The only FF7 remake I would want would be in the style of The Monkey Island remakes a few years ago.
Just redraw the 2D art in HD and update the models and redo the CG. Have a option to switch between classic FF7 and FF7 HD if possible.
Do not change the gameplay, Do not go adding VO, Do not go adding extra content.
I do not what to see current Square Enix try and retell that story with their current design philosophies. Just give me that game cleaned up. Then do the same with 8 and 9.
Or maybe the RE remake would be another example of keeping the core of the classic game while tweaking a few things. But that would be as far as I would go.
Again, a lot of FF7's original code is lost, so it sadly isn't really possible to do the Monkey Island or Halo 1/2 style treatment. It'd have to be built from the ground up. Definitely possible for 9 and quite likely for 8, however! Would love to see this happen for 9. A lot of the art for that game in particular was rendered at a much higher quality than made it onto the disc, as Mama Robotnik uncovered all that time ago. Hopefully Square has all that stored...
They can't remake FF7 without it looking like Advent Children cause expectation already set so it make no sense doing it any other way.
Plus the spin off hardly ever sell as good as the original and you putting to much stock in reviews .
Right. The game would have to look modern. The question I was posing and making a point around was if the game would also need to play modern, and in line with that how much it would have to change to be a viable release if it was more a remake than a remaster (since a remaster seems largely impossible).
RE Spin-offs vs the original: Obviously. FF7 is over 10 million. Crisis Core actually ended up getting well over 3 million - on PSP, a machine which didn't really do very well! It was hugely successful. Dirge was a bad game, received poor reviews and poor word of mouth, and the sales reflected that, not even hitting half of what Crisis Core did on the PlayStation 2, a machine with one of the largest install bases of all time.
FFX-2 was simialrly successful - over 4 million copies of it were sold compared to FFX's 6.5 million (ish). Again, that was a good (if polarizing) game. That carried it. If you want an example of what happens to less well-received games, just look at the sales of FF13's sequels, which drop off at a faster rate. Anyway, point is - the numbers do largely end up bearing out the quality in these instances.
As for reviews, bit off topic but -- it's not about reviews as much as it is about the general public perception and word of mouth. Reviews are just one thing that feeds into a melting pot of opinion, but reviews are a major force in that; they help to create a narrative for many before they even try the game themselves. In that sense, bad (p)reviews can absolutely 'sink' a game and good (p)reviews can make a game, but only through association with a generally good or bad buzz. They can help to create a bad (or good) buzz, which is key. This is more true than ever in the social media age and all that; reviews and previews are often the conduits which kick off discussion on places like GAF and Twitter and the like, and from there people make their choices, take their sides, and fight their corners for their opinions. All of this can effect a game deeply when it comes to performance at the store.
Unless FF7 visibly came out as a remaster, at a remaster price, in the same way KH & FFX did, the expectation from the public would likely be for a version of the game that's evolved, not just graphically, but in all departments. So the game would probably have to change - it very likely wouldn't just be the same game but prettier. That's all I'm saying.