Crimsonclaw111
Member
4k/60fps, Awww yeaaaa.
I don't understand how or why this is a problem. How does any additional content/DLC work on PC?
You know thats not whats going to happen.
Ohhhhhhhhhhhhh baby!
Most female fighters are dressed in revealing outfits (large amounts of cleavage); their breasts frequently jiggle while standing or fighting. Some bikini-style costumes (with narrow strips of cloth) barely cover fighters' bodies, exposing large amounts of breasts/buttocks; one hologram-like figure appears to be nudethough her reflective skin obscures any discernible details (i.e., nipples or genitalia). In some sequences, players have the ability to zoom in on female fighters' cleavage and/or posterior and take pictures.
It was "wrong" in case of Earthbound for Wii, if you are interested.Hmmm that's really good if true.
Really Didn't believe the.lidting last time. Has there ever been a time the esrb was wrong?
If Marvel 3 wasn't dead in the water, it really seems like the PC could soon have all the big fighting game franchises on it. Anything besides Tekken and obviously Smash that hasn't made the leap yet?
Soul CaliburIf Marvel 3 wasn't dead in the water, it really seems like the PC could soon have all the big fighting game franchises on it. Anything besides Tekken and obviously Smash that hasn't made the leap yet?
So yeah, the question here is how they do this and ensure it's profitable. It's not going to be a $60 release on Steam as it's $40 on every platform; we know that off the bat. They're also not going to get fans that have been having wet dreams about a PC port and nude mods for ten years to pay their ridiculous DLC prices.
Where's the money made?
I meanThe issue is that people could just pirate the DLC or mod in better looking stuff that the community makes unless there's a mechanism in place to deter them from doing so.
And they will try. DOA5 in none of it's incarnations has been a big seller. But the fans like the DLC, it's priced highly and there's a LOT of it. To the point that it wouldn't make financial sense to ever release the game with all of it included. Not at $60. Probably not even at twice as much.
It's all costumes; single costumes being $2, whole packs being $13 or more. And it's not even great stuff, typically. If you have an eye for asset reuse this stuff will set you off like an alarm. The community could very easily do better. They've already proven this through costume contests they've held themselves.
So yeah, the question here is how they do this and ensure it's profitable. It's not going to be a $60 release on Steam as it's $40 on every platform; we know that off the bat. They're also not going to get fans that have been having wet dreams about a PC port and nude mods for ten years to pay their ridiculous DLC prices.
Where's the money made?
The issue is that people could just pirate the DLC or mod in better looking stuff that the community makes unless there's a mechanism in place to deter them from doing so.
And they will try. DOA5 in none of it's incarnations has been a big seller. But the fans like the DLC, it's priced highly and there's a LOT of it. To the point that it wouldn't make financial sense to ever release the game with all of it included. Not at $60. Probably not even at twice as much.
It's all costumes; single costumes being $2, whole packs being $13 or more. And it's not even great stuff, typically. If you have an eye for asset reuse this stuff will set you off like an alarm. The community could very easily do better. They've already proven this through costume contests they've held themselves.
So yeah, the question here is how they do this and ensure it's profitable. It's not going to be a $60 release on Steam as it's $40 on every platform; we know that off the bat. They're also not going to get fans that have been having wet dreams about a PC port and nude mods for ten years to pay their ridiculous DLC prices.
Where's the money made?
The game and DLC. If you're asking what they could do instead, that's something else entirely.
I mean
there are plenty of modded costumes for street fighter 4, but Capcom still sells the DLC costumes
devs have never had problems selling costumes/skins for games on PC. Be that F2P games or traditional AAA stuff.
DOA5 is more comparable to Rock Band as opposed to every other fighter that releases a few costume packs. There's hundreds of dollar a of costumes they're selling. It's their whole profit model.
What point are you trying to make here? As multiple people have pointed out, there are plenty of examples of successful PC games that are either wholly or highly centred around a high number of smaller DLC packs, cosmetic or otherwise.
I wonder if there will be a way to transfer bought DLC from the Console versions. Doubt it.
I think their pricing is ridiculous (especially in comparison to their contemporaries) and the content isn't even that great.
People will either steal this stuff or just mod in their own, which would be a problem for Tecmo given, as stated, this is where they actually make their money.
I'm assuming they will try to curb these things; I'm curious as to how.
DOA5 is more comparable to Rock Band as opposed to every other fighter that releases a few costume packs. There's hundreds of dollar a of costumes they're selling. It's their whole profit model.
Rocksmith uses a similar model, frequent releases of various DLC packs and it's on Steam, if it wasn't a success why would they support it to such an extent? Look at the Agarest games both have been touted as great successes. Look at Dynasty Warriors, there is a reason that Empires is coming to Steam. I am sure Dead or Alive will sell bucket loads on Steam based solely on being the first major 3D fighter on Steam. Why are you worrying your little head? It almost makes you sound salty.
Why is my head little and why would I be salty? It's already on like five platforms; I own for three of them and plan to buy it again so it's not like I have some sort of possessive steak in me.
I'm just raising a concern. There's no need to post like a jerk in response to it though.
They haven't even acknowledged that this is something they're really doing.
It sure seems that way. The business model that you are describing is not exactly new on PC, plenty of posters have given you examples of games that use a similar model, but you seem to reject any notion of this business model actually working on PC.
DOA5 is more comparable to Rock Band as opposed to every other fighter that releases a few costume packs. There's hundreds of dollar a of costumes they're selling. It's their whole profit model.
Where's the money made?
Expect DRM of some form.
I just can't imagine they'd do a PC port with no market for the DLC.
Yeah but Team Ninja's pretty incompetent so I'm pretty sure it'd be easy to circumvent.Expect DRM of some form.
The first fighting game developer to figure out how to hook up the Steam Workshop and have costume pieces made and sold by the community a la CS:GO/Dota 2 is going to make so much money.
A Team Ninja game on PC?
Does this mean a PC version of Ninja Gaiden is now possible?
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You know thats not whats going to happen.
The first fighting game developer to figure out how to hook up the Steam Workshop and have costume pieces made and sold by the community a la CS:GO/Dota 2 is going to make so much money.