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RTTP: Deadly Premonition - The Best "Bad" Game Ever.

Krathoon

Member
I tried the dll fix and 4GB memory patch on the PC version and it seems to be working fine.

I am not noticing any missing textures.
 
What's the best way to play it?
I have a PS5, switch, and I'm pretty sure my shit laptop can run it.
Of those options, Switch. Specifically digital on Switch.

The PC version, even with all of the enhancements people have tried to make, is still quite bad. Also, if your laptop is shit, it probably isn't good enough to run it on RPCS3, which is technically the best way to play the game.

Also, if you do get the Switch version, be sure to buy it digitally, not physically. Funny enough, the game was ported to Switch by two different developers. One for physical, one for digital. The physical version of the game received no post-release patches or updates. The digital version however, did receive patches and updates. The Switch recognizes the physical and digital versions of DP1 as two separate games, so the patches for the digital version cannot be applied to the physical version, as they're two different builds of the game. It's fucking weird.
 
I thought the Switch version was completely busted and that the 360 version on console is the overall best?
Not completely busted, it's playable. More playable than the PC version. Specifically the digital version of DP1 on the Switch. But the 360 version is the best overall.



The physical version of DP1 on the Switch was done by Aksys, the digital was done by ToyBox. The physical version is stuck on version 1.0.0 and never received any patches. The digital version I believe was patched up to 1.0.3. They're two separate builds of the same game done by two different developers lol.
 
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Krathoon

Member
I may stick with the PC version and see if the crashes drive me nuts.

Of course, the Switch version is $30. It was originally a $20 game.
 
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I may stick with the PC version and see if the crashes drive me nuts.
It's not just crashes unfortunately, there's a bug during chapter 9 on the PC version that can brick your whole game: https://gamefaqs.gamespot.com/ps3/943433-deadly-premonition-the-directors-cut/faqs/63463

The bug manifests itself by how you played through chapter 8. So if you didn't play "correctly" and you get to chapter 9 and you run into this crash, there's no way past it.

This is a major problem that affects mostly PC and Switch players but may
also happen on both the Xbox 360 and PlayStation 3 versions although I have
not heard much of this bug on them. Even so I should assume that all versions
are capable of this problem.

This is how the bug manifests itself:

You play to the end of Chapter 08 then leave the game. When you go back and
try to Resume it crashes during the loading of the beginning of Chapter 09.
Every time you try to Resume it will keep crashing over and over again. You
can do Replays of the previous chapters as much as you want but you cannot go
any further in the game and your run-through is ruined.

As I did research I found that most of the complaints were coming from PC
owners as this bug was more pronounced there. Some people found that by
changing certain compatibility settings would fix the issue. However, the
Switch version doesn't allow for that. Some people said that the problem was
that the save file got corrupted but I don't think so.

One of the other complaints about the game was that if you tried to skip
cutscenes from the exterior of [Muses Gallery] you can cause the game to
crash. That to me was a clue on how this bug worked.

I believe that there is some bad data within the assets for the exterior of
[Muses Gallery]. When you are outside of it you won't have any problems but,
when the game does a cutscene using those same assets, there is some
instability and if you try to skip that cutscene then you can cause the game
to crash. Not all of the time though but you can greatly increase the chances
of one to happen.

There are two types of cutscenes: pre-rendered and dynamic. The opening movie
and your first introduction to Francis are pre-rendered and are just movies
to be played. Dynamic is when the game generates the cutscene on the fly
using the game engine and assets.

The cutscene at the beginning of Chapter 09 takes place at the exterior of
[Muses Gallery]. When the game loads up it will load up the assets of the
[Gallery] and begins the process of starting the Chapter. However, during
this process and because of the bad data, the bug is triggered and the game
will crash citing "bad data" before the cutscene is started.

And, since the game loads up the same way each time, the bug is triggered
each time and you cannot continue.

The workaround for this bug is play into Chapter 08. Turn off Auto Save (if
you have it on), make a manual save at a [Phone] well away from the [Gallery]
and before going there, and play all the way through to the end of Chapter 09
without saving or allowing the game to save. Once you reach the end and are
asked to save then make one. Once you get past this Chapter then you should
be okay for the rest of the game.

It also important to point out that when you get to Chapter 09 you should not
skip the opening cutscene as well as the cutscene that plays when you get in
a vehicle with Emily.

In addition, there are other cutscenes involving the [Muses Gallery] exterior
that need to be noted:

>>At the end of Chapter 07 just after you get to the [Hotel].
>>The middle of Chapter 08 when you arrive at the [Gallery].
>>Partway through Chapter 12 when you arrive at the [Gallery].

Those cutscenes should not be skipped either to prevent crashing issues.

I will make special notations in Chapters 07, 08, 09, and 12 so you can be
aware of these cutscenes and when to make saves.
 
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