Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

Can you check the files to see if the other costumes from the Gamecube version is present in the HD remaster?

Yup, they're there.

I'm not on my home PC so I can't get you the very original texture files, but I believe I have the edited ones uploaded somewhere.

Actually, now that I'm looking at it, I think it's actually only specific stuff that was higher res. I've got a higher res face texture, and I took the higher res "Stars" patch and emblem from Jills top and hat respectively and used those. I guess there wasn't actually higher res uniform textures. I do remember that there was some version of higher res texture for Barry as well, but it was also probably just the face texture.

If you want the face texture example as well as the higher res Stars patches, this is the zip download that has those texture examples in it

I compared all textures between ingame and cutscene models, and they're all identical. I'm gonna bet they just used the highest resolution they could use for both. Like the beret texture is surprisingly high res compared to everything else.
 
Yup, they're there.



I compared all textures between ingame and cutscene models, and they're all identical. I'm gonna bet they just used the highest resolution they could use for both. Like the beret texture is surprisingly high res compared to everything else.

Yeah there was a high res version of the beret compared to rest.

What's the res of Jill's face texture in game? I remember the eye ball and the lips as well as maybe the ear(?) being separate high res textures, is that the same case with the REmaster?
 
So this is what the Asia version covers look like:

Collectors Package case:

resident-evil-hd-remaster-english-japanese-collectors-package-379343.2.jpg


resident-evil-hd-remaster-english-japanese-collectors-package-379343.3.jpg


Game case:

resident-evil-hd-remaster-english-japanese-378417.6.jpg


resident-evil-hd-remaster-english-japanese-378417.7.jpg
 
Yeah there was a high res version of the beret compared to rest.

What's the res of Jill's face texture in game? I remember the eye ball and the lips as well as maybe the ear(?) being separate high res textures, is that the same case with the REmaster?

Face texture is arranged differently. In REmake it's face + eyes + ears. In REmaster it's face + ears + mouth, and eyes are separate. That said, face texture is definitely larger than the one in REmake.
 
As far as I've read up it should not be too hard to re-render the backgrounds from scratch. Just somewhat time consuming to do so (rebuilding them specifically).

Doesnt seem like it be much more work than HD texture mods for people with the tools and expertise model and render them.

You're talking about either ripping environments from Umbrella Chronicles (and even that game doesn't have all areas available in REmake) or making completely new assets, aligning the camera and perspective properly to fit how it was in the original game and re-rendering them. Not to mention applying various effects.

I think it requires "a little bit" more work than a texture mod.
 
Container files, model files, texture files, shader files, and more are the exact same formats as MT Framework games. It's identical enough that a program I made for extracting and converting files works without any modification. This is definitely MT Framework.

Since you're experienced with modding games running on MT Framework, do you think it will be possible to change the main font used in the game? It still irks me that they used the generic sans-serif font not only for subtitles, but for all actions, even in item menu :/
 
Since you're experienced with modding games running on MT Framework, do you think it will be possible to change the main font used in the game? It still irks me that they used the generic sans-serif font not only for subtitles, but for all actions, even in item menu :/

In the PC version it will likely still just be a texture file, which means yes you will be able to replace it.
 
I see a font texture called "Gothic_AM_NOMIP," and this texture is also in RE6 and Revelations. I dunno if that's the same texture as the one used in game. Anyway, I haven't personally messed with fonts so I don't know how much trouble it would be. Hopefully it's doable.
 
The new control scheme are the default controls lol?

Disgusting.

At least tank controls are always on d-pad (I found myself subconsciously switching to that while I was testing out the new controls), and whenever you press "new game" the game forces you to choose between new and old controls.
 
The new control scheme are the default controls lol?

Disgusting.

If it makes you feel better, whenever you start a new game, before you get to the difficulty select Screen, you get a Screen where you select your control method, aspect ratio, and voice over language, so it's not like people who don't know any better and don't go into options beforehand miss out on their chance to play with the original controls.

Edit: Beaten
 
The default control scheme uses shooter controls btw, so L1 is aim and R1 is shoot. That's way too weird for this kind of game imo.

Type B is probably the one that resembles the classic Biohazard control scheme the most but it's still not quite there, instead of having square as the action button, you use it to open the inventory.

And then there's the already mentioned issue, whereas in game you get the japanese controls (O = action button, X = run.) but in the menu/inventory or any sort of yes/no choice in the game it's reversed to the western standard.
 
The default control scheme uses shooter controls btw, so L1 is aim and R1 is shoot. That's way too weird for this kind of game imo.

Type B is probably the one that resembles the classic Biohazard control scheme the most but it's still not quite there, instead of having square as the action button, you use it to open the inventory.

And then there's the already mentioned issue, whereas in game you get the japanese controls (O = action button, X = run.) but in the menu/inventory or any sort of yes/no choice in the game it's reversed to the western standard.

That actually makes sense going with the analog stick usage, if you use the new analog controls.
 
I was about to reply about quick reload. It's now possible with any control scheme. I'm glad they added that as it wasn't in the Gamecube or Wii version.
 
I was about to reply about quick reload. It's now possible with any control scheme. I'm glad they added that as it wasn't in the Gamecube or Wii version.

Hooray. As soon as your (or someone else's) door skip is modded into the game it will be pretty much perfect.
 
Example of a background texture.

REmake:
r100_bgz-0000000001ckube.jpg


REmaster:
r10000_000_bm_nomip1vuoe.png


All the backgrounds are normal texture files, so if someone's crazy, they could make their own versions of the backgrounds. I don't know if it's very practical though, considering there's around 1678 background textures and they take around 3.5gb in total.
 
As far as I've read up it should not be too hard to re-render the backgrounds from scratch. Just somewhat time consuming to do so (rebuilding them specifically).

Doesnt seem like it be much more work than HD texture mods for people with the tools and expertise model and render them.

I guess one can hope. And yes, I'm a little jaded Capcom seems to have tried to find the cheapest way to get this into the remaster category and cash in on remaster ports instead of being a little bit forward thinking and future proofing this for 4k and the future.

A lot of old console games weren't really done with historical preservation in mind like a lot of old TV shows. Its too bad, but its also sad to see developers not take chances like these to remedy that situation. But I guess Capcom isn't in much a position to ATM anyways.

Without the original photographs used to make the textures, it is difficult to recreate the game 1:1. Whether or not CAPCOM still has these photographs is unknown, as they've simply reused the same textures between several games.
 
Example of a background texture.

All the backgrounds are normal texture files, so if someone's crazy, they could make their own versions of the backgrounds. I don't know if it's very practical though, considering there's around 1678 background textures and they take around 3.5gb in total.

So at least we can expect modders to fix the uglier backgrounds (the ones that stand out too much with it's "oil paint" filter) or add details here and there by editing them by hand. I don't expect anyone to recreate all backgrounds, but after seeing the screenshot with Aqua Ring I hope someone fixes those kind of messes.
 
Man, can't wait to try this on the big screen. Will definitely post a ton of PS3 version direct-capture screens as soon as I get the game.
 
Apologies for asking a tired question, but I'd still like to hear some community input. I know both Japan and Asia are currently planned to receive a retail release for the PS3. Is there any likelihood of a potential physical release for the PS4 in those regions at least? Based on Capcom's treatment toward Okami HD and the Revival Selection, I'm definitely not expecting a Western release anytime soon but I wouldn't mind holding out for a current-gen version of the HD Remaster on the chance anyone believes it could be a possibility.
 
Apologies for asking a tired question, but I'd still like to hear some community input. I know both Japan and Asian are currently planned to receive a retail release for the PS3. Is there any likelihood of a potential physical release for the PS4 in those regions at least? Based on Capcom's treatment toward Okami HD and the Revival Selection, I'm definitely not expecting a Western release anytime soon but I wouldn't mind holding out for a current-gen version of the HD Remaster on the chance anyone believes it could be a possibility.

Noone can say for sure, but look at it this way.

I'm suspecting the reason why the game won't be released in the west until next year is because, well, the current gen versions aren't done yet, and they feel that if they'd release the last gen versions now, a lot of people who would normally buy it for PS4/XBone/PC will just go "Fuck it", buy it for PS3 or 360 and all the other versions will suffer for it saleswise.

In Japan that's not much of an issue because no version will sell nearly as much as the PS3 one either way. So in that sense I doubt Capcom cares about the japanese PS4 release enough to release a disc version.
 
I don't think any of us are in a position to comment on how easy or hard it would be to rerender the backgrounds out.

If it was easy, I think they would have done it because it sounds a hell of a lot easier than looking at every background and editing it by hand or recreating certain backgrounds entirely. I wish they rerendered everything out in 4K and the whole game looked like that promotional shot of the opening hallway they have, but unfortunately that isn't what they've done. We can speculate up and down why they did it that way, but at the end of the day it's all speculation. I can understand not wanting it because of thinking it isn't good enough, but we can't really say whether it was an easy job or not. There are way too many variables involved to say for certain. I'm still holding out some crazy hope that they really are just shafting over the last gen users and that current gen/PC will have higher quality 1080 rerendered backgrounds to artifically make them look more next gen, but I recognize it's most likely not happening.

This is a great game that deserves better, but better might not have been reasonably attainable.

Cost and not having the original 3d render files seems to be the issue. IE the game comes from a time when no one really thought or cared to preserve original assets.

Konami ran into the same issue with their Silent Hill remaster project, only having a early alpha form of the code/assets and having to rebuild out the actual games. Zone of the Enders had to be reverse engineered from a pressed disc I believe.
 
So the game is MT framework, how difficult would it be to port MT framework models from other games into this one? RE5 has a pretty sizable modding community and it would be pretty cool to do some things like throw in Leon for Barry, or Master Chief for Jill or something like that.

I imagine rigging would be the biggest obstacle (he said without knowing anything about MT Framework modding tools). But that's usually the thing with model swapping, in my experience.
 
So the game is MT framework, how difficult would it be to port MT framework models from other games into this one? RE5 has a pretty sizable modding community and it would be pretty cool to do some things like throw in Leon for Barry, or Master Chief for Jill or something like that.

I would not be surprised if model importing will be possible day one for PC release. Since so many formats are identical to RE6 and Revelations, I would expect model format to be the same too. Models from other MT Framework games won't be directly compatible (they'll need to be rigged for it), but I imagine people will start importing them.

Is it me or during the Wesker's (Chris') close-up, when Jill says "Chris... take care.", Wesker's shirt looks completely off - very bright and unshaded.

Yeah, that's a shader limitation with MT Framework v2.0 games. It's made modding a bit more fiddly.
 
Example of a background texture.

REmake:
r100_bgz-0000000001ckube.jpg


REmaster:
r10000_000_bm_nomip1vuoe.png


All the backgrounds are normal texture files, so if someone's crazy, they could make their own versions of the backgrounds. I don't know if it's very practical though, considering there's around 1678 background textures and they take around 3.5gb in total.

I'm almost tempted to make an 'MS Paint' version of REmake, just for my own amusement.

Also this being MT Framework doesn't surprise me. As I said when this was first announced, I bet it'll be MT Framework as Capcom seems to be in the process of porting all of their RE games to the engine, for easy porting I imagine, and the fact the lighting in the game changed gave it away since almost the same thing happened to RE4 and Code Veronica when they were switched over to MT Framework, the lighting in both games changed.
 
I find it interesting that they ported the old cube game into a MT framework title, it's like porting unreal 2k4 to unreal engine 3, seems weird to do.
 
I find it interesting that they ported the old cube game into a MT framework title, it's like porting unreal 2k4 to unreal engine 3, seems weird to do.

That's what they did with RE4 HD and CVX HD as well. Which is why it seems likely that CVX HD will eventually show up on PC as well.
 
On that note, I predict that Code Veronica will make its way to PC eventually when Capcom has less RE pet projects in the work, if REmaster does well the first thing we're probably getting is not a REmake of 2, but a REmaster of Zero. I think further down the line, eventually the rail-shooters Umbrella & Darkside Chronicles will come to Steam (this was heavily hinted as well in RE4, as the Steam Trading Cards mentioned characters who had other Steam Trading Cards were specifically from RE4, like Leon was "Leon (RE4)". Krauser also had this, but the only other game hes appeared in is Darkside Chronicles, so they probably marked Krauser as such since they've been considering bringing those games to PC, and if they did they'd probably have another Krauser trading card).
 
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