjoy them both though, especially Dark Souls II.
Weird reason hint: I play to get to the parts where there is music.![]()
There's plenty of shortcuts. Patently false statement here.
That part is annoying, but you fight only like 2 of those infinite stamina guys and they can be speed-ran or cheesed with ranged combat, so, whatever.
Exploration is the best part of DkS2. It's the most rewarding out of all three games. Combat has some minor issues but improvements such as powerstancing. And atmosphere is plentiful. No Man's Wharf is probably one of the best Souls levels ever.
What I meant to say is, there's no amount of modding that can be done to revert this:
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The only way to do that would be if they fixed it in the DX11 version of the remaster.
Was this really a thing?? Damn, that's one hell of a downgrade. Hasn't there been a backlash on GAF, or have I missed it?
Was this really a thing?? Damn, that's one hell of a downgrade. Hasn't there been a backlash on GAF, or have I missed it?
It says "new characterS" so it is not obvious there is a npc called scholar of the first sin.
But if I were asked who would be this scholar, the answer to me is obvious. Aldia.
There was a huge backlash. People are still bitter about it going by this thread.
Which is funny in retrospect, because the graphics were the LEAST of DS2's problems.
Exactly. And of course, Shrine of Amana is a fantastic area as well. And so is the whole Dragon Aerie/Shrine passage.
And that's before going into the DLC.
"Dull"? I'm sorry I just don't get it.
Shrine of Amana is beautiful.
But seriously, fuck Shrine of Amana. Those casters. At that cave. FUCK SHRINE OF AMANA.
Nice music too. Y'all people saying DkS2 looks bad have not seen it at 1080p60FPS on PC. Gorgeous game.
P.S. Fuck Shrine of Amana.
It's not "so, whatever". It's terrible to have to devolve your game into cheesing. Especially considering my first build in any Souls game is about going up and personal with the enemies.
You also conveniently don't mention the diabolical boss the shrine leads to.
SoA nowadays is piss easy. SoA before the nerf patch was hell on earth though.
i think all of those areas are visually interesting and structurally boring as shit
the part of DS1 that i most enjoyed was making my way through a maze-like world that looped back on itself and had lots of side areas and interconnections. DS2 was ten steps back in that regard.
i get that people liked what it did well, but for me i think dull is an excellent descriptor
e. actually the only area with a layout i enjoyed in DS2 was the gutter, which is hilarious because it's visually boring and everyone else seemed to hate it
SoA nowadays is piss easy. SoA before the nerf patch was hell on earth though.
Also, it is crazy to complain if your one build doesn't work for everything the game has to throw at you.
What I meant to say is, there's no amount of modding that can be done to revert this:
![]()
The only way to do that would be if they fixed it in the DX11 version of the remaster.
This is what I want in the remaster.
No graphics update like this, no buy.
Played it pre-nerf. Ugh. Didn't do so unhollowed either so no tank buddy to help out.
Also, people do realise that there isn't a full game out there with all the E3 lighting, right? That was just a vertical slice. It's not a case of them just reimplementing it, they'd have to redo THE WHOLE GAME.
The lighting that we saw in the Beta/trailers? Likely only existed for those specific areas. And what we were shown was a fraction of the entire game. I doubt it's happening.
Same here. Can't justify buying DS2 when Bloodborne has been out for only a month by then. Will probably spent a lot of time with that game.
No original lighting and I will skip DS2 even further.
You mean the optional boss that is made specially difficult for people who want to kill everything.
Also, it is crazy to complain if your one build doesn't work for everything the game has to throw at you.
Someone didn't hear about the game being delayed.
Bloodborne comes out less than two weeks before this edition of Dark Souls II. March 25th is Bloodborne's current release date for NA.
SoA nowadays is piss easy. SoA before the nerf patch was hell on earth though.
Someone didn't hear about the game being delayed.
Bloodborne comes out less than two weeks before this edition of Dark Souls II. March 25th is Bloodborne's current release date for NA.
Monster Hunter director couldn't resist putting in a Monster Hunter boss.
I haven't been following the discussion in this thread. Ancient Dragon really feels like a monster hunter boss though.
i think all of those areas are visually interesting and structurally boring as shit
the part of DS1 that i most enjoyed was making my way through a maze-like world that looped back on itself and had lots of side areas and interconnections. DS2 was ten steps back in that regard.
i get that people liked what it did well, but for me i think dull is an excellent descriptor
e. actually the only area with a layout i enjoyed in DS2 was the gutter, which is hilarious because it's visually boring and everyone else seemed to hate it