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You are looking at a profile shot and a face on shot of the sameguysuper handsome
I've been crushing on Drake hard since the first game and he's getting hotter as he ages so no complains lol
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You are looking at a profile shot and a face on shot of the sameguysuper handsome
This comparison is so stupid. Different time and weather condition ( WD with rain in night was amazing ) and difference in image quality.
I can't wait to see the finished versions of these animations. Nathan's legs just freeze in place as he grabs the guy.
Looks incredible. The only thing missing is some tesselation on those rocks.
Yup...
Here's a looping WebM, with sound :O
http://a.pomf.se/xvcohe.html
I decided to include the shooting in the end because it completed the sequence and made it even more bad ass.
So much for 60FPS.
What a joke.
True that. But if they keep to that demonstrated level of enemy AI and reactions they'll have something absolutely amazing. Where TLOU didn't quite reach it's target it did establish a pretty solid baseline to expand upon.Be wary of showfloor gameplay trailers from Sony though. Remember TLoU's E3 gameplay demo? Fool me once Naughty Dog! Fool me fucking once...
Couldn't help but think the same thing.The gameplay and level design looked nicely dynamic here. Made The Order look even more underwhelming.
I can't wait to see the finished versions of these animations. Nathan's legs just freeze in place as he grabs the guy.
The gameplay and level design looked nicely dynamic here. Made The Order look even more underwhelming.
Not so sure about that anymore. Order has a great color palette and sense of atmosphere, but Uncharted is just shooting for a much grandiose sort of presence. It's more saturated, definitely, but for what it's aiming for, it looks phenomenal.That's what I'm wondering as well. If they downgraded the expected framerate, now would be the time to reveal it and get ahead of the impending disappointment.
The gameplay looked excellent to me (the R1 swinging mechanic looked great), but the graphics and framerate looked pretty early. They've created the best looking console games in the past, so hopefully their streak continues on the PS4. It's a little weird that Ready at Dawn have them beat in the graphics department, although I'd argue that it's probably the helping hands of Santa Monica that have made The Order such a gorgeous game.
PSY・S;142076215 said:Can someone re-host the Gamersyde video? The torrent is ridiculously slow.
In-engine/in-game
Who to thank for this amazing level:
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So much for 60FPS.
What a joke.
I can't wait to see the finished versions of these animations. Nathan's legs just freeze in place as he grabs the guy.
Well.. that sure looked boring. I skipped Uncharted 3 cause I was pretty burnt out on the formula after 2, this sure ain't lookin any different.
It still looks good it's just obvious that the game isn't finished yet since we're quite far from release. I'm not berating the game or saying that the animation should be done at this stage. Geez. Don't be so eager to defend every aspect of this demo guys.Oh my god.
PSY・S;142076215 said:Can someone re-host the Gamersyde video? The torrent is ridiculously slow.
That looked fucking gobsmacking.
That opening exploration and stillness, emanating early Tomb Raider games' atmosphere and ambience.
That verticality, that only-in-Uncharted blend of traversal directly into the combat scenarios, and that blend of opportunistic stealth within those combat encounters rather than as an on/off switch in most games.
That flow between shooting, jumping, melee, grenades, climbing, hiding and taking cover and back to pure exploration.
Fuck. THIS is how you make a trailer to sell me on a game. Open gameplay bliss wedded to great performance capture and beautifully realized environments.
PS: Naughty Gods, please bring back co-op modes ala Uncharted 2 and I'll buy four copies![]()
Who to thank for this amazing level:
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I managed to dig up Nathan Drake from the first game.
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Who to thank for this amazing level:
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They were there, but they were far fewer than what you'd expect out of something like Gears of War, where there are inexplicable box-shaped rocks in an open area.
A good chunk of them in UC2 are roughly that dynamic, but for the most part they've been smaller and more linear than this (and ended solely by killing all enemies).I never played too much uncharted (didn't have a ps3) but I don't remeber the encounters being that dynamic. Is it because I am not intimately familiar with the series or is UC4 wider in terms of encounter design?
Well I hope she has a majority influence on the game.Who to thank for this amazing level:
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I like that the enemy tried to hold on for dear life instead of an automatic kill like in AC for example.
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It still looks good it's just obvious that the game isn't finished yet since we're quite far from release. I'm not berating the game or saying that the animation should be done at this stage. Geez.
Oh god, the edit is even better. Complete lack of self awareness there.Don't be so eager to defend every aspect of this demo guys.
I like that the enemy tried to hold on for dear life instead of an automatic kill like in AC for example.
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Who to thank for this amazing level:
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Who to thank for this amazing level:
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