Legend of Zelda Wii U Gameplay Demo

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Whenever I see demos 99 times out of a 100 it ends up like the final game. Whenever I play a beta it's nearly always like the final game or pretty damn close. People using the whole it's in development excuse need a reality check. The world appeared to have absolutely nothing in it. Coming from a developer that made Wind Waker, vast expanses of ocean with nothing in it, Twilight Princess big open world with nothing in it or anything to do, it wouldn't shock me if this is what the final game experience is like, just riding around in an empty world.
But who cares it's pretty and Link is in it.
 
The only thing that bothers me is the blue fog in the opening shot. I know with color correction a lot of it gets removed but I don't really like how strong it is in the first place. The concept art has a red/orange fog with a red/orange sky. I think removing the blue fog completely and adding a subtle red/orange fog to the sunset would make it look so much better than it does now. Also, I hope they adjust the level of detail when your zooming it cause now it looks pretty bad. Other than graphical errors/ugliness in certain parts, im super hyped.

Also, the golden goat rock where you have what looks like "Hyrule" in the back looks more like the bridge from TP with a huge entrance. I think at that part of the map, its a cliff so you would get amazing scenery and a bridge which leads you to the castle.
 
Not gonna scan 60 pages to see if it was discussed but the comment about "real horses don't often run into trees" was exemplary of the granular detail Nintendo really brings to game design. I immediately thought of all the times I'd been taken out of the moment while running around on top of a carrador in Mordor or on the horse in SotC and realized a simple mechanic like this will help preserve immersion. I wonder if this design theory is the result of the same design leads still being at the company or if it is just part of their development culture these days.

Either way, masterful.
dat Nintendo magic :)
 
Do people seriously think that they won't fill up the overworld with things to do by the time the game comes out? It's a year from release people, A YEAR.
 
Whenever I see demos 99 times out of a 100 it ends up like the final game. Whenever I play a beta it's nearly always like the final game or pretty damn close. People using the whole it's in development excuse need a reality check. The world appeared to have absolutely nothing in it. Coming from a developer that made Wind Waker, vast expanses of ocean with nothing in it, Twilight Princess big open world with nothing in it or anything to do, it wouldn't shock me if this is what the final game experience is like, just riding around in an empty world.
But who cares it's pretty and Link is in it.

When pikmin was first shown, it looked far worse than release. When bayonetta 2 was first shown, it looked far worse than release. When TWWHD was first shown, we had way more bloom than release. When xenoblade X was first shown, it looked worse than it does now. When super mario 3d world was first shown, it looked super boring and bland compared to release (although still not the perfect mario game but thats just my opinion).

Point is, unlike other developers which usually downgrade graphics and features, with the wii u nintendo has kept increasing the visual fidelity of games prior to when they were first shown and this is evident in all their big wii U games so its not out of the question to think they wouldn't do it for Zelda U. The other thing is, it likely got forced in for Geoff to make the award show more legit and thats why we only got footage from a TV instead of direct feed. Anouma and Miyamoto knew it wasn't ready for a proper showing and the best way to hide it was to display it as they did. Not that i completely agree but it did get a lot of people talking about the award show and the game.
 
Whenever I see demos 99 times out of a 100 it ends up like the final game. Whenever I play a beta it's nearly always like the final game or pretty damn close. People using the whole it's in development excuse need a reality check. The world appeared to have absolutely nothing in it. Coming from a developer that made Wind Waker, vast expanses of ocean with nothing in it, Twilight Princess big open world with nothing in it or anything to do, it wouldn't shock me if this is what the final game experience is like, just riding around in an empty world.
But who cares it's pretty and Link is in it.
This is like a demo of the alpha. You need the reality check you didnt play this nor is it in beta.
 
JDrjjWI.png


Oh wow. Haha.

My dream...
MY DREAM FINALLY CAME TRUE!
AFTER ALL THOSE YEARS, IT'S HAPPENING!
 
Do people seriously think that they won't fill up the overworld with things to do by the time the game comes out? It's a year from release people, A YEAR.

Well people played Wind Waker (my second favourite Zelda game) and even though there is at least one thing to do in each square it felt quite barren at times with traversal becoming tiresome, what they showed in the demo puts WW world size to shame. It is also nintendo and they usually only make decisions on game design based on gameplay so I'm assuming there will be a big change in the gameplay structures but if the game sticks to the traditional 8 dungeon structure then the overworld may just become go from point A to point B but rather than being nice and succinct like OoT you spend ages doing so.
 
I feel like every single Zelda overworld since the beginning has had enemies and secrets sprinkled all over. What more do people want?
I too, would like to know. I really dont want alot of stuff sure id like to visit some villages and towns but keep the nature wild open and free. Thats where im riding my horse what else im supposed to be doing?
 
I feel like every single Zelda overworld since the beginning has had enemies and secrets sprinkled all over. What more do people want?

I think people are just bored by walking/riding for minutes through a pretty barren overworld with nothing to do. Fighting the same enemies for pretty much no benefit isn't too interesting to me. If they actually made it fun exploring the overworld, I'd be extremely surprised based on the team's past efforts.

Then again, I liked the streamlined (yet also too barren) overworld in Skyward Sword and I also think MP3 is the best of the Metroid Prime games for its fast traversing via the spaceship.
 
sörine;142170370 said:
Monolith's probably working on this in some capacity. They worked on Skyward Sword and A Link Between Worlds too.

Monolith Kyoto worked on ALBW and likely is on this too. That team is new and has never worked on Xenoblade.
 
Not gonna scan 60 pages to see if it was discussed but the comment about "real horses don't often run into trees" was exemplary of the granular detail Nintendo really brings to game design. I immediately thought of all the times I'd been taken out of the moment while running around on top of a carrador in Mordor or on the horse in SotC and realized a simple mechanic like this will help preserve immersion. I wonder if this design theory is the result of the same design leads still being at the company or if it is just part of their development culture these days.

Either way, masterful.
I agree, little details like that is what makes me love Nintendo's work.
 
Yes, Wii TP used pointer controls. I thought gyro aiming in WWHD was amazing. Does no one else?
I would have to say my favorite, or at least felt cool was SS bow and arrow. I felt kinda meh about gyro aiming in OoT 3D. I only barely played WWHD, so never did it in that. I could see it maybe better with that, felt good in Nintendoland though.
 
I just think that because they're making the overworld such a big selling point that maybe they also thought to make it a bit more lively than past titles. And maybe I'm crazy in thinking that the reason the world we see right now is so empty is because the game is a year away from release.
 
Do people seriously think that they won't fill up the overworld with things to do by the time the game comes out? It's a year from release people, A YEAR.

Yep. Overworlds get detailed and get prettied up often after all of the gameplay and things that can cause bugs are in the game. There will be a huge decoration pass.
 
I just think that because they're making the overworld such a big selling point that maybe they also thought to make it a bit more lively than past titles. And maybe I'm crazy in thinking that the reason the world we see right now is so empty is because the game is a year away from release.

I think a lot of it has to do with it being such a large world, you aren't going to see everything it has to offer within a 5 minute clip. The rest can be attributed to it being a year out, and also that they don't want to give too much away.

In the end, yes, there absolutely will be areas that don't have much to write home about, but that is unavoidable. And honestly, it would be weird otherwise. For it to feel special I think there needs to be a balance. Finding a really cool place in an area unexpectedly is a great feeling.

Sometimes you don't need 'something' in every area. There is a beauty in simplicity.
 
I think a lot of it has to do with it being such a large world, you aren't going to see everything it has to offer within a 5 minute clip. The rest can be attributed to it being a year out, and also that they don't want to give too much away.

In the end, yes, there absolutely will be areas that don't have much to write home about, but that is unavoidable. And honestly, it would be weird otherwise. For it to feel special I think there needs to be a balance. Finding a really cool place in an area unexpectedly is a great feeling.

Sometimes you don't need 'something' in every area. There is a beauty in simplicity.
Yeah. I'm not worried about this. Constantly having "something" coming at you feels a bit like it would be sensory overload. But I liked SotC's world. This looks pretty similar, except easier to traverse.
 
Another thing is that you are riding through huge fields of green grass. In alot fantasy and even in real life if you see huge fields like that theres always nothing really there. Occasional animals and stuff but nothing filled up.

You guys tryna have the field looking like a finished Nintendo Land lobby.
 
Another thing is that you are riding through huge fields of green grass. In alot fantasy and even in real life if you see huge fields like that theres always nothing really there. Occasional animals and stuff but nothing filled up.

You guys tryna have the field looking like a finished Nintendo Land lobby.

I don't care what fields are like in real life. Holding the control stick up for x minutes is not fun to me. The fact that they added the ability for the game to play itself is really worrying.
 
Going by past Zelda games, there's no reason to think they'll add actual content to the world.

Except you also need to take into consideration what Aonuma said about this game- this game is about exploration. The previous 3D Zelda games were linear stories with an over-world that you have to get through to reach the good parts. This game is different.
 
I don't care what fields are like in real life. Holding the control stick up for x minutes is not fun to me. The fact that they added the ability for the game to play itself is really worrying.
Ok say it take 10 mins to get somewhere.. what are you trying to do between then and then reaching your point? Its an open world game. Even in GTAV thats completely filled with things to do theres not much to do when you are going from point A to B.
 
Another thing is that you are riding through huge fields of green grass. In alot fantasy and even in real life if you see huge fields like that theres always nothing really there. Occasional animals and stuff but nothing filled up.

You guys tryna have the field looking like a finished Nintendo Land lobby.

games have moved beyond the point where traversing huge empty spaces is impressive

yeah in oot this was cool but now there should be content

Ok say it take 10 mins to get somewhere.. what are you trying to do between then and then reaching your point? Its an open world game. Even in GTAV thats completely filled with things to do theres not much to do when you are going from point A to B.

For one Gta has tens of hours of quality radio content to enjoy while cruising
 
I don't care what fields are like in real life. Holding the control stick up for x minutes is not fun to me. The fact that they added the ability for the game to play itself is really worrying.

Oh come on. What's with the hyperbole? Have you ever played Shadow of the Colossus? It has the best horse in any video game and it basically works the same way. Horses aren't cars, they have a brain, and the player needs to be able to do other things while riding the horse. They added the ability for epona to not run into trees or run off cliffs so that the player can use their bow while riding without having to worry about something bad happening. And because it makes the horse more believable.

If you think that horse is going to carry you from point A to point B without you having to control it then you weren't watching the same video I was watching.
 
Sorry for the late reply (I was asleep). I actually consider the openness of Link Between Worlds the games biggest weakness. It negatively impacted my favorite part of Zelda games, the dungeons.

I'm with you 100% on this. The Dungeons in A Link Between Worlds were so basic and simple to make up for the lack of structure. Those were the weakest dungeons I've seen since Zelda 1.
 
I don't care what fields are like in real life. Holding the control stick up for x minutes is not fun to me. The fact that they added the ability for the game to play itself is really worrying.
Except they made sure to point out you can swing your sword and use your bow while riding your horse.
 
games have moved beyond the point where traversing huge empty spaces is impressive

yeah in oot this was cool but now there should be content
Yes but what content? Honestly I want to know.. like a battle or extra dungeon or what? If you guys are thinking of something like a random enemy encounter in order to unlock some loot or something the no. I dont want that thats PADDING.

games have moved beyond the point where traversing huge empty spaces is impressive

yeah in oot this was cool but now there should be content



For one Gta has tens of hours of quality radio content to enjoy while cruising
Radio content? Is that what you guys are talking about? forreal?
 
Yes but what content? Honestly I want to know.. like a battle or extra dungeon or what? If you guys are thinking of something like a random enemy encounter in order to unlock some loot or something the no. I dont want that thats PADDING.

Actual things to explore only about a minute apart maximum. That field just looked boring. Look at Majora's Mask for how an overworld in a Zelda game should be done IMO.
 
Going by past Zelda games, there's no reason to think they'll add actual content to the world.

So it will be like RDR which everyone loves. I'm okay with that.

Serious people...how stupid can we get? Is this some kind of tournament? They showeed us the big world and skipped each part where he probably saw something special and now the world is barren? Some people should just calm down or quiet talking about a game till its release.
 
I'm still not sure "3D Zelda with a bigger overworld" is going to add much to the experience. It sounds great, it looks great, but how much is really going to change? Twilight Princess had a big overworld too, but still felt fundamentally like a retread of Ocarina of Time, and a lot of the exploration resulted in pointless rewards and a sense of emptiness. Unless the challenge is increased, or some new system for progression is implemented, or exploration is rewarded with something other than Rupees, I really wonder if it's going to feel right.

I don't want to sound cynical about this, because this is actually the most hopeful I've been about Zelda in years and a return to something LoZ-inspired is what I've been clamoring for for over a decade. I just hope Aonuma is thinking about these things, ensuring we have compelling things to do besides finding dungeons.

JDrjjWI.png


Oh wow. Haha.

Neat stuff.
 
Not gonna scan 60 pages to see if it was discussed but the comment about "real horses don't often run into trees" was exemplary of the granular detail Nintendo really brings to game design. I immediately thought of all the times I'd been taken out of the moment while running around on top of a carrador in Mordor or on the horse in SotC and realized a simple mechanic like this will help preserve immersion. I wonder if this design theory is the result of the same design leads still being at the company or if it is just part of their development culture these days.

Either way, masterful.
"From the creators of auto jump!!!"
 
Actual things to explore only about a minute apart maximum. That field just looked boring. Look at Majora's Mask for how an overworld in a Zelda game should be done IMO.

Wow, whats wrong with you? Do you want open world or not? Some field where you are just running around with not much to do and just enjoying the vista?
Please tell me ONE open world game whuch is big and where aren't barren landscapes.

Spoiler...you won't find any.
 
Actual things to explore only about a minute apart maximum. That field just looked boring. Look at Majora's Mask for how an overworld in a Zelda game should be done IMO.
Like what? It just seems like the huge overworld just isnt your thing. You cant just have things to be doing in a huge overworld if you are going from point A to B in huge distances. In your free time or when your near the end point you could explore some stuff but just what..shooting arrows at targets that pop up in a 8 min span.. i mean.. im not sure what you are looking for..?
 
Wow, whats wrong with you? Do you want open world or not? Some field where you are just running around with not much to do and just enjoying the vista?
Please tell me ONE open world game whuch is big and where aren't barren landscapes.

Spoiler...you won't find any.

I don't want open world. I thought that was clear from my posts? Hell, I think Link Between Worlds was too open.

Like what? It just seems like the huge overworld just isnt your thing. You cant just have things to be doing in a huge overworld if you are going from point A to B in huge distances. In your free time or when your near the end point you could explore some stuff but just what..shooting arrows at targets that pop up in a 8 min span.. i mean.. im not sure what you are looking for..?

Dungeons, mini-games, towns, optional bosses. Stuff like that. Xenoblade was nice because although there were some huge area's like Gaur Plains, you were never far from something to do.
 
Yes but what content? Honestly I want to know.. like a battle or extra dungeon or what? If you guys are thinking of something like a random enemy encounter in order to unlock some loot or something the no. I dont want that thats

Isn't that essentially what was shown and said in the E3 reveal? Miniboss shows up randomly out of the blue in the overworld. Que chase and battle.

Anyways, they already said that they will be treating the environment like a puzzle of sorts. And how to reach an area(with multiple solutions). Im guessing maybe something like ALBW. Where you have to use several items and ablities to actually get to and enter an area. It wont be just riding a horse to the front door and thats it. I excpect cliffs to traverse, secret entrances to find, some platforming, switches, enemeis to defeat, etc.

And watching that RDR video, I kind of want trains. Not necessarily for riding and not in the Spirit Tracks sense, but just to flesh it out. And boats in the rivers. And people just out in the world and not just an occasional mailman or marathon runner. Campsites. All kinds of things.

E3 Reveal showed several farmers tending livestock in the overworld, Maybe some huts or small houses scattered around too I think.

Also, personally I found RDR so void of life. Outside some pretty vistas. Otherwise there was no point to exploration. You could find a trail follow it and find a cottage tucked away, but nothing you could do but look at it. Cant enter it, cant talk to any npc or find any special item or quest. Basically was just exploring around a set imo. Yeah you could maybe find an animal to kill or a plant to pick or some random event, but they were no different than what was offered mostly anywhere else. And doing the same random event multiple times wheres off fast imo. Ok just had to get that off my chest.
 
I'd like to see an overworld like in RPGs. Entire continents full of multiple villages and castles. No single castle and single village. Don't just have Hyrule with its castle and Kakariko Village. Have that and a half a dozen or so more scattered around.

And watching that RDR video, I kind of want trains. Not necessarily for riding and not in the Spirit Tracks sense, but just to flesh it out. And boats in the rivers. And people just out in the world and not just an occasional mailman or marathon runner. Campsites. All kinds of things.

And the traditional 8-11 dungeons like LTTP had. But also cram in many mini-dungeons into caves scattered around. And don't just break the world into a grid and have one thing per square.

I'd love to see an image like that world map comparison image that shows the scale of every Zelda overworld overlayed on one another. Zelda I was a small part of Zelda II. And even though the map in Zelda II was much more compressed, I wonder how it'd compare to say Ocarina, Twilight or Skyward Sword. Or this one now.
 
That's the feeling I've been getting. It seems like Zelda is moving away from what I enjoy about the series.

At the same time how many people moan that Nintendo don't freshen the series up and when they do people still moan.

The game looks amazing, and you know Nintendo will come up with the goods.
 
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