You mean Jak 1, I hope?
Well...sorta...Jak 1 is kind of a busted game with not such great level design, but I like the look and the openness
Basically
-Jak 1 artstyle/universe
-Jak 2 platforming
-Jak 3 story
You mean Jak 1, I hope?
This will never happen because past developers/whoever owns the IP would have to code for trophy support and I doubt that's something they would spend time on considering they'd get nothing much in return money-wise.
-Jak 1 artstyle/universe
-Jak 2 platforming
-Jak 3 story
They weren't available to buy. ND got tired of Universal who were more or less useless. So they and Sony moved on which was the right move.Well, biggest mistakes Sony ever made, not outright acquiring those IPs.
They weren't available to buy. ND got tired of Universal who were more or less useless. So they and Sony moved on which was the right move.
Wow this thread moving so fast. I remember it was just 30-40 pages weeks ago lol.
Damn this thread made me feel so nostalgic for Crash, I'm replaying right now.
Based on the patents, the original games would not have to be altered at all. It would be done by analyzing read patterns of the disc or the game files.
I can maybe get behind point one and two but I don't think Crash needs to be that involved storywise really.
Wow this thread moving so fast. I remember it was just 30-40 pages weeks ago lol.
Damn this thread made me feel so nostalgic for Crash, I'm replaying right now.
Crash waiting for SCEA to acquire and save him.
Yeah, the games were never actually noteworthy or good. A sad piggyback on 3D Mario popularity. Sure, it might be nice to fill that gap in the PS4 lineup, but it won't sell a lot. It isn't a franchise with value outside of nostalgia.
it doesnt need to be an epic like Jak 2 and 3, but characters that talk and are involved in the story would be nice
Lulzwut? Maybe Crash Bandicoots weren't "revolutionary" like Super Mario 64, but especially 2 & 3 are extremely tight & well made platformers. They are maybe more like 2d platformers in 3d in how straightforward the advancement through the levels is, but that's not a bad thing.Yeah, the games were never actually noteworthy or good. A sad piggyback on 3D Mario popularity. Sure, it might be nice to fill that gap in the PS4 lineup, but it won't sell a lot. It isn't a franchise with value outside of nostalgia.
Geoff is live streaming http://www.twitch.tv/thegameawards
Lulzwut? Maybe Crash Bandicoots weren't "revolutionary" like Super Mario 64, but especially 2 & 3 are extremely tight & well made platformers. They are maybe more like 2d platformers in 3d in how straightforward the advancement through the levels is, but that's not a bad thing.
This will never happen because past developers/whoever owns the IP would have to code for trophy support and I doubt that's something they would spend time on considering they'd get nothing much in return money-wise.
He said my name on the stream! Wooh. Oh yeah.....bed.
He said my name on the stream! Wooh. Oh yeah.....bed.
Yup!
If Sony announces that they have acquired the Crash Bandicoot IP...... mother of god.... I'm gonna buy a Gaffer a PS4.
bingoSony never HAD Spyro and Crash to have the opportunity to keep them. They were technically the properties of Universal Interactive Studios, which became Vivendi Games when Vivendi acquired Universal Studios. Vivendi Games was then acquired by Activision. This is why Activision currently has both Spyro and Crash. Mark Cerny was the President of Universal Interactive Studios when their contract with Sony ended in the late 90's/00's. He decided to follow Naughty Dog (who as fully acquired by Sony) and continue working with Sony. What a great decision that ended up being for both Sony and Cerny.
Blu-ray and Cell were bigger mistakes.Biggest mistakes Sony made, losing Spyro and Crash.
Crash waiting for SCEA to acquire and save him.
Blu-ray and Cell were bigger mistakes.
Make some room for me please.![]()
Sorry if I missed somebody!
Blu-ray and Cell were bigger mistakes.
Biggest mistakes Sony made, losing Spyro and Crash.
IF they made a new Crash, how would you like it to be made? Use the graphical abilities to their fullest, or make a unique art style (a la Rayman Origins)? As much as people like the original Crash design, I don't think it'll translate well onto PS4 unless they go the unique art style route.
Well, I am glad to be corrected on that point. I suppose they are just mediocre and forgettable on their own. Yes, I played through portions of the first title. It wasnt enjoyable enough to finish.Crash and Mario 64 came out the same year, and Crash doesn't even play similar to Mario 64 in any way. Have you even played the games?
Well, I am glad to be corrected on that point. I suppose they are just mediocre and forgettable on their own. Yes, I played through portions of the first title. It wasnt enjoyable enough to finish.
Wat? Agree on the cell though
Somebody needs to shrink all those avatars, get a bunch more, and make one of those collages that makes up a PS logo out of them and put that in the bunker. Cmon, you know you wanna see thatI have no idea how to do it though.
I'm trying to figure out if I'd rather a traditional crash platforming game or a new CTR
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Even Nate loves him![]()
I meant the look, not the genre. People seem to dislike the current look of Crash. He just does not look right. I feel the same way about the current Sonic.
Bluray was half (or more) PS3 cost so much at launch.
Those drives were crazy expensive to manufacture.
I'll mention this again since it got buried a couple pages back...
Why do you think they ask for IP rights now. What was the last Sony published game where they didn't own the IP?
I think a lot of people bought a PS3 precisely because it played BR's.
I think a lot of people bought a PS3 precisely because it played BR's.
Whatchu talkin' bout?Okay.....WHO IS IT?!?! XD