Around 90% of the physical + digital full game sales (which combined are around 23%).So basically third party store cut from full game sales is about 90% of 21.31%? Digital add-ons being MTX from F2P and DLC?
I think the Asus PC handheld will continue selling less than the Valve PC handheld even if they included an Xbox logo or button.removing PS games from Steam to exclusively release on its own store to combat MS new PC xbox hybrid lol
According to the yen to USD done now via google, this quarter SIE made in revenue:The software sales in other platforms, under the Other Software epigraph, can't be a 7%, they have done 175m on 6.6 billion revenue. That's more like 2.5%.
Yeah, my bad, mixed different others.The software sales in other platforms, under the Other Software epigraph, can't be a 7%, they have done 175m on 6.6 billion revenue. That's more like 2.5%.
You usually hold a keynote at a conference like this when you're introducing something new that you want to sell. And since Sony went out of the way to already announce the topic, they're probably either relaunching the Playstation Store or make it available to more platforms.Isn't a keynote speech just like a presentation almost? I don't really think it's the place where you announce new things but I could be wrong.
You usually hold a keynote at a conference like this when you're introducing something new that you want to sell. And since Sony went out of the way to already announce the topic, they're probably either relaunching the Playstation Store or make it available to more platforms.
Around 90% of the physical + digital full game sales (which combined are around 23%).
You have to add there the 3rd party part of the addons (around 30%) and game subs (around 10%).
Most money comes from addons (so mostly GaaS), and Sony still has a small GaaS portion of the PS market, smaller than the one they have for game sales: most top GaaS are 3rd party. And most games included in the game sub are 3rd party.
Meaning, way over 90% of the addons revenue must be 3rd party (around 30%) and a huge chunk of game subs too.
TLDR: Adding everything, pretty likely somewhere above a half of the total SIE revenue (including hardware, accesories and off-PS) comes from the 30% cut they get from selling 3rd party games and addons plus the money Sony makes from gamesubs thanks to 3rd party content.
I think the Asus PC handheld will continue selling less than the Valve PC handheld even if they included an Xbox logo or button.
And the Valve one sold around 4M units so far. So the effect of the 'xbox' PC handheld will be practically zero.
Sony won't care if thanks to this MS supported PC handheld now Sony sells a few copies more in Steam. Specially when Sony will have now the home console market only for them.
Xbox Series may end having sold somewhere between 30-35M once it gets discontinued. Let's say around 10M of them plus the few remaining ones at XBI already have a PS or will move to PC/Switch and not PS.
It means 20-25M extra new users for PS. Jim Ryan always wins.
According to the yen to USD done now via google, this quarter SIE made in revenue:
The 7.2% is for 'network services' (a.k.a. game subs or PS Plus).
- Total of the division 936,533M yen ($6.34B)
- 'Game software' 540,189M yen ($3.65B, which is 57.68% of the total)
- 'Other software' (a.k.a. first party games outside PS) 25,330M yen ($171.41M, which is 4.69% of their 'game software' and 2.7% of the total of the division)
If you want to know what aprox. do the first party games in PS, if you assume that in digital+physical full game sales minus the 89.53% of 3rd party in units can also be applied to revenue to get a rough idea:
This is with full game sales, you should add here a part from addons. In which pretty likely 3rd party has a pretty way bigger percentage than in full game units. Let's say a 3% instead of a 10%: 8,778M yen ($59.4M).
- full game sales revenue in PS: 22,711+199,538 = 222,249M yen ($1.50M)
- 3rd party estimate part of it: 89.53% of 222,249M yen = 198,980M yen ($1.34B)
- first party estimate part of it: 222,249M - 198,980M = 23,269M yen ($157.48M)
So my super rough estimate of Sony first party game revenue (full games + addons) would be for this quarter:
And this is having a huge multigenerational catalog in PS, and only a few games outside PS. Probably after releasing Destiny Rising, Marathon and Marvel Tokon plus a few old ports more in aprox. around a year from now Sony's first party games will start to be generating more money outside PS than inside it.
- 1st party in PS: $157.48M+$59.4M=$216.88M
- 1st party off-PS: $171.41M
Not -enterely- true: it's in a growing trend since the PC push started in 2019.I dont think so, the income outside PS has been decreasing and decreasing
We know they are working in a PC store/launcher, but I think will be formally announced later, once they have a bigger PC lineup and userbase.Yall really think Sony will announce a pc store on a random panel on TGS?
Sony releasing a storefront for pc would be suicide. Unless they still release on Steam of course.
Yall really think Sony will announce a pc store on a random panel on TGS?
Sony releasing a storefront for pc would be suicide. Unless they still release on Steam of course.
Have you ever stumbled onto an arcade game that you've never heard of and just played it?Idk man my 2 hours on this earth is definitely worth spending 10 minutes browsing metacritic or reading a review.
Potentially yes, because their timing with new announcements doesn't always line up with summer or winter shows. They have revealed things around TGS before.Yall really think Sony will announce a pc store on a random panel on TGS?
Depends on if it has crossbuy. If it does, that's the instant save. If the crossbuy is backwards compatible in some form (like some random PS4 game I bought years ago is now playable on Sony's PC launcher), that's even better.Sony releasing a storefront for pc would be suicide.
I think they still might.Unless they still release on Steam of course.
Not -enterely- true: it's in a growing trend since the PC push started in 2019.
It kept growing every single year with a huge CAGR and had a huge peak in Q4FY23 due to the record Helldivers 2 release disrupted the trend. Obviously after it went back a bit to normaly recovering from the record peak, but still continues in growth trend.
Before reporting first party off-PS revenue they shown this PC specific data in one of their fiscal reports (please notice FY23 is an estimate):
![]()
This graph counts Bungie since the moment its acquisition was completed.
As they started to release MLB in other consoles and acquired Bungie, they started to report instead their off-PS (nonPS consoles+PC+mobile) first party game revenue as 'other software' in their fiscal reports instead of a PC specific graph:
- FY22 67,725M yen ($458.22M) *
- FY23 105,358M yen ($712.80M)
- FY24 96,425M yen ($652.47M)
![]()
* = Here Bungie is counted for the whole fiscal year and not only in PC
We know they are working in a PC store/launcher, but I think will be formally announced later, once they have a bigger PC lineup and userbase.
Maybe to say that in the next gen buying a game in PSN once you'll be able to play them in the PS5+PS6 home consoles, PS6 portable console, their PC PSN store or in mobile via cloud gaming thanks to crossbuy.
This talk is supposed to be about the history of the PS Store and how it impacted the gaming industry, so I think will focus on its present and specially past. Regarding the future, other than hinting again that they have plans to expand to PC and mobile I think he won't share details.
Sony first party games apparently generate roughly almost the same outside of PS than in PS. If a portion of that gets the extra 20-30% they new pay to Steam would be a significant increase.
The increase would be higher specially if they also -make sure they'll do it- include 3rd party games in their PC PSN store.
I assume ideally for them they'd have a -maybe transitional time- where they'd continue releasing their PC titles in Steam but with the current delay they have now versus the PS5 games regarding the tentpole titles. All games including tentpole would release day one in the PC PSN store, because in case it would be the same PSN than in PS (full crossplay, crossbuy, trophy list, chat etc).
Depending on the progress, after a few years of transition they could stop releasing new games on Steam or Epic Store and would stop selling the previously available ones there for further competition in PC (which remember, would include PC handhelds/consolized PCs including the ones with an Xbox sticker on it).
Assuming console PSN maybe gets 10-20M extra MAU compared to now in the next gen as Xbox refugees plus just continuing the current growth, the PC PSN only would need to add on top a few million MAU, pretty likely half a dozen or less to push PSN to have a bigger active userbase than Steam, becoming the largest AAA game store/ecosystem in all platforms.
That works when I'm <20.Have you ever stumbled onto an arcade game that you've never heard of and just played it?
Hands-on gameplay is the fastest way to form an accurate opinion of a video game.
Rich people do this thing where they buy games based solely on box art and just plow through them until they find one that they like.
"Discovering" a video game organically based on box art and hands-on gameplay adds to the gaming experience.
Normal people invest time into learning about games before they play them, forming opinions based on other people's opinions as opposed to organically forming their own.
A bad reviewer can turn millions of people away from a great game that they would have naturally enjoyed.
Look up why Xbox was founded. Xbox isn't in gaming to make a profit it's in gaming to undercut PlayStation and bolster Microsoft/Windows/PC.Idk what Sony's numbers breakdown, but for Xbox it was like 25% Hardware, 28% third party store cut, 22% services and first party content (Gamepass being 15% at the time, likely grown to 20%) and 25% Accessories/peripherals.
One obvious feature would be cross-platform save support for games if they're going to do a launcher.Considering relaunching it doesn't make much sense given it's relatively functional (could definitely benefit from new key features tho, but you don't need a keynote presentation for that I'd think), it's probably the latter.
The latter would also fit with SIE's established MO, even going from the fireside chat, let alone what they've been outlining in previous fiscal calls. I'd guess it's PS Store to PC and, well.....good luck if it's going to be 1:1 unchanged from console (and without much of the 3P releases the store has on PS consoles). You either go balls-out and compete on features or you fail in the face of Steam, it's that simple.
And if they're going to put that effort into a PC launcher, they should also bring those new features to the console version. Else that's just more bleed of console users to PC (even if it's to your own storefront, which at least in that case is a lateral transfer/conversion...at least for 1P games).
Hah, bullshit.SP focused market are like 1/4 of what playstation has.
You usually hold a keynote at a conference like this when you're introducing something new that you want to sell. And since Sony went out of the way to already announce the topic, they're probably either relaunching the Playstation Store or make it available to more platforms.
Potentially yes, because their timing with new announcements doesn't always line up with summer or winter shows. They have revealed things around TGS before.